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theFiringHand
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2 minutes ago, Eithern said:

I finished 5/6 battles but still can't write in the chat, the battles count is fixed and says that remains 1/2 battles left (depending which account I decide to use).

Please contact the tech support in that case. They will be able to help you further.

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3 hours ago, Eithern said:

I finished 5/6 battles but still can't write in the chat, the battles count is fixed and says that remains 1/2 battles left (depending which account I decide to use).

Hi, I just received an info from a fellow helper saying he had encountered the same problem, fixed it by playing 3 TDM MM battles specifically.

I know it is weird, but try it out and let me know if it was of any help.

Sorry for the inconvenience.

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Just realized that this months missions for  Challenge 11 will be short , seeing it will be ending on Feb 28 and not the 30th of every month . so why is the Mission not been reduce to accommodate this calendar issue ?

 

the new system is not working where the crystals are concern . what is the odds of getting 5X's the same item?

Didn't tanki change the odds to make it more of special items and less of the basic ones.

last weeks containers were close to the same odds , I had 7 to 11 containers with only 1k on accounts out of 15 containers / then on other accounts the odds were 5 to 9 containers with crystals . less and less specialty items...why

yl9UsK7.png

Edited by Bydo
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5 hours ago, Bydo said:

Just realized that this months missions for  Challenge 11 will be short , seeing it will be ending on Feb 28 and not the 30th of every month . so why is the Mission not been reduce to accommodate this calendar issue ?

 

the new system is not working where the crystals are concern . what is the odds of getting 5X's the same item?

Didn't tanki change the odds to make it more of special items and less of the basic ones.

last weeks containers were close to the same odds , I had 7 to 11 containers with only 1k on accounts out of 15 containers / then on other accounts the odds were 5 to 9 containers with crystals . less and less specialty items...why

yl9UsK7.png

Because they are cheating an lying about it. The real  probabilities are not what we are told.  This is unlawful. I have got more than enough evidence to prove it if this goes to trial. And it seems it will end up in court, unless there is a full correction soon.

Edited by JoyRide
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9 hours ago, frederik123456 said:

Hi, I just received an info from a fellow helper saying he had encountered the same problem, fixed it by playing 3 TDM MM battles specifically.

I know it is weird, but try it out and let me know if it was of any help.

Sorry for the inconvenience.

I played for 1 hour and was finally able to unlock the chat... but I don't understand, this needs to be done every day??

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28 minutes ago, JoyRide said:

Because they are cheating an lying about it. The real  probabilities are not what we are told.  This is unlawful. I have got more than enough evidence to prove it if this goes to trial. And it seems it will end up in court, unless there is a full correction soon.

I don't think they're lying in probabilities, but I think there are some manipulations and some hiding of the truth. Like showing that probability of getting Epic is 5%, but hiding that this 5% isn't distributed between items equivalency and getting 25K crystals or an animated paint is way higher than getting an augment. Which honestly if this was the case (obviously) it represent the exposed probabilities as meaningless and better if they haven't exposed them.

(Edited)

Edited by frederik123456
Stay out of the politics please.

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15 minutes ago, Eithern said:

I played for 1 hour and was finally able to unlock the chat... but I don't understand, this needs to be done every day??

From the wiki:

image.png

Edited by frederik123456

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so when tanki add players that  are way below the the higher ranks is it not breaking it own rules?

2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);

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@frederik123456 Don't know what's the problem of saying a word about something worldwide everyone know it. But ok I will stop 

2 hours ago, LEROYLEMMING said:

so when tanki add players that  are way below the the higher ranks is it not breaking it own rules?

For adding low rankers in like 5:00 AM(after server restart) I don't see it's a huge problem. But adding low rankers in the middle times of the day or at the abundance times of players in expense of waiting 1-minute more is very wrong thing and just make the team with low-rankers get out of rage, rather than explaining the state of the low-ranker player itself.

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13 hours ago, asem.harbi said:

I don't think they're lying in probabilities, but I think there are some manipulations and some hiding of the truth. Like showing that probability of getting Epic is 5%, but hiding that this 5% isn't distributed between items equivalency and getting 25K crystals or an animated paint is way higher than getting an augment. Which honestly if this was the case (obviously) it represent the exposed probabilities as meaningless and better if they haven't exposed them.

(Edited)

Without a question they are lying. I have been collecting data  well before the new containers and it was the case even then. After opening statistically relevant number of  the new containers  what they said  to be  10% for  a "Rare" item it turned out to be around 0,5% for augments.  Which  is below  even "Legendary".  I only had 6 augments plus the 2 permanent items as possible "Rare" prize. 8 all together. Out of 17 "Rare" prize I won only one was an augment and all the rest( 16 ) were permanent items. 

Edited by JoyRide

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Please consider deleting the activation delay for Mammoth's OD!

