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Crusader. Early access.


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On 12/24/2020 at 7:20 PM, Spy said:

I don't know what the developers are planning, but I think 3 hovering hulls are enough for now.

Yes you are right just for now, but maybe I said just maybe latter will be more, much more.

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I do not have Crusader yet, but I have managed to earn this EMP immunity augment for Crusader.

EMP-Immunity-augment-Crusader.png

I cannot wait until this new hull is officially released in the garage.

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29 minutes ago, RIDDLER_8 said:

Will Crusader be released after this early access period?

Yes.

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The revamped OD is still decent, needs a bit of skill against fast hulls in longer ranges so best used in medium ranged.

Booster and Crisis (Maximum Damage Mode) do help give extra damage. It is imperative to have double damage when using the OD, or have a team with you to help finish the enemy off otherwise.

unknown.png?width=174&height=111

Spoiler

ezgif.com-gif-maker_4.gif

The rework on the OD made the projectile slower, so it is possible to dodge it, so far encountered only 1 time (where after they said they fixed shooting through tanks) that it went through and didn't damage the tank. AP duration and Freezing Effect seems decent, radius does feel small however hard to say whether it will be an issue until the hull is available to the general public.

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2 hours ago, Akame said:

The revamped OD is still decent, needs a bit of skill against fast hulls in longer ranges so best used in medium ranged.

Booster and Crisis (Maximum Damage Mode) do help give extra damage. It is imperative to have double damage when using the OD, or have a team with you to help finish the enemy off otherwise.

unknown.png?width=174&height=111

The rework on the OD made the projectile slower, so it is possible to dodge it, so far encountered only 1 time (where after they said they fixed shooting through tanks) that it went through and didn't damage the tank. AP duration and Freezing Effect seems decent, radius does feel small however hard to say whether it will be an issue until the hull is available to the general public.

seriously? DD, an booster increase damage output of the icicle?

it looks about right 13308 /4.05 is 3285.9
It is really upsetting to only have half the information about new stuff, or is it another bug. @Maf

Edited by Tokamak

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14 hours ago, Tokamak said:

seriously? DD, an booster increase damage output of the icicle?

it looks about right 13308 /4.05 is 3285.9
It is really upsetting to only have half the information about new stuff, or is it another bug. @Maf

Well I need to do more investigation, but as far as I know, the damage of the icicle for a direct hit is 3000 when it is mk7-20, using booster, we multiply this by 4 and a 1.05 due to the max drones passive boost, we get 3000x4x1.05 = 12600 damage, my speculation for that 13308 damage counter is it took 1 vulcan hit and added it up together, my vulcan had the adrenaline augment, but yes I believe the highest one can legally hit with booster against a non-drone player is 12600, I will test this more when I get time too.

As for DD effecting it, since players can use DA, the damage does get halved:

unknown.png?width=505&height=585

So ideall you want to have DD on whenever using the ability. The damage seems to ignore modules, but is reduced by spectrum modules, I do need to gather more proof on it, but as far as I speculate, this is the case. Defender drone and titan dome will help reduce damage too.

 

Edited by Akame
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11 minutes ago, Akame said:

Well I need to do more investigation, but as far as I know, the damage of the icicle for a direct hit is 3000 when it is mk7-20, using booster, we multiply this by 4 and a 1.05 due to the max drones passive boost, we get 3000x4x1.05 = 12600 damage, my speculation for that 13308 damage counter is it took 1 vulcan hit and added it up together, my vulcan had the adrenaline augment, but yes I believe the highest one can legally hit with booster against a non-drone player is 12600, I will test this more when I get time too.

As for DD effecting it, since players can use DA, the damage does get halved:

So ideall you want to have DD on whenever using the ability. The damage seems to ignore modules, but is reduced by spectrum modules, I do need to gather more proof on it, but as far as I speculate, this is the case. Defender drone and titan dome will help reduce damage too.

Yes, booster (20) + DD has a 4.05 factor. 
I agree that the difference 708 is from the vulcan damage that is added.
Crusader is basically a new turret, the only remaining difference is that there is no protection module. Spectrum module have a broader protective ability (it is based on god mode protection in the first place). As Spectrum module are not part of the standard basics of the game, it doesn't matter much.
I agree that defender would reduce damages. That's a big blow to this overdrive.
Regarding Titan dome, the wiki says that there is no interaction with other overdrive (quite vague). A test would be required... 

LMAO, Crusader is basically a new turret, not sure that is a good thing.

