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«Daily Tankoins Pass»


Marcus
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Just now, FrozenRailgun said:

Well why are some dudes complaining that Falcon/Grizzly modules rendered Railgun/Thunder obsolete before Critical Damage update?

Because Railgun and Thunder are just too popular.

Thunder is probably the 2nd most easiest turret to use, so a lot of people tend to buy it before they know how OP Gauss can be.

And Railgun is basically the spiritual king of the turrets to most Tanki players, even though Gauss outshined it before the Critical Damage update.

 

And as long as the devs keep cranking out Skins and Alterations and Augments and Shot effects for these "mascots" of tanki, then I don't think the popularity will decline soon.

 

It would be 100% fair if everyone could equip 14 modules at once or no modules at all XD

 

 

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Just now, Tanker-Arthur said:

Because Railgun and Thunder are just too popular.

Yeah I made a post about that a while ago.

Just now, Tanker-Arthur said:

It would be 100% fair if everyone could equip 14 modules at once or no modules at all XD

Oh god.

1 minute ago, Tanker-Arthur said:

And as long as the devs keep cranking out Skins and Alterations and Augments and Shot effects for these "mascots" of tanki, then I don't think the popularity will decline soon.

Still trying to think a better way to bridge the module-turret gap.

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6 hours ago, Marcus said:

And we need to pay for servers for the game to work ?

Well I hope your buyers are content to play against only other buyers - cuz that's where you are headed.

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So you reached a level to to make offers for buyers to pay even without playing?Rolling on the Floor LaughingRolling on the Floor LaughingFace with Tears of Joy

I can pay and leave the game for a one month as I don't need to play, that logicMan Facepalming why I paid then?

Btw, I'm not angry with this offer and it wont make a change in the game, buyers paid with an offer or without offer. But I just don't see a logic in this offer

Edited by asem.harbi
making the post more kind
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Just now, FrozenRailgun said:

Yeah I made a post about that a while ago

Yes XD

Just now, FrozenRailgun said:

Oh god.

R.I.P Spectrum Modules.

Just now, FrozenRailgun said:

Still trying to think a better way to bridge the module-turret gap.

How about make it so that you can no longer change Protection Modules in matchmaking battles....

And then, matchmaking would also factor in which modules you would have equipped....

And it would limit the amount of modules in a battle, to the best of it's ability.

Meaning it'll try it's best to put no more than 3 or 4 people using Falcon modules in the same battle. Same goes for other modules.
 

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7 hours ago, Marcus said:

And we need to pay for servers for the game to work ?

Monthly subscription fee for a balanced game would be more appealing to most of us than a P2W "free" game.

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2 hours ago, Tanker-Arthur said:

Meaning it'll try it's best to put no more than 3 or 4 people using Falcon modules in the same battle. Same goes for other modules.

Would never work.   Player base not large enough to make this feasible.

And you'd have to have the same formula for every turret.  May not kick in for many turrets often - but the coding would have to be there.

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Just now, wolverine848 said:

Would never work.   Player base not large enough to make this feasible.

Yeah, that's not really my fault, isn't it? XD

Just now, wolverine848 said:

And you'd have to have the same formula for every turret.  May not kick in for many turrets often - but the coding would have to be there.

I know, that's why I said the Matchmaking would "try it's best".

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Just now, wolverine848 said:

It's your fault if you are making a suggestion you know won't fly.  ?

It will fly once they get players to rejoin the game by reverting bad updates, giving good updates, and advertising.

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4 minutes ago, Tanker-Arthur said:

It will fly once they get players to rejoin the game by reverting bad updates, giving good updates, and advertising.

Ohhhhh - you're vacationing on Fantasy Island.    Don't drink too many mai tais.

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10 hours ago, Alim2 said:

how to get the pass 

You need to buy in the shop, as shown below:

Spoiler

image.png.25fa24ef1b0ee9da1fcc6f295041a028.png

 

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first time, the mobile version and pc version cost is same.

30 usd is not much, but basically, you buy 4th slot, and it is gone,

means if you want to be competitive in battle, you better pay the premium. not like you buy a new turret or new OP augment that kind of new experience,

that 30 usd is just paid to avoid being left-behind

95jI5s4.jpg

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I’ve suggested this so many times, if tanki are so desperate for cash, give players the ability to buy for others in a safe way. Player A buys a token pass for 500 tankoins, they can then send it to player B (like the old gifts) who can then redeem it as a battle pass. It’s a win win situation. Money in the game economy, no players getting scammed for their accounts and F2P players get full challenge rewards. 

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19 hours ago, TWICE said:

Why would they care?  They only see non buyers as parasites. ?

No, non-buyers generate income indirectly by being a large part of the playerbase

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Just now, numericable said:

Does anyone know how hard are the special missions for this special pass?

you can't obtain this Pass by doing Special Missions. You need to buy it in the Shop.

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9 hours ago, numericable said:

Does anyone know how hard are the special missions for this special pass?

There's no effort involved,  you just have to go to the Special Missions tab and collect it every day (it's just like having Premium and collecting the 2.5k crystals+drugs).

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14 hours ago, wolverine848 said:

Ohhhhh - you're vacationing on Fantasy Island.    Don't drink too many mai tais.

I'd rather spend 30 dollars on a few mai tais then on a tankcoin pass.

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26 minutes ago, GrayWolf8733 said:

There's no effort involved,  you just have to go to the Special Missions tab and collect it every day (it's just like having Premium and collecting the 2.5k crystals+drugs).

"Special Missions" ... log in.    LOL.

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