Jump to content
EN
Play

Forum

Hopper and Crisis: Why....Just Why?


 Share

Recommended Posts

Let's just get straight into it. Here's the scoop. This is speaking from experience but I am sure most of you have had the same experience.  I know a lot of you feel this way. Crisis and hopper. When you see it in battle, you immediately know one thing. Unless you have god tier players or another crisis hopper on your team, you are going to lose guaranteed. It's just insane how "curse word" it is. By the way, I'm using "curse word" to censor what I actually wanna say. You get the idea. Whenever I see a Crisis/Hopper player in the game, I just leave the game and literally queue up with another Crisis/hopper ?‍♂️. You have crisis, one of the most foolish drones in existence as if the current equipment wasn't already powerful on their own. And you have Hopper, one of the most idiotic things I have ever seen to exist in this game. In this rant, I will go into further detail. 

Disclaimer: This is my opinion and not really fact. Although, it could be fact but who knows?

Crisis

You have crisis, one of the most foolish drones in existence as if the current equipment wasn't already powerful on their own. It's like the devs met up and thought "hmmm, how could we make the non buyers suffer even more, further reduce our player base, and make our game ratings on Steam and other sites even more trash?" It is just ridiculous that such a thing exists. There were enough OP drones as it is such as Defender, Booster,  Saboteur, and Hyperion. And you have Hopper, one of the most idiotic things I have ever seen to exist in this game. 

Hopper's Overdrive

Let's talk about Hopper for a second. The main issue with hopper in itself is its overdrive. Look at this objectively for a second and you will realize that Hopper's overdrive is literally jump hack. It's jump hack and there is nothing you can say to prove me otherwise. I've been a player since 2009 so I've seen many things in the game. Back then, you could get banned for using jump hack but now with Hopper, the developers are legalizing it? In what world does that make any sense. To make matters worse, Hopper's overdrive stuns you, makes you drop flag/ball, and sets you on fire. In combination with it's jump hack, that is 4 overdrives on one hull. How is that fair? Someone in the replies please enlighten me. I'd rather they name the hull Dasher and it does a short fast dash on the ground but that's story for a whole other topic.

Gameplay

This may or may not be a lot of words so bear with me. If you thought what I wrote above was over bearing strap in your seatbelts. Playing against hopper/crisis is absolutely awful. In a CTF or Rugby, here is a breakdown of how the game usually goes. Hopper/Crisis player takes the flag/ball, uses speed and yeets their self across the map in 10 seconds using their jump hack over drive to hop over everyone and captures easily. Repeats this 5 times and boom game's over and finished in 2-3 minutes. Imagine you're a tanker without good connection and you take time to load into battle and as soon as you load into it, a hopper captures 5-0 and game over. Tell me, does that sound fun to you guys? You think you're going to stop them from capturing the ball/flag, oh no no no sweetheart, you better believe they have their jump hack overdrive ready. They jump over you and literally land on the flag/point to capture. While they are in the air, unless you have god tier aim with magnum, you will not stop them. You may be from a distance with railgun, smoky, or striker and might be able to shoot them but let's be real, what are the chances of that happening? Let's say they don't have overdrive and you are trying to block them with your tank. Guess again cause they will literally just lag on top of you, under you, or even inside of you and capture. A goldbox or container is dropping and you know in your heart you're going to get it? Guess again as hopper jump hacks to it leaving you in a (◕︵◕) face. Even when there is a hopper/crisis on my team, I still do not have fun as they just do the same cycle of taking the flag/ball and ending the game in 2-3 minutes. It's to a point where you can literally just stand still and watch them end the game right then and there. God forbid there is a clan of Hopper/Crisis. Oh my my my. I've queued up against a clan of 4 Hopper/Crisis since TO allows you to group up to 4 people. That was literal hell. On top of that, they each had Gauss Salvo alteration. You literally could not move for 5 seconds without getting decimated. I still get PTSD from it to this day lol. For real though, it sucked a lot. Furthermore, you have people who jump onto the top corners of the map and hide there with the flag for the entire game. They won't self destruct cause TO allowed them to do this. Either they are camping with the flag or camping near your base behind a cover that's impossible to reach them and they are shooting at you.

