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Equipping Multiple Hull Augments


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Yes, sorry, this idea was suggested and declined a few months ago, but with the changing times, I feel that it should be reconsidered.

Once again, I ask that the ability to equip multiple hull augments be added. Perhaps two or three (at the very most, three) would be fine. In the game, there are 5 status effects, and it's quite uncommon that you get to face not one, not two, but all five of these friendly foes in battle and it just isn't very playable with just one augment anymore. (For example, Hunter-Freeze-Toxic Mix takes care of a whopping four of these statuses - AP, EMP, Freeze, and Stun. Add your traditional Hopper and EMP Gauss as well as IB HI Vulcan, and you've got multiple status effects spreading like a virus throughout the map)

With the times changing and more status effect augments, players should have the right to have more protections against these effects.

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But don't you think with a fully micro-upgraded hull, along with 50% protection against three popular turrets, along with a drone that strategically puts you at an advantage with supplies, in-particular double armor ALONG with more than one hull augments equipped make the player in question OP? 

If I have freeze and the other dude has augment against my turret, full MU'ed hull, 50 percent protection against me along with double armor activated... Don't you think it would be quite unfair for poor little me?

@Person_Random 

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I wanted to say:

If this were implemented, then along with my Heat Immunity for Hunter, I would get EMP Immunity as my 2nd Augment, and AP Immunity for my 3rd Augment. (I also wanted to ask this idea in the past and make these my three Augments to use.)

 

With these 3 Augments:

  • I can never take any extra damage (by any burning effects)
  • never lose my supplies by any opponent
  • never get pierced temporarily, and take the extra damage

So with 3 Augments, it would make the game unbalanced with F2P tankers getting super, super mad that they can only have a few, while others buy their perfect Triplet Combination!

 

Also, what if someone equips the Heavyweight and Lightweight Augments along with their 3rd one? What will the effects do together? (I did not want to give this idea in the past because of this reason as well.)

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So basically we wanna kill Freeze and Firebird, two turrets that depend on Status Effects in order to actually make a difference in battle. 

 

(Yes, I truly believe if we allowed multiple hull augments to be equipped, than everyone and their mother will definitely use Heat Immunity)

Spoiler

I honestly don't wanna spend 245,000 crystals for Incendiary and Corrosive Mix

 

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On 2/19/2021 at 10:53 PM, Person_Random said:

Yes, sorry, this idea was suggested and declined a few months ago, but with the changing times, I feel that it should be reconsidered.

Once again, I ask that the ability to equip multiple hull augments be added. Perhaps two or three (at the very most, three) would be fine. In the game, there are 5 status effects, and it's quite uncommon that you get to face not one, not two, but all five of these friendly foes in battle and it just isn't very playable with just one augment anymore. (For example, Hunter-Freeze-Toxic Mix takes care of a whopping four of these statuses - AP, EMP, Freeze, and Stun. Add your traditional Hopper and EMP Gauss as well as IB HI Vulcan, and you've got multiple status effects spreading like a virus throughout the map)

With the times changing and more status effect augments, players should have the right to have more protections against these effects.

Are you nuts? 

And the "at the very most three" made me LMAO.

I can just imagine a Gauss-EMP player equipping EMP protection and AP protection.  Good luck taking out that player.

?

 

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I think Status effects in the game should be changed completely, it's a farce!

So yes I agree that buyers also get hurt by these farce status.. I think the game will converted slowly from a tanks to a status effects.

But that doesn't mean the buyers have the right to equip more at once, if you have a multiple Augments I think you have to decide for the one you really need in the battle. Yes it's a tiring and a bad routine (someone suggested before you an automatic system for equipping protections), but every single Augment is OP so you have to choose a one.

And for my opinion as a non-buyer I don't just want buyers to not be able to equip 2 or (shyly I will write you demand of 3?), no I want them to not be able to buy Augments to be equaled to us of the suffering of status effects farce?

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Is it just me then?

I guess no one is busy getting burned, frozen, EMP, stunned, and losing their armor all at once then. Moving around in the map without being severely limited by enemy fire and a trail of status effects has been nearly impossible in these high-rank battles and there just isn't a point of playing when it's status effects and extraneous features left and right.

To solve this, we can have two or three slots for status effects, which seems like a reasonable way to make a battle more playable. The alternative is that we can just have battles where it isn't a crazy free-for-all food fight by making it similar to eSports Hard Format equipment. I find more enjoyment in watching eSports than playing/watching MM, so maybe they're doing something right with their formats and equipment restrictions.

Your choice, I guess. I just don't find it any fun to be stunned, burned, frozen, EMP'ed, and stripped of my armor every other second in battle. It just doesn't have any sort of "fun" attached to it.

