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April Challenge I


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3 minutes ago, Akame said:

Cryo rounds for smoky is a crystal reward. Also the following; Toxic freeze getting hard nerfed, that was in the prior BP, I doubt that's an april fools. 

  • All armor piercing augments now apply this status effect only while dealing critical damage;

They won't put these in the BP to even increase appeal, it's broken regardless.. It is more profitable if they keep basic augs in the BP, aside from the hull augs, they make potential losses.

  • «Incendiary Rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «‎Stun rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «Cryo rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «‎EMP rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;

Hell, even the meme of rubberized rounds vulcan won't be in the BP for now. Adrenaline Vulcan steps on all vulcan augments, period.

Well, many players just buy the battle pass each time for 10 dollars or whatever, battle passes exist in many games, and some children are able to persuade parents for it.

You clearly don't know how good adrenaline augments are. With almost no downsides aside from needing to have taken damage, whilst status augs suck mostly especially when status immunities exist.

Adrenalines that are worth it;

  • Isida
  • Twins
  • Ricochet
  • Vulcan
  • Smoky
  • Thunder (others prefer sledge, i'm not a normie)
  • Striker (never used it but a trustworthy friend says it's fun)

No doubt but i would guess they are a minority group. Unless you're telling me 80% of the players here are buyers.

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6 minutes ago, brainhoo said:

No doubt but i would guess they are a minority group. Unless you're telling me 80% of the players here are buyers.

Buyers yes, if buying a bp makes someone a buyer, many players may be buyers. BP's r generally priced like this in many many games, including fortnite, which many many many kids buy the bp's thanks to their parents. We can assume a similar effect happens on this game at times, along with the adults purchasing their own bp's.

It is most efficient to buy 2 things in this game for a generic minimalist player, battle passes mainly and maybe premium, but since missions get you the full battle pass, it may not be needed. Let us also not forget shards exist, you can get around 2.5 containers a day, I am including 1.5 from mission and 1 across a whole day, if you watch ads on tanki mobile, then you can get a fair bit more. If lucky, those can give you some nice rewards.

 

I make around 70-80 regular containers per battle pass; including gold pass rewards too, which is good profit compared to most of the items in the game, at a small price of 500 tk, or around 10$, for simply doing daily missions and weeklies. This is the only real thing that's worth it currently on this game if you want to spend efficiently.

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2 minutes ago, Akame said:

Buyers yes, if buying a bp makes someone a buyer, many players may be buyers. BP's r generally priced like this in many many games, including fortnite, which many many many kids buy the bp's thanks to their parents. We can assume a similar effect happens on this game at times, along with the adults purchasing their own bp's.

It is most efficient to buy 2 things in this game for a generic minimalist player, battle passes mainly and maybe premium, but since missions get you the full battle pass, it may not be needed. Let us also not forget shards exist, you can get around 2.5 containers a day, I am including 1.5 from mission and 1 across a whole day, if you watch ads on tanki mobile, then you can get a fair bit more. If lucky, those can give you some nice rewards.

Yes spending any $ makes someone a buyer because it puts one at an advantage with another player with none. Honestly, the price is too high. Anyone who has worked before will know that the quoted price points are sky high. The achievement from climbing up the ladder without paying is in itself satisfying.

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8 minutes ago, brainhoo said:

Yes spending any $ makes someone a buyer because it puts one at an advantage with another player with none. Honestly, the price is too high. Anyone who has worked before will know that the quoted price points are sky high. The achievement from climbing up the ladder without paying is in itself satisfying.

Well, I guess realistically the battle pass is the only true thing that is worth purchasing, but it occurs at a twice monthly frequency which may not be feasible for some players, some may just have to gamble on an early one but if the next bp has something they wanted, it would suck. Along with getting around 100+ tk per bp, you can still get every 5th bp without purchasing, so spending a lil so you can get every alternate or 3rd bp could be nice and beneficial, only issue is which battle pass reward do you need, and if the next may be something you need instead, which is something we may not know.

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20 minutes ago, brainhoo said:

Honestly, the price is too high.

It's really cheap honestly, 820tc for 8$ can get you two battle passes.

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5 minutes ago, beachhouse said:

It's really cheap honestly, 820tc for 8$ can get you two battle passes.

Actually, before tankoins changing price update i bought the equivalent of 9 battle pass 4500 tankoins for only 9 euros from brazil so its even cheaper. Now that price has changed so this must be a bit different. 

Btw still hunting for freeze xt after completing 25 skin container out of 32 ???

