Jump to content
EN
Play

Forum

Graphics Flash vs HTML5


alkyng
 Share

Recommended Posts

Hi guys, I switched to HTML5 for long months, before most player move to it and before Flash restrictions..

But one thing I noticed annoyed me something, that I see Graphics in Flash is way more superior than HTML5, and before Shut down Flash, when I return to Flash somedays, I notice that the difference in graphics favor to flash.

I think Flash graphics is more real, especially with Shadows.. so I decided to preceded the time and make a comparison between them two in a video..

I want your opinion guys about which is better in Graphics, and what the downsides maybe you see in Graphics either in Flash or in HTML5

One of the main features I see in Flash is the shots trails after you shoot with a Thunder or any other turret who left a trail.. but in HTML5 it's something weird and uncomfortable to shoot and waiting for a trail but you didn't see

And one of the main features in HTML5, is the quality of Trees. omg it's nice and awesome.. way more better than 2D disgusting trees in Flash. really trees in Flash don't know what it want to stay here..

For sure after I did my comparison, I left Flash forever? (though I left it from a while)

Wide up spoiler, for a comparison... (a lot of pictures "if your internet is laggy")

Spoiler

Thunder and Smoky, and most turrets that leave trail.. for sure better in Flash, I don't know why until now in HTML5 they didn't implement that?! is it hard for them, or they see this is better?.. I think like they just tried to finish their work in HTML5 quickly to made it a playable game, without looking at details.

B3EmQcR.png

HTML5 is superior in Trees... really nice and amazing, looks like a tree from another game not tanki (because it's wonderful)

L8xH6fu.png

Dynamic lighting and the darkness brush in wall in Flash are all superior than HTML5, (both in full graphics, Flash without "fog")

C4hqxti.png

In night mode.. Flash is extremely superior with lighting from turrets, flags etc.. maybe the difference isn't a noticeable in the picture, but it's really make a difference in the gameplay

AAr0HtA.png

Look at the colors and Ambient lighting in Flash, the darkness with brush under every object.. and look in other side the neat colors without any traits in HTML5.. who believe me that I used full graphics in HTML5

DD2BO3g.png

And down I will put a random pictures...

ZztuFlX.png

kHvrzS1.png

nj3zVM3.png

 

 

Guys, in this comparison, yes I biased to Flash.. but I really in every picture, trying to take the best side either in Flash or in HTML5.. I played in HTML5 client to get a better quality not from the browser.. I tried my best to get the best quality in both versions, maybe even I wronged Flash.. I see Flash have a really noticeable differences in gameplay more than the in time comparison.

 

Edited by asem.harbi
Replace the video with a pictures
  • Like 4
  • Agree 2

Share this post


Link to post
Share on other sites

The HTML5 version still doesn't look as nice as the Flash version, biggest difference is fog / atmospherics

Fa5QUHD.jpg

(edit: FPS was only 17, Flash at 4K with highest graphics quality needs a good GPU)

 

Edited by SporkZilla
  • Like 2
  • Agree 2

Share this post


Link to post
Share on other sites

Props and visuals are the same, but you probably mean that Flash has brighter colours and clearer contrasts, while HTML has more notable differences in tones and opacities of colours and is somethat more foggyt (I find it hard to find the right words, but I hope y'all get what I meant). I do not find this disturbing, although I can understand that others feel different about this. In a way, it does improve the game's atmosphere as it gives more depth to a map

In the future, it's very likely that developers will update the game's graphics, visuals and general appearance in-game, upcoming change in turret and hull skins forecasts this even more. 

 

EDIT: I saw your video after commenting, to be honest I do not see any big differences

Edited by BloodPressure
  • Like 1

Share this post


Link to post
Share on other sites

HTML5 doesn't have all the graphics features added to it yet, and devs mentioned recently that they have some improvements planned. It won't be the same as Flash, but it will still look better than it does now.

Personally, I don't think graphics are particularly important, especially in a game like Tanki, which doesn't aim to be hyper-realistic.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

Features Flash had that HTML5 does not:

  • Deep shadows (aka SSAO or contact shadows)
  • Proper dynamic lighting (emitted from shots, drop boxes, flags, capture points, and rugby balls)
  • Fog
  • Decals (marks on props from shots)
  • Bush sprites that received and cast shadows, and had semi-transparent edges (HTML5 uses a cutout shader)

Features HTML5 has that Flash did not:

  • Anisotropic filtering
  • 3D bushes
  • For a few months HTML5 featured baked lighting on a couple of maps, but that has since been removed

I really wish HTML5's graphics would be brought up to at least the same standard as Flash, especially given that it's 2020. Adding something as simple as fog would not take much development time but would improve the overall image drastically.

