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Smoky Rework/Nerf in the Upcoming Smoky HD Release


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40 minutes ago, wolverine848 said:

Just like each and every time my alt account equips hammer there are 2 or 3 enemies using hammer modules.  I mean come on! The turret is not that popular.  I can't remember the last time I equipped hammer module

All of my accounts have Hammer modules, and I'll equip them if a strong hammer player appears

Useful thing to have in reserve, like the 35% Rico module on my Colonel account that I used against a strong Rico player today

I was playing with Smoky HD on the test server today (server 2) and I was missing a lot of shots, but the red outline wasn't working because I think that is still being worked on, so not a proper test

I'll miss the instant hit and the kind of shots it allows, hard to hide from or run away from a Smoky because they only have to see you for a fraction of a second; I've stolen lots of Jug kills with the instant hit

But if it messes up Autocannon and the lazy players that use it then it might not be so bad; I hate that augment

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36 minutes ago, asem.harbi said:

I think the logical nerf for Smoky is the Impact force, because it's really annoying and powerful and disgusting, it's a farce

Smoky impact is 330 and autocannon has -66% of that.

Rail is double that at 650.

Never understood why players find smoky impact that bad when other turrets is much >.

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2 minutes ago, SporkZilla said:

All of my accounts have hammer modules, and I'll equip them if a strong hammer player appears

Useful thing to have in reserve, like the 35% Rico module on my Colonel account that I used against a strong Rico player today

I was playing with Smoky HD on the test server today (server 2) and I was missing a lot of shots, but the red outline wasn't working because I think that is still being worked on, so not a proper test

I'll miss the instant hit and the kind of shots it allows, hard to hide from or run away from a Smoky because they only have to see you for a fraction of a second; I've stolen lots of Jug kills with the instant hit

But if it messes up Autocannon and the lazy players that use it then it might not be so bad; I hate that augment

Oh I have all the modules, all at mk7 or above.

I just find it odd that I encounter 2-3 hammer modules when I'm the only hammer user.  There are higher priorities - especially now during this freeze/fire special event.

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6 hours ago, wolverine848 said:

Tried auto-canon today - it's ok... certainly not OP.

To be honest I agree, many times I feel stock Smoky is stronger. But definitely Auto-cannon is too annoying and I think it's the most annoying turret in the game, luckily most of my time I play without sound. Disgustingly annoying

 

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There is too much of an overreaction here. All that's requested to a change to Smoky's Autocannon Augment is the projectile speed, so it requires more skill in aiming the turret, like Vulcan. 

For the normal Smoky, since there is no splash damage for this turret, I'm guessing the projectile speed will still be faster than Thunder and Gauss, maybe slower than Vulcan. We will just wait and see.

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49 minutes ago, Unleash said:

things like hopper, gauss which are clearly OP

Nah man, that's obviously just your opinion :ph34r:

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29 minutes ago, yellowghetto said:

There is too much of an overreaction here. All that's requested to a change to Smoky's Autocannon Augment is the projectile speed, so it requires more skill in aiming the turret, like Vulcan. 

++

But it doesn't seem like this on test server((

29 minutes ago, yellowghetto said:

For the normal Smoky, since there is no splash damage for this turret.

Ricoshet feature ;-)

29 minutes ago, yellowghetto said:

 I'm guessing the projectile speed will still be faster than Thunder and Gauss, maybe slower than Vulcan. We will just wait and see.

500 m/s. Both RU and EN wiki have this information since mk update (strangely). Also Vulcan is slower than Thunder. Probably it be like:

Striker (start) - Twins - Ricoshet - Gauss - Vulkan - Thunder - Smoky - Striker (full)

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3 hours ago, wolverine848 said:

Tried auto-canon today - it's ok... certainly not OP.

Autocannon is strong....but it's definitely not game-breakingly overpowered like Gauss' EMP.

I honestly think people think it's so overpowered cause of the rapid-reload. They don't expect to see that from a turret like Smoky.