Concluding Statements

That was my rant about hopper/crisis. As you can tell, I really hate that it's in the game. I've held and hosted Pro battles without hopper or any overdrives just like old Tanki back in the day, and the feedback I've received was incredible. All the participants have said they have not had this much fun in a battle ever. All cause there were no hoppers or overdrives. What are the odds hmm? I know what you're going to say. "If you're complaining about Hopper/Crisis, why don't you just keep making pro battles." To that I say, you're right. I could however nowadays, it's difficult to organize a pro battle and actually have players there. All in all, Hopper/Crisis is just one of the many cancers of the game. I want you to do something for me. Go on your search bar and type in Tanki Online Reviews and click any link and read. Here is a link for example if you wanna check it out https://www.trustpilot.com/review/tankionline.com . I wanna know what you think, leave your comments below. Do you feel the same way as me? Do you feel differently? Let's have a discussion about this. 

Edited by Heliophile
  • Like 1
  • Agree 9

Share this post


Link to post
Share on other sites

since you are at legend rank, you already have mk8 to counter hopper or hopper criss.

for example,
hunter is for shut down them right away (if they dont have stun immu)
mamthon is for destroy them right away (if they have stun immu) activate mamthon OD make you free from stun and burn even you dont have hull immu.

any way, just think the hopper on criss as BOSS in normal shooting game, that is fun to shoot them down.

============= Counter with Hopper Defender =============

another way to counter hopper criss is using hopper defender yourself to get their flag, (if they weak on defense.)

============= Counter with Turret =============

or just go full defense with titan rail (hyperspace round) / freeze /smoky(freeze effect) with titan doom (if they have strong defense as well)

rail (hyperspace round)  ensure you one shot them down when you have teammate around you as double/triple damage at base
smoky (freeze effect) slow them down and destroy at distance
last choice freeze if your teammmate has hunter / hopper to slow them

best tool to shut down defender/criss drone is gause EMP shot, since it has mass area supply shut down, disable their drone effect as well for 5 sec. (unless they have EMP immu)
you can keep shoot them w EMP salvo to make their drone useless.

============= Counter with Hull OD =============

last last choice use wasp bomb to bomb them when they go for flag. (bomb OD recharge about same as hopper)
or hornet OD to let you one shot them with AP effect (if they dont have AP immu)

I have used to defend base when there are 2 hopper criss on polygon CTF map, it is most fun game, even we lose at 2-3.

also there are only 1 immu they can have at one time (EMP immu / stun immu / freeze immu / AP immu)

just use Hunter OD / Hopper OD / Freeze or Smoky Freeze / Hornet OD / mamthon OD to give a try

============= Counter with Drone =============

saboteur drone (also my mu 20/20 drone) is best defense drone, it lay 9 mines at entry area. since hopper OD can only jump once, they have to go through your base on ground, and they will be mined.

miner drone also good, especially with motar magnum, it let you mine do their job even when enemy strong at attack and you can't survive, since mine will always be there to stop hopper.

motar magnum lay mine at speed of 1 mine per 6sec.

Blaster drone is also good to use as mini wasp OD, even can use self destruction to active blast when hopper fly over.

driver drone is also good when you use OD as main way to stop them. it charge your OD faster when kills, also dictator hull with driver drone is best to support your teammate with fast OD defense.

Edited by wild001
  • Agree 2

Share this post


Link to post
Share on other sites

4 minutes ago, wild001 said:

hunter is for shut down them right away (if they dont have stun immu)

Hunter loses to Hopper even if hopper does not have stun immunity.  Hunter's 5m extra range in no way makes up for the delay on OD activation. 

Good luck lining up a friend and a strafing hopper.  How many times have you done this in an actual battle?

Are you saying you've never been in a battle where a hopper on Crisis (SB) is capping just as you spawn for 1st time?

  • Like 2
  • Agree 3

Share this post


Link to post
Share on other sites

Let's start with this: for variety, fun, experience, and progress!

  • Having Hopper will make it so that there is always surprises with its abilities in the game.
  • They will jump out of nowhere to attack or complete their objective.
  • In the end, you'll never get bored of only having ground-moving tanks.
  • I think Hopper is pretty fun to play, with and against it.
  • Even though its hopping causes burn and stun, you can defeat Hopper easily because of its light Hull, 2000 HP.
  • It's not 4 different Overdrives that it has, but rather 4 different effects that it causes: stuns, burns, and hops. (By stunning, it drops the ball/flag/etc.)
  • You can use an augment to protect against one of its overdrives. (I use Heat Immunity.)

