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Drone and Supply changes


Marcus
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2 hours ago, liverpoolaum said:

This is tanki telling me my 10k+ of each supply is useless since I dont have a drone. It was actually difficult to play the game without drones but still being the MVP in my team is not difficult. So now I have to pay 1 million plus crystal and wait for 3 months to upgrade fully just to experience the tanki which I have been playing all these days(and I have to spend for batteries).

Welcome to the real world of tanki. It's only going to get worse.

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I don't like the name Busted Armor and Busted Damage.The name I gave it was better.

And it could have been 40% + 4 Slots + 10% from Drones across the board. Missed opportunity.

 

 

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6 hours ago, Marcus said:

Just one problem remains - you often complain that the game is too dependent on supplies. We have decided to change the parameters of two types of supplies - "Double Armor" and "Double Damage".

I... don't get it.

6 hours ago, Marcus said:

Thus, for low ranks "Double Damage" and "Double Armor" will become weaker, which means that personal skills will be more important in a battle. By ranking up and upgrading drones, you gradually return the «Double Armor» and «Double Damage» effect to its previous form. 

Really bad for lower rank tankers and to those who refuse to use Drones.

6 hours ago, Marcus said:

As for the «Brutus» drone that is currently giving this bonus, it will stop using batteries.

The only part of the update that I like. It would be even better if Brutus keep its current passive 10% damage/protection boost as well.

6 hours ago, Marcus said:

How the numbers are going to change:

  • «Boosted armor» supply: decreasing incoming damage by 25%, common damage * 0.75 (previously it was decreasing damage by 50%).

  • «Boosted damage» supply: increasing outcoming damage by 33%, common damage * 1.33 (previously it was increasing damage by 100%).

  • In case your drone is 20/20 upgraded, «Boosted armor» is decreasing incoming damage by 50%, common damage * 0.5, and «Boosted damage» is increasing outcoming damage by 100%, common damage * 2.

  • In case your opponent activated boosted damage and you activated double armor, you get common damage * 0.75 * 1.33 = common damage. If you both have drones fully upgraded, you get common damage * 0.5 * 2 = common damage

Noticed them when I was testing the changes.

 

Overall, not a good update.

Edited by FrozenRailgun
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6 hours ago, Marcus said:

The first types of supplies appeared at the very beginning of the game - in 2009. 

They were very different from the current ones both in the way that they work and how they look. Nowadays, supplies help you to boost your tank, repair it, and allow your drones to work.

 

Just one problem remains - you often complain that the game is too dependent on supplies. We have decided to change the parameters of two types of supplies - "Double Armor" and "Double Damage".

 

Thus, for low ranks "Double Damage" and "Double Armor" will become weaker, which means that personal skills will be more important in a battle. By ranking up and upgrading drones, you gradually return the «Double Armor» and «Double Damage» effect to its previous form. 

I'm prrrreeeeetty sure the game is too dependent on overdrives, drones, and augments these days, which got the supplies involved.

Now you guys are just making things even more complex.

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I like this update, as long as game balance is properly maintained. I like the new name for those supplies. Boosted Armor and Boosted Damage. The names makes sense. I would also like the Speed Boost supply to become more powerful so that hulls can speed up faster and move faster. That would be very useful on big maps with slow moving hulls, as well as light and medium hulls. Then, rename the Speed Boost supply to Boosted Speed.

The reason why I am asking for another update to the Speed Boost supply is because it makes no sense, now with this update, to leave the Speed Boost supply in its old form. I guess that for low ranks the Speed Boost supply should give +10 speed and increases up for every ranks. For Legend ranks, the Speed Boost supply would need to double the speed for all hulls so that players can move quickly on maps to avoid wasting too much time to get to their desired destination. Just imagine how much time is wasted driving your Mammoth from one end of the Berlin map to the other? That's time consuming. So, to conclude everything, please make an update for the Speed Boost supply so that it now matches all the other supply boxes such as Boosted Armor and Boosted Damage. Renaming the Speed Boost supply to Boosted Speed would be an appropriate name to use.

image.png

Please improve the Speed Boost supply box so that it pleases all players. I am aware that many players are now going to complain about the Speed Boost supply because it no longer matches the same effectiveness of the other supply boxes.

Thank you.

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45 minutes ago, RIDDLER_8 said:

I like this update, as long as game balance is properly maintained

I stopped reading your post after this. 

