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Smoky Rework/Nerf in the Upcoming Smoky HD Release


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It won't really be a nerf, but I am suggesting that Smoky should get the same treatment as Thunder. How does Smoky deal less damage than Thunder if the shells land instantly, unless it is like a bb gun or a peashooter. It should fire shells that travel very fast like the Thunder and Gauss turret.

It should also affect Augments for Smoky like the Autocannon Augment. Not only is it already easy to aim, but the Autocannon Augment has been buffed too many times where it is so annoying in battles to dodge or find the Smoky user who is mowing you down.

Augments that affect the punch power or damage buff/reload tradeoff, should increase projectile speed nearly instant, where the Augments that make Smoky deal less damage/reloading time decreased, should have their projectile speed slowed down. It is more realistic.

Temperature inflicting Augments for Smoky should be the vanilla speed. They are balanced.

Lastly, I would like to add that this turret is super overpowered for mobile players, because of the auto-aiming feature. Again, Autocannon, I've seen Smoky users not even having their turrets perfectly aligned on me, get every shot off on me. So overpowered.

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1 hour ago, Spy said:

As per the latest V-LOG, Smoky's shots won't hit instantly after the release of Smoky HD.

I rewatched the V-LOG, and slowed it down to 0.25 I can see the bullets are fast traveling like Vulcan, Thunder, and Gauss. Finally a good change :)

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The update is not going to change the auto aim, even if the turret is not perfectly aligned it will still shot you. Ofc the speed of the shell will hinder that mecanics if you are driving away from the lign of sight.

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1 hour ago, krish123_super said:

i buy a weapon and then it get nerfed and then again to plan one more then again get nerfed

Weapons get nerfed not because you bought them, but because they're OP. So the solution is — buy stuff that you enjoy playing with, not stuff that is OP at the moment.

And to be fair, devs have been teasing this Smoky change for like 3 years now.

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Just now, Tokamak said:

so next is railgun...

I don't think Railgun or Shaft will receive tracing projectiles. It ruins the whole point of them being "long-ranged turrets". Same goes for Gauss' sniping shot.

Spoiler

Also, Tanki X never gave them tracing projectiles.

 

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44 minutes ago, krish123_super said:

but any way no compensation huh--_--! as usual

Think about that for a second. Let's say developers followed the logic that players should get compensated when their equipment gets nerfed. Would you then also be happy to have to pay extra crystals every time your equipment gets buffed? ?

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17 minutes ago, Maf said:

Think about that for a second. Let's say developers followed the logic that players should get compensated when their equipment gets nerfed. Would you then also be happy to have to pay extra crystals every time your equipment gets buffed? ?

Additionally, it you choose the equipments that you upgrade, and too powerfull ones will get a nerf anyways. Also, this nerf was already announced 1 year ago, so you could know that this will happen.

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6 hours ago, yellowghetto said:

It won't really be a nerf, but I am suggesting that Smoky should get the same treatment as Thunder. How does Smoky deal less damage than Thunder if the shells land instantly, unless it is like a bb gun or a peashooter. It should fire shells that travel very fast like the Thunder and Gauss turret.

It should also affect Augments for Smoky like the Autocannon Augment. Not only is it already easy to aim, but the Autocannon Augment has been buffed too many times where it is so annoying in battles to dodge or find the Smoky user who is mowing you down.

Augments that affect the punch power or damage buff/reload tradeoff, should increase projectile speed nearly instant, where the Augments that make Smoky deal less damage/reloading time decreased, should have their projectile speed slowed down. It is more realistic.

Temperature inflicting Augments for Smoky should be the vanilla speed. They are balanced.

Lastly, I would like to add that this turret is super overpowered for mobile players, because of the auto-aiming feature. Again, Autocannon, I've seen Smoky users not even having their turrets perfectly aligned on me, get every shot off on me. So overpowered.

These were exactly my thoughts the moment I heard about Smoky's rework. I myself have thought about possible solutions/impacts this update could bring to Smoky's augments, as the charachteristics of each augment should influence the turrets mechanics; in this case, that would be projectile speed (the same was applied to Thunder and its augments). My thoughts were as followed: 

- Assault Rounds and High-Precise Aiming System could be getting an increased projectile speed; theoretically speaking, a projectile that has more impact or fires "more focused" shots would include more firepower, so it would be logical for them to have a faster velocity. Additionally, both augments are underused and perform relatively underwhelming - adding an increased speed could balance out both augments some more - but that is another issue on its own; 
- Autocannon on the other hand could receive a lower projectile velocity: apart from it being arguably overpowered, a turret that shoots a lot of weaker projectiles would use less power to fire these rounds hence speed would be significantly lower; 
- Incendiary/Cryo Rounds do not need a difference in projectile speed, in my opinion. 

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THANK GOD Smoky is gonna get nerfed, I'm tired of those auto-cannon users instantly hitting me from long distances and landing crit hits. anyways smoky was supposed to be a short -medium range turret not a long range. 

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27 minutes ago, MysticBlood said:

THANK GOD Smoky is gonna get nerfed, I'm tired of those auto-cannon users instantly hitting me from long distances and landing crit hits. anyways smoky was supposed to be a short -medium range turret not a long range. 

1) I have auto-cannon and I barely use it.  It is not that much more effective than stock. I use incendiary way more than autocannon.

