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Episode 299 of the V-LOG!


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18 minutes ago, wolverine848 said:

Okay... so how is IB useless then?   That is a long time to fire.

And with tank as described, did you time how long until overheat starts?

Nope didn't time that bit as to me it was irrelevant. And 26 secs in a proper battle with all the OP combos trying to take you out is not a long time.

You no like me why this was done. Like everything the devs do it's cash driven. 

The devs are devious and greedy and care little the effect nerfing/buffing has on anything they do as long as they make money.

Just pleased i do not play on a regular basis now. They have killed the game and there really is no coming back from this mess they created because of their greed.   

This of course is using maxed out everything. Try using a lower rank with MK5/6 and a drone say only 10/20 15/20 and your firing time is cut by quite a bit.

My hull for this test was hunter by the way.

Edited by cosmic666

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3 hours ago, cosmic666 said:

Of course you are wrong. Vulcan is now useless. The devs gave it IB/HI for cash reasons, now it has served it's purpose they have taken away what cost a great deal just to say they have listened to player feedback. If you cannot grasp this, then you are delusional just like a certain mod.

I use vulcan a lot and so i to can say that this nerf is a disaster for vulcan.

It is like taken away the FLYING MONKEYS ability to jump/fly which would not be a bad thing to do......maybe in a couple years they will nerf the flying hack when it to has served it's cash purpose.

Care to name any more combos that are broken and way more OP than what vulcan was.

I read this and I think to myself what is this persons IQ. More like negative IQ for saying that the vulcans IB and HI nerf is not needed. IM GLAD that the combo was nerfed because having heat immunity with IB was just plain broken. Well onto the list of crazys with scoobydeww you go.

Edited by MysticBlood

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Just now, cosmic666 said:

Vulcan is now useless.

How long have you been using Vulcan and how much of that time was spent with Heat Immunity on your hull?

 

Also, you can't really call Vulcan "useless" when you realize that a Vulcan with Heat Immunity on a hull is literally a Twins but with infinite range, higher DPS (Yeah, Vulcan has higher DPS than Twins), and has much faster projectile speed.

So between the following items, which is more useless? A Vulcan with Heat Immunity or a stock/default Twins?

Edited by Tanker-Arthur
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6 hours ago, cosmic666 said:

If your below marshal with MK6 your ok.

Marshal are above with MK6 your stuffed.

The HR when used with hunter/ vulcan and maxed out defender drone with IB and DA equipped at the right time, lets you fire continually before having to stop due to overheating to much for approx 26 seconds. 

Vulcan has been obliterated with this update. It imo is no longer a viable turret in battle. Because of this and all the OP updates that can take you out regardless of what combo you are using, vulcan is now one of the weakest turrets out there in regards of defending itself, not just against the enemy but from itself if IB is used for battle.

IB/HI was a big selling point for vulcan, which is why the devs changed how it worked in battle, for money. Now vulcan has served it's purpose, they nerf it big time and will no doubt spout the usual lies that it was nerfed in response to negative player feedback. 

IB cost 245,000 cry, it is now all but useless, as the self inflicting overheating damage is just not worth it to overheat enemies, as you do just as much damage to yourself as well as the enemy, if not more so.

Just like twins and the splash damage that it never had, until the devs gave it splash damage and then gave you a solution to prevent that damage, for money of course.

The devs corrupt and devious nature never, ever surprises me and yet there are STILL players who defend them no matter how many money grabbing, OP updates they bring into the game.

They are typical of any business that once they have their customers/player base, they then invent various ways to rip you off, but give just enough back (barely) to keep you hooked. 

The game is dead, only the hardcore P2W see any update the devs bring into the game as a positive.

They have crippled the game for out and out profit.mLeeches everyone of them.

Vulcan? Weak? My friend if you're a Vulcan enthusiast, use Vulcan adrenaline heat immunity and Crusader. Since IB HI made it much harder for players to play against without heat immunity, I think that this will indeed help players. Indeed, IB HI wasn't even the best combo for Vulcan anyways, so it doesn't really matter. 

On a separate note, the jammer effect might be interesting, hopefully it's not going to be usable too frequently. 

