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8 minutes ago, cosmic666 said:

The voice (post) of reason.

And unlike some players i could mention, you no as i do why they did this.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ It dictates everything they do in TO.

Everything in this world is about money dude, everything. You can't do anything without them and you're nothing without them, especially in a country like Russia. 

And yes, sadly TO is dying but this game is 12 years old so it's completely normal.  

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OK, I get that they are trying to revive rail gun (making it VERY op in the process), but, I think they have missed the point. There are other turrets, that especially in higher ranks, are shadowed by the 4 main turrets, Gauss, Rico, Rail, Firebird, Smoky. Even before all these updates, these where still the most popular. BUT, other turrets like Thunder, striker, Vulcan and isida, have been completely abandoned, and for the case of thunder, EVERYONE IS USING PROTECTION FOR IT, plus, most of these turrets (and some more), don't have many augments, and the ones that do, are useless (*coughs*: isida, thunder). These are turrets that have been completely abandoned, for example isida is useless now with all the support drones, and thunder is just a bad version of striker. I have been playing this game for yeaaaars, and honestly, it's just getting worse while repeating it's past history. For example, Rail gun used to be EXTREMELY OP, killing m4 (old micro upgrade system) in one shot. Now, it's the same thing, but the game is faaar less popular and toxic. 

 

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The devs use OP updates to manipulate the P2W players.

These facts are substantiated by the numerous OP updates they bring into the game, for no other reason than to make easy money from the P2W players. They no for a fact these players will spend cash to obtain these OP game breakers, and in doing so they also no that these P2W players will have a big advantage over the majority of other players. They care little about how it affects game play. You honestly believe they do this to compensate (offset) other mechanics in the game. Get Real Amigo. 

So @MysticBlood you think that what i post has no merit whatsoever when it comes to the obvious greed of the devs.

You no what i post is spot on, you only disagree because it's me that is posting it, no other reason, just like frozen what's his face. (what a joke, a bad one at that)

Rather shallow don't you think.

You don't like what i post are how i word it then tuff, i'm correct in my assumptions and you no i am.

Greed governs everything the devs do, it has absolutely nothing to do with whatever lame excuse they give as to why they bring in these OP updates.

Devs are greedy, devious, and extremely biased towards cash, which means they are extremely biased towards their P2W players. They could care less about any of their players, P2W included, as long as they rake in the cash. 

These are the facts that dictate TO. This is why it is so unbalanced in favour of the P2W chavs.

Players like you only endorse what the devs do by using such OP gear in the game.

I post what i see in battle, what i see is OP players using cash to dominate battles, and this will continue as long as the devs keep bringing out new OP updates.

These are the facts, i'm right, you are wrong, deal with it.  

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3 hours ago, MysticBlood said:

Yes but at the same time rail became too unplayable were they had to probally take this action. But im sure thell nerf it sometime soon when they see users using other moduals or another reason.

If Rail is unplayable, that's the user, not the turret.

There are so many ways in TO now to kill tanks.  I use Rail module all the time and die in regular fashion in battles.

The module is not doing as much as you (or others) claim.  I think they just use it as an excuse.

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55 minutes ago, wolverine848 said:

If Rail is unplayable, that's the user, not the turret.

There are so many ways in TO now to kill tanks.  I use Rail module all the time and die in regular fashion in battles.

The module is not doing as much as you (or others) claim.  I think they just use it as an excuse.

Well when I meant unplayable I meant that rail became useless to the point were the augment LCR is a must have augment over the others. (Prior to the update)

Edited by MysticBlood
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44 minutes ago, Unleash said:

27 pages that is 2nd highest complaints in tanki history right after putting alts in conts and disable funds in pro battles. I dont think this need any explanation, so many pages says it all. Keep going devs, you are doing great job destroying any gameplay that require some thinking, no wonder for years players prefer camping with long range turrets more than attack. 