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41 minutes ago, Tokamak said:

Yes, booster (20) + DD has a 4.05 factor. 
I agree that the difference 708 is from the vulcan damage that is added.
Crusader is basically a new turret, the only remaining difference is that there is no protection module. Spectrum module have a broader protective ability (it is based on god mode protection in the first place). As Spectrum module are not part of the standard basics of the game, it doesn't matter much.
I agree that defender would reduce damages. That's a big blow to this overdrive.
Regarding Titan dome, the wiki says that there is no interaction with other overdrive (quite vague). A test would be required... 

LMAO, Crusader is basically a new turret, not sure that is a good thing.

Tested it with titan dome, the damage is certainly reduced by it, the wiki is just not updated with it, i dont remember how much damage reduction the dome applies but it certainly reduces it a fair amount.

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16 hours ago, Tokamak said:

it looks about right 13308 /4.05 is 3285.9

I found out why the damage was as so.

Drumroll please, Adrenaline also effects damage.

Also please don't use 4.05, it is 4.2 (4x1.05), drone passives are calculated at the end as a multiplier.

Here I work backwards, removed the drone multiplier, and divided by 3k impact damage;

unknown.png?width=189&height=115

As you see, booster 4 is there, and adrenaline vulcan gave me a 22.5% (3sf) Damage Buff, which is the conclusion.
 

As for whether it is intended that it allows adrenaline to work with it, unsure, it may be a small buff since adrenaline is an overall bonus.

Sidenote; when I look back at the gif, the 22.5% bonus seems like a issue with the damage algorithm, since i just took a static damage but vulcan damage also kept increasing a bit

Edited by Akame
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22 hours ago, RIDDLER_8 said:

Crusader's icicles are supposed to do large splash damage, otherwise this overdrive would be useless.

Sorry to have to partly disappoint you, but for this one, Upgrades have an effect of the damage, so does DD, Crisis (max damage)/Booster, along with adrenaline augment.

Spoiler

unknown.png?width=990&height=702

As you see, mk7-20 is required to hit a 3000 damage direct hit, splash radius is 10m, fairly small, but still nice enough.

Can casually solo 8k GS JGR's tho.

ezgif.com-gif-maker_7.gif

The AP and Freeze effect also exists, for 5s and 4s respectively, would be decent in SGE/CP or highly crowded games, although shooting it efficiently at a point that deals the most damage would be slightly difficult.

Drawbacks; Against DA, Defender drone and Titan Dome, does less damage.

However, it does ignore turret modules (except for special modules i.e spectrum 25% etc.)

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On 12/28/2020 at 3:51 PM, RIDDLER_8 said:

I do not have Crusader yet, but I have managed to earn this EMP immunity augment for Crusader.

 

Spoiler

EMP-Immunity-augment-Crusader.png

 

I cannot wait until this new hull is officially released in the garage.

Nice, surprisingly I got the same thing. At least we don't have to suffer with EMP Gausses anymore. 

unknown.png

 

(Once I get 1 combo to 9999 GS, maybe I can get Crusader and something else to 9999 GS as well.)

Also something irrelevant, but here's a hull augment flex:

Spoiler

ezgif-6-17b2271a00b2.gif

 

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23 hours ago, amosprimusx said:

wow how long since crusader is in early access ??? 

It's been a month already, but don't worry. It will be released to the garage soon.

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28 minutes ago, TotoroGod said:

I think it's overdrive doesn't do that much damage.

Have a read here for more details on its overdrive: Crusader: The New Meta? 

TL;DR: The overdrive is a combination of damages, splash damages, freezing effect and armor-piercing effect. Furthermore damages out increase as the hull MK increases(from 1500 Mk1 to 3000 at Mk7+), and double damages, drones (booster, crisis) and Adrenaline boost the damages too!! Splash damages help to damages, freeze (4 seconds) and remove protection (5 seconds) of several tanks at the same time on a radius of 10m.  

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2 hours ago, TotoroGod said:

I think it's overdrive doesn't do that much damage.

Like Viking said above, you gain more benefits if it's more upgraded, one of the first hull OD's that works like this:unknown.png

found at: https://en.tankiwiki.com/Crusader 

Also, you would deal less damage against someone who has DA/drone/Defender/max armor crisis/spectrum modules because of how the OD works. But for what it lacks, it makes up with it's status effects. Your worst enemy is someone who has AP immunity and defender and is in a titan dome, avoid that situation ASAP.

Edited by Akame

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