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am i old or do i see that they added videos on "how it works" section on some equipments

also can someone confirm me if the prices of garage items has been changed after the update as in test server

Edited by fghjkl54

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Just now, Tanker-Arthur said:

How long have you been using Vulcan and how much of that time was spent with Heat Immunity on your hull?

A long time. And HI is the only useful augment available to vulcan that gets you anywhere in battle, as i have just found out. Played 3 battles in a row, won 1 lost 2. Teams were not very good, but got top twice and a 2nd place and that is only because i can use vulcan as good as anyone. 

I used my drone to the best effect i could, but still only managed at best 9 kills in battle, ironically that was one of the ones i lost 5-0 and was over the quickest. I got killed twice which truth be told is counted as a bad return for me for such a dire amount of kills.

I can of course adjust my style of play to suit this game changing nerf to vulcan, but really i shouldn't have to.

The devs as far as i am concerned have wrecked vulcan. 1ST it was the damage it done as well as the gyroscope, which does not work as intended after they also nerfed that to make it useless. Say what you want but this change imo has already had a big impact on this turret and how it operates in full on high rank battles were there is any amount of OP gear aimed at destroying you, especially if the enemy perceives you as the main threat.

First it was shaft with the ridiculous laser so i ditched that turret.

Next it was freeze when the shock freeze was rendered useless, don't no what it is like now i never use it.

Next came twins when you had to get the augment to stop you self damaging, so i quit that to.

The list is nigh on endless on the amount of negative changes the devs have made over the years.

The common denominator for the endless amount of changes/updates (mostly negative) as you well no is CASH.

There has been very little stability in the game as far as balance goes for a long time now. Once the devs realised that bringing in OP updates/changes could make them easy money (P2W PLAYERS ONLY) they just kept doing it, FLYING MONKEY being the most OP one to date by a big margin.

I have disliked just about every update they have introduced to the game for good reason.........P2W ONLY with ZERO BALANCE. 

Vulcan is just the most recent in a very, very long line of negative changes and we both no it will not be the last.

The game is dead.

 

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39 minutes ago, LOLKILLERTOTHEDEATH said:

and Crusader.

And if i don't have this hull?

 

40 minutes ago, LOLKILLERTOTHEDEATH said:

Indeed, IB HI wasn't even the best combo for Vulcan anyways, so it doesn't really matter.

You surmise wrongly. Most vulcan players used this combo.....FACT.

I have been in this game long enough to no what is beneficial and what is not.

I state my views on what i no to be correct when entering a battle.

You and most of the mods state your views mainly to deflect from the obvious, that is when the devs bring in yet another OP update are game wrecking change.

  

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3 minutes ago, cosmic666 said:

And if i don't have this hull?

 

You surmise wrongly. Most vulcan players used this combo.....FACT.

I have been in this game long enough to no what is beneficial and what is not.

I state my views on what i no to be correct when entering a battle.

You and most of the mods state your views mainly to deflect from the obvious, that is when the devs bring in yet another OP update are game wrecking change.

  

Well then I'd use it with whatever you have heat immunity for. 

Factually speaking, Vulcan adrenaline is better than IB HI. Why? Welll for a lot of reasons. For example, your DPS is significantly higher against an enemy utilizing Heat immunity, your rounds move at normal speed instead of 50% speed, you don't have to worry about having to start overheating before you attack enemies. I've spent a lot of time playing with both combinations, and adrenaline is flat out superior to IB HI and that's a fact. I've mostly been using Vulcan and Crusader these past few weeks/months, and have had ample opportunity to try out both augments. with multiple hulls. If you're a Vulcan main, you should definitely get Crusader. I enjoy Vulcan (and as you can tell by my profile am quite decent at it), and by far and away you do WAY better with hovering hulls than tracked ones. I can understand if Vulcan players use IB HI, but objectively that's the wrong combo.

Moreover, this update isn't another OP update, since we don't yet know how the jammer effect will work exactly. The majorly important piece of confirmed information we have is that IB HI got a nerf, which means that up until the time of this post, the update is actually good for the game. 

 

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59 minutes ago, Tanker-Arthur said:

which is more useless? A Vulcan with Heat Immunity or a stock/default Twins?

