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Just now, DestrotankAI9 said:

I like the new critical heal for Isida.

It's really broken when healing Juggernauts lol. Instant 4000 hitpoints or something with double damage activated.

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I think one of the ways to lessen the protection modules against Railgun is to make somehow the players tend to change their protection every day.. Like resetting the protection modules everyday so the players will equip it again, and for sure day after day they will realize !! why they equip prot against Railgun everyday ! isn't Magnum is more OP ?    But it's a really really not a practical way to be implemented by the Tanki, but I mean developers have to squeeze their minds and they will find a way to make the players re-equipping their protection modules everyday.   Oh and this will solve also many problems of how some players are using a protection modules against a very rare turrets everyday, just because they equipped the protection one day.

But the buff for Railgun now is a really really unreasonable and it's really wrong.. I wont play with my Hornet, I really don't want to be one-shot from Railguns

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26 minutes ago, DestrotankAI9 said:

Doing it undocumented is an even bigger insult to players - on this occasion for those who used Gauss as their main turret.

Like i care about gauss players, but yes, typical underhanded tactic by the devs.

True colours coming to the fore as always, shining as bright as a full blown supernova (we are the devs, we do not care about players, just the P2W chavs and their cash.)

?

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6 minutes ago, Tanker-Arthur said:

It's really broken when healing Juggernauts lol. Instant 4000 hitpoints or something with double damage activated.

It's pretty funny to now be able to heal Juggernauts reasonably well lol. Although, still a bit of a waste of time if you are looking for good score - but I have enjoyed doing that for at least one or two games since the patch.

Edited by DestrotankAI9

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6 hours ago, lssimo said:

But it's still hard to decide to not use Falcon since there are many Railguns, even if the proteccion has been more than halved, I think, unless they made other changes somewhere that I'm ignorant of.

It's a waste of protection slot.

Half the time you will be taking weak damage - so you might cut 450 down to 225, saving a whopping 225 damage.

Other half of the time you will be taking Critical damage, and the module will do ... ... nothing.  You will take 1600 damage.

Does saving 225 every other shot seem like a good use of a protection slot?  I suppose if there were 4+ Rails it still might be somewhat useful.  Otherwise... not so much.

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15 minutes ago, asem.harbi said:

I think one of the ways to lessen the protection modules against Railgun is to make somehow the players tend to change their protection every day.. Like resetting the protection modules everyday so the players will equip it again, and for sure day after day they will realize !! why they equip prot against Railgun everyday !

No - this would just be very annoying.

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10 hours ago, MysticBlood said:

One of the probable reasons  why Railgun is strong right now is probably to discourage falcon usage and also make it playable against 50% moduals. So I think that's what the devs are thinking. Im pretty sure thell nerf it when there is less falcon modual users.

I feel like if Railgun got buffed, even more players will use Falcon. Even though 50% of Railgun's shots ignore Falcon Modules, there's still that 50% chance where Railgun doesn't critical hit you and the Railgun ends up dealing nothing to you. Either way, it's a super dumb way to try and make players use Falcon less.

I predict that in a few months, when more players have the Critical Module, they'll have both the Critical Module and Railgun Module combined, and maybe have the Smoky Module as their third one because Smoky is pretty op with its AC Augment at the moment.

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6 minutes ago, At_Shin said:

Valid point, that does seem logical. I hope the developers nerf the status' effects active time such that the players at the receiving end actually get to a chance to survive. Well, it'll become more annoying for me to face them. ?

I definitely think it is too long - these augments are still very rare however, so I have yet to face one personally in battle. But I certainly don't look forward to being EMP'd for 10 seconds or stunned for 5 - I don't see what I can do to counter that. I definitely think it is too much and it should be reduced - buff the critical chance or other factors a little perhaps to compensate, if necessary.

I would feel bad using EMP/Stun Rail if I got them with such a ridiculous effects - though I have recently used EMP Gauss a lot (as I knew it would be nerfed soon, as it was - I thought I might as well before the nerf), so perhaps my conscience regarding using imba things has already been corrupted too far lol.

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8 minutes ago, At_Shin said:

Alright, no more nonsense about one-offs with crusader against stun railgun now :D. However, you must agree that using Freeze and Hunter with Stun immunity against hoppers is a tactic that works every time.

Sure it would - IF you have that combo.

But ask yourself how often do you want to use Hunter-Freeze when playing on Dusseldorf or Berlin?  You'll be sitting there doing nothing until the next Hopper comes along.  Does not sound like a fun battle ...

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1 minute ago, At_Shin said:

Yes, but that's only when you use a DA as well. Use a DA on a critical hit and you get 800 damage. 

What does that have to do with usefulness of Protection modules?

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21 minutes ago, wolverine848 said:

No - this would just be very annoying.

No it's a revolutionary idea, now I will create it in "Ideas & Suggestion".

Edited by asem.harbi
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15 minutes ago, At_Shin said:

Valid point, that does seem logical. I hope the developers nerf the status' effects active time such that the players at the receiving end actually get to a chance to survive. Well, it'll become more annoying for me to face them. ?