2) Smoky was not designed for short range - does not do enough damage. Medium range sure.  Only criticals give it long-range punch and those are 20% chance.

3) just because auto-cannon might need a nerf, ALL smokys should be nerfed?

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13 minutes ago, wolverine848 said:

1) I have auto-cannon and I barely use it.  It is not that much more effective than stock. I use incendiary way more than autocannon.

2) Smoky was not designed for short range - does not do enough damage. Medium range sure.  Only criticals give it long-range punch and those are 20% chance.

3) just because auto-cannon might need a nerf, ALL smokys should be nerfed?

the only thing I wanted to be  nerfed was the instant hit. and auto-cannons crit ratio. here's another thing if you didn't know, you probably do but if you use auto cannon on the mobile version of the game, there is an auto shoot option and when used with smoky's auto cannon augment it never misses due to its instant hit plus landing crit hits which is very annoying. Its broken when played on the mobile version of the game.

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11 minutes ago, MysticBlood said:

the only thing I wanted to be  nerfed was the instant hit. and auto-cannons crit ratio. here's another thing if you didn't know, you probably do but if you use auto cannon on the mobile version of the game, there is an auto shoot option and when used with smoky's auto cannon augment it never misses due to its instant hit plus landing crit hits which is very annoying. Its broken when played on the mobile version of the game.

Manual aiming with Autocannon on mobile is superior to using it with the auto-shoot feature enabled. Safe to say, it's broken on mobile, yes. 

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1 minute ago, TheCongoSpider said:

Manual aiming with Autocannon on mobile is superior to using it with the auto-shoot feature enabled. Safe to say, it's broken on mobile, yes. 

personally i like to use the auto shooting for some turrets but either way mobile version of the game its still broken.

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Autocannon just needs a 5% damage nerf (revert it to the pre April 2020 version).

That and the tracing shots is probably a good-enough nerf for now.

Spoiler

If it still proves itself to be overpowered, than further nerf to projectile speed when using the alteration should do.

 

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Just now, wolverine848 said:

1) I have auto-cannon and I barely use it.  It is not that much more effective than stock. I use incendiary way more than autocannon.

I use stock Smoky mainly because it's basically does the same damage as my Railgun, but it reloads twice as fast. Blame Falcon Modules for this.

 

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1 hour ago, wolverine848 said:

1) I have auto-cannon and I barely use it.  It is not that much more effective than stock. I use incendiary way more than autocannon.

2) Smoky was not designed for short range - does not do enough damage. Medium range sure.  Only criticals give it long-range punch and those are 20% chance.

3) just because auto-cannon might need a nerf, ALL smokys should be nerfed?

Same could be argued about Thunder. It deserves the same treatment. It also makes it more consistent with turrets like Vulcan and Gauss. Like myself and some others have said. The temperature inflicting and the vanilla Smoky should retain a projectile speed but very fast, Augments that increase reload time should have an ever faster/near instant shot, and Augments that reduce reload time (especially Autocannon) should have a slightly slower projectile speed to make it easier to dodge and requires more skill when aiming. Like you said before. With Vulcan.

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7 hours ago, krish123_super said:

giving very fast speed projectiles like thunder ? wowow 

stupid Nerf ...i buy a weapon and then it get nerfed and then again to plan one more then again get nerfed ...meanwhile ..buyers all have all of them and use according to their convenience  ....claps ?

Like @Maf said, it was planned, but it took forever to get it implemented. To be honest I kinda like this change. I use the Smoky, Gauss, and Thunder turrets most often and it made me feel pretty annoyed to see Smoky getting instant shots, *cough* Autocannon *cough*

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1 hour ago, yellowghetto said:

Imagine Thunder with Autocannon. Slightly slower reload than Smoky's Autocannon but there is splash ?

Oh God thunder and auto cannon. It would be too op and mobile players would have to high of an advantage. I'm glad something like this doesn't exist.

 

 

 

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Just now, yellowghetto said:

Imagine Thunder with Autocannon. Slightly slower reload than Smoky's Autocannon but there is splash ?

Sledgehammer Rounds has entered the chat.

Spoiler

I know it's not exactly like an Autocannon, but it is Thunder's version of a fast reload alteration lol.

 

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4 hours ago, Tanker-Arthur said:

I use stock Smoky mainly because it's basically does the same damage as my Railgun, but it reloads twice as fast. Blame Falcon Modules for this.

 

Tried auto-canon today - it's ok... certainly not OP.  But of course I was running into enemies with 50% modules.  why?

Just like each and every time my alt account equips hammer there are 2 or 3 enemies using hammer modules.  I mean come on! The turret is not that popular.  I can't remember the last time I equipped hammer module.

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To be honest Smoky doesn't deserve this mindless nerf, usually chasing tanks and shooting them in a critical hit before they run behind the wall... but with this nerf it will be harder, and I think it won't affect the Smoky noobs players that much, as they stand in such a place with Titan's Dome and annoyed us with many shoots without turning the turret.

I think Auto-Cannon need this nerf without any doubt, it's frustrating and a farce when a AC shooting you instantly from farthest point of the map without a breath of delay.

I think the logical nerf for Smoky is the Impact force, because it's really annoying and powerful and disgusting, it's a farce

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