Are you on another planet , i am completely lost for words.

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16 minutes ago, kydapoot said:

 

the thing i didn't liked it is why removing the supplie cooldown reduction by SB instead of creating a new drone with these effects

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4 minutes ago, fghjkl54 said:

the thing i didn't liked it is why removing the supplie cooldown reduction by SB instead of creating a new drone with these effects

A new drone would have been neat I guess. I think they probably chose to rework trickster because it was consistently getting outperformed by Mechanic (and even Supplier for that matter)

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10 minutes ago, kydapoot said:

 

anyway glad that camper have almost the same effect (but when full hp) 

also they can't change drone for support to offensive (or defensive idk)

Edited by fghjkl54
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7 minutes ago, Rutgers said:

Ok but who doesn't drug in this meta? You get a good amount of supplies right from the beginning, idk why they argued that people complain about drugs still. You are out of the norm if you don't drug, yes how the tables have turned

Well there are some players who refuse to use manual supplies because it is "zero-skill" kind of thing. Good thing though, they use the supply drops.

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12 hours ago, Marcus said:

Thus, for low ranks "Double Damage" and "Double Armor" will become weaker, which means that Drones will be more important in a battle.

Corrected it for ya.

Day after day I tend to believe more my assumption that "I'm a better thinker than developers

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Very nice update, especially the return of the vampire ability of Isida at least through an augment. I really loved playing using Isida back in the days with this feature and I think I honestly missed it.

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41 minutes ago, FrozenRailgun said:

Well there are some players who refuse to use manual supplies because it is "zero-skill" kind of thing. Good thing though, they use the supply drops.

There are many players who refuse to use Drone too.  So why move the effects to Drone instead of just nerfing supplies.

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3 minutes ago, TWICE said:

There are many players who refuse to use Drone too.  So why move the effects to Drone instead of just nerfing supplies.

This is why I give this update a fat hard pass.

I liked Brutus because the 10% bonuses it gave and that's why I threw ma 500k crystals for it. They should have keep the 10% boost, I mean for a Shaft, using this boi with HC means 9,075 damage with pre-nerfed DP.

Edited by FrozenRailgun
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13 hours ago, At_Shin said:

Thank you for explaining this update well and in detail.

Umm..

13 hours ago, Marcus said:
  • Vampire nanobots:

It will be impossible to effectively heal allies with this augment, but it becomes possible to heal yourself! Healing efficiency is low, but it will be possible to survive a moment longer in a close combat fight and win. Critical damage is removed.

I don't see the detail here ! 

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8 hours ago, thunderhunter123 said:

Thanks for this update!

Let's see how the gameplay changes!

I would love to battle players with just skill and less supplies.

Thanks for what? This update is just obviously created a new gap between buyers and non-buyers. With no any new or an interesting thing. Now you have to max your Brutus drone to restore the old supplies strength, and no any advantages like what it was.

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You know what annoys me to no end about this new update? This right here:

13 hours ago, Marcus said:

Thus, for low ranks "Double Damage" and "Double Armor" will become weaker, which means that personal skills will be more important in a battle.

It's just an excuse.

I don't care if you need people to upgrade their drones, force them to spend more crystals to be competitive, and make life harder for non-buyers. It's your god-given right as a pay-to-win game. But don't you DARE pretend this is about making it fairer for players. It can't be fair if players who can afford to upgrade a drone faster get an advantage on the rest. It just comes across feeling like a bare-faced lie.

One of the last things that was the same for all players, non-buyers and buyers alike, has just been removed from the game. It's all there is to this.

As a staunch non-buyer, I will take on this challenge, of course. I'll just expect to get more often the feeling one gets of fighting against 50% prots and defender drones. Fair enough. But I guess you devs just reminded me that this game was never meant for people like me.

Edited by Catbird
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1 hour ago, lssimo said:

What ranks will be affected?

I need to know now and not in 48 minutes.

The well detailed article as some assumes meant by mentioning the low ranks as the low upgraded drones. While any buyer can have a maxed drone from the lowest ranks in the game

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9 hours ago, thunderhunter123 said:

Thanks for this update!

Let's see how the gameplay changes!

I would love to battle players with just skill and less supplies.

How you figure less supplies?

8 hours ago, Pythor said:

All isida lovers rejoice 

It's available in garage?

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