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Which of these has changed the balance the most


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BALANCE CHANGE  

39 members have voted

  1. 1. Which is the biggest game changer, pick the 5 you think makes the most difference in battle.

    • DRONES
      32
    • Overdrives
      25
    • M system to MK system
      4
    • MM (matchmaking itself)
      15
    • Alts/augments for turrets
      19
    • Alts/augments for hulls
      23
    • Being able to acquire MK7 in the shop at lieutenant colonel
      11
    • Having the funds to buy at will
      5
    • Pure skill (top esport level skill)
      4
    • Entering battle as a group of 3
      8
    • AP
      1
    • FLYING HACK
      4
    • EMP-GAUSS
      4


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So here is a little poll that might clear up what everyone thinks is, and is not a game changer.

My mistake it is lieutenant colonel not 2ND lieutenant for the shop....it has now been corrected.

I've added three more that also affect TO.

Edited by SONIC-BOOM
fact check
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Example on how to vote....lets say you combine esport skill with overdrive and a drone, then you have skill with a hopper and maybe a crisis drone.....i mean how OP is that.

 

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Actually I have a Five choices, but I intentionally just chose MM and Overdrives.

As those who swallow the skills role from playing the most, made you facing players face to face without any chance of skills. MM forced us in such a carefully selected maps, and with deliberately edits to make us facing the buyers, without any chance of skills. So MM have equated with skilled and no skilled, and made the difference only on equipment, so you will lose always against any buyer.

Secondly Overdrives, ruined the game too much, gave the noob a pure chance to kill a skilled player. Players very dependent on it. In example, nothing to do when a Hopper stunned you in 3 seconds out of control, what type of skill have I to do while I'm stopped?

And additionally point that I didn't chose it. Mk7 kits with tankoins in Second-Lieutenant, just an explicitly restricting non-buyers from getting something, buyers can do. So whatever you skilled in this rank you couldn't get it, pure paid kits.

EDIT: to complete 5 choices I added (Drones, alts for turrets, alts for hulls)

Edited by asem.harbi
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1 hour ago, asem.harbi said:

Actually I have a Five choices, but I intentionally just chose MM and Overdrives.

As those who swallow the skills role from playing the most, made you facing players face to face without any chance of skills. MM forced us in such a carefully selected maps, and with deliberately edits to make us facing the buyers, without any chance of skills. So MM have equated with skilled and no skilled, and made the difference only on equipment, so you will lose always against any buyer.

Secondly Overdrives, ruined the game too much, gave the noob a pure chance to kill a skilled player. Players very dependent on it. In example, nothing to do when a Hopper stunned you in 3 seconds out of control, what type of skill have I to do while I'm stopped?

And additionally point that I didn't chose it. Mk7 kits with tankoins in Second-Lieutenant, just an explicitly restricting non-buyers from getting something, buyers can do. So whatever you skilled in this rank you couldn't get it, pure paid kits.

You should pick 5, gives a better reflection in the poll to what players think.

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I chose Drones, Overdrives, and Hull Augments.


Technically, the Adrenaline Augment for turrets also applies, but I didn't choose Alts for turrets because Adrenaline only makes up a small part of that.


Anyways.......we all know the drill...

Drones such as Lifeguard, Crisis, and Hyperion all act as "legal hacks". Drones such as Defender and Booster are just simply overpowered.

Overdrives are also "Legal Hacks". This does not include Dictator's OD. If everyone had the original overdrive, the game would be far more balanced. However, with these "unique" overdrives, you got some that can one-shot enemies, some that make you god-mode, and some that make you jump sky-high (aka, legal jump-hack). ADDITIONALLY, these overdrives all recharge at a different rate. And thus, some players (cough-cough Wasp), can just spam bombs all over the place, whilst Vikings can only use their OD once or twice a match.

