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Protection modules minor tweak


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So I think as it stands now, only buyers can have any resistance to critical hits. Specifically, the people with the new module. Thus, I would like to suggest to tweak the current system so that protection modules come with critical resistance. So for example, your Thunder protection module has the same amount of critical hit resitance (only from thunder obviously) as your regular shot protection. This way, players can be protected from critical hits. It wouldn't be as huge an advantage as the new armadilo module, but would make the game more balanced I think. If not the same, then maybe floor(prot/2) would be nice too I think. 

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16 hours ago, asem.harbi said:

Would cut the half of the reasons to buy Armadillo

You cannot buy Armadillo, and even then not at all. Regular protection modules mean at most you can get 50/25% crit resistance against 4 turrets (assuming that the idea is implemented how I am suggesting). Armadillo is basically a specturm module without the hassle of changing protections to achieve different crit resistances. It wouldn't really change the value of Armadillo that much because it's still gonna work against 14 turrets (15 soon), while most non buyers only have critical hit resistance to 3 turrets. Of course, if this is done, using armadillo with a protection module should not stack.

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3 hours ago, LOLKILLERTOTHEDEATH said:

You cannot buy Armadillo, and even then not at all. Regular protection modules mean at most you can get 50/25% crit resistance against 4 turrets (assuming that the idea is implemented how I am suggesting). Armadillo is basically a specturm module without the hassle of changing protections to achieve different crit resistances. It wouldn't really change the value of Armadillo that much because it's still gonna work against 14 turrets (15 soon), while most non buyers only have critical hit resistance to 3 turrets. Of course, if this is done, using armadillo with a protection module should not stack.

I know and I honestly agree

But I mean now turrets are ignoring the protections, so you're forced against your will to buy Armadillo to not make the turrets ignoring your protection.

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On 4/26/2021 at 6:29 AM, LOLKILLERTOTHEDEATH said:

So for example, your Thunder protection module has the same amount of critical hit resitance (only from thunder obviously) as your regular shot protection. This way, players can be protected from critical hits. It wouldn't be as huge an advantage as the new armadilo module, but would make the game more balanced I think. If not the same, then maybe floor(prot/2) would be nice too I think. 

Plot Twist: This was how protection modules actually worked for the past decade or so. Smoky Module would block Smoky's critical.

But the devs decided to remove it and put it behind a paywall that also requires extreme luck to break through.

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I was thinking that all modules should have at maximum of 15% crit resistance along with the 50% stats (Except Armadillo of course) . However I run into the dilemma if that is balanced or not because armadillo exists and it would add the 2 or 3 modules Crit resistances to 65%. 

Example: IF Armadillo is equipped 

50%(Orca) +15% crit resistance = 65% crit resistance against this turret 

50% (Griffin) +15% crit resistance =  65% crit resistance against this turret 

50% (Badger) + 15% crit resistance = 65% crit resistance against this turret 

Armadillo= 50% crit resistance 

Overall after thinking about it, I think it would be more balanced to have all other modules to have some sort of resistance against crits, since it would fit into the current game balance. Also to give F2P some leverage at least when upgrading their equipment. 

Reason for this suggestion: I feel like it is unfair to have modules that are upgraded to 50% and not being able to resist crits  in the current game balance and being easily killed. I feel like at least having some crit resistance to all other modules equipped along with the 50% damage reduction should bring in balance to the current meta. 

Edited by MysticBlood
Grammar.

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