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Post Your Unpopular Opinion About Tanki


FrozenRailgun
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My unpopular opinion, hmmm...

 

My opinion is that the game is more alive and doing much, much better than ever than back in the day (e.g 2011 - 2016)

Edited by Towns
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2 hours ago, FrozenRailgun said:

Owl, Griffin modules are overrated.

I can relate with you on Owl to an extent, but Magnums are still present in big numbers in MM. Griffin is nowhere near overused

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I like AP, EMP and Stun Immunities in one side, as most of the buyers moved to use them instead of Heat Immunity, leaving the way for my Incendiary-band Vulcan to burn the game completely?

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58 minutes ago, krish123_super said:

bring back old madness MAp for pro battles ..please 

why don't we make a strike for it ?

WTH, old Madness was so overrated. I'm tired of seeing "Old Madness plz", "Bring back old Madness" and bunch of similar messages.

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10 hours ago, Lose said:

Have you heard of Siege?

Siege might be my favorite mode at the moment, especially for crystals and points missions, and capping points is very good for XP / crystals ratio

Juggernaut is also my go-to mode for damage or kills missions

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On 12/18/2020 at 5:50 AM, At_Shin said:

Unpopular Opinion - Twins Does Indeed Require a presence of mind and some skills to make the  projectiles collide with the enemy tanks and avoiding being inflicted by the splash damage yourself.

When the enemy is turning you need to keep their path in mind and shoot your projectiles so they don't miss their target. I don't know how that doesn't require skills....

Stable Plasma go brrr

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On 1/19/2021 at 7:37 AM, FrozenRailgun said:

WTH, old Madness was so overrated. I'm tired of seeing "Old Madness plz", "Bring back old Madness" and bunch of similar messages.

Its not about the map, its about the memories

many of us had our best and most fun moments/games in the old madness map... and we all want to relive them

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14 hours ago, yellowghetto said:

It quite is now because of EMP Immunity.

Many people and you assuming that EMP Gauss will be UnderPowered against EMP Immunities. Guys EMP Gauss have -50% reload compensation for the -25% damage, this is too OP also. EMP Gauss still have splash 20m radius, it's too enough to kill a punch of people even if they're all using EMP Immunity.

If Gauss itself have -25% in damage without any other compensation, I wont say Gauss is UP, because it still have incredible Splash radius and many other characters. But what if the EMP itself who has -25% and oh above of it also -50% reload, not logical!!

And Oh let's assume it's a true it will be UP against EMP Immunity.. Ok I don't have it, so why would I care?

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9 hours ago, asem.harbi said:

Many people and you assuming that EMP Gauss will be UnderPowered against EMP Immunities. Guys EMP Gauss have -50% reload compensation for the -25% damage, this is too OP also. EMP Gauss still have splash 20m radius, it's too enough to kill a punch of people even if they're all using EMP Immunity.

If Gauss itself have -25% in damage without any other compensation, I wont say Gauss is UP, because it still have incredible Splash radius and many other characters. But what if the EMP itself who has -25% and oh above of it also -50% reload, not logical!!

And Oh let's assume it's a true it will be UP against EMP Immunity.. Ok I don't have it, so why would I care?

Have you tried E-Salvo against someone with EMP Immunity, soooo baddd

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43 minutes ago, yellowghetto said:

Have you tried E-Salvo against someone with EMP Immunity, soooo baddd

I haven't, but I've seen it enough from an observer's perspective, and the EMP Gauss still deletes them because they get to shoot a high damage shot much more often than Stock. And the more you add damage reducers to the mix, the better a faster firing rate is. 

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3 hours ago, yellowghetto said:

Have you tried E-Salvo against someone with EMP Immunity, soooo baddd

If the combination of -25% damage and -50% reload alone was an Augment, I think many players will buy it. But what happened now is that it with EMP addition

Btw, this is a complicated and random balance from Tanki as the most of the players didn't have EMP Immunity so Gauss will be a very strong against them, but against EMPs it's a weak. I think its the same situation with Incendiary-band and Heat Immunity, but EMP Gauss is way way more OP. And when I get angry because someone use Heat Immunity against my Vulcan, I don't think it's unbalanced or my IB is underpowered, because I can do a very OP damage to other tanks and if I didn't liked IB I can back to stock but I use it as it's OP, but you don't say this with your EMP Gauss. 

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I'm no longer looking for the rewards from the missions instead of looking for which is easier. All of my cares are only to finish them faster to get Shards/Stars regardless of their prizes from crystals/supplies.

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Smoky is the most balanced turret, or at least it's the closest.

All of it's Augments have significant downsides, making them "Alterations", and thus making the Augmented versions balanced with Default Smoky.

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