Hull Augments......SIGGHHHH

Every Hull Augment except the weight based ones NEEDS to be removed. Or nerfed heavily.
Why? Because they make you immune to things......but at a cost of FIVE THOUSAND TANKCOINS!

You see, if they costed like....100,000 crystals, its alright for them to be in the game, because then, all players can easily obtain them, and thus the game would be far more balanced. If the hull augments were 100,000 crystals, they would play a role similar to Protection Modules. And thus, everyone has them, not just the buyers. 


But nooooo, the developers are so greedy, they just threw game balance out the window.

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2 hours ago, Tanker-Arthur said:

Drones such as Lifeguard, Crisis, and Hyperion all act as "legal hacks". Drones such as Defender and Booster are just simply overpowered.

You and me shares the same opinion about that.

2 hours ago, Tanker-Arthur said:

Overdrives are also "Legal Hacks". This does not include Dictator's OD. If everyone had the original overdrive, the game would be far more balanced. However, with these "unique" overdrives, you got some that can one-shot enemies, some that make you god-mode, and some that make you jump sky-high (aka, legal jump-hack). ADDITIONALLY, these overdrives all recharge at a different rate. And thus, some players (cough-cough Wasp), can just spam bombs all over the place, whilst Vikings can only use their OD once or twice a match.

The old OD, yes I played Tanki before the current counterpart became such thing. I do remember back then when my OD is ready and my teammate sees it, Firebird/Freeze tend to spray on my tank as a sign to share the OD with them.

However, there was one thing, the pre-reworked OD was no better than the current counterpart b/c if everyone in one team has theirs ready, they can steamroll the others and still resulting blowouts. 

2 hours ago, Tanker-Arthur said:

Every Hull Augment except the weight based ones NEEDS to be removed. Or nerfed heavily.
Why? Because they make you immune to things....but at a cost of FIVE THOUSAND TANKOINS!

Heavyweight need to be removed too? But yes, I do agree that 5k Tankoin are not easily accessible to F2P tankers. 

2 hours ago, Tanker-Arthur said:

You see, if they costed like....100,000 crystals, its alright for them to be in the game, because then, all players can easily obtain them, and thus the game would be far more balanced. If the hull augments were 100,000 crystals, they would play a role similar to Protection Modules. And thus, everyone has them, not just the buyers. 

We have to be careful when making them accessible though. If everyone has them... every tankers (not just buyers but F2P too) will be OP and takes the fun out of the game as well.

 

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3 hours ago, asem.harbi said:

MM forced us in such a carefully selected maps, and with deliberately edits to make us facing the buyers, without any chance of skills. So MM have equated with skilled and no skilled, and made the difference only on equipment, so you will lose always against any buyer.

How does "MM deliberately edits to make us facing the buyers"? Not saying you are wrong though but just wanted additional clarifications. 

I myself faced tankers who accused me as an OP buyer (even though I am not OP if you stalk my Tanki profile page).

3 hours ago, asem.harbi said:

Secondly Overdrives, ruined the game too much, gave the noob a pure chance to kill a skilled player. Players very dependent on it. In example, nothing to do when a Hopper stunned you in 3 seconds out of control, what type of skill have I to do while I'm stopped?

Hopper OD seriously need some rework yes. Overdrives did indeed alter the gameplay dramatically and still remains one of the largely debated topic. 

4 hours ago, asem.harbi said:

And additionally point that I didn't chose it. Mk7 kits with tankoins in Second-Lieutenant, just an explicitly restricting non-buyers from getting something, buyers can do. So whatever you skilled in this rank you couldn't get it, pure paid kits.

Hold on... Mk7 kits on 2nd LT??? Jesus Christ that is insane. Here goes game balances withered through the wind....

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50 minutes ago, FrozenRailgun said:

Mk7 kits on 2nd LT???