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Just now, Person_Random said:

Your choice, I guess. I just don't find it any fun to be stunned, burned, frozen, EMP'ed, and stripped of my armor every other second in battle. It just doesn't have any sort of "fun" attached to it.

Yeah, but I use Firebird as my main turret and I don't find it fun at all if everyone has 100% immunity to my afterburn.......


Not to mention, they stack it with the Firebird protection module (which happens to be one of the more popular modules)

 

The result?
The turret I spent 3 years investing my crystals on is now completely useless.

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13 minutes ago, Tanker-Arthur said:

Yeah, but I use Firebird as my main turret and I don't find it fun at all if everyone has 100% immunity to my afterburn.......


Not to mention, they stack it with the Firebird protection module (which happens to be one of the more popular modules)

 

The result?
The turret I spent 3 years investing my crystals on is now completely useless.

No how you feel.

EMP, AP, should be removed from TO and never ever return. Along with the FLYING HACK.  

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Its funny how this got under review.I dont know why. Having multiple hull augments at once is too op. Im already having trouble going against tanks with 50 percent protection Against my turret with maxed defender drone with titans dome or people with ap immunity. Keep in mind since AP immunity is a thing, it would be too op if paired with another strong hull augment. THIS WOULD THROW BALANCE OUT THE WINDOW . If this idea were to be implemented, they would have to change almost all the stats for all turrets, hulls, and drones. 

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4 hours ago, Person_Random said:

Is it just me then?

I guess no one is busy getting burned, frozen, EMP, stunned, and losing their armor all at once then. Moving around in the map without being severely limited by enemy fire and a trail of status effects has been nearly impossible in these high-rank battles and there just isn't a point of playing when it's status effects and extraneous features left and right.

To solve this, we can have two or three slots for status effects, which seems like a reasonable way to make a battle more playable. The alternative is that we can just have battles where it isn't a crazy free-for-all food fight by making it similar to eSports Hard Format equipment. I find more enjoyment in watching eSports than playing/watching MM, so maybe they're doing something right with their formats and equipment restrictions.

Your choice, I guess. I just don't find it any fun to be stunned, burned, frozen, EMP'ed, and stripped of my armor every other second in battle. It just doesn't have any sort of "fun" attached to it.

The players who will benefit from this are buyers.  They are the ones most likely to have 2 or 3 immunities to equip on 1 hull.

Between 2 accounts and about 10 hulls, I might have 1 hull with two immunities and two or three other hulls with 1 each.

Adding another P2W layer is not good for the game.

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I'll give the same reply that I gave in your previous declined idea, Admin:

I think there should be 2 slots, but the second slot can only be used for a Resistance and not an Immunity. Beyond two slots will break the game imo.

So for example, you can have EMP Immunity in the first slot and Heat Resistance in the second. 

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Two Hull Augment slots sound like a great idea at first glance, however this would really change the gameplay and make things much more complex in battle. It's also important to consider the players who don't necessarily have as many hull Augments as some of us.

 

Perhaps something that limits this ability may work better. For example, something that's hard to obtain like Crisis. You could get a "Two Augment" slot for a specific hull and they'd have the same exotic rarity as Crisis.

 

But giving everybody this would be quite wild on the battle field and with that would come a ton of "balance" changes after a few months of developers monitoring the situation.

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6 minutes ago, Unleash said:

Well exactly. I dont want sound bad, but mods and players who are coming with these ideas even care about other players who dont have every hull alts etc in garage? Its already HARD to kill hunter vulcan with heat immunity and incediary band and defender, not to mention hopper crisis.

Nah mate, it's understandable. It definitely is hard for lots of players and that's why I don't think this idea should be implemented. But, this is after all how suggestions work and that's why we're able to share our feedback too.

 

If there comes a time it is implemented, I believe it should be limited and not everybody should have access to it. Whether it be an exotic piece of equipment, a special game mode for the weekend etc...Lots of alternatives.

 

IMO if everybody has access to it, imagine how difficult it'll be going up against multiple people who may have more equipment on the opposing team, never mind the one MVP you're up against, it'll just make lots of us frustrated rather than fun. However, if it's a limited (hard to obtain) piece of equipment or game-mode, we'll have less to worry about while playing.

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Just now, beachhouse said:

There are 14 turrets and only 3 protection slots. With 5 status effects we shouldn't have more than 1 immunity slot.

We actually should have 0 immunity slots.

Heat Immunity + Firebird Module = Dead Firebird and Overpowered Vulcan.

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On 2/20/2021 at 4:53 AM, Person_Random said:

Yes, sorry, this idea was suggested and declined a few months ago, but with the changing times, I feel that it should be reconsidered.