Edited by numericable
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12 minutes ago, Akame said:

Well, I guess realistically the battle pass is the only true thing that is worth purchasing, but it occurs at a twice monthly frequency which may not be feasible for some players, some may just have to gamble on an early one but if the next bp has something they wanted, it would suck. Along with getting around 100+ tk per bp, you can still get every 5th bp without purchasing, so spending a lil so you can get every alternate or 3rd bp could be nice and beneficial, only issue is which battle pass reward do you need, and if the next may be something you need instead, which is something we may not know.

 

2 minutes ago, beachhouse said:

It's really cheap honestly, 820tc for 8$ can get you two battle passes.

I must be in the company of buyers.:tongue: i guess i am a frugal guy. Its 6 USD - in my world, enough to buy a very good meal. Don't let me stop you guys. I guess the Tanki Devs need to eat too and as long as there are buyers, Tanki Online will live on.

Spoiler

ZKAvYyO.jpg

 

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3 hours ago, LOLKILLERTOTHEDEATH said:

For example, giving AP/EMP augments in challenges is beneficial to non-buyers.

Gold section of the challenge, so buyers only you mean.

I enjoy the game, i just don't enjoy where it is heading, P2W dominance.

The devs have no foresight at all.

Their disregard for any balance whatsoever, is why they get so many complaints. Complaints they obviously ignore and do nothing about.

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45 minutes ago, Akame said:

BP, This is the only real thing that's worth it currently on this game if you want to spend efficiently.

Well i will agree on that, at least when it comes to spending cash.

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11 minutes ago, cosmic666 said:

 

Their disregard for any balance whatsoever, is why they get so many complaints. Complaints they obviously ignore and do nothing about.

Yeah, bp augments can really hurt game balance; the following is something I said long ago about game balance; yet they always seem to just add in augments without thought

  

On 11/27/2020 at 11:27 PM, Akame said:

One thing to not dismiss.
Some busted meta's are created due to a combination. Also due to Battle Pass rewards.
To take a recent battle pass, where Hopper was released, and the BP has cold immunity, considering how easy the BP is to do, it essentially became pointless to play against hoppers with Freeze for many those shock freeze players.
We take an older example, Heat Immunity for Hornet and Hunter was in Challenge #24 and #29 respectively, welcomes IB players with open arms. Along with LCR for Railgun in challenge #23, although OG players already have this augment. There are other challenges which awarded some augments which may have partly changed up game balance. 
The BP's have a pretty decent effect on how the item usage may change for some players.

 

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12 hours ago, cosmic666 said:

Gold section of the challenge, so buyers only you mean.

I enjoy the game, i just don't enjoy where it is heading, P2W domiNnance.

The devs have no foresight at all.

Their disregard for any balance whatsoever, is why they get so many complaints. Complaints they obviously ignore and do nothing about.

No, even non-buyers can get the Battle Pass once in a while. Obviously Tanki wants you to buy for it, so non-buyers can't get it every time. If you enjoy the game but don't enjoy essentially MM, then consider finding a group of people to play pro battles with, using equipment that you collectively deem not broken. You've repeatedly said how you just do missions and are willing to spend lots of crystals on them, so I don't think doing this would negatively impact you in the long run. Again, a lot of complaints are "the game sucks, you devs are so greedy, everything is P2W" which isn't going to help anybody. Neither is asking them to undo their updates, because if memory serves the only instance on which that happened was when augments got put into containers only. 

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5 hours ago, LOLKILLERTOTHEDEATH said:

No, even non-buyers can get the Battle Pass once in a while. Obviously Tanki wants you to buy for it, so non-buyers can't get it every time. If you enjoy the game but don't enjoy essentially MM, then consider finding a group of people to play pro battles with, using equipment that you collectively deem not broken. You've repeatedly said how you just do missions and are willing to spend lots of crystals on them, so I don't think doing this would negatively impact you in the long run. Again, a lot of complaints are "the game sucks, you devs are so greedy, everything is P2W" which isn't going to help anybody. Neither is asking them to undo their updates, because if memory serves the only instance on which that happened was when augments got put into containers only. 

OKKKKK i will clear this up once and for all.

Firstly i think (YOU) @LOLKILLERTOTHEDEATH are a very reasonable and genuine person, and also one of the better mods in the forum, imo. I also realise that at times you have to play devils advocate, None of this is lost on me.

Now, i also realise that game economy is at the forefront of all decisions the devs make, again this is not lost on me. Can we see a pattern here, i'm not some kid are thicko that posts just for the sake of posting, are to stir up negative trash about the devs, although my posts might lead you and others to think differently.

The main reason i post all this negativity towards the devs, is because in truth, they deserve every last sentence of it.

They deliberately bring in these OP updates to gain cash from their hardcore P2W players, with no regard at all for any semblance of ( BALANCE. )⬅️ KEY WORD in all of this. 

Once they have squeezed dry that particular OP update, they move onto the next one and more often than not nerf the previous OP update (are just leave it broken) to further gain more cash from the next game breaking OP update.

