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6 hours ago, thunderhunter123 said:

Right now, let's have fun and be thankful for what we have already have.

Can't - the augments are killing the game.  Why should we be thankful for that? 

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39 minutes ago, wolverine848 said:

Can't - the augments are killing the game.  Why should we be thankful for that? 

All of them are bad for the game? or some of them?

Are you sure that we shouldn't be thankful?

 

Let's say we didn't have any Augments ; zero augments were in the game (like in the past).

  • What does this mean: Turrets just shoot other tanks and vice versa.
  • There's no after effect, burning effect, freezing, tanks getting stunned, our supplies don't disappear all of a sudden, ...
  • It's just tanks shooting tanks.

This might not be that fun for tankers in the long run. They can soon become bored with just shooting and being shot at.

 

With all these Augments we have in the game, it makes battling more worth it and fun. The variety, that Augments bring, is great because tankers need to look out for different kinds of effects, and maybe use what they have to help them counter it.

  • Don't you believe this is to be thankful for?
  • Don't you believe that all the features that we have now, are way better than what we had before?

 

(I feel that Augments are a key part in adding the fire into battles. It's because we don't know what can happen, or what each tanker has in store for us. If every tanker was the same, we would know what to expect from them all, which is just getting damage taken by them. I hope we all realize that Augments are pretty fun to have.)

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18 minutes ago, thunderhunter123 said:

All of them are bad for the game? or some of them?

Are you sure that we shouldn't be thankful?

Many of the augments ruin the game.  Gauss-EMP, Vulcan-Incendiary-HI, AP (many of them) not to mention the ridiculous augments Rail is getting.

Yes, I am quite sure we shouldn't be thankful.  These changes would likely be the reason I leave the game.

The game is not better than it was before.  The more potent items added to the game that need expensive counter-measures, the4 wider the gap between P2W and F2P.  The gap has gotten wider over the past year+ and a big part of that is the expensive (exclusive) augments and drones.

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3 hours ago, thunderhunter123 said:

Let's say we didn't have any Augments ; zero augments were in the game (like in the past).

This might not be that fun for tankers in the long run. They can soon become bored with just shooting and being shot at.

There were no augments/alterations for seven years from the game's release and I'd say players found the game pretty fun. I certainly did.

3 hours ago, thunderhunter123 said:

(I feel that Augments are a key part in adding the fire into battles. It's because we don't know what can happen, or what each tanker has in store for us. If every tanker was the same, we would know what to expect from them all, which is just getting damage taken by them. I hope we all realize that Augments are pretty fun to have.)

Yeah, I would much rather know what to expect from enemy tanks than not know. When players know each others' strengths and weaknesses there are these curious little things called "strategy" and "teamwork" that emerge. Something which current battles sorely lack.

Edited by ThirdOnion
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10 hours ago, asem.harbi said:

Ok, what letting me know if Tanki developers haven't set a code that saying "Asem in next 50 Containers wont get EMP Gauss" or even they made it "Asem wont get EMP Gauss ever".. Will I or you know that...? 

It doesn't work like that. Try and google how probability in games is programmed. We can't know what method tanki uses but still it can help you scale things a bit.

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29 minutes ago, beachhouse said:

It doesn't work like that. Try and google how probability in games is programmed. We can't know what method tanki uses but still it can help you scale things a bit.

It's was just a hypothetical from me answering who assumes that I can get what I want from Containers, and yes when something is just in containers and I haven't get it that thing considered directly as a inaccessible. And yes neither me nor you nor thunderhunter could know if Tanki have interrupted in Containers or even determined the reward directly from them, so my point still valid.

Containers are a 100% vague things, nothing ever could make us know how the randomness mechanics Tanki relied or even the worse if they interrupted on them by themselves.

Edited by asem.harbi

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14 minutes ago, asem.harbi said:

It's was just a hypothetical from me answering who assumes that I can get what I want from Containers, and yes when something is just in containers and I haven't get it that thing considered directly as a inaccessible. And yes neither me nor you nor thunderhunter could know if Tanki have interrupted in Containers or even determined the reward directly from them, so my point still valid.

Containers are a 100% vague things, nothing ever could make us know how the randomness mechanics Tanki relied or even the worse if they interrupted on them by themselves.

I don't support containers as a thing but I don't turn them down because, hey, 125 double damage is 125 double damage. I just don't waste money on them. The thing i hate most about them are paints and shot effects and even skins. If I would get a mythic skin instead of crisis in UC I would be so mad.

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1 minute ago, beachhouse said:

I don't support containers as a thing but I don't turn them down because, hey, 125 double damage is 125 double damage. I just don't waste money on them. The thing i hate most about them are paints and shot effects and even skins. If I would get a mythic skin instead of crisis in UC I would be so mad.

My problem with containers isn't the rewards or probability of items. My problem is.. make everything a buyable with crystals and leave the containers for who loves to gambling. But No what happened now is that they made all of the crucial and important items in Containers so you have to gamble and that applied on it what I said in previous page.. Tankoins are a limited resource, you couldn't buy containers as much as you want.. so they're inaccessible things for free players.