 

  • As for Crisis Drone, even though they are used by some tankers, others don't have them.
  • Some don't use them because they consume 3 supplies of the one used, every single time we change our supplies!
  • For the Drone itself, it is powerful overall, but there is always a con. It is that since you can activate only one kind of boosted supply at a time, you can easily defeat it in battles.
  • I have destroyed many tanks with Crisis drone because they couldn't put on Double Armor AND use Double Damage.
  • So Crisis consumes supplies and you can only use one kind at a time. Do you still hate it, when others use it?

 

If a Hopper/Crisis comes by, you should try your best to defeat it, as this is one of the few games that has this combination. Another thing is that you should look for openings and figure out the method to defeating them.

I use Hunter to stun and remove their supplies. Then I use double damage to quickly defeat them. Other tankers can use Viking or Mammoth. You can stop Crisis easily by attack when the opponent doesn't have double armor equipped.

Try your best in every situation, to make it easier and more progressing for you. Having Hopper and Crisis gives the game more variety, uniqueness, and an intense feeling in battle. (At least for me.) I hope we get more items like this in the future.

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites

8 minutes ago, wolverine848 said:

Hopper has no delay on stun.  Good luck.

Hopper on criss only use their OD when they got the flag, 

if they use OD before they have the flag, you as hunter still succeeded the job, leave your teammate for ground defense,

Without their OD ready, they are have a hard time to escape from your base if your teammate is defensing flag.

 

the whole goal is to waste their hopper OD or destroy them before flag

 

Edited by wild001
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

3 minutes ago, wild001 said:

Hopper on criss on use their OD when they got the flag, 

if they use OD before they have the flag, you as hunter still succeeded the job, leave your teammate for ground defense,

Without their OD ready, they are have a hard time to escape from your base if your teammate is defensing flag.

 

the whole goal is to waste their hopper OD or destroy them before flag

 

Nice theory.  Does not work that way in practice.

Hoppers do > 50% of the caps these days.  1 hull out of... 11 hulls doing > 50% of the capping.  WAY DISPRPORTIONATE.

  • Agree 6

Share this post


Link to post
Share on other sites

8 minutes ago, wolverine848 said:

Hopper has no delay on stun.  Good luck.

Because it's the lightest hovering Hull, we are not that able to see that it has gotten stunned.

But when I use my Overdrive, I see that the Turret no longer moves.

Although it continues moving a little more forward with its hovering ability, it is still stunned for the few seconds that I have to defeat it!

So it does delay on stun.

 

However, the only thing, then, is to watch out for its own overdrive usage.

It can use its overdrive while I'm activating mine, rendering mine useless. So I have to get lucky when using my Overdrive on Hoppers!

But I still have fun, facing against them in battle!

Share this post


Link to post
Share on other sites

2 minutes ago, thunderhunter123 said:

However, the only thing, then, is to watch out for its own overdrive usage.

It can use its overdrive while I'm activating mine, rendering mine useless. So I have to get lucky when using my Overdrive on Hoppers!

That's what I said.  "Hopper has no delay on stun".  Okay... "hopper has no delay on it's OD which stuns".  Clearer?

  • Agree 2

Share this post


Link to post
Share on other sites

2 minutes ago, Unleash said:

You should know by now that everyone dont have cancer EMP gauss alt, only big buyers or very very very very lucky players who get it from cont. Or best way is to leave battle.

guess who is lucky?
 

Spoiler

BYBA8en.jpg

 

  • Like 1
  • Haha 2
  • Sad 1
  • Saw it 1

Share this post


Link to post
Share on other sites

31 minutes ago, Heliophile said:

Let's talk about Hopper for a second. The main issue with hopper in itself is its overdrive. Look at this objectively for a second and you will realize that Hopper's overdrive is literally jump hack. It's jump hack and there is nothing you can say to prove me otherwise. I've been a player since 2009 so I've seen many things in the game. Back then, you could get banned for using jump hack but now with Hopper, the developers are legalizing it? In what world does that make any sense. To make matters worse, Hopper's overdrive stuns you, makes you drop flag/ball, and sets you on fire. In combination with it's jump hack, that is 4 overdrives on one hull. How is that fair? Someone in the replies please enlighten me. I'd rather they name the hull Dasher and it does a short fast dash on the ground but that's story for a whole other topic.

Honestly.....

The jump-hack can stay, otherwise there's no reason to name it "Hopper"....

But the stupid stunning and burning ability should be 100% deleted from the hull.


Actually, my 100% honest opinion is to just delete Hopper from the game, entirely.

