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New currency «Shards». Other changes


Marcus
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2 minutes ago, SporkZilla said:

@paulus2019 I'd like more details too

increasing map sizes as you rank up (excluding smaller maps?) is a terrible idea

Yes, it is horrible. I have hated the experiment with 16 players and large maps. It would be a very bad  idea!

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5 minutes ago, SporkZilla said:

@paulus2019 I'd like more details too

increasing map sizes as you rank up (excluding smaller maps?) is a terrible idea

I think that smaller maps will not be excluded but if you get into account small and big possibility of getting any

of these is smaller then if you have only small maps.

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4 minutes ago, vecky said:

I think that smaller maps will not be excluded but if you get into account small and big possibility of getting any

of these is smaller then if you have only small maps.

There will be no possiblities. Low ranks = small maps = few players, high ranks = large maps = many players.

That would mean: If you are low ranked you would play small maps until you rank up. If you are high ranked, you would always play large maps and many player. This is the bad thing about it in my opinion.

Edited by paulus2019
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5 minutes ago, paulus2019 said:

There will be no possiblities. Low ranks = small maps = few players, high ranks = large maps = many players.

That would mean: If you are low ranked you would play small maps until you rank up. If you are high ranked, you would always play large maps and many player. This is the bad thing about it in my opinion.

No you are wrong.

Small maps and big is in a same case of possibilities of random creating the game

and map and when it is created players are put in that game.  

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Since shards can be obtained easily and exchanged for containers, will the container drop probability for better items(ex. 100k crystals, turret/hull skins,etc. ) decrease?                  BTW the update for MM sounds good also!

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Since shards can be obtained easily and exchanged for containers, will the container drop probability for better items(ex. 100k crystals, turret/hull skins,etc. ) decrease? BTW the update for MM sounds good also! Will there also a way to buy shards with Tankoins/crystals as well??

Edited by Atomic_Tanker

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18 hours ago, Marcus said:

Changes:

  • Maps size and number of players depend on players’ ranks. The higher players' ranks are, the more players there are in battles and the larger maps are.

  • Now, the number of players in an MM battle depends on the size of the map.

  • Now, the list of available maps depends on the number of players in an MM group.

  • The higher your rank is, the more players you may invite. The maximum number of players in a group is 4 (including a group leader).

 

We have done a lot of work, so we would appreciate your feedback about these recent changes in the comments.

My feedback is fix these wait times. There is no one to play with, because of this stupid update. Even quick goes to more than 5 minute wait times. Also if this game had a bit more than 2k players online, this wouldn't be an issue, now this is what hundreds of people will have to deal with.

unknown.png

I could've done a whole MM battle in this time. Now I'm stuck just waiting to go into a MM battle. I just paid for 3 days of premium, for nothing. I just want to complete my daily missions, man. Just, why? 

 

Edit: The wait time has now surpassed 10 minutes

unknown.png

Edit 2: 18 minutes in RGB please help me

unknown.png

Edited by Towns
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Well, you have obviously done a great job in this up. But you still need to fix the mm. No Warrant Officer would ever want to play against Legends. If you fix the mm, this update would make a more sense. I expect a reply.

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12 hours ago, krish123_super said:

yep i read it . anyway buyers will show there power tommorow ..i will get stunned by a smoky in mid air ....dropping flags ..even cant move ..i will get stuuned until my death ...awesome ..let tanki keep thier containers with them ...waste trash again ...emp for smoky , wow , we are complaining for gauss emp and smoky here ...XD nice ! good decision ! not disabling my supplies for short time ! completely removing them ...250 crystals ,..wowowow awesome ❤️ love u tanki

Stun smoky or whatever the augment is called does NOT drop flags or balls, I tested it on the test server, if it was implemented that way here, u don't have much to worry about.

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8 hours ago, vecky said:

No you are wrong.

Small maps and big is in a same case of possibilities of random creating the game

and map and when it is created players are put in that game.  

Higher ranks I read more big maps in battles will see, and players too more in the maps will be.

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2 hours ago, Towns said:

My feedback is fix these wait times. There is no one to play with, because of this stupid update. Even quick goes to more than 5 minute wait times. Also if this game had a bit more than 2k players online, this wouldn't be an issue, now this is what hundreds of people will have to deal with.

unknown.png

I could've done a whole MM battle in this time. Now I'm stuck just waiting to go into a MM battle. I just paid for 3 days of premium, for nothing. I just want to complete my daily missions, man. Just, why? 

 

Edit: The wait time has now surpassed 10 minutes

unknown.png

Edit 2: 18 minutes in RGB please help me

unknown.png

I just put this exact same thing in Bugs and Glitches.  If this is not fixed very quickly, it is a game killer.  No one is going to wait and wait and wait and wait and wait and wait and wait and wait to enter a battle...regardless of rewards.  Tanki has already deteriorated into a kind of mission drudgery game (the grind)...who in their right mind will spend this much time to play these current insipid luck based battles? 

These awful waiting times have to be some sort of glitch attached to the update coding.  They will have to fix this (quickly I hope) or Tanki is finished if this is actually the new normal.

 

 

 

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2 minutes ago, Joeguy said:

I just put this exact same thing in Bugs and Glitches.  If this is not fixed very quickly, it is a game killer.  No one is going to wait and wait and wait and wait and wait and wait and wait and wait to enter a battle...regardless of rewards.  Tanki has already deteriorated into a kind of mission drudgery game (the grind)...who in their right mind will spend this much time to play these current insipid luck based battles? 

These awful waiting times have to be some sort of glitch attached to the update coding.  They will have to fix this (quickly I hope) or Tanki is finished if this is actually the new normal.

 

 

 

I realized that a temporary fix to that bug is just to refresh the client. I tried that and the battle queues worked perfectly fine after that.

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2 hours ago, Towns said:

I realized that a temporary fix to that bug is just to refresh the client. I tried that and the battle queues worked perfectly fine after that.

Sadly that is not working with the browser...at least not for me.  I was logging in and out so much I just stopped trying to play.  I'll try again tomorrow.

 

While fixing this wait time situation, I hope they decide to try and fix the abrupt, jolting end of battle screen.  It's as bad as it was when HTML first came out.  You are in a battle fighting away and in a millisecond you get a huge contrasting color Defeat or Victory screen...totally unpleasant.

 

 

 

Edited by Joeguy

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I would like to say this is the best update we have had in awhile. Thanks Devs! Shards

On the Wiki, it is stated clearly that this is a THIRD currency next to Crystals and Tankoins. 

I'm requesting that the Green Shards should be put to the right of crystals on the top right corner of the main menu. So I can check how much I have instead of constantly clicking Containers to see.

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  • Head Administrator
2 minutes ago, yellowghetto said:

I meant it to be more of a Suggestion topic, but I guess Feedback is also alright.

The developers collect feedback from this topic, and that includes your suggestion. :smile:

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20 hours ago, YA-MAMA said:

1- Fix the 0 damage produced by magnum for some hits.

2- Add preferences for containers. Each player can prioritize the prize by categories (augments, suplies, gold boxes, premium, etc...) because every player has different preferences.

3- Add an option to replace prizes in challenges in case the prize is a duplicate. For example, I already had all the augments offered by the golden tier in this month's challenge!

1: fix your wifi

2: no all u will get is mines, and so will we

3: dont buy bp if u already have the augments

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So I tested the shards thing a little bit. Not only do you get 150 shards (or 1.5 containers) every day just by completing the 3 daily missions, but in theory you could also open TO mobile and watch an ad every 7 minutes, potentially getting a container every 70 minutes, or 20 containers per day without needing to play any battles. Wow.

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