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Ultra Weekend May 14th - 16th


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2 hours ago, numericable said:

Are you serious, no one would use it then xD only mult and there is no fun playing only healing alies

I find healing allies fun lol. Not gonna lie, if done properly, Healing Emitters would be a very interesting and unique Alteration to play with, considering it's the only one of its kind for any of the turrets.

 

2 hours ago, TWICE said:

It should do 1 damage same like the vampire Isida's healing.

Smart. Then you can still earn partial exp and battle score by shooting the enemy once XD

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Just now, Benefactor said:

How?

Because it has no downsides compared to Default Shaft. Using Healing Emitters is a pure upgrade because your sniping shots on enemies are just as effective as before. But now you can also fully heal your teammate to full health from across the map, which is pretty broken especially when you snipe-heal someone carrying the flag. When you obtain this Augment, there's no reason for you to use default Shaft anymore. Or maybe even Adrenaline as the team healing provides way better value.

Also, it's way more useful than other Augments such as Short-Band Emitter and Light Capacitors. And even though Armor-Piercing Sight also has no downsides, I find there's no reason to use this if you have Healing Emitters because there's no reason to AP enemies when it can one-shot most of them, so Healing Emitters is much more useful than AP Sight.

Rapid-Fire Mode is fun, but this augment is still on par with Default Shaft in terms of relative power, as it's a big boost to arcade mode but sniping firing rate is heavily reduced.

Don't get me wrong, Adrenaline and AP Sight are "OP" too cause they're augments without downsides. But overall, the only Augment I see that can compete with Healing Emitters in terms of utility (usefulness), is Heavy Capacitors, as it allows you to one-shot most hulls and players in the game.

 

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Who will use healing? It gains no xp(

I thought it would make:

  • Healing teammates by sniping shots and gains xp
  • Lazer recolored to green (in mobile - blue), so teammates as a + and enemies as a - would know that you're healer
  • Sniping impact force reduced (similarly to Hyperspace rounds)
  • Standard mode doesn't change
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5 hours ago, asem.harbi said:

Oh, true it doesn't have a damage nerf

Waiting for the developers to fix this bug

it actually does, yet another undisclosed change.

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57 minutes ago, The_Voltage said:

Who will use healing? It gains no xp(

I thought it would make:

  • Healing teammates by sniping shots and gains xp
  • Lazer recolored to green (in mobile - blue), so teammates as a + and enemies as a - would know that you're healer
  • Sniping impact force reduced (similarly to Hyperspace rounds)
  • Standard mode doesn't change

According to Tesl4, he has sent some vids showing heals from sniping/arcades give xp, i cannot personally confirm though, check TO Discord.

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1 hour ago, Tanker-Arthur said:

Adrenaline and AP Sight are "OP" too cause they're augments without downsides.

Adrenaline is a hi risk hi reward augment as you do have to sacrifice a HP to benefit it the most especially in dynamic battles.

AP Sight: Yeah, THAT one has zero downside other than AP effect only works when firing sniper shots.

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Just now, FrozenRailgun said:

Adrenaline is a hi risk hi reward augment as you do have to sacrifice a HP to benefit it the most especially in dynamic battles.

Yeah but if you got Adrenaline and Default Shaft, using Default Shaft is even more high-risk and less-reward cause your damage will remain the same no matter your health.

Just now, FrozenRailgun said:

AP Sight: Yeah, THAT one has zero downside other than AP effect only works when firing sniper shots.

Yes, but Default Shaft's downside is that it's sniping shots have no AP effect at all XD

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Blaster drone update is so cool, making it actually useful than old 30sec wasted explosion when shot by range gun.

just activate DD and run to enemy while firing, no need DA, you just fire till explosion at their face, especially cool when running into multiple tank fight each other

first time reaching 30k in 6min; (autocanon smoky / emp immu crusade / blaster drone 11/20)

 

BQeBKIW.jpg

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2 hours ago, The_Voltage said:

Who will use healing? It gains no xp(

I thought it would make:

  • Healing teammates by sniping shots and gains xp
  • Lazer recolored to green (in mobile - blue), so teammates as a + and enemies as a - would know that you're healer
  • Sniping impact force reduced (similarly to Hyperspace rounds)
  • Standard mode doesn't change

It does not help you get score on THAT shot, but it sure helps your team.  And no penalties.  The shaft still does same damage and same scoring on all attacking shots.  The only downside is reduced impact force - hardly affects a shaft.

