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Critical damage


Marcus
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I hope that this update is not an April Fools joke but rather something real. In my opinion, the April Fools joke is the golden egg. The juggernaut 2.0 battle mode that was announced last year, was the battle that never came. That was an April Fools joke, but this update about critical damage has been released as an official update, so it should not be an April Fools joke update. Instead, its a real update.

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10 minutes ago, ThirdOnion said:

You simply may not have noticed it, since critical damage for Hammer and Ricochet does the same amount of damage as normal damage; the difference is that it ignores protection modules.

  • The developers want to add status effect augments for more turrets - not just change EMP Salvo or Railgun augments.
  • Critical damage is a way of addressing the protection module problem (multiple 50% protection modules effectively make a turret useless) - each turret now has a chance to ignore protection modules on a given shot.
  • I suppose this is a matter of personal opinion, but I believe that discrete damage is clearer and more predictable than continuous damage spreads. Critical damage is a way of retaining some of the variability of damage spreads without abandoning the discrete damage mechanic.

 

Yeah but they also added a module against critical damage

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6 minutes ago, NuclearPakistanii said:

Yeah but they also added a module against critical damage

The module is hard to obtain, and players who decide to use it will have to sacrifice another module.

Edited by ThirdOnion
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This update is a slap in the face to XP/BP players. The tanks are 3 shots instead of 2. If you don’t fix this, half of your player base will leave. 

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Guys ! LCR become as OP as I thought, critical shot allows me to always one-shot light hulls? either with protections or not !! From my first 3 shots after the update all was one-shot though it was random (meaningless though)

I'm not sure if it will get a nerf or something will be done about that, or it will just will be leaved alone to make all of f2p suffer more from one-shot even with prots which is not a good thing.

Oh and I forgot about Magnum, which is I think will be more OP than LCR after this update.

By the way leaving you with my quick video of testing this update with my LCR..

Definitely I will try to upgrade my Railgun with the discounts, which is now Mk7-7

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5 minutes ago, asem.harbi said:

I'm not sure if it will get a nerf or something will be done about that, or it will just will be leaved alone to make all of f2p suffer more from one-shot even with prots which is not a good thing.

Yeah it will get a nerf after like 6 months once the devs have "collected data" that shows that it is indeed OP, even though that was obvious from the values from the start.

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32 minutes ago, asem.harbi said:

Guys ! LCR become as OP as I thought, critical shot allows me to always one-shot light hulls? either with protections or not !! From my first 3 shots after the update all was one-shot though it was random (meaningless though)

This isn't funny. LCR had a chance of oneshotting heavy hulls before, and now with the critical, you oneshot heavy hulls guaranteed.

What?

They better slam this thing headfirst into the ground next patch. I was sick of it before the update, and it's even worse now.

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1 minute ago, Tidebreaker said:

This isn't funny. LCR had a chance of oneshotting heavy hulls before, and now with the critical, you oneshot heavy hulls guaranteed.

What?

They better slam this thing headfirst into the ground next patch. I was sick of it before the update, and it's even worse now.

Yes it's now OP.. And it's worse than before because the critical shot don't affect with protection modules, so what..? so I can always one-shot light hulls even with their protection modules?‍♂️  For sure it's a disgusting.

And especially I'm not just a pure LCR user, I'm always trying desperately to capture the flag.. Which this update will make it's way harder and disgusting also to capture the flag while I will get one-shot from LCR. Umm so I'm not a hypocrite when I criticize it because I also will hurt from it?

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2 hours ago, numericable said:

Guys don't worry this update is the april fool jokes, dont take it seriously.

I'm sorry to disappoint you dude but this update is 100 percent  real 

Yeah they fool us every year with some x update/game mode/turret/hull  that it's never added to the game, but that's not the case right now. 

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6 hours ago, andyli said:

Introduction of this critical damage mechanism would not harm f2p players. The random damage mechanism has little visible effect, for weapons like thunder or railgun, the chance of you launching one extra shot to eliminate opponent is negligible. However this critical damage mechanism would be different, as it ignores double armor, which thought of balance the game as well as nurfs ap or some other augments. But introducing that critical protection thingy is really bad idea, honestly this game really need a visionary game designer, focusing on short term gain is truly stupidity.

Is it? Seems the P2W chavs lap it up every time.

Devs no this.

They will keep bringing in these kind of updates because there will always be P2W chavs that the devs can and always will, exploit.

The devs will win every time because these empty headed players cannot see past their own dominance in battle.

 

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Just now, ThirdOnion said:

Yeah it will get a nerf after like 6 months once the devs have "collected data" that shows that it is indeed OP, even though that was obvious from the values from the start.

Ah yes, when they "nerf" it, it just means they'll just release a new buyer-only Augment or something that hard-counters it, like an Immunity :(

Edited by Tanker-Arthur

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This update came out only to balanced the new status augments for turrets, right? A present a simple solution... remove the totally useless and probuyer status augments.

highresrollsafe.jpg

Edited by sr2z
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please seperate the new augments for rail from critical damage!!!!!! i shouldnt have to wait for critical dmg so i can stun tanks...whats the point of the augment if it doesnt stun with every shot...i do not like this!!!!

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@Marcus please seperate the new augments for rail from critical damage!!!!!! i shouldnt have to wait for critical dmg so i can stun tanks...whats the point of the augment if it doesnt stun with every shot...i do not like this!!!!

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1 minute ago, The_Grayerz said:

please seperate the new augments for rail from critical damage!!!!!! i shouldnt have to wait for critical dmg so i can stun tanks...whats the point of the augment if it doesnt stun with every shot...i do not like this!!!!

Well... if you stun with EVERY shot... how can others play against you? You'll be just lagging everybody... I think this is more "fair".

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2 minutes ago, The_Grayerz said:

the reload time is long so why remove it

Longer reload time doesn't stop those augments from being OP.

Edited by ThirdOnion
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2 minutes ago, sr2z said:

Well... if you stun with EVERY shot... how can others play against you? You'll be just lagging everybody... I think this is more "fair".

tbh i prefered the long reload time...whats the point of having the augment when you cant even stun who you want????

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1 minute ago, ThirdOnion said:

Longer reload time doesn't stop those augments from being OP.

Right now that augment is useless....completely useless, they have stun immunity so why fuse the stun shots with critical dmg

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3 minutes ago, The_Grayerz said:

Right now that augment is useless....completely useless, they have stun immunity so why fuse the stun shots with critical dmg

You are joking me . . . Stun Rounds for Railgun did more damage than stock AND inflicted OP status effect on top of that . . . you see nothing wrong with that?

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30 minutes ago, ThirdOnion said:

You are joking me . . . Stun Rounds for Railgun did more damage than stock AND inflicted OP status effect on top of that . . . you see nothing wrong with that?

bro i dont care about the damage it did or the reload time...its called 'stun rounds' how tf you supposed to use the augment when you cant even tell when its going to stun someone....it makes no damn sense...im really upset

if they lowered to dmg then thats fine but fusing it with crit damage??!! thats dumb..and i dont even wanna start talking about the nerf that gause got because that another up move

Edited by At_Shin
Please refrain from using profanity.
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2 minutes ago, The_Grayerz said:

bro i dont care about the damage it did or the reload time...its called 'stun rounds' how tf you supposed to use the augment when you cant even tell when its going to stun someone....it makes no damn sense...im really upset

Why should you be able to control stun? It's an incredibly powerful status effect that should have never been added in the first place.

Edited by ThirdOnion
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