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Adrenaline


alkyng
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Hi, I have tried many times, hardly, to understand Adernaline Augment mechanics, but I couldn't. Tested it in test server but couldn't conclude with a result.

Edited by asem.harbi
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5 minutes ago, asem.harbi said:

ahaa, but I mean where is the downsides? as I saw someone said it's the most balanced Augment? 

There is no statistical downside to Adrenaline if that is what you're asking. You gain more damage in proportion to the H you lose. So you can only gain something from this augment. You don't lose anything.

Whether or not it is balanced will depend on what you see balance to be in modern Tanki. 

 

11 minutes ago, asem.harbi said:

Yes, I have read many times the description. but couldn't understand.

In example what's mean Melee turret's damage +0-39%?... and if my HP was high what would happen? my turret will be weaker?

 

Btw, I think my questions need me just to buy it in real server (not test) and understanding it precisely

So for melee turrets, it's +0-39%. That means at 100% HP, you will be dealing 100% of your damage. As your HP decreases, you will start dealing more than 100% of your damage. So for Isida with 1,000 DPS, if you're at 75% HP, then you will be dealing ~1,100 DPS. If you're at 50% HP, you'll be dealing ~1,200 DPS, and so on until you reach the maximum damage increase and the minimum amount of HP left before dying. 

 

As I said before, you lose nothing with this augment. It can either deal the same damage as Stock, or more. 

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1 minute ago, asem.harbi said:

ahaa, but I mean where is the downsides? as I saw someone said it's the most balanced Augment? 

This augment works only if you have low HP, so as long as this augment is activated you might die quickly.

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As stated in the Wiki:

This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts.

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33 minutes ago, Spy said:

As stated in the Wiki:

This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts.

Yes, I have read many times the description. but couldn't understand.

In example what's mean Melee turret's damage +0-39%?... and if my HP was high what would happen? my turret will be weaker?

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Btw, I think my questions need me just to buy it in real server (not test) and understanding it precisely

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2 minutes ago, asem.harbi said:

 

Your turret will deal damage normally if you enough HP. At a certain point, when your HP count is low enough, your turret will deal more damage (according to the statistics you posted above),

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1 minute ago, Spy said:

Your turret will deal damage normally if you enough HP. At a certain point, when your HP count is low enough, your turret will deal more damage (according to the statistics you posted above),

ahaa, but I mean where is the downsides? as I saw someone said it's the most balanced Augment? 

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