And which is more OP, a vulcan with HI/IB are a FLYING MONKEY with crisis ending battles all on it's own in quick fashion.

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10 minutes ago, LOLKILLERTOTHEDEATH said:

Vulcan adrenaline is better than IB HI.

Disagree.

 

11 minutes ago, LOLKILLERTOTHEDEATH said:

and by far and away you do WAY better with hovering hulls than tracked ones.

With the exception of the FLYING MONKEY i tend to get the better of both of the other hulls with no tracks. I just corner them and prevent them from moving as much as i can.

 

 

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1 minute ago, Unleash said:

This "nerf" aka fixed most op and easiest combo to use? Why are you complaining when devs actually did something useful to make game more balanced and not braindead? Vulcan and useless?? alright. You are one delusional here.

So FLYING MONKEY is not OP. You really think the devs nerfed vulcan to balance the game out, now who is delusional.

When you can say that vulcan was by far the MOST OP thing in the game with 100% certainty, then you will have cause to object to my post. Until that happens, which we both no will not, best to be more compelling with your posts when trying to quash mine.  

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3 minutes ago, TheCongoSpider said:

Have you ever used Adrenaline Vulcan before? 

Yip on a alt account, found it to be quite useless.

Used it with various combos at various ranks and did not think much of it.

We all have our own favourites in battle, adrenaline is bottom of the list for me, regardless of the turret i use.

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1 hour ago, fghjkl54 said:

am i old or do i see that they added videos on "how it works" section on some equipments

also can someone confirm me if the prices of garage items has been changed after the update as in test server

Didn't check this one out yet ?

If this had been truly the case, e.g. if the prices had been lowered, then I would definitely have wanted something as a compensation for having fully MU'ed my equipment. This would have been the second "Mk Update" for me, but unfortunately (or fortunately?) the garage prices are the same

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52 minutes ago, cosmic666 said:

Disagree.

 

With the exception of the FLYING MONKEY i tend to get the better of both of the other hulls with no tracks. I just corner them and prevent them from moving as much as i can.

 

 

Well, now that you can't use IB HI try adrenaline. You have nothing left to lose as goes Vulcan anyway. If you think adrenaline is weak you have either not used it to its fullest potential or you tried it for a very limited period of time. IB HI has absolutely nothing on adrenaline HI. 

Hovering hulls, specifically Crusader, are by far much better for Vulcan. I've used VUlcan with both tracked hulls and hovering ones, and it's not even a contest. Vulcan on a hovering hull blows Vulcan on a tracked hull out of the water. I've literally managed to circle strafe enemies with vulcan, which if I used a regular hull would be a massive pain to do because of the slower turning speed. I've put in quite a few hours with Vulcan, and Crusader with Vulcan is easily  the best combination for overall combat ability. 

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Cosmic bro, I do get that you are annoyed with the devs about many things and so am I - and also I do get that it sucks to have your favourite combo nerfed, and a powerful combo available to free players also that doesn't require shop purchases or ultra container drops at that.

However Heat Immunity/Incendiary Brand has long been wayyyy too overpowered against anyone who doesn't have Heat Immunity (and that requires luck from containers/ gold tier from a challenge, many people don't have it for their favourite hull), and not only was it OP it is also a totally brainless and boring combo to use - you don't have to think about managing overheat damage with Boosted Armor, Repair Kits and Overdrives/barrel spin-up/timing the overheat - you just literally held the fire button for the entire game. I dislike that Heat Immunity is in the game at all personally, Vulcan was a much more interesting turret before it came along - but Incendiary Brand certainly was.

I am super glad Incendiary Brand/HI has been nerfed - it should never have been in the first place, I would never have purchased it before but now I might actually buy the Incendiary Brand augment as it will be a lot more interesting to use. Now you have to use it with a Heat Resistance and a Heavy hull (all 3 overdrives work well to mitigate self-damage, as well as the higher HP) and time your repair kits and double armor well, and best of all to use it with either Defender of Mechanic drones. This will be a ton more interesting than holding space bar for the entire game, just like it was with using Incendiary Brand in the "old days" - it will require a modocom of thought, and if you pull it off you will be able to deal a ton of damage but will have needed to put a lot of timing into it, which will be a lot more satisfying.