Alright, no more nonsense about one-offs with crusader against stun railgun now :D. However, you must agree that using Freeze and Hunter with Stun immunity against hoppers is a tactic that works every time. Try it out! You either end up freezing them or if they have a cold immunity you could stun them. I do not joke about using such combos to stop OP players. These actually work (sometimes the frustrated hoppers end up leaving the match because of me  ?).

Ok i gave you a like but, i have seen 3 particular FLYING HACK players on a regular basis, all maxed out with crisis drone, they cannot be stopped by anyone from dominating every single battle they go into. @Marcus to one side because he is useless, even with his maxed out FLYING HACK / crisis equipped combo. His teammates make him look good, which is a commendable thing in itself and extremely hard to pull off, but they manage it somehow. These players in question by the way are not the FLYING HACK players i am referring to

I have tried and even succeeded on rare occasions in stopping them from capping 1 flag.

They still go onto finishing the battle usually in under 4 mins on a very regular basis, sometimes even quicker.

The FLYING HACK cannot be stopped from DOMINATING battles...............FACT.

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32 minutes ago, At_Shin said:

However, you must agree that using Freeze and Hunter with Stun immunity against hoppers is a tactic that works every time. Try it out! You either end up freezing them or if they have a cold immunity you could stun them. I do not joke about using such combos to stop OP players. These actually work (sometimes the frustrated hoppers end up leaving the match because of me  ?).

Actually I've been using hunter+stun immunity/smoky +autocannon for a while :)) It's the perfect combo for the defending team on assault. So yeah.. you're right about this 

 

Edited by BiBo

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3 minutes ago, At_Shin said:

It means that your module is still useful (though, less than what it was before). It protects you against 450 damage provided you have a DA and the enemy does not have a DD).

What I hope the devs do is balance the critical hit chance of all OP railgun augments such as Scout and LCR. If they do this we will have a balance where the close cousins of the default railgun (augments such as Aiming transition, Death Herald, Stabilized rounds, Hyperspace rounds, etc) remain with the current 50% chance but the OP augments get a lesser damage or critical chance.

It is so funny that they decided to remove Critical hit from Hyperspace while keeping the 50% chance for LCR & Scout.  Maybe the devs were too busy to adjust the parameters of those Legendary, and Exotic augments, thus overlooked the impact of Critical damage on these Epic ones. ?

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31 minutes ago, At_Shin said:

It means that your module is still useful (though, less than what it was before). It protects you against 450 damage provided you have a DA and the enemy does not have a DD).

How is that any different from what I said in the post you responded to?

The module would cut down 225 of the 450 damage.  Big deal.  Then the next shot does 16000 (or 800 if you have DA).

But the point is - the module is only protecting you from 225 damage.  That is quite insignificant when another module will more than likely protect you from a LOT more damage.

In one stroke, Devs have neutered The Rail module.  There's almost no point in equipping it.   BRAVO!   ?

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13 minutes ago, At_Shin said:

Hyperspace rounds' condition is known to them. They will (again, hopefully) fix it soon. Imo Hyperspace is one of the better augments because it's viable in a normal MM battle as well as it requires some skills to make use of it's powers - doubling the damage. I hope it gets a good buff. ?

It would be good if they would do something to fix Hyperspace - I was very disappointed at what has been done to it, one of my favourite augments to use. Hyperspace Rounds' damage before the patch was 800-1440 at Mk8 (average 1120), and now its damage per shot is only 810, so it only does about ~72% of the damage it did before the patch - while Railgun and almost all its augments have gained Critical damage and deal a huge amount more. You can now deal more damage with Death Herald/Scout/LCR or even stock Railgun overall, even if you hit through another tank on every shot.

Because of having no critical damage, and losing 10% of standard damage it has at least a 40% damage penalty compared to standard Railgun, if not more. Really needs a buff.

Edited by DestrotankAI9

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2 hours ago, Emeraldcat345 said:

I feel like if Railgun got buffed, even more players will use Falcon. Even though 50% of Railgun's shots ignore Falcon Modules, there's still that 50% chance where Railgun doesn't critical hit you and the Railgun ends up dealing nothing to you. Either way, it's a super dumb way to try and make players use Falcon less.

I predict that in a few months, when more players have the Critical Module, they'll have both the Critical Module and Railgun Module combined, and maybe have the Smoky Module as their third one because Smoky is pretty op with its AC Augment at the moment.

Please don't give them ideas, good or bad, let the game die already.

You suggest they merge Critical Module with Falcon Module and instead we'll get Falcon Module and Critical Falcon Module... then 2 modules for every turret...

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6 hours ago, cosmic666 said:

Eventually, maybe couple years like hornet. The devs will only nerf it (? ) when they see a profit in doing so, like introducing the next OP update to compensate for the nerf (if that ever happens.)

The thought process behind EVERYTHING the devs do is centred around $$$$, EVERYTHING.

These are the FACTS. 

TO is now truly BROKE.

BALANCE and at least attempting to think about the majority of players, was and has been for a very long time, wholly abandoned, thrown on the TO scrapheap, locked away never to resurface again. 