  • Like 1
  • Agree 8

Share this post


Link to post
Share on other sites

6 hours ago, thunderhunter123 said:

If a Hopper/Crisis comes by, you should try your best to defeat it, as this is one of the few games that has this combination. Another thing is that you should look for openings and figure out the method to defeating them.

As a Hopper Crisis player... this strategy just does not work ?

The only way to counter a Hopper Crisis is with things like Gauss + EMP, Hunter with Stun Immunity, or various long range AP turrets. All these items are very expensive and extremely hard for free players to obtain.

I agree that Crisis on its own is somewhat balanced (compared to other drones), and Hopper would be OK with a significant nerf to its OD. The recent change was a good start, but it's nowhere near enough.

But I said this before and I'll say it again — being able to take the flag, jump and be halfway across the map while the defenders are helplessly stunned and burning, is far from being a balanced game mechanic.

  • Like 3
  • Agree 5

Share this post


Link to post
Share on other sites

Well i agree with Maf and i have won a lot of crisis hopper players at MM depends the map and your team everytime but even without good team i still manage to make the hopper dont get close to the flag by using booster and hammer and stun immunity for viking so i can move after he use his OD and he is forced to use Hammer protection because i can just 1 shoot him with hammer so if he takes hammer protection there are gonna be other people with long range turret who can shoot him from far.

Edited by Alsarbon
  • Like 1

Share this post


Link to post
Share on other sites

16 minutes ago, Maf said:

I agree that Crisis on its own is somewhat balanced (compared to other drones), and Hopper would be OK with a significant nerf to its OD. The recent change was a good start, but it's nowhere near enough.

But I said this before and I'll say it again — being able to take the flag, jump and be halfway across the map while the defenders are helplessly stunned and burning, is far from being a balanced game mechanic.

Saturday, i bought hopper mk7 to see the situation from the other side - and i can say that without drone, the OD is almost balanced - the only thing that still need to change is the retention period and the flag dropping ability should be removed. Of course, i still think that hovering hulls in general are better than normal hulls, and one of their ability should be nerfed. 

Personally, i think crisis is a really good idea - instead of having multiple supplies, you have one with stronger effect - however, the extra speed should be like 30 -40% instead of 70%.

Share this post


Link to post
Share on other sites

personally, if I think free player with Hopper + Defender drone is almost as powerful as criss. since with defender, you got same level of protection, + speed and attack power at same time.

in small map like sandbox, normal hopper mk8 + nitro already fast enough to escape.

criss shines more on long range map (like Parma), where normal nitro will run out before fly back to home base. but criss will sure fly back home on long range map. also on long range map, faster speed make sniper hard to aim and follow to lock.

Edited by wild001

Share this post


Link to post
Share on other sites

4 hours ago, wild001 said:

personally, if I think free player with Hopper + Defender drone is almost as powerful as criss. since with defender, you got same level of protection, + speed and attack power at same time.

in small map like sandbox, normal hopper mk8 + nitro already fast enough to escape.

criss shines more on long range map (like Parma), where normal nitro will run out before fly back to home base. but criss will sure fly back home on long range map. also on long range map, faster speed make sniper hard to aim and follow to lock.

Hopper is OP with either Crisis or Defender.  One gives more defense but the other gives way, way too much speed.

These are usually the players capping before I load for the first time.

Edited by wolverine848
  • Agree 2

Share this post


Link to post
Share on other sites

13 hours ago, wild001 said:

since you are at legend rank, you already have mk8 to counter hopper or hopper criss.

for example,
hunter is for shut down them right away (if they dont have stun immu)
mamthon is for destroy them right away (if they have stun immu) activate mamthon OD make you free from stun and burn even you dont have hull immu.

any way, just think the hopper on criss as BOSS in normal shooting game, that is fun to shoot them down.

============= Counter with Hopper Defender =============

another way to counter hopper criss is using hopper defender yourself to get their flag, (if they weak on defense.)

============= Counter with Turret =============

or just go full defense with titan rail (hyperspace round) / freeze /smoky(freeze effect) with titan doom (if they have strong defense as well)

rail (hyperspace round)  ensure you one shot them down when you have teammate around you as double/triple damage at base
smoky (freeze effect) slow them down and destroy at distance
last choice freeze if your teammmate has hunter / hopper to slow them

best tool to shut down defender/criss drone is gause EMP shot, since it has mass area supply shut down, disable their drone effect as well for 5 sec. (unless they have EMP immu)
you can keep shoot them w EMP salvo to make their drone useless.