For anyone who wants to use Heat Immunity there is always Adrenaline or Reinforced Aiming Transmission, but frankly I absolutely detest Vulcans that are able to fire infinitely - when you don't even have to think about barrel spin-up this makes Vulcan a totally brainless and boring turret, as I say Heat Immunity should be removed from the game altogether - it is unfair for Firebird and it has made Vulcan a much less interesting turret.

If Vulcan needs buffs to compensate, fine, but I am so glad to see HI/IB gone. HR/IB is still there, which is much better balanced and still powerful - but 10x more interesting to play with, and we will be able to tell good players from the bad with this unlike the skill-less HI/IB which a trained monkey could use.

This nerf could also have a positive effect on Firebird - now Heat Immunity will be less essential (though still very useful), so there might be more battles where Firebird is usable with augments other than Incendiary MIx.

P.S. : Oh and the removal of the MU button once you reach a certain rank is just terrible. This is mega unfair and unreasonable for anyone who has put in a significant amount of crystals to MU equipment but hasn't reached the 10th MU level in time - and it will also be very CONFUSING to new players and NOT EASIER to understand, as they will sink crystals into MUs and then suddenly, without warning, no longer be able to MU once they reach a certain rank, and then be left having wasted crystals. They will have to learn from mistakes, which is terrible game design. We raised all these issues - but not listened to as usual, and this terrible update comes in, of course.

P.P.S. : Jammer might be an interesting status effect - and useful against Hopper - will have to see.

Edited by DestrotankAI9
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7 minutes ago, Unleash said:

No one is talking about hopper here, and yes besides gauss emp, hopper, mainly because of crisis, that braindead combination was most op thing in the game for year. Even hopper crisis require more skill than heat immunity incediary band because you need watch out to dont hit things in such speed. I dont need to prove anything and i sure dont to need use caps to say truth.

I stand by everything i have said, vulcan got nerfed not because of balance but because it suited the devs to do so, and certainly not because of player feedback.

You like the nerf because i presume you find it hard to combat vulcan users, but that does not mean vulcan was OP.

And when you say OP i mention the FLYING MONKEY as the yardstick, which every other combo has to be measured by and they all fail miserably compared to that OP game changer.

If anything deserved to be nerfed it is that, not vulcan.

And for your information, to use vulcan in battle with success takes more skill than you would ever no. 

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1 hour ago, cosmic666 said:

And which is more OP, a vulcan with HI/IB are a FLYING MONKEY with crisis ending battles all on it's own in quick fashion.

Both were quite OP - IB/HI was pretty unstoppable for anyone who didn't have Heat Immunity (but also importantly, it required no skill to use so even a bad player was dangerous with it), although Crisis/Hopper is ridiculous, and especially when combo-ed with lightweight and certain high impact force augments to get on top of buildings.

In my opinion Lightweight augment should be unusable in matchmaking - in fact it should be only useable in Parkour. It was not intended to be useful in combat anyway - only for Parkour - and it just so happens to allow Crisis/Hopper to get on top of buildings super easily even without overdrive, and jump infinitely across maps when paired with high impact force turrets. Sure that is impressive, but it is simply utterly OP. Prevent Lightweight augment from being used in anything but Parkour and that will solve a lot of the problem.

Edited by DestrotankAI9

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2 minutes ago, cosmic666 said:

I stand by everything i have said, vulcan got nerfed not because of balance but because it suited the devs to do so, and certainly not because of player feedback.

You like the nerf because i presume you find it hard to combat vulcan users, but that does not mean vulcan was OP.

And when you say OP i mention the FLYING MONKEY as the yardstick, which every other combo has to be measured by and they all fail miserably compared to that OP game changer.

If anything deserved to be nerfed it is that, not vulcan.

And for your information, to use vulcan in battle with success takes more skill than you would ever no. 

Well, a nerf is a nerf. Most importantly, Vulcan was not nerfed. An augment for Vulcan was nerfed. It doesn't matter if a combination is OP to the point that everytime an enemy spawns they're instantly killed or to the level of IB HI. There are varying degrees yes, but OP is OP.

