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Marcus
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i have an idea for new agument for striker

with it you can launch rockets to the sky and then they fall on the target

you can aim at your target behind walls, bridges and buildings

Edited by kareem6

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Status effect augments for turrets (any of them) was bad idea. Here is how:

1) Imagine if smoky is shooting at me, and I am dodging most of its shots using hopper. One of his shot hits me and its critical with stun augment. My tank is stunk. I cant move to dodge his shot are attack him, so I lose. In short: I just lost because I haad better skill but he had better luck + buyer?

2) Imagine you have viking hull, trying to capture a point. gauss aims at you, you activate double armor hoping he cant destroy you before you can take the point (because of double damage, and repair after getting 1st shot). but alas, he is buyer and has emp status augment for gauss. Now, I am sitting duck. Where did my strategy go?? buyer>>>strategy

 

Atleast now no one will cry about overpowererd vulcan with heat immunity, incendiary band and defender drone, because there are more worse things in game now. It is soooo frustrating to be on receiving end of gauss with emp affect or railgun with AP effect. I legit leave match if there is one in enemy team. A single buyer can ruin experience for whole enemy team.

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After reading all of these comments, 95% of the people clearly don't want this update to be. So please do us a HUGE favor and tell us this is an April Fools Joke. Thank you XD

Edited by MysticBlood
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Just now, MysticBlood said:

After reading all of these comments, 95% of the people clearly don't want this update to be. So please do us a HUGE favor and tell us this is an April Fools Joke. Thank you XD

Marcus himself replied "Wow" on page three lol.

So that could mean 3 things;

  1. He's surprised that so many people fell for the April Fools Joke.
  2. The update is real, but Marcus is beginning to realize that it's a bad idea.
  3. He's just randomly saying that for some other reason lol.
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Now for us veterans... let's take a minute to sit down and remember the good old times... The years 2013-2018 were the golden age of Tanki, I would say...

Nowadays, just as people say: everybody is burning/stunning/freezing/ArmorPiercing everybody on the battlefield... a complete and unnecessary mess (+chaos). The beauty of this game was in it's simplicity and the skill you built up during your "road to generalissimo (now Legend)" rank.

If this update isn't an April Joke... I guess it's one of the last nails into Tanki's grave.

2 minutes ago, Tanker-Arthur said:
  • He's surprised that so many people fell for the April Fools Joke.

Look... why would so many people fall for it? I think they have a reason... Tanki let them down with many updates, it's possible that this one won't be different. But if it IS an April Joke... Well, haha, okay... but there still are things to fix on the game.

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1 hour ago, Gauss_Boss_TO said:

1) Power-shot Magnum: has double the splash radius and does normal damage however if the shot kills 2 enemies you get an instant reload. 

2) Lucky-clover Smoky: getting three consecutive shots in a row on the same tank will freeze the tank completely for 2 seconds and will guarantee a critical shot on the next hit.

You realize augments are not supposed to be pure upgrades, right?

What is the downside of using any of the above?

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I just read this update, and let me tell you that its one of the very best re-balance update that I have ever seen for turrets. I do like the critical damage effect for all turrets. However, one turret is missing critical damage. I have two questions below which I want you to answer.

Questions:

1. That is Magnum. Why did Magnum not receive any critical damage?

2. What is juggernaut's critical damage? You need to be more specific on juggernaut's critical damage effects. Please explain more about that.

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Just now, wolverine848 said:

You realize augments Alterations are not supposed to be pure upgrades, right?

 

Lol, "Augment" means "To Upgrade".

And that's what half the Augments do lol. They just tack on some random status effect or give you adrenaline.

 

The rest of the Augments are Alterations. "Altering" something means "To change" it :)

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5 minutes ago, Tanker-Arthur said:

Lol, "Augment" means "To Upgrade".

And that's what half the Augments do lol. They just tack on some random status effect or give you adrenaline.

 

The rest of the Augments are Alterations. "Altering" something means "To change" it :)

Even the absolute worst augment - Gauss EMP - has some "downsides" to it.

There are very few turret augments that do not have a downside - be it slower reload, damage nerf, etc.

Hammer 5-shot is one of the few that has no downside.  How many more can you name?

Edited by wolverine848
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We do not need this, im not sure if they have crits for volcan, but they had them in test server and u could kill some1 inless then 2 sec. because of crits

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4 hours ago, TheCongoSpider said:

Well practically, if I'm reading this upfatae6 correctly, it will become better as Smoky's new critical damage will ignore Smoky modules. So it's not all bad. 

Is that benefit only for smoky?

So ALL turrets will have bonus damage, and smoky, if not facing a module, will have nothing special versus ALL other turrets?

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3 minutes ago, RIDDLER_8 said:

@kydapoot

OK. I hope Magnum gets critical damage.

Magnum will have a critical damage, and (except for harpoon) all tanks within a small radius will receive it.