============= Counter with Hull OD =============

last last choice use wasp bomb to bomb them when they go for flag. (bomb OD recharge about same as hopper)
or hornet OD to let you one shot them with AP effect (if they dont have AP immu)

I have used to defend base when there are 2 hopper criss on polygon CTF map, it is most fun game, even we lose at 2-3.

also there are only 1 immu they can have at one time (EMP immu / stun immu / freeze immu / AP immu)

just use Hunter OD / Hopper OD / Freeze or Smoky Freeze / Hornet OD / mamthon OD to give a try

============= Counter with Drone =============

saboteur drone (also my mu 20/20 drone) is best defense drone, it lay 9 mines at entry area. since hopper OD can only jump once, they have to go through your base on ground, and they will be mined.

miner drone also good, especially with motar magnum, it let you mine do their job even when enemy strong at attack and you can't survive, since mine will always be there to stop hopper.

motar magnum lay mine at speed of 1 mine per 6sec.

Blaster drone is also good to use as mini wasp OD, even can use self destruction to active blast when hopper fly over.

driver drone is also good when you use OD as main way to stop them. it charge your OD faster when kills, also dictator hull with driver drone is best to support your teammate with fast OD defense.

I understand what you're saying. It seems like you're looking at this from a buyer's perspective. Not everyone is able to afford  most of those things. Look at how you said you have mu 20/20 saboteur and any other drone. You have to be a major buyer cause there is no way in heck non buyers are having that. Same with EMP Gauss Salvo. You have to be extremely lucky to get that. Just cause I'm legend rank does not mean anything. I do not have any mk8s cause I can't afford that crap. It's hard enough to earn crystals in battle as a non buyer. Btw, the name Heliophile looks like a buyer's name but I got it as a gift from a friend. I'm not a buyer and believe me I suffer tremendously. Why do you think the Tanki player base has decreased over the years?

Share this post


Link to post
Share on other sites

13 hours ago, thunderhunter123 said:

Let's start with this: for variety, fun, experience, and progress!

  • Having Hopper will make it so that there is always surprises with its abilities in the game.
  • They will jump out of nowhere to attack or complete their objective.
  • In the end, you'll never get bored of only having ground-moving tanks.
  • I think Hopper is pretty fun to play, with and against it.
  • Even though its hopping causes burn and stun, you can defeat Hopper easily because of its light Hull, 2000 HP.
  • It's not 4 different Overdrives that it has, but rather 4 different effects that it causes: stuns, burns, and hops. (By stunning, it drops the ball/flag/etc.)
  • You can use an augment to protect against one of its overdrives. (I use Heat Immunity.)

 

  • As for Crisis Drone, even though they are used by some tankers, others don't have them.
  • Some don't use them because they consume 3 supplies of the one used, every single time we change our supplies!
  • For the Drone itself, it is powerful overall, but there is always a con. It is that since you can activate only one kind of boosted supply at a time, you can easily defeat it in battles.
  • I have destroyed many tanks with Crisis drone because they couldn't put on Double Armor AND use Double Damage.
  • So Crisis consumes supplies and you can only use one kind at a time. Do you still hate it, when others use it?

 

If a Hopper/Crisis comes by, you should try your best to defeat it, as this is one of the few games that has this combination. Another thing is that you should look for openings and figure out the method to defeating them.

I use Hunter to stun and remove their supplies. Then I use double damage to quickly defeat them. Other tankers can use Viking or Mammoth. You can stop Crisis easily by attack when the opponent doesn't have double armor equipped.

Try your best in every situation, to make it easier and more progressing for you. Having Hopper and Crisis gives the game more variety, uniqueness, and an intense feeling in battle. (At least for me.) I hope we get more items like this in the future.

So you mean to tell me it's 4 overdrive effects is fair? Having a hopper/Crisis super buyer take your flag/ball and hop across the map so fast you can't shoot it and they end the game in 2-3 mins is fun and fair? You must like really short games then. One thing, getting augments is god hard for non buyers and casual buyers. You think non buyers have premium and battle pass money to get that? And yes I still hate Crisis. You say hunter and Stun and yes that is true but how many times do you think you can do that before the Hopper/Crisis kills you and ends the game. You get killed as the lone hunter saving the team and boom hopper/crisis makes his move. What then? Rely on your teammates? What are the chances that they are actual "good" players that have the capacity stop the hopper/crisis. Pretty slim if you ask me. I can't tell if you're only saying all these "positive" things because you're a Forum Moderator Candidate and you're trying to suck up to your higher ups so they can see you're a good match for the job. If you truly feel that hopper/crisis at its current state belongs in the game then bless your heart.

