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Just now, ThirdOnion said:

Why should you be able to choose who to stun? It's an incredibly powerful status effect that should have never been added in the first place.

But they did add it...hunter has it...no one complains about it because they can get stun immunity...dude ur missing my point

 

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Just now, ThirdOnion said:

Why should you be able to choose who to stun? It's an incredibly powerful status effect that should have never been added in the first place.

*It's an incredibly powerful status effect that (in my opinion) should be present ONLY in Hunter's OD. That's it.

Devs, pleaaaase... don't mix OD effects with normal turrets and protections against them. It renders the ODs useless.

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32 minutes ago, The_Grayerz said:

But they did add it...hunter has it...no one complains about it because they can get stun immunity...dude ur missing my point

 

 

35 minutes ago, ThirdOnion said:

Why should you be able to choose who to stun? It's an incredibly powerful status effect that should have never been added in the first place.

I didnt spend my money for this ....i opened over 600 ult cont to get that augmwnt and now its useless??? thats bs

Edited by At_Shin
Refrain from using profanity.

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32 minutes ago, The_Grayerz said:

I didnt spend my money for this ....i opened over 600 ult cont to get that augmwnt and now its useless??? thats bs

Not sure why something should remain unchanged just because people spent money on it.

Edited by At_Shin
Edited quoted content

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6 minutes ago, The_Grayerz said:

But they did add it...hunter has it...no one complains about it because they can get stun immunity...dude ur missing my point

 

Bro, stun immunity is available for the price of 5000 tankoins. That's 40 euro... I think those 40 euro would be better spent on a trip to nature. Way better than just sitting at home and playing this game... Stun AND Supply removal should be reserved only to overdrives. That's it.

And I see you opened over 600 ultra conts... I guess they cost money too, don't they? Anyway, there are players who played this game for fun. Not for having to win every battle with over-powered augments... Veterans didn't need the augments, they didn't want them. They added them because of P2W players... When you give such powerful equipment to a P2W player, it makes the game unplayable for veterans, regardless how skilled they are.

Edited by sr2z
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1 minute ago, ThirdOnion said:

Not sure why something should remain unchanged just because people spent money on it.

so your saying that if you bought a car with apple car play and a few weeks later the company or  car dealer calls and say you need to bring the car in because apple car play isnt supposed to be in your car, you wouldnt be upset..after you bought the car for that reason????

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They just secretly remove the splash damage of Gauss EMP salvo without mentioning it in the patch notes.  Why do they need to hide the change?  Why can't they do it transparently? ?

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Just now, The_Grayerz said:

so your saying that if you bought a car with apple car play and a few weeks later the company or  car dealer calls and say you need to bring the car in because apple car play isnt supposed to be in your car, you wouldnt be upset..after you bought the car for that reason????

After you buy a car, you own the car. After you buy a digital item, you don't own that item. You instead buy a license to use it.

And you didn't "buy" that augment. You bought a container from which you unboxed that augment. Someone else could have received that augment from a container they got for free.

 

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2 minutes ago, sr2z said:

Bro, stun immunity is available for the price of 5000 tankoins. That's 40 euro... I think those 40 euro would be better spent on a trip to nature. Way better than just sitting at home and playing this game... Stun AND Supply removal should be reserved only to overdrives. That's it.

And I see you opened over 600 ultra conts... I guess they cost money too, don't they? Anyway, there are players who played this game for fun. Not for having to win every battle with over-powered augments... Veterans didn't need the augments, they didn't want them. They added them because of P2W players... When you give such powerful equipment to a P2W player, it makes the game unplayable for veterans, regardless how skilled they are.

Who even plays the game to win anymore...ever since augments and everdrives were introduced its just all about having fun...thats why they made esports for veterans...im not a veteran i play the game to have fun, so when the devs are gonna put something in the game for real money and then turn around and mame thag thing useless then they're just taking money from people

 

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2 minutes ago, ThirdOnion said:

After you buy a car, you own the car. After you buy a digital item, you don't own that item. You instead buy a license to use it.

And you didn't "buy" that augment. You bought a container from which you unboxed that augment. Someone else could have received that augment from a container they got for free.

 

And where would they get enough free containers to open enough to get that augment?

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3 minutes ago, The_Grayerz said:

And where would they get enough free containers to open enough to get that augment?

Irrelevant (although I'm sure there are some free players who received it after opening only a few containers). The point is that there is no direct purchase of the item taking place, the item is not exclusively available for real money, and players are not given ownership of the item, only a license to use it.

Edited by ThirdOnion

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1 minute ago, ThirdOnion said:

Irrelevant. The point is that there is no direct purchase of the item taking place, the item is not exclusively available for real money, and players are not given ownership of the item, only a license to use it.

So why is it so hard to get then, they set the containers in a way that you cant open 5 to get a legendary item...and its stuff like this that causes them to loose players over the years...ive been playing since 2015 and im really dissapointed with all these augments and overdrives that they added to the game...but all im saying is the devs need to change back that augment to how it was before and just lower the damage thats all

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Just now, The_Grayerz said:

and its stuff like this that causes them to loose players over the years...ive been playing since 2015 and im really dissapointed with all these augments and overdrives that they added to the game...but all im saying is the devs need to change back that augment to how it was before and just lower the damage thats all

You are disappointed with the fact that augments have been added, but you want them to continue to be problematic.