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1 hour ago, kareem6 said:

i have an idea for new agument for striker

with it you can launch rockets to the sky and then they fall on the target

you can aim at your target behind walls, bridges and buildings

Isn't that just magnum? ?

Edited by kydapoot
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Just now, wolverine848 said:

Even the absolute worst augment - Gauss EMP - has some "downsides" to it.

There are very few turret augments that do not have a downside - be it slower reload, damage nerf, etc.

Hammer 5-shot is one of the few that has no downside.  How many more can you name?

Let's see......

  1. Armor-Piercing Hammer
  2. Armor-Piercing Ricochet
  3. Armor-Piercing Magnum
  4. Armor-Piercing Gauss
  5. Armor-Piercing Shaft
  6. Adrenaline for Firebird 
  7. Adrenaline for Freeze
  8. Adrenaline for Isida
  9. Adrenaline for Hammer
  10. Adrenaline for Twins
  11. Adrenaline for Ricochet
  12. Adrenaline for Smoky
  13. Adrenaline for Striker
  14. Adrenaline for Vulcan
  15. Adrenaline for Thunder
  16. Adrenaline for Railgun
  17. Adrenaline for Magnum
  18. Adrenaline for Gauss
  19. Adrenaline for Shaft
  20. All the Hull Augments

And some Augments that barely have any downsides:

  1. Burning Railgun
  2. Cryo Railgun
  3. Railgun's Electromagnetic Accelerator "Scout"

I would've added "Death Herald Compulsator" in the list, but seeing as how I barely kill any enemies with it due to all the Railgun Modules and people stealing my kills or me being snipped off by Gausses and Shafts, and etc, the 10% extra warm-up is a pretty big downside for an Augment that doesn't get utilized very often.

 

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2 minutes ago, Tanker-Arthur said:

Let's see......

  1. Armor-Piercing Hammer
  2. Armor-Piercing Ricochet
  3. Armor-Piercing Magnum
  4. Armor-Piercing Gauss
  5. Armor-Piercing Shaft
  6. Adrenaline for Firebird 
  7. Adrenaline for Freeze
  8. Adrenaline for Isida
  9. Adrenaline for Hammer
  10. Adrenaline for Twins
  11. Adrenaline for Ricochet
  12. Adrenaline for Smoky
  13. Adrenaline for Striker
  14. Adrenaline for Vulcan
  15. Adrenaline for Thunder
  16. Adrenaline for Railgun
  17. Adrenaline for Magnum
  18. Adrenaline for Gauss
  19. Adrenaline for Shaft
  20. All the Hull Augments

And some Augments that barely have any downsides:

  1. Burning Railgun
  2. Cryo Railgun
  3. Railgun's Electromagnetic Accelerator "Scout"

I would've added "Death Herald Compulsator" in the list, but seeing as how I barely kill any enemies with it due to all the Railgun Modules and people stealing my kills or me being snipped off by Gausses and Shafts, and etc, the 10% extra warm-up is a pretty big downside for an Augment that doesn't get utilized very often.

 

Yes what will happen to the Adrenaline augments??? Thats what Im concerned about as well and LCR for rail. I wonder if it will get a rework

Edited by MysticBlood

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I have just read the new article about critical damage. It's very well written but:

Quote

 

  • Before March 26th, 2020, only Smoky could deal critical damage, and most turrets had some variation in their standard damage instead

 

See this boys? Today... will be history tomorrow...

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Hey guys! Looks like this point needs some clarification:

Since update #600 (and a few subsequent updates), Augments (no longer called alterations) are meant to be a buff to a turret or hull, not simply a shift in its parameters. Some do still have downsides, but the net effect when an augment is used properly is an overall increase in performance.

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3 minutes ago, MysticBlood said:

Yes what will happen to the Adrenaline augments??? Thats what Im concerned about as well and LCR for rail. I wonder if it will get a rework

Adrenaline augments will boost regular as well as critical damage. A change to the amount of boost isn't coming with this update, but as with all augments, it's possible for its parameters to be tweaked in the future.

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Just now, MysticBlood said:

Yes what will happen to the Adrenaline augments??? Thats what Im concerned about as well and LCR for rail. I wonder if it will get a rework

I believe adrenaline augments will get crtical damages that also increase the less health you have.


And LCR for Rail will probably have a critical damage increase of 40%? Maybe? XD

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8 minutes ago, MysticBlood said:

Yes what will happen to the Adrenaline augments??? Thats what Im concerned about as well and LCR for rail.

Or Autocannon augment for smoky ?

 

Edited by BiBo
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2 minutes ago, kydapoot said:

Hey guys! Looks like this point needs some clarification:

Since update #600 (and a few subsequent updates), Augments (no longer called alterations) are meant to be a buff to a turret or hull, not simply a shift in its parameters. Some do still have downsides, but the net effect when an augment is used properly is an overall increase in performance.

Well, I personaly do use augments, they were a cool addition to the game... but what if a person wants to play (for example) Thunder with it's standard parameters? How can he be competitive?

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