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Isida's support nanobots augment needs to give more points


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The title says it. I think that this augment should allow the players to accumulated more point for healing, after all the purpose of this augment is make Isida a medical tool first.

So here is what I think:

- Max battle points received when healing an ordinary tank: 16(instead of the usual 13)

- Max battle point received when juggernaut is fully healed: 20(instead of the usual 13)

Although, the amount of points given still depends on how much HP has been healed

Also another important point to make: Critical healing chance should be dropped to + 50%, not 100%, so players do not misuse the augment to stack up points(unless obviously we have supercharge on)*

So this would encourage more players to heal juggernaut

 

* I am kind of on the fence for this part, what do you think about this?

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Just now, At_Shin said:

what do you mean by that? IIRC, SN Isida gives a max critical heal chance of 4%.

He meant instead of increasing the chance by 100% (Default Isida has 2%, increasing it by 100% to Support Nanorobots means SN has a 4% chance), than instead give Support Nanorobots a 3% critical chance instead by making the critical chance buff reduced from 100% to 50%.

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Isida's healing score used to be 10. That was too low and needed a buff. The perfect number was 12. However, Devs decided to make it 15, and what did we see? We saw Support Nanobots Isidas kissing each other and taking the top spots with enormous score constantly. It was them nerfed to 12 and everything was fun. Then eventually got buffed to 13.

 

This all happened before the Defender drone was buffed to be OP. You can't just buff Isida's healing with Defender drone existing in its current state. The kissing Isidas will be even harder to kill since they now have access to extra damage reduction. I'm against point increases for Isida healing. If anything, start at 14. 

 

6 hours ago, The_one_and_only said:

So this would encourage more players to heal juggernaut

This should not be happening at all. If healing the Juggernaut becomes profitable or incentivised, Juggernaut battles will become much slower and many Juggernauts wil become unkillable. It will ruin the natural flow of the game mode, which is why healing the Juggernaut should remain discouraged. 

 

I'm sure you don't want to see multiple of this every battle: 

 

Spoiler

 

Screenshot-2021-05-16-11-55-16-766-com-t 

 

 

Screenshot-2021-05-12-17-24-27-863-com-t 

 

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50 minutes ago, TheCongoSpider said:

Isida's healing score used to be 10. That was too low and needed a buff. The perfect number was 12. However, Devs decided to make it 15, and what did we see? We saw Support Nanobots Isidas kissing each other and taking the top spots with enormous score constantly. It was them nerfed to 12 and everything was fun. Then eventually got buffed to 13.

 

This all happened before the Defender drone was buffed to be OP. You can't just buff Isida's healing with Defender drone existing in its current state. The kissing Isidas will be even harder to kill since they now have access to extra damage reduction. I'm against point increases for Isida healing. If anything, start at 14. 

 

This should not be happening at all. If healing the Juggernaut becomes profitable or incentivised, Juggernaut battles will become much slower and many Juggernauts wil become unkillable. It will ruin the natural flow of the game mode, which is why healing the Juggernaut should remain discouraged. 

 

I'm sure you don't want to see multiple of this every battle: 

 

  Hide contents

 

Screenshot-2021-05-16-11-55-16-766-com-t 

 

 

Screenshot-2021-05-12-17-24-27-863-com-t 

 

In my opinion, I do not see a lot of Isida's healing juggernaut actually. In fact, I see a lot of vikings killing juggernaut. This would help achieve some balance as juggernaut would not die as quickly.

Defender drone is not that strong as well, it could easily be overpowered by booster and not only that, with more augments getting status effects, defender is becoming more pointless

3 hours ago, At_Shin said:

If that is correct then it raises the question - would a 3% chance really make all the difference than the current 4% critical chance? I don't see the necessity of it. 

Ok then we could return it to its original state - 2%

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On 5/18/2021 at 8:01 AM, The_one_and_only said:

In my opinion, I do not see a lot of Isida's healing juggernaut actually. In fact, I see a lot of vikings killing juggernaut. This would help achieve some balance as juggernaut would not die as quickly.

And it should stay that way. Having multiple Isidas healing a Juggernaut every single battle will ruin the flow of the game mode.

 

On 5/18/2021 at 8:01 AM, The_one_and_only said:

Defender drone is not that strong as well

?

 

On 5/18/2021 at 8:01 AM, The_one_and_only said:

 and not only that, with more augments getting status effects, defender is becoming more pointless

If Defender is getting pointless becuase of status effects, that's implying that the game is unplayable without having Defender equipped. 

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1 hour ago, TheCongoSpider said:

If Defender is getting pointless becuase of status effects, that's implying that the game is unplayable without having Defender equipped. 

Yes.

Or at least an equivalent powered drone like Booster or Trickster or Crisis.

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10 hours ago, wolverine848 said:

Yes.

Or at least an equivalent powered drone like Booster or Trickster or Crisis.

 

11 hours ago, TheCongoSpider said:

And it should stay that way. Having multiple Isidas healing a Juggernaut every single battle will ruin the flow of the game mode.

 

?

 

If Defender is getting pointless becuase of status effects, that's implying that the game is unplayable without having Defender equipped. 

Wdym? I do not get you. I am saying that if someone is using defender, their batteries are getting wasted. WHY? Because of status effects, like AP,  EMP and even STUN in augments. SO the game is unplayable WITH having defender equipped. ?

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11 hours ago, TheCongoSpider said:

And it should stay that way. Having multiple Isidas healing a Juggernaut every single battle will ruin the flow of the game mode.

 

?

 

If Defender is getting pointless becuase of status effects, that's implying that the game is unplayable without having Defender equipped. 

And having mutiple vikings rampaging juggernaut with their overdrive every now and then will also ruin the flow of the game mode so it should definitely NOT stay that way!

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