IDK why it is that way. Update have its flaws, i'm not gonna lie, but for the most part — nothing change. Critical damage for all isn't a bad idea at all. But realization in some cases lacking (at least on paper). Like sudden DB nerf and strange manipulations with Raigun's augments. Let's wait for friday's balance ajustments.

And not saying about huge Gauss nerf in the pach note even after several helpers sad that it isn't bug is straaange decision. C'mon almost everyone waiting for this)

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5 hours ago, The_Voltage said:

IDK why it is that way. Update have its flaws, i'm not gonna lie, but for the most part — nothing change. Critical damage for all isn't a bad idea at all. But realization in some cases lacking (at least on paper). Like sudden DB nerf and strange manipulations with Raigun's augments. Let's wait for friday's balance ajustments.

And not saying about huge Gauss nerf in the pach note even after several helpers sad that it isn't bug is straaange decision. C'mon almost everyone waiting for this)

Just wait - now stun augments drop flags.   LOL.

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28 minutes ago, wolverine848 said:

Just wait - now stun augments drop flags.   LOL.

Stun turret augment is in line with OD now.  We may get an augment which makes a turret firing an atomic bomb very soon.

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So now apparently, as wolverine848 says, stun augments now drop flags, see the topic below:
 

Again, we had to get this information from players and not the developers. Have they truly lost their minds? They specifically stated in previous patch notes that stun augments would not drop flags, they at least had the good sense to do this. It is blatantly obvious that this will destroy all balance in ASL mode (where a stun automatically drops flags) and also will be OP in CTF and RGB too. You can't just go around with stun immunity all the time, even if you had it, with so many other status effects in the game.

Yet more game-changing, game-breaking totally undocumented changes from this patch. This one is just ridiculous. I don't know if we should bother giving feedback anymore, as the developers have simply lost the plot, quite clearly.

Edited by DestrotankAI9
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Am I the only one seeing Vulcan EMP coming? Which will disable all Supplies on a critical hit :rofl:
(for those who don't know: Vulcan deals criticals very quick)

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7 hours ago, Unleash said:

27 pages that is 2nd highest complaints in tanki history right after putting alts in conts and disable funds in pro battles. I dont think this need any explanation, so many pages says it all. Keep going devs, you are doing great job destroying any gameplay that require some thinking, no wonder for years players prefer camping with long range turrets more than attack. 

Sorry for interrupting, but MM update is the worst ever complaints in Tanki's history.. With more than 100 pages !!?

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11 hours ago, Unleash said:

disable funds in pro battles

lmao why do people keep on repeating this, they did not disable funds in all PRO battles, only in format battles. ALRIGHT?

T-H-E-Y  D-I-D  N-O-T  D-I-S-A-B-L-E  F-U-N-D-S  I-N  P-R-O  B-A-T-T-L-E-S 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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You developers have seriously got to get your act together and reverse this change, with stun augments removing flag in capture modes. Come on seriously, how are you supposed to win now in ASL attack against an enemy team who have Stun augments??? Even if I or others have stun immunities, there will be many on our team who do not, and they literally will not be able to capture flags. As soon as they got shot at - even if they will die or not - the flag will be dropped.

This is an utterly outrageously stupid change - fix it, if you have any logic left.

Edited by DestrotankAI9
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@Opex-Rah 

Привет многим очень не нравится это обновление. Не могли бы вы объяснить, почему произошли эти изменения, чтобы прояснить некоторые вещи. (Используется Google Translate)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hello many people really do not like this update. Can you please explain why these changes happened to clear some things up. (Used Google Translate)

Edited by MysticBlood

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9 hours ago, TWICE said:

We may get an augment which makes a turret firing an atomic bomb very soon

May as well, we have FLYING HACK tanks, at least your prediction makes more sense than the OP FLYING HACK.  

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This new setting is garbage.

A non-drugged rail now takes out a maxed Mk7-20 Mammy, with double armour activated, with one shot.

Mammy is just a slow Wasp now.

 

I'm on the verge of quitting.

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