Unlike Stock Smoky, Autocannon requires sustained firing to deal heavy damage (like Vulcan), so as long as people take cover, they won't be dealt too much damage. Unless the Autocannon user was lucky and got a critical hit.

Spoiler

Also, I bought Autocannon back in late 2018 when it just got released with the second batch of alterations. People kept thinking I was no-reload hacking lol.

 

3 hours ago, wolverine848 said:

Just like each and every time my alt account equips hammer there are 2 or 3 enemies using hammer modules.  I mean come on! The turret is not that popular.  I can't remember the last time I equipped hammer module.

To be fair though, I agree that Hammer is underused.....and rightfully so cause long-ranged turrets are dominating right now.
But those people probably bought Hammer modules because if they ever do encounter a Hammer, the module will literally prevent a Hammer from killing a medium hull with a 3-shot clip, forcing the enemy Hammer to suffer reloading their clip before they can land the killing blow.

Just now, yellowghetto said:

For the normal Smoky, since there is no splash damage for this turret, I'm guessing the projectile speed will still be faster than Thunder and Gauss

I actually think the projectile speed for Smoky will be slower lol. For one, Smoky is much smaller in size than Thunder and Gauss, so it's logical that it shoots "weaker" shells. And second, Smoky does way less damage than Thunder. Basically, smaller caliber = slower projectiles.

Spoiler

Of course, there's a chance the developers might make Smoky have the same projectile speed. They seem to like unifying things nowadays. Like how...

  • All hull classes have the same health
  • All turret classes have the same effective range 
  • (idk why the above stuff was done lol. It seems more logical that Dictator's size would make it have more health than Viking and Hunter....or Hammer having shorter range than Ricochet cause you legit no longer see it's projectiles after a certain distance, etc)

 

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13 hours ago, yellowghetto said:

Imagine Thunder with Autocannon. Slightly slower reload than Smoky's Autocannon but there is splash ?

The thing about the Smoky and the Thunder both are very different turrets. Thunder shoots slower and Smoky shoots faster but i know the Autocannon augment is very annoying with smoky because its easy to aim and it does very good damage but i wouldnt say both Turrets arent bad to use at MM or too op like other Turrets and augments right now for example Vulcan is better Turret than both of the turrets and Salvo augment for gauss is too op from everything in the game right now. As some people already said about nerf at Autocannon augment i wouldnt agree with that, that augment might be the only good you can buy with crystals after the AP which you get from Ultra Containers which can make Smoky good at MM at this moment and about the Thunder, Thunder is still a very great Turret in MM to use with Viking or with Hornet especially if you also have Booster Drone or AP and Sledgehammer rounds for it. At this time i would say Smoky might be the most balanced Turret at this moment. Also as @yellowghetto said at the start of the topic about the Autocannon for mobile players "super overpowered for mobile players" i wouldnt say its overpowered but this augment with smoky can help them to play better from phone because playing Tanki from pc and from phone its very differentand  more hard at the phone.

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8 hours ago, The_Voltage said:

500 m/s. Both RU and EN wiki have this information since mk update (strangely). Also Vulcan is slower than Thunder. Probably it be like:

Striker (start) - Twins - Ricoshet - Gauss - Vulkan - Thunder - Smoky - Striker (full)

So 25% faster than Thunder.  Wish it is was closer to 600 m/s as it has no splash.

Still can't believe they set Vulcan at only 250 m/s. Should be more like 300 or 350.

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I hate when something we accustomed with it for many years get changed. Especially Smoky when it came along with all of Tanki 12 years, then they basically changing its main feature (instantly hits). It's something suspicious and unwanted, I think Smoky is the main turret and most famous turret in the game, it's well known with immediately-hits, disgustingly how this will happen

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10 hours ago, The_Voltage said:

++

But it doesn't seem like this on test server((

Ricoshet feature ;-)

500 m/s. Both RU and EN wiki have this information since mk update (strangely). Also Vulcan is slower than Thunder. Probably it be like:

Striker (start) - Twins - Ricoshet - Gauss - Vulkan - Thunder - Smoky - Striker (full)

Yeah I made a mistake. Didn't check the Wiki.

