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Episode 290 of the V-LOG is live!


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Just now, EternalGlory said:

why no one wants crisis drone nerf? :D

Because Gauss is more annoying lol.

Crisis is too, but since most people use Crisis to cap flags, it's not as annoying as having a turret all of a sudden sucker-punch you in the face from the other side of the map.

 

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4 minutes ago, Tanker-Arthur said:

And unlike Striker, Shaft's aiming recovery time is 2 seconds.

You mean Gauss*  But yes it's disgusting 2 seconds aiming recovery, many times I fail to evaluate my hiding time and re-appear to Gauss as I think the Aiming time has refreshed but I wonder that no it has a fully 2 seconds chance to repair its fault?

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3 minutes ago, Tanker-Arthur said:

Because Gauss is more annoying lol.

Crisis is too, but since most people use Crisis to cap flags, it's not as annoying as having a turret all of a sudden sucker-punch you in the face from the other side of the map.

 

if you move, gauss cant snipe you, gauss is op because of augments, otherwise is playable againts it i think

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Just now, asem.harbi said:

You mean Gauss* 

Oh yeah XD. I keep mixing the turret up.

 

Just now, EternalGlory said:

cuz doesnt very people have it. Otherwise crisis is the most op thing in the game at the moment

You have a point. 

 

Just now, EternalGlory said:

if you move, gauss cant snipe you, gauss is op because of augments, otherwise is playable againts it i think

True,  but most of the maps we have nowadays have wide-open spaces for Gauss to easily snipe people.

The only maps I think where Gauss isn't at it's best are maybe Iran and Sandbox.

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11 hours ago, BiBo said:

Gauss nerfed ? Really dude? This is your main problem? Not the annoying flying hull known as hopper :)))

Or the matchmaking system that puts you with players 3 to 6 ranks above you and 9999 GS ?

 

Gauss needs a nerf
Hull Augments need to be deleted
Hovering Hulls need to be converted to Tracked Hulls while also deleting the new Crusader hull
Mobile and PC servers need to be separated from each other for full fairness. If that happens, hovering hulls can be returned only for Mobile
Hull Overdrives need to be converted back to the Zero Supply Overdrive, with a few tweaks of course.
Augments themselves need to be converted back to Alterations. Meaning some of the current Augments would need to be changed.
AP, Stun, and EMP Augments should be deleted
Drones need to get deleted
Mk system needs to be reverted back to the old M system, with a few tweaks I had in mind.
The old M0-M2 skins need to be returned along with the old M system. Also the return of the old shot effects.(HD M0-M2 skins. I like what they're doing with the M3's)
Afterburn needs fixing, along with Freezing.
Hull hp/speed changes to differentiate the 9 hulls from each other logically
A few minor balance changes to some turrets

And bam, these are all the things that need to happen.


 

Edited by At_Shin
Removed profanity from quoted content
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17 minutes ago, Tanker-Arthur said:

Because Gauss is more annoying lol.

Crisis is too, but since most people use Crisis to cap flags, it's not as annoying as having a turret all of a sudden sucker-punch you in the face from the other side of the map.

 

And what if gauss kill you from the other side of the map, what is the point? Will only get battle score, will not cap point or flag, rugby ball,  cant kill jgr cuz he will hide... almost nothing important... If is closer others will kill it so... Bad turret and not interesting for me even he is op. Real game is with short range turrets and fast hulls. Long range turrets are for annoying people who just want kill someone and always will be. Bigger problems are from gauss augments. Then become op even in closer ranges and you need emp immunity or ap immunity, if have 2 or more you just cant equip both and can`t protect againts these.

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2 hours ago, EternalGlory said:

if you move, gauss cant snipe you, gauss is op because of augments, otherwise is playable againts it i think

That's true, locking on players can be tricky if they move 

I've been playing with gauss for some time and if you don't invest in a augment/drone, well...  you are basically done for.

2 hours ago, Tanker-Arthur said:

True,  but most of the maps we have nowadays have wide-open spaces for Gauss to easily snipe people.