Being able to quickly activate it is very important both when it's used as a repair-kit and for defence. Enemy tanks can too easily escape when they see the activation begin. The delay also means you often activate it when you still have a lot of health left, making you make use less possible health overall

Also

Please consider increasing the health of all heavy hulls!

(Atleast a little!)

I think they have too little health to justify their slower speed compared to the medium hulls. It seems like many people use medium and light hulls, but heavy hulls are rare (and it might be for this reason).

Heavy hulls rely on their health as their advantage but only have a health boost to survive 2 extra Smoky hits over to a medium hull, while being much slower - that's just too little IMO.

Edited by qwds
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1 hour ago, qwds said:

Please consider deleting the activation delay for Mammoth's OD!

Being able to quickly activate it is very important both when it's used as a repair-kit and for defence. Enemy tanks can too easily escape when they see the activation begin. The delay also means you often activate it when you still have a lot of health left, making you make use less possible health overall

Also

Please consider increasing the health of all heavy hulls!

(Atleast a little!)

I think they have too little health to justify their slower speed compared to the medium hulls. It seems like many people use medium and light hulls, but heavy hulls are rare (and it might be for this reason).

They rely on their health as their advantage, but only have more to survive 2 more Smoky hits compared to a medium - that's too little for the slower speed.

I think you and some players here are exaggerating in this delay update for Mammoth.  No, it have affected all of the ODs, and to go even further, I don't see Mammoth as the most affected hull by this update.  Light hulls in general, may die before they activate their ODs, and especially Hornet where you need to use it in a crucial moment. Viking is the slowest hull in charge, guess what if they lost the attempt? !  In the past I was capable in blocking a lot of Vikings, after this update, I'm capable to bodice them more.

It's just a good step from Tanki in dwarfing overdrives.  And I see Viking at least, is affected more than Mammoth.

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3 minutes ago, asem.harbi said:

I think you and some players here are exaggerating in this delay update for Mammoth.  No, it have affected all of the ODs, and to go even further, I don't see Mammoth as the most affected hull by this update.  Light hulls in general, may die before they activate their ODs, and especially Hornet where you need to use it in a crucial moment. Viking is the slowest hull in charge, guess what if they lost the attempt? !  In the past I was capable in blocking a lot of Vikings, after this update, I'm capable to bodice them more.

It's just a good step from Tanki in dwarfing overdrives.  And I see Viking at least, is affected more than Mammoth.

I can't argue against you, but I've had many irritating moments using Mammoth lately because of this. It was more fun when it activated instantly, let's put it that way.

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1 hour ago, qwds said:

I can't argue against you, but I've had many irritating moments using Mammoth lately because of this. It was more fun when it activated instantly, let's put it that way.

Honestly after this update I entered the forum and wanted to note that Hornet is the most affected hull (good to mention it's my main hull?). But after I saw players talking about Mammoth and some other hulls, I knew it's the case for every hull. So I decided to be on neutrality

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1 minute ago, asem.harbi said:

Honestly after this update I entered the forum and wanted to note that Hornet is the most affected hull (good to mention it's my main hull?). But after I saw players talking about Mammoth and some other hulls, I knew it's the case for every hull. So I decided to be on neutrality

I don't see the point of nerfing OD's. They're used quite rarely because of charge times so it doesn't matter that they're really powerful.

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i have a complain about the server issue which costs me my special mission of iron days 2022 which was needed to be done for ten consecutive days for 300 tankoins . now the server has restarted after many hours of maintenance and now i lost all of the mission's progress . 

Devs plz do something about it.

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3 hours ago, asem.harbi said:

nd especially Hornet where you need to use it in a crucial moment.

You don't think mammoth's OD needs to be applied in crucial moments?

Most of the time the healing portion of the OD is completely wasted because user must activate before it's needed.

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35 minutes ago, wolverine848 said:

You don't think mammoth's OD needs to be applied in crucial moments?

Most of the time the healing portion of the OD is completely wasted because user must activate before it's needed.

The same thing for Titan, many times after I see a Shaft laser or I think I'm in middle of enemy group I want to use the OD, but the delay make the Shaft kill me, and among the group I may die or use the dome in a low health. Titan is less affected compared to Mammoth, but I believe Hornet is affected in the same level of Mammoth and Viking is higher than both.

Edited by asem.harbi

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10 minutes ago, elcatalagamer said:

For that, you must report it to the support [help@tankionline.com]

And another player bites the dust and tanki looses more potential income. And free speech losses another battle  

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10 minutes ago, LEROYLEMMING said:

And another player bites the dust and tanki looses more potential income. And free speech losses another battle  

Reporting them to Tech Support is the only and correct way. They have the power to implement right actions regarding these matters.

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On 2/26/2022 at 1:35 PM, LambSauce said:

There’s no right to free speech in the game.

The fact that some nicknames are not allowed for legitimate reasons does not negate the presence of the right to free speech.

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