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Post Your Unpopular Opinion About Tanki


FrozenRailgun
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My unpopular opinion-

• Don’t like the look of the new battle list, should definitely be improved.

• Firebirds’ after burn. Either the damage from it or the duration should be reduced.

• Magnum Mortar alt.

• Nerf the red team base of Noise, it’s too high :rolleyes:

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1 hour ago, E_polypterus said:

My unpopular opinion-

• Firebirds’ after burn. Either the damage from it or the duration should be reduced.

• Magnum Mortar alt.

• Nerf the red team base of Noise, it’s too high :rolleyes:

My popular opinion

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16 minutes ago, E_polypterus said:

I thought Firebird wasn’t a big problem in MM? Hm maybe I thought wrong...

I mean you said unpopular opinions. But I corrected for you, as this opinion is popular and I think everyone and I agree with you.

Btw, I think they intentionally buffed the Firebird and Vulcan Incendiary-band, and Hopper igniting, etc... To sold the Heat Immunity.

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Wow, I would definitely have to disagree that Firebird is OP - in fact I think it is underpowered right now. Why is this? The main reason is Heat Immunity, and other other reason is the changes to Juggernaut mode.

Have you tried using Firebird in Juggernaut recently? It is useless - Tanki very unfairly made Juggernaut Immune to all status effects which includes Firebird damage over time, which is just ridiculous because this means it is the only base turret which has its damage nerfed vs Juggernaut.

Also with Heat Immunity now, which more and more people are getting all the time at higher rank it is becoming very weak at Legend - unless you have one Augment, that is Incendiary Mix. I think it is a disgrace that Firebird should be forced to use one Augment only, base turret and all other Augments - Compact Tanks/High-pressure pump/Adrenaline useless at Legend rank, and becoming weaker all the time as more and more people get Heat Immunity.

Heat Immunity badly needs to be nerfed to 50%, and also the Juggernaut needs to be vulnerable once again to Fire effects - once that is done I think then Firebird could be adjusted, perhaps - but honestly I personally don't think its OP. Firebird is only good now at low/mid ranks thanks to Heat Immunity - and not in Juggernaut mode. Unless you use Incendiary Mix it is weak at Legend (and getting weaker all the time as more people get Immunity augments), and also useless in Juggernaut - I think it is very unfair that one turret only has an Immunity augment that makes its stock turret useless, and also the Incendiary Mix Augment removes the whole main gameplay of Firebird (the afterburn) so its quite boring to be forced to use all the time.

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My unpopular opinion

Nothing would make you revenge from the player who killed you while you about to catch the Container goldbox?in the 7 minutes matchmaking battle

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On 12/19/2020 at 9:03 AM, DestrotankAI9 said:

Wow, I would definitely have to disagree that Firebird is OP - in fact I think it is underpowered right now. Why is this? The main reason is Heat Immunity, and other other reason is the changes to Juggernaut mode.

On the other hand, if you do not have Heat Immunity (which most free players do not), afterburn does an absurd amount of damage.

Edited by ThirdOnion
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2 minutes ago, ThirdOnion said:

On the other hand, if you do not have Heat Immunity (which most free players do not), afterburn does an absurd amount of damage.

So this means a more descriptive word for Firebird would be "unbalanced" rather than OP.  Not that OP isn't descriptive, but unbalanced is more specific. 

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10 minutes ago, ReptilianTroll said:

So this means a more descriptive word for Firebird would be "unbalanced" rather than OP.  Not that OP isn't descriptive, but unbalanced is more specific. 

Unfortunately there are a lot of mechanics which are "unbalanced" in theory but "OP" in practice.

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1 hour ago, ReptilianTroll said:

Unpopular: Tanki has turned into such a fun, good, non-pay to win game.

This is actually true lol -

- If you remove augments and the Lifeguard, Crisis, Hyperion, and Defender drones. Maybe Booster as well.


 

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9 hours ago, ThirdOnion said:

On the other hand, if you do not have Heat Immunity (which most free players do not), afterburn does an absurd amount of damage.

 

9 hours ago, ReptilianTroll said:

So this means a more descriptive word for Firebird would be "unbalanced" rather than OP.  Not that OP isn't descriptive, but unbalanced is more specific. 