The only maps I think where Gauss isn't at it's best are maybe Iran and Sandbox.

Actually playing with Gauss in Sandbox isn't so bad 

 

And while i do like the turret, i agree it's annoying and overpowered cause' I've been on both sides of the fence 

Edited by Thiedes
Kindly refrain from using profanity
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8 minutes ago, Emeraldcat345 said:

Gauss needs a nerf
Hull Augments need to be deleted
Hovering Hulls need to be converted to Tracked Hulls while also deleting the new Crusader hull
Mobile and PC servers need to be separated from each other for full fairness. If that happens, hovering hulls can be returned only for Mobile
Hull Overdrives need to be converted back to the Zero Supply Overdrive, with a few tweaks of course.
Augments themselves need to be converted back to Alterations. Meaning some of the current Augments would need to be changed.
AP, Stun, and EMP Augments should be deleted
Drones need to get deleted
Mk system needs to be reverted back to the old M system, with a few tweaks I had in mind.
The old M0-M2 skins need to be returned along with the old M system. Also the return of the old shot effects.(HD M0-M2 skins. I like what they're doing with the M3's)
Afterburn needs fixing, along with Freezing.
Hull hp/speed changes to differentiate the 9 hulls from each other logically
A few minor balance changes to some turrets

And bam, these are all the things that need to happen.


 

funny how u mentioned all the stuff that r never getting deleted 

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29 minutes ago, Tanker-Arthur said:

 

Nerf everything. Game becomes very complicated and annoying for my poor mind :S While i think i getting killed by these OP turrets, augments,ap, emp, stuns, drones, :S ...

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1 hour ago, asem.harbi said:

You mean Gauss*  But yes it's disgusting 2 seconds aiming recovery, many times I fail to evaluate my hiding time and re-appear to Gauss as I think the Aiming time has refreshed but I wonder that no it has a fully 2 seconds chance to repair its fault?

I don't take chances with that stupidity. I wait 3 seconds.

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Just now, EternalGlory said:

And what if gauss kill you from the other side of the map, what is the point? Will only get battle score, will not cap point or flag, rugby ball,  cant kill jgr cuz he will hide... almost nothing important... If is closer others will kill it so... Bad turret and not interesting for me even he is op. Real game is with short range turrets and fast hulls. Long range turrets are for annoying people who just want kill someone and always will be. Bigger problems are from gauss augments. Then become op even in closer ranges and you need emp immunity or ap immunity, if have 2 or more you just cant equip both and can`t protect againts these.

The sad thing is, a lot of people think the only game mode that exists nowadays is TDM.

Just now, EternalGlory said:

Nerf everything. Game becomes very complicated and annoying for my poor mind :S While i think i getting killed by these OP turrets, augments,ap, emp, stuns, drones, :S ...

True. Nerf everything will also help newbies survive longer in battles (cause you can't do damage as easily lol) and thus it would like.....reduce the amount of frustration players get when playing the game.

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Why Gauss? Shaft have more damade and faster reload. Magnun too it seems. Also they're can aim into nothing and then insta-hit the target, inlike Gauss, who needs direct line of sight when focusing.

I've played Shaft not long ago and it was extremely powerful and easier to use than Gauss.

People likes Gauss because it's more dynamic version of Shaft with splash damage.

And because its popularity it kills you more times than other turrets, so it seems owerpowered.

IMO, BTW

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35 minutes ago, lssimo said:

Driving and fighting with Hopper is very hard with a keyboard.

And, have the Free Crystals been removed from the Shop?

Yeah i think they have been removed for some reason 

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2 hours ago, The_Resistance said:

Why Gauss? Shaft have more damage and faster reload. Magnum too it seems. Also they can aim into nothing and then insta-hit the target, unlike Gauss, who needs direct line of sight when focusing.

I've played Shaft not long ago and it was extremely powerful and easier to use than Gauss.

People likes Gauss because it's more dynamic version of Shaft with splash damage.

And because its popularity it kills you more times than other turrets, so it seems owerpowered.