What has really put the nail in the coffin (aside from the ridiculous OP FLYING HACK) is that PROTECTION MODULES, which cost a great deal to upgrade, cash / cry are both involved in doing this and they are fast becoming useless. Bare in mind that we have 15 of them (mine protection included.) That is a awful lot of protections that are becoming useless in normal MM battles.

Enter critical protection, are to word it more correctly, another cash only update. This is going to be essential if you want any chance to survive in battle, especially with the abnormal amount of OP gimmicks currently in the game.

TO is becoming far to crowded with all these OP updates, any one of which affects game play dramatically, some more than others.

BALANCE as well as generating cash has got to be implemented into game play.

If this is not addressed soon, then sadly TO is going to become virtually unplayable for the MAJORITY of players. It is already imo at that point were it is unplayable, which is why i now only do missions on my main and then stop until the following day.

Only doing missions is not really exploiting the full potential of MY game play, are TO in general.

There are many dissatisfied players with very good accounts just like mine, that refuse to engage in the shambles that TO has become. We still enjoy the game, but enough is enough.

Missions done =  no more game time.

It's about time that posts like mine and many, many others like @wolverine848 and @Akame and @TheCongoSpider (i have respect for these players they no what they are going on about) get acted on by the devs. We are not blithering idiots, we no exactly what needs to be done to turn around this P2W only fiasco.

On a side note, i see that yet another XP boost is coming our way, How does this help low to mid rankers in a positive way. Only established legends benefit from this. (if we / i decide to play at all)

Yet more imbalance directed towards already struggling players with weak garages, due to ranking to quickly.

And you wonder why i post so many negative responses to what the devs do. 

I hope this has clarified my motives for the negative posts i have written,  concerning the abysmal way the devs implement these OP updates.

Want nothing more than to give the devs a ? for truly acknowledging that balance is also very important in all new updates.

Can't really see that happening any time soon.  

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24 minutes ago, cosmic666 said:

OKKKKK i will clear this up once and for all.

Firstly i think (YOU) @LOLKILLERTOTHEDEATH are a very reasonable and genuine person, and also one of the better mods in the forum, imo. I also realise that at times you have to play devils advocate, None of this is lost on me.

Now, i also realise that game economy is at the forefront of all decisions the devs make, again this is not lost on me. Can we see a pattern here, i'm not some kid are thicko that posts just for the sake of posting, are to stir up negative trash about the devs, although my posts might lead you and others to think differently.

The main reason i post all this negativity towards the devs, is because in truth, they deserve every last sentence of it.

They deliberately bring in these OP updates to gain cash from their hardcore P2W players, with no regard at all for any semblance of ( BALANCE. )⬅️ KEY WORD in all of this. 

Once they have squeezed dry that particular OP update, they move onto the next one and more often than not nerf the previous OP update (are just leave it broken) to further gain more cash from the next game breaking OP update.

What has really put the nail in the coffin (aside from the ridiculous OP FLYING HACK) is that PROTECTION MODULES, which cost a great deal to upgrade, cash / cry are both involved in doing this and they are fast becoming useless. Bare in mind that we have 15 of them (mine protection included.) That is a awful lot of protections that are becoming useless in normal MM battles.

Enter critical protection, are to word it more correctly, another cash only update. This is going to be essential if you want any chance to survive in battle, especially with the abnormal amount of OP gimmicks currently in the game.

TO is becoming far to crowded with all these OP updates, any one of which affects game play dramatically, some more than others.

BALANCE as well as generating cash has got to be implemented into game play.

If this is not addressed soon, then sadly TO is going to become virtually unplayable for the MAJORITY of players. It is already imo at that point were it is unplayable, which is why i now only do missions on my main and then stop until the following day.

Only doing missions is not really exploiting the full potential of MY game play, are TO in general.

There are many dissatisfied players with very good accounts just like mine, that refuse to engage in the shambles that TO has become. We still enjoy the game, but enough is enough.

Missions done =  no more game time.

It's about time that posts like mine and many, many others like @wolverine848 and @Akame and @TheCongoSpider (i have respect for these players they no what they are going on about) get acted on by the devs. We are not blithering idiots, we no exactly what needs to be done to turn around this P2W only fiasco.

On a side note, i see that yet another XP boost is coming our way, How does this help low to mid rankers in a positive way. Only established legends benefit from this. (if we / i decide to play at all)

Yet more imbalance directed towards already struggling players with weak garages, due to ranking to quickly.

And you wonder why i post so many negative responses to what the devs do. 

I hope this has clarified my motives for the negative posts i have written,  concerning the abysmal way the devs implement these OP updates.

