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Adrenaline augment


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Hello I have the adrenaline alteration in gauss but I don't really notice any change, sometimes it caused me damage to myself until I had only like 10% HP but I can't even notice a slight percentage of damage increase, even with the booster drone nothing  you can see it (you only notice the increase of the booster drone)

 

I don't think it's the protections because this happens to me with all the opponents that I meet, unless everyone in tanki has protection against gauss, someone else who has gauss and can this alteration confirm it?

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I consistently notice damage increases while using Adrenaline - for example, with Striker, at low health, medium hulls take only three shots instead of four shots to kill. Are you sure that you have the augment equipped?

Note that the extra damage that Adrenaline grants is only dependent on the base damage of a turret, and is not affected by damage multipliers such as double damage or Booster. Suppose for example your turret did 1000 damage, and on top of that you received a 20% damage boost from Adrenaline, bringing the total damage up to 1000 + 200 = 1200. If you enabled double damage, you would deal 2 * 1000 + 200 = 2200 damage, not 2400 damage as you might expect. Thus you will not receive a significant damage increase when using Adrenaline and Booster together.

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It only increases your damage by 30% at most. It's not a particularly powerful augment, but if you don't like (or don't have) any of the other augments for that turret, then it's a good idea to use Adrenaline since it doesn't affect how your turret works, but it does help you get a few extra kills in the long run.

By the way, Adrenaline effect is stronger on turrets with shorter range, but that's because it's harder to remain on low HP and not die when you have to get closer to enemies to shoot them.

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1 hour ago, ThirdOnion said:

I consistently notice damage increases while using Adrenaline - for example, with Striker, at low health, medium hulls take only three shots instead of four shots to kill. Are you sure that you have the augment equipped?

Note that the extra damage that Adrenaline grants is only dependent on the base damage of a turret, and is not affected by damage multipliers such as double damage or Booster. Suppose for example your turret did 1000 damage, and on top of that you received a 20% damage boost from Adrenaline, bringing the total damage up to 1000 + 200 = 1200. If you enabled double damage, you would deal 2 * 1000 + 200 = 2200 damage, not 2400 damage as you might expect. Thus you will not receive a significant damage increase when using Adrenaline and Booster together.

And in addition to this, Gauss, as well as Magnum, has a very large damage spread. To the user, it may seem like the augment did not increase your damage. On full HP, you could have hit 1,900 damage. And then a Railgun shoots you and outs you down to 20% HP. You then shot someone again and this time deal 1,700 damage. It may have seemed that it did not give you a damage boost, but in fact, if you did not have the augment equipped, your second shot there would have done 1,400 damage and not 1,700 like it did with Adrenaline equipped. 

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