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1 minute ago, ThirdOnion said:

You are disappointed with the fact that augments have been added, but you want them to continue to be problematic.

If they take them out that would be awesome but don't introduce something for money and then downgrade it.

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Cars and the items in the game are two different things... If Mustang have surpassed Dodge Charger from 0-100 km, we all will praise it. But if a turret in the game have surpassed the other turrets, we will insul* it up for sure. Two different things the game balance, and the privileges from car to car. When I'm about to buy a new mobile phone, I'm looking about which is better Iphone or Galaxy and I want the most OP phone, but in the game balance nothing should be more powerful than others.

You have spent your money in 600 UCs.. Umm, the stun rounds is here for more than a month.. And you have to expect that every OP item will get a nerf, you have played it with more than a month. Don't you think that's enough ?   Logically it's not enough, but in the games, you should expect the OPs don't last long.

Ok for the sake of balance, what's the guilt of players to stun them from playing and moving? Where is the fun to restrict players from fighting back?  Also for you information Stun Rounds is LCR with Stun addition. So you already have +40% damage which is a really enough and powerful, even after the nerf or before the nerf on Stun Immunity or vulnerable players, the Augment is a really powerful in every situation.     Oh and also you talked about the nerf on Gauss which obviously you meant EMP Gauss, which it's here for around 9 months and it's really OP and it's until now the most OP in the game. Adding EMP Gauss in your argument will make everyone run awaaay from your reply

Edited by asem.harbi
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Just now, The_Grayerz said:

If they take them out that would be awesome but don't introduce something for money and then downgrade it.

That's exactly how they rip off the buyers all these years. ?

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1 minute ago, asem.harbi said:

 Oh and also you talked about the nerf on Gauss which obviously you meant EMP Gauss, which it's here for around 9 months and it's really OP and it's until now the most OP in the game. Adding EMP Gauss in your argument will make everyone run awaaay from your reply

I can accept they nerf EMP Gauss cause I got it from a UC without spending a dime , but what I don't like is that they do it behind our back.

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15 minutes ago, The_Grayerz said:

Who even plays the game to win anymore...ever since augments and everdrives were introduced its just all about having fun...thats why they made esports for veterans...im not a veteran i play the game to have fun, so when the devs are gonna put something in the game for real money and then turn around and mame thag thing useless then they're just taking money from people

 

The game is not fun for most non-buyers anymore. It's not fun for me either now... Imagine a situation:

"You are a brave player who charges forward to take the enemy flag. You dodge most shells, destroy all those firebirds and freezes defending it. Putting on Double Armour and Double damage, you can masterfully swing around enemy tanks, most of them cannot even turn their turrets. Unfortunately, more than a half of your hitpoints were still destroyed. Using a repair kit and a speed boost, you run bravely with the flag. But suddenly, you just stop. You stop and cannot move. Is it a lag? Is your keyboard broken? Nah, no... just a thunder with the stun augment. The stun finally disappears, you can run now. But while you were stunned, a 3/4 of your hitpoints gone because of firebirds catching up on you. Still, nothing is lost! You see that repair kit box on your left side. "Hallelujaa" You rush towards it, trying to get to it before that fire-burning shaft sets you on fire, totally obliterating you. Yes! You got it. Back on full health you are. You even see your team starting to help you. Only 50 meters to your base, only  50 meters to finally capture that flag! But disaster... And AP round hits you, rendering your armour useless. Hell comes unleashed now. Dodging shells doesn't help, there's simply too many of them, many freezing you, setting you on fire or stunning you. No matter how skilled you are... you have nothing you can do. Your team cannot do anything as well. Your poor isida was knocked out a few seconds ago... Death... is inevitable."

The End! :)

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2 minutes ago, asem.harbi said:

Cars and the items in the game are two different things... If Mustang have surpassed Charger from 0-100 km, we all will compliment it and praise it. But if a turret/augment in the game have surpassed all of the other turrets, we will ** it up for sure. Two different thing the game balance, and the privileges from car to car. When I'm about to buy a new mobile phone, I'm looking about which is better Iphone or Galaxy and I want the most OP phone, but in the game balance nothing should be more powerful than others.

You have spent your money in 600 UCs.. Umm, the stun rounds are here for more than a month.. And you have to expect that every OP item will get a nerf, you have played it with more than a month. Don't you think that's enough ?   Logically it's not enough, but in the games, you should expect the OPs doesn't last long.

