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Balance changes and other


Marcus
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21 hours ago, At_Shin said:

tbh with shards in the game now it really doesn't matter much if the container rewards get diluted a bit. Some challenge paints actually look awesome imo.

And, with the speed a player can earn shards, even diluted containers cannot do much to demoralise us. 

paints versus augment versus shot effect - you made your choice
If this is the only thing I can complain about, then I can't say that is is not a bad update ;) 

Edited by Tokamak

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Happy about the bug fixes in the Garage, the buffs for Isida and Striker, and the nerfs for Defender and Hopper.

I also like that previous Challenge paints are finally being added to Containers. There are some that I really like but unfortunately missed out on because Challenges used to be hard.

Edited by GrayWolf8733
NERFS, not NERDS. Stupid autocorrect.

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3 minutes ago, Tokamak said:

Is that even possible?

1150 dmg/s , without drones or other bonuses, the highest in the game i think

10% buff was kinda ok, but now is very op you will face it, when freeze was 1000 and 1100 without freezing was OP buf and was nerfed again to 900 and 990, lel. 1-2 months and isida will be nerfed to 1050 or 1100 i guess like in last 2-3 years was with freeze.

Edited by EternalGlory

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1 minute ago, EternalGlory said:

1150 dmg/s hightest in the game i think

What about Ares? I don't know the exact number but it seems really high.

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1 minute ago, EternalGlory said:

1150 dmg/s hightest in the game i think

it was highest before the update also, I already can deal insane damage along with adrenalin but face problems with less tank capacity, low range. I think its perfectly balanced though, the main fact being it moved more towards a killer isida than a healer one

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4 minutes ago, EternalGlory said:

1150 dmg/s , without drones or other bonuses, the highest in the game i think

Isida has the highest DPS because it has the smallest cone angle, which IMO is a fair trade off.

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2 hours ago, Tokamak said:

It is called nerfing. It means if you use the overdrive and cap a flag within 10 seconds your overdrive is not recharged: you get 0% additional recharge, while before you would have got a lot (CTF flag is 75 score points x 0.7 = 52.5%).

OHHH I was so confused. So it is basically a dead timer for no charge during this time. Kinda like what they did to Hornet OD couple months ago.

I am a bit surprised they didn't just nerf Hopper's strafing ability. Normal driving Hopper (non strafe) took enough skill to maneuver and easy to target, so I thought it was okay.

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Im hearing an Isida buff? Where? I don't see it. Never mind, just blind LOL

Finally. I requested for these buffs. Striker and Isida. Weakest on the meta.

I requested for Twins buff too late. ;_;

Edited by yellowghetto

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Uh can we please stop playin with the number of players in MM, the maps and the numbers 8v8 was perfectly good

Like I've no idea why keep missing with that, it's the only part that doesn't really need change rn 

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1 minute ago, Tokamak said:

Well, it is great! Much needed.

much needed as if by mistake u couldnt kill medium hull in 3 shot, then you get a second chance before he hits a big blow

 

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1 minute ago, Tokamak said:

Well, it is great! Much needed.

No, Hammer was decent in the meta. 2 seconds is a big deal. I thought 1 second was enough, but 2? Holy. Time to equip Hammer module.

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9 minutes ago, eshu26 said:

it was highest before the update also, I already can deal insane damage along with adrenalin but face problems with less tank capacity, low range. I think its perfectly balanced though, the main fact being it moved more towards a killer isida than a healer one

1150+57.5 if use maxed typical drone like defender or booster for example, this turret goes to 1207.5. 1207.5x2 + 200% power of booster drone= 7245 dmg/s, tottally unstoppable, even if you have 50% protection of isida for around 1 sec you will die if this only touch you.
 

Edited by EternalGlory

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2 minutes ago, yellowghetto said:

No, Hammer was decent in the meta. 2 seconds is a big deal. I thought 1 second was enough, but 2? Holy. Time to equip Hammer module.

It is buff so it should be a big deal, otherwise there is no point. :rolleyes:

Edited by Tokamak

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