You are right indeed, "unbalanced" would be a better description for Firebird and without Heat Immunity Firebird does deal too much damage (outside of Juggernaut mode of course, as all Juggernauts now have "Heat Immunity"). If you are using Heat Resistance then it is all balanced like it was before.

The Hull Augments have caused both these problems, we have Heat Immunity which makes Firebird useless, and Heat Resistance which is fair and balanced - but this is the lowest level of afterburn protection available and it costs 245,000 crystals outside of a sale, per hull. So unless you get lucky with containers that is like a 50% protection module that you have to buy for every individual hull - 2,450,000 crystals if you want it for all 10 hulls currently in the game.

The fair and right thing for Alternativa to do (which I doubt they would) is to make Heat Resistance "Lesser Heat Resistance" with 25% protection, for a much cheaper price, and to convert Heat Immunity to "Heavy Heat Resistance" which gives 50%, and have it available for the 245,000 crystals that Heat Resistance currently costs. Also, to make Juggernaut vulnerable to Fire effects again (or to remove its Immunity to status effects in general as that isn't good for balance) and find another solution to balance the mode, if status effects cause an issue.

Then Firebird burn protection will be more easily obtainable, and not either Op or useless like it is now. Also Firebird stock and all Firebird alterations will once again be useable at Legend (instead of just 1) and in Juggernaut. Incendiary Brand/Heat Immunity(or rather Heavy Heat Resistance) will now be balanced. Simple changes but the kind the devs seem never to want to make - they seem to want to try to sell imbalanced items for money not realising that if they destroy game balance (and key aspects of gameplay) the game will be less fun and lose players (and eventually income for them) in the end. If only they would learn to balance the game properly, and value long-term rather than short-term gains like other, much more successful, developers do.

Edited by DestrotankAI9
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2 hours ago, DestrotankAI9 said:

 

You are right indeed, "unbalanced" would be a better description for Firebird and without Heat Immunity Firebird does deal too much damage (outside of Juggernaut mode of course, as all Juggernauts now have "Heat Immunity"). If you are using Heat Resistance then it is all balanced like it was before.

The Hull Augments have caused both these problems, we have Heat Immunity which makes Firebird useless, and Heat Resistance which is fair and balanced - but this is the lowest level of afterburn protection available and it costs 245,000 crystals outside of a sale, per hull. So unless you get lucky with containers that is like a 50% protection module that you have to buy for every individual hull - 2,450,000 crystals if you want it for all 10 hulls currently in the game.

The fair and right thing for Alternativa to do (which I doubt they would) is to make Heat Resistance "Lesser Heat Resistance" with 25% protection, for a much cheaper price, and to convert Heat Immunity to "Heavy Heat Resistance" which gives 50%, and have it available for the 245,000 crystals that Heat Resistance currently costs. Also, to make Juggernaut vulnerable to Fire effects again (or to remove its Immunity to status effects in general as that isn't good for balance) and find another solution to balance the mode, if status effects cause an issue.

Then Firebird burn protection will be more easily obtainable, and not either Op or useless like it is now. Also Firebird stock and all Firebird alterations will once again be useable at Legend (instead of just 1) and in Juggernaut. Incendiary Brand/Heat Immunity(or rather Heavy Heat Resistance) will now be balanced. Simple changes but the kind the devs seem never to want to make - they seem to want to try to sell imbalanced items for money not realising that if they destroy game balance (and key aspects of gameplay) the game will be less fun and lose players (and eventually income for them) in the end. If only they would learn to balance the game properly, and value long-term rather than short-term gains like other, much more successful, developers do.

All these different alts were brought out for one sole purpose, CASH.

TO is a cash driven game, to say otherwise is a falsehood.

One glaring example of cash dominating in battle. I have a colonel account, I went up against a 2ND lieutenant who was using the legal cheat hopper.

My g/s was far superior to his, and yet he dominated throughout the battle as he also had the crisis drone. 

I was the only player on our side that had any chance of taking him on (if i could catch him) so i went to their base and waited for him to cap our flag hoping to prevent it.

Made no difference. I stopped him once, but he still went on to cap 4 times and basically win the battle on his own.

He even went on pause for almost 2 mins which was the only time we capped. 

TO has made certain hulls, drones, turrets OP for a very specific reason, to generate cash from the hardcore buyers who revel in the dominance their cash gives them in battle.