Ok for the sake of balance, what's the guilt of players to stun them from playing and moving? Where is the fun to restrict players from fighting back?  Also for you information Stun Rounds is LCR with Stun addition. So you already have +40% damage which is a really enough and powerful, even after the nerf or before the nerf on Stun Immunity or vulnerable players, the Augment is a really powerful in every situation.     Oh and also you talked about the nerf on Gauss which obviously you meant EMP Gauss, which it's here for around 9 months and it's really OP and it's until now the most OP in the game. Adding EMP Gauss in your argument will make everyone run awaaay from your reply

i wasnt refering to the emp for gause...i was tlking about the splash radius... and again i say i do not care about how much damage it does or how long it stuns the person for

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3 minutes ago, sr2z said:

The game is not fun for most non-buyers anymore. It's not fun for me either now... Imagine a situation:

"You are a brave player who charges forward to take the enemy flag. You dodge most shells, destroy all those firebirds and freezes defending it. Putting on Double Armour and Double damage, you can masterfully swing around enemy tanks, most of them cannot even turn their turrets. Unfortunately, more than a half of your hitpoints were still destroyed. Using a repair kit and a speed boost, you run bravely with the flag. But suddenly, you just stop. You stop and cannot move. Is it a lag? Is your keyboard broken? Nah, no... just a thunder with the stun augment. The stun finally disappears, you can run now. But while you were stunned, a 3/4 of your hitpoints gone because of firebirds catching up on you. Still, nothing is lost! You see that repair kit box on your left side. "Hallelujaa" You rush towards it, trying to get to it before that fire-burning shaft sets you on fire, totally obliterating you. Yes! You got it. Back on full health you are. You even see your team starting to help you. Only 50 meters to your base, only  50 meters to finally capture that flag! But disaster... And AP round hits you, rendering your armour useless. Hell comes unleashed now. Dodging shells doesn't help, there's simply too many of them, many freezing you, setting you on fire or stunning you. No matter how skilled you are... you have nothing you can do. Your team cannot do anything as well. Your poor isida was knocked out a few seconds ago... Death... is inevitable."

The End! :)

???that was funny

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5 minutes ago, The_Grayerz said:

i wasnt refering to the emp for gause...i was tlking about the splash radius... and again i say i do not care about how much damage it does or how long it stuns the person for

The only thing who get a nerf is the EMP Gauss in the splash radius from 20 to 14.. The stock Gauss can do 20m splash-damage, nothing changed. Oh and also even the EMP Gauss have the 20m splash-damage, but the EMP radius just have nerfed to 14. Which is a required nerf and have weaken it something, while I see it's not that enough and EMP Gauss still the most OP in the game, the nerf should be way more than just 14m.

Edited by asem.harbi

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9 minutes ago, sr2z said:

The game is not fun for most non-buyers anymore. It's not fun for me either now... Imagine a situation:

"You are a brave player who charges forward to take the enemy flag. You dodge most shells, destroy all those firebirds and freezes defending it. Putting on Double Armour and Double damage, you can masterfully swing around enemy tanks, most of them cannot even turn their turrets. Unfortunately, more than a half of your hitpoints were still destroyed. Using a repair kit and a speed boost, you run bravely with the flag. But suddenly, you just stop. You stop and cannot move. Is it a lag? Is your keyboard broken? Nah, no... just a thunder with the stun augment. The stun finally disappears, you can run now. But while you were stunned, a 3/4 of your hitpoints gone because of firebirds catching up on you. Still, nothing is lost! You see that repair kit box on your left side. "Hallelujaa" You rush towards it, trying to get to it before that fire-burning shaft sets you on fire, totally obliterating you. Yes! You got it. Back on full health you are. You even see your team starting to help you. Only 50 meters to your base, only  50 meters to finally capture that flag! But disaster... And AP round hits you, rendering your armour useless. Hell comes unleashed now. Dodging shells doesn't help, there's simply too many of them, many freezing you, setting you on fire or stunning you. No matter how skilled you are... you have nothing you can do. Your team cannot do anything as well. Your poor isida was knocked out a few seconds ago... Death... is inevitable."

The End! :)

i was having soo much fun with that augment tho...i bought rail just because i got that augment...sigh

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23 minutes ago, TWICE said:

I can accept they nerf EMP Gauss cause I got it from a UC without spending a dime , but what I don't like is that they do it behind our back.

Oh noo, they told us about it and we all knew about that and this was my comment about the nerf ?

pf6f9zA.png

By the way it's not a good thing to nerf/buff a turret without telling us(thought they told us but you aren't a good reader for news), but about EMP Gauss I'm really happy and satisfied if they even removed it completely behind our back.

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Just now, At_Shin said:

The reality is that these augments needed a nerf and now they have got it.

I don't see why the devs needed to mess up and rework the damage mechanics of allllll the other turrets just to "nerf" a few augments.


I mean, if it were up to me, I'd just do some simpler changes to nerf them, like this:

  • Reduce the base damage of Railgun's Incendiary Rounds.
    • The damage you lost would be compensated by the addition of a burning effect.
  • Remove the damage boost that Stun Rounds and EMP rounds gives you.
    • Stun rounds will increase reload by around 25%, not 50% to compensate.
    • Stun rounds will also stun for only 1 second.
    • EMP rounds will only have a 2 second duration, instead of the 6 seconds that is there now

 

And boom! Problem solved. No need to add in a bunch of random new critical mechanics. 
Not only does it make Smoky not special anymore, but it also messes up a bunch of other mechanics......like how Isida can easily heat Juggernauts now due to the massive critical health being healed. 

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