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10 minutes ago, DestrotankAI9 said:

Vulcan was a much more interesting turret before it came along

Agree, i liked vulcan way before this HI/IB cash grab came into effect.

When it was just a matter of putting on fire protection to mitigate the self damage you did i was fine with that.

But now because of the ridiculous amounts of OP changes the devs have made, nerfing vulcan the way they have is just another negative amongst a multitude of negatives that is blighting the game beyond recognition and making it a almost impossible task to get anywhere in battle, unless you are a heavy buyer are very lucky with the expensive ultras.

The game as a whole is now a joke.

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8 minutes ago, cosmic666 said:

Agree, i liked vulcan way before this HI/IB cash grab came into effect.

When it was just a matter of putting on fire protection to mitigate the self damage you did i was fine with that.

But now because of the ridiculous amounts of OP changes the devs have made, nerfing vulcan the way they have is just another negative amongst a multitude of negatives that is blighting the game beyond recognition and making it a almost impossible task to get anywhere in battle, unless you are a heavy buyer are very lucky with the expensive ultras.

The game as a whole is now a joke.

The devs literally claimed the HI/IB combo was a 'bug' in this Vlog... like, that's just a straight up lie. It had been addressed many, many times in the forum and other places, and now they're pretending that this combo wasn't allowed to exist (for so long) on purpose.

And can I just add that, you're right on this issue, HI/IB was never that OP in the first place, ever since everyone and their dog started using HI.

Edited by LambSauce
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1 hour ago, LOLKILLERTOTHEDEATH said:

I've spent a lot of time playing with both combinations, and adrenaline is flat out superior to IB HI and that's a fact.

I have used both and this is only partly true.

IB-HI is better on smaller maps.  All you have to do is start firing as soon as you spawn and then find targets.  Won't take long if the maps are small.  With all the status effects today, HI is not that common - players are worried about EMP, Stun and AP just as much as burning.

On maps where you need to move more or have lots more cover or longer ranges for combat adrenaline works better.

Edited by wolverine848
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17 minutes ago, cosmic666 said:

Agree, i liked vulcan way before this HI/IB cash grab came into effect.

When it was just a matter of putting on fire protection to mitigate the self damage you did i was fine with that.

But now because of the ridiculous amounts of OP changes the devs have made, nerfing vulcan the way they have is just another negative amongst a multitude of negatives that is blighting the game beyond recognition and making it a almost impossible task to get anywhere in battle, unless you are a heavy buyer are very lucky with the expensive ultras.

The game as a whole is now a joke.

Well yes, it was one of the combos that a non-buyer could use to do well in battle for sure. But if you didn't have heat immunity from gold tier, or from container luck - which a lot of people didn't, it totally shut down a lot of players from doing anything in battle. Same thing does happen with EMP Gauss for players who don't have EMP Immunity etc - nerfs needed on that too still.

However it was a truly brainless combo, personally I don't understand how people enjoyed playing the game with HI/IB, it was just too braindead for me to enjoy using for more than 2 battles. As I say now I will be able to use HR/IB with a clear conscience, and have much more fun doing it - you couldn't use this combo before because you would have been shredded by the many IB/HIs in every battle, but now this balanced and interesting combo will be strong with heavy hulls. And honestly I have Vulcan adrenaline on my alt accounts and I've done pretty well with it, so I certainly don't think Vulcan is dead.

There are other good combos for non-buyers such as Autocannon or Fire Smoky/Scout, Adrenaline, Destabilized or Death Herald Railgun/Fire Smoky/Heavy, Long-Range or Stable plasma Twins etc. And Adrenaline Vulcan. Personally I would think IB/HR Vulcan with a Heavy hull will also be good if you don't face a lot of Heat Immunities. At some point however, you will probably also luck out on Special Mission Ultra Containers and get one of those "imba" augments, as I have on several occasions, and then you can use that to compete against the buyers too.

Edited by DestrotankAI9
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11 minutes ago, Unleash said:

enjoy defending most braindead combo that ever existed which was finally nerfed

I have never, ever defended the FLYING MONKEY. I am rather upset that you think i did.

 

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