Buyers dominate way more at the lower ranks, this is a fact i have seen hundreds of times in battles i go into.

To put the legal hack (equipped with crisis) into perspective, especially at the lower ranks, this was my combo when trying (with no luck whatsoever) to combat that 2ND lieutenant. Vulcan MK7, hunter MK7, incendiary, heat immunity, defender drone (18/20) modules.....all MK5, think they were 27 at the very least including protection against said legal cheat (he was freeze) 

My g/s was at least 5000 more than him, and yet he still DOMINATED in every battle i went up against him in, which was 3 in a row.

There are certain combos out there that truly dominate. My combo is very strong, (for my rank) but i deliberately only do missions then park up until the next missions appear the following day. Reason for this is to not rank way to quickly and go up against far stronger ranks and become useless in battle due to my weak protections at the higher ranks.

Because of my patience i am strong at all ranks and do not waste cry on multiple combos. Instead i upgrade protections and my 1 strong combo, therefore i have a greater chance of doing well at any given rank.  

 Having said all that i still can't take on the legal hack with a crisis drone. Waste of time as you would need a team of like minded players to achieve the win (possibly) against the most OP combo ever in TO.

Summary:- No matter your skill level, unless you have the capacity to upgrade your garage through the ranks, (and be selective) you will fall victim to the legal cheats that have become more widespread at all ranks, albeit mostly the higher ranks.

All those that think vulcan with it's alts is op have a serious rethink. It is NOTHING compared to the hopper/crisis combo, doesn't even come close.

My combo compared to the legal hack with crisis is a bystander in battle, totally ineffective. And i was by far according to g/s the strongest player on both teams by a factor of at least 5000.......G/S means nothing when going up against the legal hack, FACT.

Last point. He even said in 1 of the battles that, and i quote:- My magic is stronger than your magic? By this i think he was referring that his OP combo was far superior to my overall much stronger combo (on paper) in that battle. 

Edited by SONIC-BOOM
fact check

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I just found out that the hopper can go outside the set boundaries of the game and NOT BE DESTROYED!!  How unfair can you get?  If you go outside the game boundaries your tank is destroyed.  Try it with any other tank and you're dead.

Edited by awesome-blaster
not finished

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15 minutes ago, FrozenRailgun said:

Current Hornet OD is stronger than previous counterpart if utilized correctly.

Just in rare cases. Like one time I want to capture rgb ball, I used my OD just to let my teammates killing the enemies and make the way clean for me.

But in general No and no.

Edit: also AP immunity destroyed it now.

Edited by asem.harbi
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2 hours ago, asem.harbi said:

Just in rare cases. Like one time I want to capture rgb ball, I used my OD just to let my teammates killing the enemies and make the way clean for me.

Did that once on Sandbox CTF. My team were attempting to retrieve the flag but the flagger was guarded by their own teammates. Ran to their spawn point and AB those bois. Ended up retrieved the flag and score a cap.

2 hours ago, asem.harbi said:

But in general No and no.

Confused Nick Young | Know Your Meme

2 hours ago, asem.harbi said:

Edit: also AP immunity destroyed it now.

Yes I do agree. Heavy Hull + Defender + full 50% protection modules + AP Immunity = You do not want to mess with them.

Edited by FrozenRailgun

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15 minutes ago, FrozenRailgun said:
2 hours ago, asem.harbi said:

But in general No and no.

Confused Nick Young | Know Your Meme

Yes, now you just have a 10 seconds for a certain players, and sometimes the AP didn't reach them because an obstacle ruined it.

Before you have a 20 seconds, for every tank in your road, whatever you just have to move and shot anyone you want in your 20 seconds, and you can use it without caring of obstacles that restrict your OD like now.

And now AP immunity ruined it also.

No comparison tbh. The only difference it's now a team orientated, and I don't think there are any Hornet player who sacrifice the honor of old OD just for benefiting his team something not that much.

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2 minutes ago, asem.harbi said:

I don't think there are any Hornet player who sacrifice the honor of old OD just for benefiting his team something not that much.

That used to be me when I 1st try out the modified OD. It just need some minor rework and then... 

2 minutes ago, asem.harbi said:

And now AP immunity ruined it also.

OnLy Op BuYeR CaN HaVe ThEm.

Edited by FrozenRailgun

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