Want nothing more than to give the devs a ? for truly acknowledging that balance is also very important in all new updates.

Can't really see that happening any time soon.  

Well thank you. All I'm saying is, instead of posting here, why not go on and do something you truly enjoy? I don't imagine you enjoy spending time on the forum that much. Personally, I'm not trying to say Tanki's decisions are right, the end. Some updates being released confuse me too, but what I will say is that the situation is likely more complex than I can see, as I don't have any of the data, numbers or so forth required to obtain a true interpretation of what the game is.

I believe they are trying to make the game a little better balanced than it was before. Does every update make it so? No. Does every part of some update make it so? Maybe no also. But, there are good things happening I definitely think. For example, patch update 642 (once again not all good changes I feel) but notably, AP augments apply the AP effect on critical hits (except for a few I think,  I'm not entirely sure which ones work as before and which've changed. Freeze AP works the same way (and I think that's how it should work). Even in the critical hit update which wasn't particularly popular, EMP Salvo, EMP Railgun and Stun Railgun were nerfed. Gauss as a whole lost it's splash radius when using sniping mode. So every update can't really be classed as "bad" or "good" entirely. There are things which aren't great, and then there are things which are great. Such is the case with most updates. 

Now for example the critical hit update may be passed off as "useless" at first thought. But, given the augments smoky and railgun have gotten (EMP and stun) it seems that devs want to bring in EMP and stun augments for every turret. So, instead of making a firebird that stuns with each tick or a Thunder which activates EMP on each shot, adding it only on critical hits makes it far more balanced, yet this had the downside of critical hits. But, if they didn't add any protection whatsoever, protection modules would lose some portion of their usefulness, so they instead decided to add the (rather expensive) module into Ultra containers. The effects of this are likely well known to you, but it's not just bad. Good things also came from the update. The point I raise, is that they could easily have decided to just make for example Thunder with EMP and sledgehammer reload. They didn't. They wanted to add it, but they know that if they did that, it would throw a wrench in battles. I'd like to think they also knew that the Railgun EMP and Stun augments were too overpowered, and needed a nerf, and so they came up with this. Thus, it feels fair to say that things are getting more balanced I think. They're heading in a better direction, where buyers get their powerful augments but they're not broken and non-buyers can hope for more balanced matches. 

 

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@LOLKILLERTOTHEDEATH Well i still can't agree on most of what you have said.

Just finished a battle and it was as always, brim full of OP augments, dominating the outcome of the battle. ( main account)

The vast majority of battles have lost all meaning and value.

There is just far to much OP gear in the game, even with the early stages of these new crit updates. It will only become worse as the weeks go by.

These OP updates did not have to be brought into the game in the first place, not to the extent were it has totally broken the majority of battles.

So pleased i have more than enough cry to change missions, until i get the right ones for me.

This should not be the case, changing missions on a daily basis just to avoid the OP negative effect of what the devs have created.

All in all a very unacceptable way to entice players to play. The devs have created a one way system. Only the P2W players are going in the direction the devs are taken TO in.

 

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Just now, cosmic666 said:

@LOLKILLERTOTHEDEATH Well i still can't agree on most of what you have said.

Just finished a battle and it was as always, brim full of OP augments, dominating the outcome of the battle. ( main account)

The vast majority of battles have lost all meaning and value.

There is just far to much OP gear in the game, even with the early stages of these new crit updates. It will only become worse as the weeks go by.

These OP updates did not have to be brought into the game in the first place, not to the extent were it has totally broken the majority of battles.

So pleased i have more than enough cry to change missions, until i get the right ones for me.

This should not be the case, changing missions on a daily basis just to avoid the OP negative effect of what the devs have created.

All in all a very unacceptable way to entice players to play. The devs have created a one way system. Only the P2W players are going in the direction the devs are taken TO in.

 

Those battles are definitely not fun, I concur. The best battles are the ones where you're on the edge of your seat the whole team, not the ones where you can see from the start which team is likely to win. Well, now that it is in the game, hopefully Tanki continues to tweak the balance until the equipment is well balanced. I do believe they will try and balance the game better and better, we'll just have to wait a bit. 

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If anyone is interested, i got mammoth xt, rip luck, thats the only skin i didnt want to get, now there are 8 skins left and i still didn't get my dream skin freeze xt.

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Just now, RIDDLER_8 said:

We should have monthly challenges like we had before, but with double the rewards. That is equivalent to 2x 15 day challenges.

Yes, and make sure we get the 100 Tankcoin reward on tier 50 and tier 100.

 

 

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15 hours ago, RIDDLER_8 said:

I do like the Mammoth hull. XT skins are now inferior skins because HD skins have superior graphics.

Yes, i really hope that they'll put HD XT skins so we can enjoy xt's series even more than the default skins.

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