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35 minutes ago, asem.harbi said:

My problem with containers isn't the rewards or probability of items. My problem is.. make everything a buyable with crystals and leave the containers for who loves to gambling. But No what happened now is that they made all of the crucial and important items in Containers so you have to gamble and that applied on it what I said in previous page.. Tankoins are a limited resource, you couldn't buy containers as much as you want.. so they're inaccessible things for free players.

I agree. Their excuse for this is that "If you get it in containers you feel special" but that's just BS to me.

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13 minutes ago, beachhouse said:

I agree. Their excuse for this is that "If you get it in containers you feel special" but that's just BS to me.

First it's a nice and an honor for me that you agree.. And to answer your first question about randomizing, yes I know that there isn't a certain code to learn the Machine to choose a random number..

You couldn't teach the machine to choose randomly a number from 1 - 100, but the randomizing should be relying on something, like the temperature or in example how many shoots you shot by your turret today or something... So here is why I criticize Tanki Randomizing machine, it's a 100% vague and we don't know what it relied for. In example the most famous randomizing website they said they rely on Atmospheric Noise.. And what I said before still valid that we don't know how Tanki treat the randomness in containers, and yes maybe they interrupted on them by themselves (though I don't ever think that) but still a valid point till they make them available with crystals and leaving the gambling for the ones who loves to gamble.

Edited by asem.harbi

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On 2/20/2021 at 12:06 PM, thunderhunter123 said:

All of them are bad for the game? or some of them?

Are you sure that we shouldn't be thankful?

No, we shouldn't.  Augments have done much to turn the game into nothing but a game of luck....sheer luck.

Quote

 

Let's say we didn't have any Augments ; zero augments were in the game (like in the past).

  • What does this mean: Turrets just shoot other tanks and vice versa.
  • There's no after effect, burning effect, freezing, tanks getting stunned, our supplies don't disappear all of a sudden, ...
  • It's just tanks shooting tanks.

This is just not true.  The effects were part of the turrets profile.  Granted, stun and supply cancelation were not in the game, but I certainly don't feel that these two properties have helpe the strategic value (skill) of the game.  In fact, they do nothing but contribute to the sheer luck factor since you never know when an OD is going to be used.  Not knowing what your opponent is capable of is fighting with luck alone...you win, you were lucky, you lose, you weren't...this is not skill but cheesy opportunistic strategy at best.

Quote

This might not be that fun for tankers in the long run. They can soon become bored with just shooting and being shot at.

Tanki has lost tens of thousands (probably several hundred thousand overall) of players in the last few years.  Before Matchmaking, drones, augments, etc, Tanki was fun to play when we cold " just shoot other tanks and vice versa".  The game drew a huge following.  Now there are so few players left that Tanki removed all traces of player count to hide the horrific decline.  "just shooting and being shot at" is incredibly fun and exciting when it is your skill (and some buying...Tanki gotta make a Ruble) that determine the outcome...not the happenstance of imbalanced teams, OP equipment, and a plethora of augments.

 

Quote

 

With all these Augments we have in the game, it makes battling more worth it and fun. The variety, that Augments bring, is great because tankers need to look out for different kinds of effects, and maybe use what they have to help them counter it.

  • Don't you believe this is to be thankful for?
  • Don't you believe that all the features that we have now, are way better than what we had before?

If it's sooooo very much better now, why did a couple hundred thousand players quit?  Why are there almost no new players?  Why don't the retired players come back to Tanki in droves?

It's because the game has turned into a grind and luck fest.  This current iteration of Tanki is playable and even slightly entertaining, but it is just a dim faded shadow of what the game once was.

These new features are what has trashed the game and turned it into more of a kiddie game for phones.  All these "new features" have one sole purpose...to make money for Tanki.  They have consistently compromised the game in order to increase the bottom line and in the last year or so the player base has gotten so small that they have to constantly keep coming up with ways to generate revenue.  Enter the zillion augments...for Tankions which realistically you must buy with cash.

Quote

 

(I feel that Augments are a key part in adding the fire into battles. It's because we don't know what can happen, or what each tanker has in store for us. If every tanker was the same, we would know what to expect from them all, which is just getting damage taken by them. I hope we all realize that Augments are pretty fun to have.)

"because we don't know what can happen"   ...So true, the game is 90% luck now where it used to be mostly skill.   This is one reason Tanki now has events where there is parity between players, but it isn't enough to build up player base numbers since they only do an event every few weeks and for only a day or two.  When they do have some sort of parity event the player numbers go way up (hard to be specific about that now, but you can tell when numbers go up a lot because the lag gets so terrible).  That is because when you know what another player's equipment is capable of you can employ strategy and skill instead of just dumb luck.

I'm glad we have some form of Tanki left.  I still enjoy playing now and then...but it isn't even close to as much fun as it used to be in many many aspects.  The quality of Tanki is certainly not what it was before the proliferation of augments.

 

 

 

 

 

Edited by Joeguy
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