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Horrible Augment Ideas - Have Any?


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Do you have a horrible turret/hull augment idea? Post it here!

 

My one is pretty much like Incendiary band for Vulcan, but it freezes you and the target when you run out of ammo. Another one is pretty much like EMP Gauss but instead of getting an EMP effect for 5 seconds, everyone in the sniper shot splash radius gets stunned for 5 seconds.

 

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These turret augments aren't "horrible" if they also have a negative effect to the turret. 

 

Just now, Towns said:

My one is pretty much like Incendiary band for Vulcan, but it freezes you and the target when you run out of ammo.

Back in January 2019, I actually created an "Alteration" for Vulcan that's exactly like that lol.

AOCS.jpg

 

Edit: Nevermind, just realized it's not exactly the same. Mine doesn't freeze enemies.

Edited by Tanker-Arthur
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Just now, Tanker-Arthur said:

These turret augments aren't "horrible" if they also have a negative effect to the turret. 

 

Back in January 2019, I actually created an "Alteration" for Vulcan that's exactly like that lol.

AOCS.jpg

That cooling rate is too low, basically non-existant. May want to put it to -0.75 per second. 

 

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Just now, TheCongoSpider said:

That cooling rate is too low, basically non-existant. May want to put it to -0.75 per second. 

You're right XD. Thanks for the feedback.

I made the alt back when Vulcan was a trash turret lol. 4 seconds to fully freeze seemed decent for the time, but nowadays, Vulcan is too strong for that.

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Gauss augment idea.

 

Splash damage and self-damage removed from arcade shot

Maximum and minimum sniping damage: -85%

Acquiring a target in sniping mode will activate said target's self-destruct mechanism. 

 

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freeze bomb or fire bomb for magnum shot

stun shot/emp shot for smoky ctritical shot

freeze/fire shot for twins

mine sweep augment for magnum shot, the shot land will trick nearby enemy mines to explode

------

OD augment for titan, titan dome will deal 500 damage per sec for enemy inside dome + burning effect

OD augment for hunter, trick nearby enemy tank into self destruction mode.

-----

augment for drone,

sabortur drone will remove all nearby enemy mine

tricker drone will turn you into invisible once you use nitro

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augment for supplies

----

explode mine augment: your mine will do splash damage

reflective double amor augment:
   * instead 100% protection, it turns 50% protection and refect 50% damage received to nearby enemy tanks.

fire rate double damage augment:
    * instead of 30s double damage: it will turn into extra 50% damage + 50% fire rate for 10s

health kit augment:

  * uninterrupted health : it will charge health at slow rate, but dont stop when get hit

nitro augment:
  * it will boot 100% speed, but will only last 10s

 

of course, each augment will cost 250,000 by tanki standard

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remote rocket augment for striker:
  * your camera will follow the salvo rocket, and use arrow key to control it in-flight, like fire from your home base to enemy base and turn by keyboard control guide missile. and do large splash damage with burning efffect
  * and you have 20/20 microupgrade for that augment, cost 1,000,000 for all steps without speedup, and max augment will have 7 extra small missile follow main guide missle

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attack drone augment:

  * instead current drone effect, attack drone augment will turn current drone into auto attack mini drone
  * like lazer mini gun for boost drone
  * freeze ball thrower for defend drone
  * mini vulcan for hyperion drone

also, each attack drone augment also has microupgrade, like 1,000,000, so tanki can earn more to survive this OP change

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48 minutes ago, asem.harbi said:

I have a uniformal Augment idea

?Reload -50%

?Inability to move your turret

Well, for a significant portion of the players this augment has no down-side...

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if anyone remember there were augments for rounds and mines or bombs in mass effect like chemical rounds, cryo, phasic and for heat resist, radar, stability, accuracy. alot of addons will be fun, customize however you like..

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Ricochet ball multiplier.

Each time the plasma ball bounces it is split in two. Both balls will be 80% of the initial Damage and will have a slightly different bouncing angle.

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projectile speed significantly low but seeks the enemy within the limited angle 

reference: seeking plasma bolt in ME andromeda

yXZ4yCBCRpiNGSec8glR5A.png

perfect right

Edited by Mirza7

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20 minutes ago, krish123_super said:

hole snipe : ones sniped a tank ..it will get injected with virus and it spreads to all tanks and when i press space bar : BOOM!

I would really like to try this one :D

Edited by Mirza7

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Firebird, Freeze and Isida using the same mechanics as Tesla shooting out the Electroturret except it is a ball of their turret armament respectively (e.g. Firebird can shoot out a long-distance fireball with a double-tap of the space bar).

Edited by Benefactor
I just learned new words to use.

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Just now, Benefactor said:

Firebird, Freeze and Isida using the same mechanics as Tesla shooting out the Electroturret except it is a ball of their turret armament respectively (e.g. Firebird can shoot out a long-distance fireball with a double-tap of the space bar).

You know, these are not "horrible augment ideas" if they were balanced properly

Kinda cool to see them in the game, maybe the downside is it disables the normal firing mechanisms for each turret, so now you can only fire balls of shots.

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