 

  • Like 3
  • Agree 1

Share this post


Link to post
Share on other sites

14 hours ago, Maf said:

Personally, I don't think graphics are particularly important, especially in a game like Tanki, which doesn't aim to be hyper-realistic

yes but low quality graphics makes it less appealing.

  • Like 1
  • Agree 3

Share this post


Link to post
Share on other sites

  • Head Administrator

Flash had better graphics overall, but maybe the developers will improve HTML5's graphics in the future.

  • Like 3
  • Agree 1

Share this post


Link to post
Share on other sites

HTML5 lacks a certain depth in the graphics... it feels as if you're looking at 3D models from behind a glass screen. On Flash, it was as if the glass screen was absent, and you could actually see the 3D stuff (well, if you get what I mean lol)...

  • Like 3

Share this post


Link to post
Share on other sites

Hi guys, for sure I read all your replies.. after I watched my video, I felt like it's something random, I play randomly just trying to show the differences, but maybe it's such a random, and there a wrongs in montage, as it's new video editor, and my timeline was really randomly and messed up...

So I decided to recessive the video something, and replace it with a real pictures (so go to see the pictures again)... btw, guys I didn't opened this topic to see my comparison.. as maybe it something imperfect, I would to hear your opinions..

On 12/7/2020 at 5:46 PM, At_Shin said:

Apart from the 3-D trees and shot explosion residue on map props i honestly did not feel any difference between the two versions of the game.

The differences are in atmosphere - dynamic lighting and shadows and some brush touches

On 12/7/2020 at 6:15 PM, BloodPressure said:

EDIT: I saw your video after commenting, to be honest I do not see any big differences

☹️.. btw I replaced it with pictures

On 12/7/2020 at 6:20 PM, Maf said:

HTML5 doesn't have all the graphics features added to it yet, and devs mentioned recently that they have some improvements planned. It won't be the same as Flash, but it will still look better than it does now.

Personally, I don't think graphics are particularly important, especially in a game like Tanki, which doesn't aim to be hyper-realistic.

7 hours ago, Spy said:

Flash had better graphics overall, but maybe the developers will improve HTML5's graphics in the future.

For sure it wont be the same as Flash, I think by the time it will be way more better than Flash also.. but in this time Flash is superior something.

Also for Maf. Nope graphics is an important thing, I think the less details and realistic now in HTML5 really didn't appropriate with the tanks/hulls graphics, cuz it's all are flat and pure without colors. Maybe if it was with the very old graphics, it would be better. as the old graphics was detailed, but HTML5 isn't detailed, so maybe it's something balanced. but now both structures aren't detailed and the graphics aren't detailed.

23 hours ago, Son_Goku said:

I just want the Shadows to look better

The biggest difference

10 hours ago, ThirdOnion said:

 

Agree

7 hours ago, Venerable said:

HTML5 lacks a certain depth in the graphics... it feels as if you're looking at 3D models from behind a glass screen. On Flash, it was as if the glass screen was absent, and you could actually see the 3D stuff (well, if you get what I mean lol)...

That what I was trying to explain

I don't know, every time I see a thing that reinforces my view that HTML5 is just a browser webpage with tank physics, and Flash is a real game with dedicated programing. I think the deep shadows and lighting something support my view.

Edited by asem.harbi
  • Like 1

Share this post


Link to post
Share on other sites

According to the latest stream, there are plans to add baked lighting to all maps in HTML5, hopefully improving over the initial test of baked lighting on Rio. If executed well, the result may look and perform better than Flash's dynamic shadows + SSAO combination, and would be a significant leap forward for the game's visuals.

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

13 hours ago, ThirdOnion said:

According to the latest stream, there are plans to add baked lighting to all maps in HTML5, hopefully improving over the initial test of baked lighting on Rio. If executed well, the result may look and perform better than Flash's dynamic shadows + SSAO combination, and would be a significant leap forward for the game's visuals.

Oh nice, but as I understand you mean lights like this

LED street light power, pole and height and road width | Eneltec Group

 

Not a comprehensive dynamic lights like in Flash

Share this post


Link to post
Share on other sites

45 minutes ago, Tanker-Arthur said:

Wanna know what bothered me the most?

The Christmas Tree in the New Year versions of Alexsandrovsk, Yorkshire, and Forest.

It wasn't lit, even if I turned on all the graphics settings.

This is because the developers have not yet implement “dynamic lights”, but once they implement this graphical feature, all the effects of shooting, explosions and of course  Christmas trees will have lights.