IMO, BTW

Shaft actually has slower reload. Let's start with M0 Gauss and Shaft.

For Shaft, you must aim for a total of 4 seconds until you can get the full damage(1650). Take note, this sniper shot is a single target only, meaning you can't hit multiple targets. You are also stuck in scoped mode when aiming your shaft and you are unable to move. Also your rotation speed is slower. After shooting your sniper shot, you are forced to wait 5 seconds to fully recharge your ammo to charge up another sniper shot. There's also the scope exit and enter delay. Both of those are .5 seconds each. So basically, you must wait 10 seconds per shot to actually deal 1650 and your second option is once you've fired your shot, you can shoot an arcade shot, but, those got heavily nerfed to where their max damage range is 20 meters(4 blocks) and minimum damage range which is 30 meters(6 blocks). Arcade shots are also only single targets so they can't do splash.

For Gauss, you gotta aim for 2 seconds, but unlike Shaft, you are able to move, and unlike Shaft, you must keep your aim locked on a target for 2 seconds. The max snipe shots damage for Gauss is 1070 damage. If you lose aim, you get 2 seconds to recover your aim, unlike Striker which only gets 1 second of aim recovery(Striker also takes 2.2 seconds to aim at a target). After shooting your Gauss Snipe Shot, you are forced to wait 4 seconds until you can deal any form of damage again. So, that would add up to 6 seconds to wait until you can deal 1070 damage again. Another thing to point out. Gauss can deal splash damage, nearly similar to Magnum's splash damage, which means you can hit multiple people in groups, all dealing about 1070 damage, also, you don't have a laser that indicates the enemy on if you're aiming at them or not, which makes it even more worse, and, unlike Shaft, you can use mid-short range combat quite well with Gauss.

So, if I do the math here, M0 Shaft reloads 66.6% longer than Gauss, but has 64.8% more damage than Gauss. I'd say as far as sniping goes, both turrets are pretty balanced out between each other. But, Gauss has the capability to move while in aiming mode, and deal heavy splash damage, and hide whether or not it's aiming at you or not from a distance. The only indicator for Gauss is the 2 bunny ears that lift up.

As for Arcades go, Gauss easily is far better. It can deal more damage and has splash damage, even has further range, but slower non instant bullets. Shaft on the other hand deals less damage, single shot as well, but very close range. I think in a Gauss and Shaft Arcade duel, Gauss would easily win. But, Arcade shots are pretty alright for the time being.

I think the damage and reload for Gauss are fine, but nerf the splash damage by a lot, and give it some down effect when aiming, either rotation speed decrease or a lasers(I totally think the scope should only be Shaft's thing). 
One other thing is that Gauss' EMP Augment needs to be deleted, seriously.

You're right, people like Gauss because of how much splash damage it deals and its fast reload. Damage is also quite high. People also like how the EMP Augment can erase your supplies, and it is capable of reloading in about 2 seconds.

You basically described the reason on why it is overpowered. It does in fact kill players more times than any other turret.(Excluding Incendiary Bands + Fire Immunity) Which is why it needs a nerf.

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I know that but how do I see that the 5000 crystals were added to my account? I won question of the week so I know that I won but there are no physical proof that 5000 crystals was added to my account because I don't see that.

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On 2/26/2021 at 2:25 PM, RIDDLER_8 said:

You talked about a new game mode called "wagon mode". What will that be about and how would that game mode work? Or, is this some kind of joke like an April Fools joke, or something.

It’s not an April Fool’s joke, “wagon mode” is popular in many other multiplayer games.

In "wagon mode" you have 2 teams and a wagon in the middle of the map, and your task is to kill opponents and push the wagon into the enemy base, team that first pushes the wagon to the opponent's base is the winner.

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On 2/28/2021 at 7:07 AM, nidjo said:

It’s not an April Fool’s joke, “wagon mode” is popular in many other multiplayer games.

In "wagon mode" you have 2 teams and a wagon in the middle of the map, and your task is to kill opponents and push the wagon into the enemy base, team that first pushes the wagon to the opponent's base is the winner.

Seems lame.

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