That might be a mistake, should be Lieutenant Colonel (21) for TKs vs Lieutenant General (25) for crystals, which is bad enough

I hope it hasn't been changed

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I would add to the poll, the D/L statistic in the game has turned it into a game of campers, playing for there own D/L score. They don't contribute to the win in a game, and I'm Talking about the Magnum- Viking and shaft hornet, and Gauss player. They just sit there and can earn more points than a person, who risks everything, trying to cap flags/Points etc, and thus destroys D/L..   Hence why every game is dead- no strategy- Just lob mines into the air willy nilly, and hope for the best.

Alts-- Sick to death of a GAuss stealing my money- they are just cash generators for Tanki, and a lot of players just leave the battle with them in with that Alt.... So if its revenue you want tanki, why not allow the noob magnums the choice to equip EMP to the magnum shot, and get allot more tanks having to constant refresh more supplies.( now that may get me to quit game all together, or at least stay in Pro battles.

MM battles--- There is just not enough players to support the format any more, and its totally broken, ie IM legend 40, and I end up in battles with Warrant Officer 5..Thats killing the games future, as no one will stay around for that cannon fodder.. Only new accounts now are legends, making new accounts.

Any way-- Pointless wasting any time trying to give feedback to Tanki, as long as that Seymon is in charge as chief game designer-- he needs to be sacked to save the future of tanki.

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AP railgun/smoky/freeze augment is too OP unless you have AP immu module.

criss drone hopper on defender drone is OP unless you have EMP gauss/AP augment to stop them and stun immu

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5 hours ago, FrozenRailgun said:

However, there was one thing, the pre-reworked OD was no better than the current counterpart b/c if everyone in one team has theirs ready, they can steamroll the others and still resulting blowouts.

You do have a point, One team could share all their overdrives while the other team would use them alone/not use them at all/save them for goldboxes.

So yeah, its either gotta be a very weak overdrive that everyone can have, regardless of hull (that way the people who don't know overdrive exists can still have a chance to destroy enemies with overdrive activated), or no overdrive at all.

5 hours ago, FrozenRailgun said:

Heavyweight need to be removed too? But yes, I do agree that 5k Tankoin are not easily accessible to F2P tankers.

I agree. To be honest, heavyweight makes enemy tanks immovable, which is seriously broken, especially in modes like CTF and RGB.

And yes, with the current system, it takes a MINIMUM of 20 months for a f2p player to save 5,000 tankcoins. Which is not worth buying a measly Hull Augment on.

5 hours ago, FrozenRailgun said:

We have to be careful when making them accessible though. If everyone has them... every tankers (not just buyers but F2P too) will be OP and takes the fun out of the game as well.

That's really true. I was on the test server a few days ago and everyone had the OP equipment. It really was no fun, cause at that point, winning battles depends on your internet and reaction time. So yeah, I think the better option is to just remove hull augments entirely.

 

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On 2/15/2021 at 2:28 PM, PaxAeterna said:

I'm not sure why there isn't an option for devs' love for $$$... like that is the single-biggest reason for any changes in this game these days.

Because that is a pointless option/comment. TO needs money to stay alive. Cutting the earning means closing the game in the short term. So either you agree with TO love for €€€ and enjoy playing or rebute that need and quite the game all together.

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1 hour ago, PaxAeterna said:

But, you see, that's where you're wrong because years ago the devs actually balanced the game based on feedback and a genuine desire to make the players happy.

lol, do you seriously said that?  I'm sorry, but you'd have to be a buffoon to believe stuff like that.

Since day one TO has been taxed for greed, for unbalancing the game and introducing P2W. Nothing has changed, but suddenly you have been touched by the god of clarity?
What you think is greed is most likely the slowly  decline of revenu as every P2W feature have their limite and player base is shrinking, this is why they implement new stuff all the time. 
By all means carry on providing feedback, if they listen before (as you think they did), they might see their mistake and revert (sure buddy, good luck with that - I am 100% behind you).

Anyway this is not the point of this topic.

Edited by Tokamak

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