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46 minutes ago, wild001 said:

Blaster drone update is so cool, making it actually useful than old 30sec wasted explosion when shot by range gun.

just activate DD and run to enemy while firing, no need DA, you just fire till explosion at their face, especially cool when running into multiple tank fight each other

first time reaching 30k in 6min; (autocanon smoky / emp immu crusade / blaster drone 11/20)

 

BQeBKIW.jpg

Spread this info to @yoni292 

Mods removed my wazowskistare.

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Please change the TDM JGR mode. I find that so rediculous that JGR 2 shots you. How are you suppose to do any damage then?

Also why is he immune to ANY status effects? For the event_helpers JGR its okay but normal DM and TDM JGR NO PLEASE!!!...

And why is the power of the jgr is based on your tank levels because not skilled players you can just killed them in 1 salvo when jgr vs jgr and thats just stupid in my opinion. Also when you want to play with something different but you dont have it upgraded then your jgr will be so weak againts others...

One more thing when you had the event last week i had a problem that there was ALOT of people on the map so when goldbox was dropping someone spawed behind me and killed me. To change it i would decrease the amount of players to normal battles idk 8-12 i cannot remember the normal amount.. And then made the goldboxes more vaulable so people will rather go for the gold then for kills..Because in old days the gold was worth like 10k crystals in current currency....Or just dont change it and make the goldbox droprate higher..

I WOULD APPRECIATE If you would take these things into a count and change it in the near future.

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5 hours ago, Akame said:

According to Tesl4, he has sent some vids showing heals from sniping/arcades give xp, i cannot personally confirm though, check TO Discord.

True, it gives both xp and battle points, and i hope it stays as is. It wouldn't be so fun to use in matchmaking if i didn't benefit from healing. 

Edited by TESL4
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9 minutes ago, TESL4 said:

True, it both gives xp and battle points, and i hope it stays as is. It wouldn't be so fun to use in matchmaking if i didn't benefit from healing. 

Does It crit with the healing/Supercharge works with the healing? 

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3 hours ago, r_freeze_m12 said:

And why is the power of the jgr is based on your tank levels because not skilled players you can just killed them in 1 salvo when jgr vs jgr and thats just stupid in my opinion.

Why?  Super-tank vs Super-tank.   Even.   No diff than regular tank vs regular tank.

if a JUG can't kill another JUG with a salvo, how the heck do you figure regular tanks can kill it?

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Tips to finish 150 mines mission, put a mines and keep refreshing the page you can put between 20-30 mines per 7 min depending on how fast your connection is, to do this, remember to disable your drone so it will not consume batteries by mistakes.

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My DM weekend is now complete. All done. That was dazzling and easy.

DM-ultra-weekend.png

Open spoilers below to see my rewards from ultra containers:

Spoiler

image.png image.png

There was nothing super exciting but I enjoyed all the rewards. Thank you so much for them.

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As some who most plays with Hornet, I find the nerf is ridiculous

 1000m -> 50m for ap status effect

Getting that close to multiple tanks in siege or asl is impossible unless you want to selfkill and gain 0 score

Now hyperspace and hornet is useless as you cant deal crits, I guess i will never be able to beat my record of 7 kills with 1 shot again in mm again :(

 

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2 hours ago, RIDDLER_8 said:

My DM weekend is now complete. All done. That was dazzling and easy.

DM-ultra-weekend.png

Open spoilers below to see my rewards from ultra containers:

  Hide contents

image.png image.png

There was nothing super exciting but I enjoyed all the rewards. Thank you so much for them.

Wait new challenge to collect to juicy stars so you would complete it faster.

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The special missions were easy to complete, but sadly I never get anything good from ultras.. :sad:

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Just now, Spy said:

The special missions were easy to complete, but sadly I never get anything good from ultras.. :sad:

Me too never get anything good from uc, except for armadillo module last week lol

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1 minute ago, numericable said:

Me too never get anything good from uc, except for armadillo module last week lol

That's not bad at all, but this module is very expensive to upgrade

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