  • Agree 3

Share this post


Link to post
Share on other sites

@wolverine848 

6 hours ago, Maf said:

As a Hopper Crisis player... this strategy just does not work ?

The only way to counter a Hopper Crisis is with things like Gauss + EMP, Hunter with Stun Immunity, or various long range AP turrets. All these items are very expensive and extremely hard for free players to obtain.

I agree that Crisis on its own is somewhat balanced (compared to other drones), and Hopper would be OK with a significant nerf to its OD. The recent change was a good start, but it's nowhere near enough.

But I said this before and I'll say it again — being able to take the flag, jump and be halfway across the map while the defenders are helplessly stunned and burning, is far from being a balanced game mechanic.

I know you. Not for your work on the Forum but for the absolute hell and turmoil you bring in battles. And that's not a compliment. I hate queuing up against you or even with you on the team. I don't hate you as person, I'm sure you're a good guy considering your reputation. I just hate you cause your one of the main Crisis/Hopper guys I have in mind. You make games just the absolute worst. I agree with you if you say Crisis is balanced on any other hull other than Hopper. You agree with some of my points on the overdrive being unbalanced as heck. Glad we could find some common ground there. I can understand why you abuse that mechanic. With hopper/crisis, you're an all powerful buyer god amongst the norm, who's gonna stop unless another hopper/crisis buyer god. Just one thing. Do you find it fun to end battles in 2-3 minutes even before half of each team is spawning? By the time people spawn, you would have captured the 5 flag and battles over.

  • Sad 1

Share this post


Link to post
Share on other sites

8 minutes ago, At_Shin said:

Well that's counter-intuitive isn't it? Why would he post an unpopular opinion if his intention was just to get on the good side of our admin? Even Maf (who is our admin) agrees that the hopper + crisis combo is a bit too OP. I feel it's a bit narrowminded way of thinking that Thunderhunter is simply posting these 'positive' things to impress our common admin. 

Hence, I believe thunderhunter honestly stated his opinion (even if it was an unpopular one). And since when did having unpopular opinions become a crime? 

Continuing with the discussion, yes, I am all for nerfing this Ridiculously fast and agile combo to the ground. Maybe we need some ideas for reworking crisis drone? Or, do you think hopper should be further nerfed and crisis should be kept the same?

True true true. I stated what I said knowing what would happen. If it makes all parties feel better, I apologize to Thunderhunter. I'm sure he is a great guy and I hope he gets the full position he is applying for. I just feel those positives he explained do not outweigh the negatives by a lot. There are more negatives than positives. If you were a non buyer who couldn't afford the expensive stuff and you see a hopper/crisis on other team, are you gonna say "oh man, this is such a positive thing for the game, I can't wait to play against the guy that will stun me and fly across the map to end the game in 2 minutes." I'm not trying to be an impertinent smarty pants here, that is a serious question. Glad you could agree with me on the hopper/crisis thing.

Share this post


Link to post
Share on other sites

i wanted to make some scores in a CTF game and in my team there was a guy with hopper crisis

That game ended in like 2 minutes 5 to 0

This hull is disgustingly OP and i have no respect for those who spam it.

Edited by JustBlackWolf
  • Agree 2

Share this post


Link to post
Share on other sites

7 hours ago, Alsarbon said:

Well i agree with Maf and i have won a lot of crisis hopper players at MM depends the map and your team everytime but even without good team i still manage to make the hopper dont get close to the flag by using booster and hammer and stun immunity for viking so i can move after he use his OD and he is forced to use Hammer protection because i can just 1 shoot him with hammer so if he takes hammer protection there are gonna be other people with long range turret who can shoot him from far.

True that is a great strategy. Glad it worked for you cause it surely hasn't for me. How often will you have a team that spawns in fully? Almost all my games half the team have not spawned in yet and I can't 3v8 a full team.

Share this post


Link to post
Share on other sites

1 hour ago, TheCongoSpider said:

I had a very pleasant experience yesterday in a Kungur CTF battle. There were 5 Crisis Hoppers on the enemy team. I'll let you guys guess the outcome of that exciting battle. 

 

Thank you! I bet they were a clan. I had the same thing happen to me lol. It was just awful haha.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...