 

8 hours ago, Alsarbon said:

The thing about the Smoky and the Thunder both are very different turrets. Thunder shoots slower and Smoky shoots faster but i know the Autocannon augment is very annoying with smoky because its easy to aim and it does very good damage but i wouldnt say both Turrets arent bad to use at MM or too op like other Turrets and augments right now for example Vulcan is better Turret than both of the turrets and Salvo augment for gauss is too op from everything in the game right now. As some people already said about nerf at Autocannon augment i wouldnt agree with that, that augment might be the only good you can buy with crystals after the AP which you get from Ultra Containers which can make Smoky good at MM at this moment and about the Thunder, Thunder is still a very great Turret in MM to use with Viking or with Hornet especially if you also have Booster Drone or AP and Sledgehammer rounds for it. At this time i would say Smoky might be the most balanced Turret at this moment. Also as @yellowghetto said at the start of the topic about the Autocannon for mobile players "super overpowered for mobile players" i wouldnt say its overpowered but this augment with smoky can help them to play better from phone because playing Tanki from pc and from phone its very differentand  more hard at the phone.

It's time to accept Smoky's change. Get used to the meta.

 

1 hour ago, FrozenRailgun said:

Shaft becomes the next meta.

It was meta for like a month. Rapid-Fire Mode Augment.

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10 minutes ago, asem.harbi said:

I hate when something we accustomed with it for many years get changed. Especially Smoky when it came along with all of Tanki 12 years, then they basically changing its main feature (instantly hits). It's something suspicious and unwanted, I think Smoky is the main turret and most famous turret in the game, it's well known with immediately-hits, disgustingly how this will happen

How do you think the Thunder fans felt?

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51 minutes ago, asem.harbi said:

the same opinion exactly, I strongly disagree with this nerf in both turrets.

It is nessescery that these changes had to happen because thunder with instant hit defeated the purpose of making thunder a medium range turret. As for smoky it should not have the instant hit because it was meant for close to medium range not a long range turret. Smoky with instant hit defeats the purpose of of its description. 

 

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38 minutes ago, MysticBlood said:

It is nessescery that these changes had to happen because thunder with instant hit defeated the purpose of making thunder a medium range turret. As for smoky it should not have the instant hit because it was meant for close to medium range not a long range turret. Smoky with instant hit defeats the purpose of of its description. 

 

Well both turrets have a considerably big decrease of damage over distance. Which in my opinion, they should get rid of. Except for Sledgehammer Rounds for Thunder. I think that Augment is balanced as it is now. Fast reload meant for shorter ranges, and major decrease of damage over distance.

Another reason why people buy modules for these outdated turrets. They are so weak now. People honestly only use Thunder because of its simplicity. Everyone now uses Gauss.

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Just now, asem.harbi said:

I hate when something we accustomed with it for many years get changed. 

Not gonna lie, I hate it too, especially with stuff like the MK update and weekly mission chains rework. And Alterations turned to Augments for no real balanced reason. But...

Just now, asem.harbi said:

Especially Smoky when it came along with all of Tanki 12 years, then they basically changing its main feature (instantly hits). It's something suspicious and unwanted, I think Smoky is the main turret and most famous turret in the game, it's well known with immediately-hits, disgustingly how this will happen

I honestly wouldn't be too annoyed by this. It helps emphasize that Smoky cannot kill a Shaft at an extremely long distance. Also, it's realistic, cause in real life, unless you have some sort of high-powered Railgun or Coilgun, you won't be able to shoot enemies and instantly hit them. 

Otherwise, I think gameplay at short and mid-ranges should remain the same lol. Despite it no longer insta-hitting, it should probably almost instantly travel to enemies within its effective range of 100 meters or so. 

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16 hours ago, asem.harbi said:

Smoky is a gun turret, so it should be instantly hits, regardless if it was a mid-range or whatever

What about Thunder? What about Gauss? What about Vulcan? ?

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14 minutes ago, fghjkl54 said:

still seeing it planned tag

Fixed, thanks! 

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