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New currency «Shards». Other changes


Marcus
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1 minute ago, vecky said:

It is more emptier when in your team (5) goes out 2 players and you wait to see If it will soon enter some new or you decide to go out too.

If my team went down to 3 players I'd exit.

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On 1/29/2021 at 5:12 PM, wolverine848 said:

Had the same thing in Sandbox.   But my team also had lower ranks in addition to fewer players.

MatchMaker is really messed up.

For me it is not changed with this update just worsted.

And before It was a practiced that I was enter the game a 30-40 second late in the game when everything is past the ball is in the hand of enemy and the goal is in the Air, the falling supplies is catch from enemy and my team mate rank is significantly low, I tried to sum a GS to see if it have some reason but no there is not other rule except the My team must be a cannon meat.

Second my team must have a players which have much less premium account players, clan player, teamed players, with low or any protection and for end my team is the first with players who goes out and maybe in some crazy moments My team some how succeed to win.

Many Time I don't know how but it is a truth, and it is the possibilities of 3 over 7 times.

Something is very bad in a country of Denmark.

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4 minutes ago, vecky said:

And before It was a practiced that I was enter the game a 30-40 second late in the game when everything is past the ball is in the hand of enemy and the goal is in the Air

This happens all the time.  Enemy team capping before defenders have loaded.  MatchMaker is garbage.

They need to adopt a lobby like TX had.  Who cares if a few impatient players cry about waiting longer. At least the battles are fair.  7 (6 really) minutes is too short a battle to be spotting the enemy team a 1-0 lead.

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It would be a good idea if the new chards currency could be used to create one gold box per day. That way, players would be able to earn and save up gold boxes so they can drop them later for special missions that requires a certain amount of gold boxes to be dropped.

If this chard system is implemented later for gold boxes generation, that would not abuse gold boxes because only one gold box would be created per day, or after claiming completed daily missions. One gold box would require 100 chards to make, just like standard containers.

Developers could add a gold box generation system to the current one which is used for standard containers. The good news is that non-buyer players would be able to make better use of dropping gold boxes in battles from time to time.

Nothing would be abused or disrupted in Tanki's economic system nor the shop.

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From time to time it is good to change something, BUT new change should not cause much slower loading game, entering garage, switching missions => all is slower, BAD JOB!

And why do you waste your time with crazy ideas? Why you don't listen suggestions from players: many time we ask for sorting items in garage - that will help us in game! Is that so hard to make? No need to pull items and manual sort, make it the simple and easy: most used on left.

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The game was slower on the first day when this update was released. Now, the game loads faster, like before. Improvements will be made in the near future. I do agree that items needs to be sorted out properly in the garage. For a start, it would be a good idea to be able to manually browse for paints just by typing its name of a description in a search box. A search box would be a very helpful feature to add for browsing paints. Skins and augments should be close together in the garage in their respective squares, rather than being scattered all over the place which makes no sense.

The garage in the obsolete Flash version was very well organized, so it would be very ideal to do the same thing here on the HTML5 version of Tanki Online. Players are complaining about HTML5 bugs and other issues like a well organized garage, which I agree with. Developers must re-organize everything in the garage and bring us all an HTML5 version of Tanki Online which would be perfect and must better organized than this current messed up layout we have now.

In addition to that, I personally do not think that it is necessary at all for developers to create a new Tanki Online website. What developers could do is to re-organize the pre-existing website and tweak its design slightly to make it more modern and well fitting with Tanki Online. For example, one of the first good looks that would make a perfectly well themed website is to make the background black and all text and border lines green like it used to be with the obsolete Flash version of the game. Green text and other green elements would give Tanki Online a well emphasized military look to the website. That's what developers should work towards a much better and improved website, rather than making a website that me and other players wont like. Improving the existing old website by refurbishing it is the right step forward into the future of Tanki Online's personal website design, look, feel and excitement for gamers.

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5 hours ago, wolverine848 said:

If my team went down to 3 players I'd exit.

 

5 hours ago, wolverine848 said:

This happens all the time.  Enemy team capping before defenders have loaded.  MatchMaker is garbage.

They need to adopt a lobby like TX had.  Who cares if a few impatient players cry about waiting longer. At least the battles are fair.  7 (6 really) minutes is too short a battle to be spotting the enemy team a 1-0 lead.

I just don't have enough information because I didn't buy anything, but If someone bought it something then he can give us enough information, But I am absolutely sure that If you buy something for real money You will enter the game in a first second of a 7:00, don't have a lag at all and you are the best player in a map and laugh to the others because everybody is noobs for you and other insults that they say to other and admins tolerate that.