I post FACTS, not blithering nonsense. I post what i see in battle. I post home truths that some take offence to (tuff.) I'm not some muddled headed buffon that sees no wrong in whatever the devs do, like some certain players that post on here. 

The intelligent players that post on here should be acknowledged, yes even some of the mods, and acted on by the devs to improve TO for the benefit of the majority (not the minority.)

The devs imo never take on board refreshing, well thought out ideas by those players who actually no what they are doing. (battle scenarios, not stupid skins, shot effects.) 

As long as the hardcore P2W chavs keep spending, the devs will carry on with their OP updates and ignore all aspects of balance.

Try listing every update over the last 2 years and see if it has affected balance in a positive way.

Good luck with that 1. I give you ZERO % chance of coming up with anything that actually benefited players (IN BATTLE) that did not cost a dime. Skins, effects, graphics, etc, do not count.

Like i said GOOD LUCK.

Lemme explain this how a 5 year old would understand. Okay before the update, railgun became the weakest turret due to many falcon users. Also to make railgun at least even decent before the update, Large caliber was one of the main augments that was heavily used even by me due to too many having falcon moduals and common drone use such as defender made railgun too weak and made my other augments for rail very useless because the overuse of these two. Now one of the probable reasons why this update had to be as I mentioned before is to discourage falcon users from using the modual and encourage players to use other protections at the same time balancing out other rail augments so it can be more in use instead of just using lcr.  But I do admit scout and lcr are strong now. But hey at least I get to use my other rail augments instead of just using LCR. Dang hard to explain this especially to you. Made me repeat myself 3 times.

Edited by MysticBlood
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1 hour ago, MysticBlood said:

Lemme explain this how a 5 year old would understand. Okay before the update, railgun became the weakest turret due to many falcon users. Also to make railgun at least even decent before the update, Large caliber was one of the main augments that was heavily used even by me due to too many having falcon moduals and common drone use such as defender made railgun too weak and made my other augments for rail very useless because the overuse of these two. Now one of the probable reasons why this update had to be as I mentioned before is to discourage falcon users from using the modual and encourage players to use other protections at the same time balancing out other rail augments so it can be more in use instead of just using lcr.  But I do admit scout and lcr are strong now. But hey at least I get to use my other rail augments instead of just using LCR. Dang hard to explain this especially to you. Made me repeat myself 3 times.

I remember that back in 2014/2015 railgun was quite powerful and everyone favourite turret i think (including mine). But i don't know when they nerfed it that much because i stopped playing . But one year ago i started this account and tried playing with railgun, but surprise...it wasn't as powerful as i remembered it, so i understand completely  that are you saying. But right now they made it too op compared to other turrets 

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1 hour ago, MysticBlood said:

Now one of the probable reasons why this update had to be as I mentioned before is to discourage falcon users from using the modual and encourage players to use other protections at the same time balancing out other rail augments so it can be more in use instead of just using lcr.  But I do admit scout and lcr are strong now. But hey at least I get to use my other rail augments instead of just using LCR.

Well this is just out-right awful.  Players sank a LOT of crystals into those modules for a reason.  And now they are useless - even against a Stock Rail.  If the game sells the module, they should not be discouraging us from using it.  That's just stupid.

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15 minutes ago, wolverine848 said:

Well this is just out-right awful.  Players sank a LOT of crystals into those modules for a reason.  And now they are useless - even against a Stock Rail.  If the game sells the module, they should not be discouraging us from using it.  That's just stupid.

Yes but at the same time rail became too unplayable were they had to probally take this action. But im sure thell nerf it sometime soon when they see users using other moduals or another reason.

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1 hour ago, MysticBlood said:

Made me repeat myself 3 times.

LOL. Now let me make this CRYSTAL CLEAR for you. AGAIN.

You have overstated your reasons for to much. You give the devs credit for something they did not intend are plan on doing.

Let's try a far simpler answer to why all of this OP nonsense is in the game shall we.

$$$$$ There you go, far simpler, to the point, and wadda ya no, also the real reason this happened the way it did, just like every other OP update there has been.

Now if you can't grasp that, then you truly are a lost cause.

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28 minutes ago, wolverine848 said:

Well this is just out-right awful.  Players sank a LOT of crystals into those modules for a reason.  And now they are useless - even against a Stock Rail.  If the game sells the module, they should not be discouraging us from using it.  That's just stupid.

The voice (post) of reason.

And unlike some players i could mention, you no as i do why they did this.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ It dictates everything they do in TO.

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12 minutes ago, cosmic666 said:

LOL. Now let me make this CRYSTAL CLEAR for you. AGAIN.

You have overstated your reasons for to much. You give the devs credit for something they did not intend are plan on doing.

Let's try a far simpler answer to why all of this OP nonsense is in the game shall we.

$$$$$ There you go, far simpler, to the point, and wadda ya no, also the real reason this happened the way it did, just like every other OP update there has been.

Now if you can't grasp that, then you truly are a lost cause.

Its kinda pointless to explain the whole process with you made me go in further details. Heres a step for  you, get better at debating, you lack evidence you can't prove intent. Also I wasted too much time on your nonsense. There are people here I can give credit to because they can explain their claims  better than you can. Otherwise I see you just barking off to a wall.

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