Share this post


Link to post
Share on other sites

4 hours ago, ThirdOnion said:

I'm not sure what you mean.

I ask what they mean by baked lights. Will they just adding a street lights like this. Or they will improve the lights dynamics in the game from ground up.

If they just will add street lights, with this poor of dynamics, I see this is horrible. But if they want to improve the dynamics of lights itself and make it superior to Flash, I strictly agree with this changes.  Return to my pictures and see how the lights differ from both.

Aluminum LED Sodium Street Light, Rs 6500 /piece Hi-Tech Electricals | ID:  15369618630

Share this post


Link to post
Share on other sites

On 12/27/2020 at 10:14 AM, ThirdOnion said:

According to the latest stream, there are plans to add baked lighting to all maps in HTML5, hopefully improving over the initial test of baked lighting on Rio. If executed well, the result may look and perform better than Flash's dynamic shadows + SSAO combination, and would be a significant leap forward for the game's visuals.

I see that you have a lot of knowledge and interest in graphic changes in TO, so I want to ask you what do you think is possible to do to further improve the graphics and what do you think the developer will do in that regard?

In addition to the baked shadows, as a major graphic enhancement, I want to see textures of higher resolution on all asstes. Since it seems logical when you create textures for games, you first create high-rez textures and then downscale them for use in the game engine. so I guess they still have the original high-rez textures from 2012 !? Or they can just use grass and road textures from Tanki X?

In regards to baked shadows, I hope it will fix problem with 3D bushes, because currently bushes in shadows looks flat, without any depth, this is even worse when bush is completely in shadow.

oli6wNa.png

Spoiler

PZnmMNy.png

 

On 12/8/2020 at 6:14 AM, ThirdOnion said:

Features Flash had that HTML5 does not

You forgot “Shadow under tank”, this is a small graphic change, but it made a big difference for me. 

Edited by nidjo
  • Agree 1

Share this post


Link to post
Share on other sites

13 hours ago, asem.harbi said:

I ask what they mean by baked lights. Will they just adding a street lights like this. Or they will improve the lights dynamics in the game from ground up.

Baked lighting is a global solution. The entire lighting engine for static objects (such as map geometry) will basically be replaced.

13 hours ago, nidjo said:

I see that you have a lot of knowledge and interest in graphic changes in TO, so I want to ask you what do you think is possible to do to further improve the graphics and what do you think the developer will do in that regard?

Fog I think should be the first priority. It's a simple effect to add but gives maps a lot more depth.

I think particle effects and animations on turrets and hulls would be a great place to make improvements. Ultra skins already have nice particle effects and I hope that the upcoming HD skins will have them as well. Tanks are the focus of the game, so they should look good.

I also think that material variety is much needed. Currently everything in the game is made out of the same diffuse material. If the metal plates on tanks were at least made of a specular material things would not look so dull.

Ironically even as the need for TO's graphics to be improved increases, the game is becoming more and more focused on the mobile platform, where the potential for graphical improvements is limited due to weaker hardware.

Edited by ThirdOnion
  • Agree 1

Share this post


Link to post
Share on other sites

On 12/29/2020 at 4:14 AM, ThirdOnion said:

Fog I think should be the first priority. It's a simple effect to add but gives maps a lot more depth.

I definitely agree, they can also add some variety, for example winter maps can have more fog than summer maps, or even create an atmosphere for fall with a lot of fog and rain.

On 12/29/2020 at 4:14 AM, ThirdOnion said:

I think particle effects and animations on turrets and hulls would be a great place to make improvements. Ultra skins already have nice particle effects and I hope that the upcoming HD skins will have them as well. Tanks are the focus of the game, so they should look good.

I think the hulls and turrets particle effects are separate from the skins, so no matter which skin you use, the particle effects will stay the same. Also, I think the animations are too simple not to be implemented, so I expect all free HD skins to have animation like ultra skins.

I think they can also create a 3D tank explosions, in the same way they created dust and 3D bushes, with a bunch of 2D sprites to create the illusion of a 3D explosion.

On 12/29/2020 at 4:14 AM, ThirdOnion said:

I also think that material variety is much needed. Currently everything in the game is made out of the same diffuse material. If the metal plates on tanks were at least made of a specular material things would not look so dull.

Hmm interesting, this can be an "ultra" graphics mode :D it shouldn't be difficult to implement, I think. 

And look what I found, baked lighting in flash looks amazing, lighting looks very realistic, but in some areas it is too dark, but it is a good representative of how it can look.

 

Edited by nidjo
  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...