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3 hours ago, The_Black_Baron said:

From time to time it is good to change something, BUT new change should not cause much slower loading game, entering garage, switching missions => all is slower, BAD JOB!

And why do you waste your time with crazy ideas? Why you don't listen suggestions from players: many time we ask for sorting items in garage - that will help us in game! Is that so hard to make? No need to pull items and manual sort, make it the simple and easy: most used on left.

And the marking is very bad when in the garage is some low pricing sale I can not found what is it on a sale.

Double clicking when changing the equipment and protection don't work so fast many time I double click visually that give me a sign that is accepted and when return in the game VOILA  I have only two protections and didn't change weapon at all and that things is worst I can not full fill empty slot of protection!!

I ask you why I can not full fill empty slot of protection?

Can anybody smart tell me who wants to have a low protection in a game??!!

And Why If I changed 2. and 3. protection slot and 1. stay empty why I can not full fill 1. slot with protection???!!!

Maybe because of 2 or 3 minutes waiting?? ?

Edited by vecky
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4 hours ago, lssimo said:

Now I feel like I have to log in everyday to collect containers.

That is the purpose of tankionline to make a addicted players of us to never let go from the game to play day and night.

They have a agreement with a providers of internet when there is a many user of tankionline they benefit from us.

Believe me nothing is free.

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6 hours ago, wolverine848 said:

This happens all the time.  Enemy team capping before defenders have loaded.  MatchMaker is garbage.

They need to adopt a lobby like TX had.  Who cares if a few impatient players cry about waiting longer. At least the battles are fair.  7 (6 really) minutes is too short a battle to be spotting the enemy team a 1-0 lead.

The evidence for that that the time is to short see the chat line, before on a 15 minutes there is many many chats but now if someone talk a little bit his team is loosing for sure because while he is chating enemy give us a goal and the some players go out and loose is in the air.

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I just finished game mode rugby on a magistral with 24 player with 5 hoppers what to say it is insane, and I can only say that I will never play game with 24 players.

Count that I will go out almost immediately.

Edited by vecky
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1 hour ago, vecky said:

I just finished game mode rugby on a magistral with 24 player with 5 hoppers what to say it is insane, and I can only say that I will never play game with 24 players.

Count that I will go out almost immediately.

Agree.

I suggest to keep the team size at 6/8/10 for small/medium/large maps.  If someone want smaller or bigger team, they should go to Pro battles.

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Its good to see 4 vs 4 players in the special themed battles with Smoky and Wasp. There are no supplies equipped on players so that means that I can make more kills in such battles.

4-vs-4.png

I hope that those kind of battles will be available when new future HD skins are released. Next, I hope that Thunder HD and Viking HD will be released at the same time.

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8 hours ago, vecky said:

That is the purpose of tankionline to make a addicted players of us to never let go from the game to play day and night.

They have a agreement with a providers of internet when there is a many user of tankionline they benefit from us.

Believe me nothing is free.

Well, I was not playing. I was just logging in from time to time.

And that's not cheating, it's just competing with others that are likely doing the same.

I don't think Tanki, a small gaming company, has made deals with internet providers from around the world to make you use more data. I think most internet providers actually want you to use less data.

There are more chances of Tanki having agreements with chair manufacturers, because the more you use your chair, when playing, the more likely you'll soon need a new one.

Edited by lssimo
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8 hours ago, lssimo said:

Now I feel like I have to log in everyday to collect containers.

Keep in mind, they didn't change anything else. Container rewards from weekly missions and challenges have stayed exactly the same, so it's technically giving you a bonus for logging in.....rather than make logging in a chore.

If you don't log in, you'll earn no less containers than you did before the update.

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Wow! Fantastic update! As someone who could not buy using real money for a while, this addition is perfect for helping players get powerful augments and other things. You get free containers, and Tanki earns revenue from ads. A truly great move which is no doubt going to help many people who cannot/don't want to buy!

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The update is great tanki. I would be more specific... i.e. you gave extra containers. This should really encourage people to be more active and play. The shards is good. But I also wanted to point something else out.

 

One thing I would liek to bring your attention to that I alraedy mentioned during the test games is protections. I realize you probably wont single out this post and respond to it directly with an answer of this will be done or this wont be done, but I do wish you could at least touch on it in some aspect in a vlog maybe? as to what the intention is/was.

 

Protections are EVEN more important than ever. The games can be 6 v 6, 8 v 8, 10 v 10, and I believe 12 v 12? I may be wrong. So with 3 protections equipped, you can be anywhere from 50% of opposing team protected against, to 25% of opposing team protected against. If this is intentional, then ok but please come out and say it. The standard has become lately an 8 v 8 battle. Let us say all opponents had a different turret then you would have 3/8 turrets protected against = 37.5%.