Once again, I ask that the ability to equip multiple hull augments be added. Perhaps two or three (at the very most, three) would be fine. In the game, there are 5 status effects, and it's quite uncommon that you get to face not one, not two, but all five of these friendly foes in battle and it just isn't very playable with just one augment anymore. (For example, Hunter-Freeze-Toxic Mix takes care of a whopping four of these statuses - AP, EMP, Freeze, and Stun. Add your traditional Hopper and EMP Gauss as well as IB HI Vulcan, and you've got multiple status effects spreading like a virus throughout the map)

With the times changing and more status effect augments, players should have the right to have more protections against these effects.

Yes - from your POV, it's irritating to have multiple status effects, but don't forget about these:

-if you can equip multiple immunities, you can completely disable some ODs - hunter and hopper.

-the only counter to IBHI is applying an other status effect. If they can equip multiple hull augments,  they could protect them from stun and EMP, for example.

-defender users can be countered with either AP or EMP, since they can't have both immunities.

So, all in all, the current hull augment system is perfect, and we don't need more immunities, but less turret augments that can apply a powerfull status effect.

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52 minutes ago, Tanker-Arthur said:

We actually should have 0 immunity slots.

Heat Immunity + Firebird Module = Dead Firebird and Overpowered Vulcan.

0 immunities would be good but the current also could work, if immunities were easier to get and everyone had them, like modules. But the way it actually is:

There are one or two high GS tanks per team. I have freeze immunity, the enemy has gauss emp, I change to emp immunity, the enemy immediately changes gauss emp to another thing, to make sure he dominates me. I have to wait 3 min to change again while the map is 7 min.

The overpowered vulcan you mention would be vulnerable to freeze and other effects. You should pick your enemies.

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9 hours ago, At_Shin said:

Oh, I've been itching to respond to the suggested idea for a while now, i'm glad this topic is now open for discussion.

Here's my PoV-

Okay, this will help you defend against more than one status effects. Now, what about those players who do not own even a single immunity augment? Also, why wouldn't a player who currently uses say - stun immunity for hopper - try to equip freeze immunity for the same hull to become unstoppable in the CTF/RGB modes? Assuming the player uses the Defender drone, there is no way any opponent could stop the player from capturing. Thus, battles would end very quickly. I personally find that troubling.

For once i totally agree with you.

I think @Person_Random is feeling the effects of the complete imbalance of TO, like so many of us.

The worst offenders are the FLYING HACK, EMP GAUSS, and AP.

Giving the P2W chavs the ability to equip THREE would decimate the majority of players, and would throw the game into meltdown very quickly.

@Person_Random This is not your brightest idea.

The only way to stop the rot is to overhaul TO completely, get rid of these OP game changers that are destroying game balance, basically clear out the current devs and replace them with forward thinking responsible devs that actually put the player base 1st.

TO is overloaded with OP complexity. The game does not need this.

Keep it simple and don't fix what is not broke. The devs innate ability to mess things up is legendary. Greed is the overriding factor in all their decisions that they make, to the detriment of most players.      

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Non-buyers like me would suffer on the battled field because of this.

Like they could take EMP and Heat immunity and that would be way to op, this idea should stay declined

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6 hours ago, mjmj5558 said:

Yes - from your POV, it's irritating to have multiple status effects, but don't forget about these:

-if you can equip multiple immunities, you can completely disable some ODs - hunter and hopper.

-the only counter to IBHI is applying an other status effect. If they can equip multiple hull augments,  they could protect them from stun and EMP, for example.

-defender users can be countered with either AP or EMP, since they can't have both immunities.

So, all in all, the current hull augment system is perfect, and we don't need more immunities, but less turret augments that can apply a powerfull status effect.

The current system is nowhere near PERFECT.

It's a complete mess.

TO is broken, from the SHOP, right the way through to MM itself.

It's a joke, only the P2W chavs get any semblance of balance due to their ability to spend cash at a rate that would break most 3rd world countries, and send their economy down the pan.

P2W chavs= big scary lion (9999 G/S)...... F2P= tiny little mouse with a wooden leg and a zimmer frame (150 G/S)

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12 hours ago, SONIC-BOOM said:

get rid of these OP game changers that are destroying game balance

Many of us have spent a lot of money in order to obtain those items (AP Augments, Gauss E.Salvo, Vulcan Rubb.Rounds, Hull augments, Crisis). They should have never introduced them in the game if they were going to remove them. Once they do it, there is no going back! Unless they offer to give us some kind of a refund in the form of Tankoins at the very least, which they are never going to do!

If you have any other ''brilliant'' solutions, just.., please don't!

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