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Viking HD and new augments


Marcus
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4 hours ago, Emeraldcat345 said:

It would be cool if the HD Skins had XT versions that were also HD.

Don't worry, after five years you'll get HD versions of all XT skins as well.

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15 hours ago, Marcus said:

Your enemies can destroy your armor with AP, or disable your supplies with EMP, or set you on fire… and the list goes on.

So don't you think it's a farce? Marcus

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Important: Wasp's bomb can inflict the Jammer status effect. This was mentioned in the RU patch notes but not in the EN ones.

Edited by ThirdOnion
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36 minutes ago, ThirdOnion said:

Important: Wasp's bomb can inflict the Jammer status effect. This was mentioned in the RU patch notes but not in the EN ones.

We'll get to a point in life where every overdrive deals every effect in the game.

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10 hours ago, Emeraldcat345 said:

Will all the XT Skins be getting HD versions as well? The XT Skins back then were just M3 skins but with gold and silver plates. It would be cool if the HD Skins had XT versions that were also HD.

I really don't want that to open, XT skins look like the old default skins and they are pretty similar. At some point we won't have any default skins left but at least we will have XTs.

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12 minutes ago, Spy said:

I really don't want that to open, XT skins look like the old default skins and they are pretty similar. At some point we won't have any default skins left but at least we will have XTs.

The XT Skins don't have to get an entire rework like Smoky HD, but making them look more 3D by adding more polygons to them would look fantastic and up to date with what Tanki is planning to go for.

Also, it would be really neat to give the maps some updated texture too, like, with the obstacles and props. Kind of like what they did with the trees and bushes.  

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48 minutes ago, At_Shin said:

True, wasp's bomb is really powerful now! 4 status effects and deals explosive damage! The meta's changing, huh.

That's funny.

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8 minutes ago, beachhouse said:

Jams all enemies on the map for 10 seconds

This is going to be so annoying (and Hunter is my main), getting ready to activate your OD at the right time and then some Hunter on the other side of the map activates their OD and ruins your attack

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39 minutes ago, SporkZilla said:

This is going to be so annoying (and Hunter is my main), getting ready to activate your OD at the right time and then some Hunter on the other side of the map activates their OD and ruins your attack

If you have pressed Shift it doesn't interrupt your OD tho. I tried it in one battle today.

Edited by beachhouse

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This effect should work like old hornet AP. It should only jam enemies that are visible for hunter, aka you can hide behind buildings etc.

 

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Unpopular Opinion:

I actually LOVE that Hunter inflicts Jammer to all enemies. I'm sick and tired of people constantly one-shotting me with overdrives and people avoiding easy death by plopping down a shield. Disabling everyone's overdrive, even if it's just for 10 seconds, is very relieving. 

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1 minute ago, Rutgers said:

IDK how you are "constantly getting one-shot" with such an array of tools at your disposal.

Range is 25m.   MANY turrets have a range >> 25m.   That's how it can be "one-shot".

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Viking HD is the most awesome HD skin that has ever been released I'm telling you it's almost like a Legacy or Xt skin for free it looks so cool.

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2 minutes ago, Rutgers said:

That warrants better assault tactics then, NOT another status effect. The overdrive shouldn't be the only thing tankers rely on as to not getting one-shot

Well many other players rely on the OD of their tank to either cap or multi-kill.  EVRYONE relies on their OD since they made OD ultra-powerful.

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1 minute ago, Rutgers said:

but it should at the very least be reworked similar to how Hornet applies AP status effect with its overdrive.

Not sure what you mean.

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58 minutes ago, Rutgers said:

What I mean is when Hornet applies its AP status effect via its OD, it only applies it to the people that are within its range, tanks that are within its view, not everyone on the map.

Hunter's Jammer effect applies it to the ENTIRE enemy team, doesn't matter if an enemy tank is right next to them or on the far side of the map, they're getting "jammed".

 

That range functionality that hornet has should be similar to Hunter's jammer status effect. 

 

 

Oh... did not realize they were using LOS for the effect.

That makes no sense.  ALL of Hunters OD effects should only happen within it's OD range - 25m

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45px-Icon_Jammer.pngJamming transmitter:  The tank's overdrive cannot be activated temporarily (e.g. by Hunter's overdrive). 

Ans with one Jammer Immunity for each hull 66px-Jammer_Immunity.png, I was like, ok they are debuffing Hunter OD again with this Jammer transmitter,  but in fact it is a nerfing: 

Hunter icon small.png Hunter - Electromagnetic Pulse - Stuns enemies in the area of effect, deactivates their supplies and certain other overdrives. In addition, the status effect "jammer" is added to all enemies on the map, which means they cannot use their overdrive for a while.

So what about Hornet who got debuffed for being active on all ennemie tank?

Edited by Tokamak
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3 hours ago, Tokamak said:

Jamming transmitter: Icon Jammer.pngThe tank's overdrive cannot be activated temporarily (e.g. by Hunter's overdrive). 

Ans with one Jammer Immunity for each hull 66px-Jammer_Immunity.png, I was like, ok they are debuffing Hunter OD again with this Jammer transmitter,  but in fact it is a nerfing: 

Hunter icon small.png Hunter - Electromagnetic Pulse - Stuns enemies in the area of effect, deactivates their supplies and certain other overdrives. In addition, the status effect "jammer"Icon Jammer.png is added to all enemies on the map, which means they cannot use their overdrive for a while.

So wah about HOrnet who got debuffed for being active on all ennemie tank?

You know Wasp's bomb now inflicts Jammer as well, as if it wasn't already OP as heck.

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51 minutes ago, LambSauce said:

You know Wasp's bomb now inflicts Jammer as well, as if it wasn't already OP as heck.

Only for tanks in the blast radius though... right?

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