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Let's discuss Tesla!


DarkPredator
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LETS DISCUSS TESLA  

21 members have voted

  1. 1. Which gaming style do you prefer when playing with Tesla?

    • Attack
      19
    • Defence
      7
    • Support
      6
    • Parkour
      0
  2. 2. Which Tesla augments do you prefer?

    • Standard
      2
    • Minus-field
      2
    • Acceleration protocol
      2
    • Dilatory protocol
      1
    • Electroturret
      4
    • Exothermic Lightning
      3
    • Endothermic Lightning
      3
    • Armour-piercing discharge
      3
    • Shocking lightning
      5
    • Jamming discharge
      2
    • Superconducting discharge
      5
    • Adrenaline
      0
  3. 3. Which skin for Tesla do you prefer?

    • Standard
      9
    • XT
      13


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4 hours ago, RIDDLER_8 said:

I have used Tesla for a few days now, and it is truly superb. I do not care if anyone dislikes it.

Of course it is superb... because it is OP. Every normal human beings here know about it, except you maybe...

Edited by Warpriest

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2 minutes ago, RIDDLER_8 said:

Overpoweredness is a good thing. In other words, opness is a good thing.

So, you are the kind of guy saying "Nothing is OP if everything is OP"? Man, if you are the one in charged in balancing in any games, then I'm sure that game will die within a month. Luckily, you are not, and most likely never will.

Edited by Warpriest

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I know that a game like Tanki Online should be balanced, but since Tesla is such a short range turret, it needs to have stronger damage than other turrets in order to remain strong enough to make this turret useful. Otherwise, this turret would be too weak and therefore useless.

  • Agree 1

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My idea of this game's damage (Mk8):

  • B0-NK: 4,000 damage per shot
  • Firebird: 700 damage per second
    • Afterburn: Whatever it was like before October 2018
  • Freeze: 900 damage per second
  • Isida: 800 damage per second
    • 500 healing per second
  • Tesla: 600 damage per shot
    • 1960 damage per ball lightning shot
  • Hammer: 1080 damage per shot
    • 120 damage per pellet
  • Twins: 200 average damage per shot
  • Ricochet: 350 average damage per shot
  • Smoky: 535 average damage per shot
    • 800 damage per critical hit
  • Striker: 880 average damage per shot
  • Vulcan: 44 damage per shot
    • 800 damage per second
  • Thunder: 900 average damage per shot
  • Railgun: 1,200 average damage per shot
  • Magnum: 1,745 average damage per shot
  • Gauss: 600 average damage per arcade shot
    • 1550 average damage per sniping shot
  • Shaft: 700 average damage per arcade shot
    • 3,000 maximum damage per sniping shot

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If developers add more ranks after Legend, then it would make proper sense to have MK8, MK9 and MK10 modifications. That would make Tanki Online more interesting to play because of new ranks, plus more modifications which in turn would make equipment more powerful.

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1 hour ago, RIDDLER_8 said:

If developers add more ranks after Legend, then it would make proper sense to have MK8, MK9 and MK10 modifications. That would make Tanki Online more interesting to play because of new ranks, plus more modifications which in turn would make equipment more powerful.

This is too much. How much they would cost? 300 000, 900 000 and 1 500 000?!

New equippment makes more sense. So you can spent reasonable amount of crystals and get new gameplay.

  • Like 2

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1 hour ago, RIDDLER_8 said:

If developers add more ranks after Legend, then it would make proper sense to have MK8, MK9 and MK10 modifications. That would make Tanki Online more interesting to play because of new ranks, plus more modifications which in turn would make equipment more powerful.

Mk10 or Mk20 all the same. You'll have Mk10 hulls as well so it'll all even out. I don't think I like new ranks either. We have enough ranks at the moment. Like it will only make MM unplayable as the equipment and ranks will differ a lot.

1 hour ago, RIDDLER_8 said:

equipment more powerful.

I believe that you should understand that power of equipment only is relative. Mk10 vs Mk10 and Mk7 vs Mk7 both are just the same. So if we introduce new equipment modifications it will only make it difficult to get the maxed version.

  • Like 1

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Ah OK. I did not know that new ranks with MK10 would be the same as MK7 vs MK7.

The good news is that new turrets and hulls being developed and released over time is such a good idea to keep Tanki Online updated and moving forward. I would suggest before making any new turrets and hulls, it would be a good idea to finish making all the HD and XT skins, including the skins for juggernaut.

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20 hours ago, RIDDLER_8 said:

If developers add more ranks after Legend, then it would make proper sense to have MK8, MK9

The Mk8 and Mk9 are currently available through Mk7's MU'ing

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9 hours ago, RIDDLER_8 said:

I killed 3 juggernauts yesterday with Tesla.

Killed 5 tanks with Tesla after penetrating their base. Ambushed them without them realizing .

but sadly couldn't do it a second time. How poor?

great!

  • Like 1

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telsa can use its lightball to attack enemy above sky and under bridge.

it can also attack in all direction instantly without aiming.

great way to deal with flying hopper

-

I also use bounce augment to bounce first ball up and use 2nd ball to chain to attack enemy above bridge

Edited by wild001

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