 

I propose that in a 10 v 10 battle, or a 12 v 12 battle, you gain a 4th protection. In the garage there should be a  set up for 3 main protections, and a 4th auxiliary protection slot for games where you join in 10 v 10 or 12 v 12. If you join a 6 v 6 or 8 v 8 then the standard 3 first protections are used. If a 10 v 10 or 12 v 12, the auxiliary 4th protection is equipped to your tank, This results in  a 10 v 10 40% protection, and 12 v 12 33%. Much closer to the 37.5% range of before. Rather than dipping to 30 % and 25 %.

 

OK, so I am saying this as an honest comment to help all players have balanced games... in my view. So I will also mention that if wanted, you should also reduce the number of protects in a 6 v 6 to 2 protections. That is 33%. Much better than 50% because just as 25% was an outlier to the regular 37.5% average of before, 50% is also an outlier but instead of being weak, it is too strong.

 

I just finished playng a 6  v 6 game. The opposing team had 1 twins, 2 rail, 2 gauss and a thunder. I equipped rail protect gauss protect and twins. 5/6 of opponents were neutralized. Now EVEN if it was only two equips, i still would have neutralized 4/6 but Im just saying. If all 6 were different, id be on average only able to block 33% of my opponents. We were playing tdm, we were behind like 5-8 kills. I switched my equips and I basically became unstoppable. We were behind like 25-33, and we won ahead by 8-9 int he 64-58 range.

 

I tried to be coherent but my posts always ramble and I never plan them out that much. But I just want to point out the 3 protections with 8 players is a standard percentage. If the point is to make 6 v 6 battles very... abusable lets say, and 12 v 12 battles real free for alls ok. Ive been in the 12 v 12 battles too. They arent as enjoyable to me. I cant determine the opponents turrets very quickly to establish my best protection odds, and even if I did, there are so many that I would still get killed left and center. I dont feel Im a weak player, I still do well even wtih these changes. But maybe some wont feel they adapt so readily, and I think the above idea could be useful to some.

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12 hours ago, lssimo said:

Well, I was not playing. I was just logging in from time to time.

And that's not cheating, it's just competing with others that are likely doing the same.

I don't think Tanki, a small gaming company, has made deals with internet providers from around the world to make you use more data. I think most internet providers actually want you to use less data.

There are more chances of Tanki having agreements with chair manufacturers, because the more you use your chair, when playing, the more likely you'll soon need a new one.

I must agree it look like it is a good idea but I still standing that it is true what I had told.

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On 1/30/2021 at 6:33 AM, wild001 said:

if you just play ad 16 hr per day, (excluding sleeping)

you can get 16*60 / 7 / 10 = 13.7 containers,

imagine you just get 125 supplies from container, you can get 1714 supplies per day, that is OP for low ranks.

Ngl I did that today...

15 containers (13.5 from ads and 1.5 from missions). Pls send help.
got some nice loot though

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1 hour ago, Maf said:

Ngl I did that today...

15 containers (13.5 from ads and 1.5 from missions). Pls send help.
got some nice loot though

Do you get 1 shrad on mobile ads every 7 Minutes or 10 shrads?

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4 hours ago, Maf said:

Ngl I did that today...

15 containers (13.5 from ads and 1.5 from missions). Pls send help.
got some nice loot though

For what you need help to put you in a sleep?!

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Potencial problems, people with lower PC`s can`t play 12 vs 12 players in battles, it`s lag a lot, if you can optimize this, and also we will buy new PC`s but... 

When you are in battle you just start moving even with drugs and BUM BUM BUM you die because almost always 3-4 peoples are shooting at you together and you JUST INSTANTLY DIE EVEN WITH 40%+ protections, and also i think 3 protections are not enough and must be at least 5... More players, more turrets, so why we can`t use more protections? We will pay for something useless? Why we pay so many crystals for them and can use only 3? Only 3 protections vs 12 players with different turrets, it`s bad. If countinue this way i think for 12 vs 12 players we need 5 protections and even maybe chance for upgade them to 75% not to 50%... Or do 20 vs 20 battles with only 3 protections, they`re useless... We give so many crystals for protections and they become useless with highter number of players. New OP overdrives and AP and EMP everywhere, even dont talk about +200 power of booster drone, meh... Protection is myth. 5 modules at least in 12 vs 12 battles or even 8 and 8+ ,with all this turrets power.

 

Edited by EternalGlory
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