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Allow stock Vulcan to fire indefinitely


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Title. I think that stock vulcan and all augments should be allowed to fire indefinitely without overheating (except IB). Honestly I don't think it would really be broken at all. Most of the time people use Vulcan with heat immunity and their turret augment of choice anyways.

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Declined

Under review

Vulcan's Augment, Incendiary band, has been nerfed in a recent update.

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22 hours ago, LOLKILLERTOTHEDEATH said:

Honestly I don't think it would really be broken at all.

Twins has limited range and slow projectile speed, and Tesla (which, based on what we saw) has low damage, as well as low range as well.


Meanwhile, Vulcan deals 800 DPS (which is actually the third highest in the game, I believe. Only Freeze and Isida are higher) and has infinite range. Pretty broken to me.

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On 5/28/2021 at 5:18 AM, LOLKILLERTOTHEDEATH said:

Title. I think that stock vulcan and all augments should be allowed to fire indefinitely without overheating (except IB). Honestly I don't think it would really be broken at all. Most of the time people use Vulcan with heat immunity and their turret augment of choice anyways.

A better idea: nerf HI vulcan with an overheating damage penalty, because HI vulcan is already OP. If you want to fire to the infinity without HI, use SSR and you only neer to stop for a little moment.

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Just now, mjmj5558 said:

A better The Best idea: nerf HI vulcan with an overheating damage penalty, because HI vulcan is already OP. If you want to fire to the infinity without HI, use SSR and you only neer to stop for a little moment.

 

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42 minutes ago, Tanker-Arthur said:

Twins has limited range and slow projectile speed, and Tesla (which, based on what we saw) has low damage, as well as low range as well.


Meanwhile, Vulcan deals 800 DPS (which is actually the third highest in the game, I believe. Only Freeze and Isida are higher) and has infinite range. Pretty broken to me.

It may have "infinite range" but it's immensely challenging to land hits at longer ranges. The damage may be high, but I mean how many Vulcans do you see which aren't already capable of firing "infinitely"? Even then, Vulcan can only target a single enemy at a time, so I don't feel like it would be broken at all. People with heat immunity already fire it "infinitely" and most Vulcan players do seem to use heat immunity anyways. 

36 minutes ago, mjmj5558 said:

A better idea: nerf HI vulcan with an overheating damage penalty, because HI vulcan is already OP. If you want to fire to the infinity without HI, use SSR and you only neer to stop for a little moment.

Not really. Vulcan doesn't need a nerf. IB HI might've been broken but Vulcan itself is fine, and frankly if that were to happen then you'd probably have to use Vulcan with its relatively small firing period prior to overheating while suffering the startup period along with the slow rotation speed. 

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4 hours ago, LOLKILLERTOTHEDEATH said:

Not really. Vulcan doesn't need a nerf. IB HI might've been broken but Vulcan itself is fine, and frankly if that were to happen then you'd probably have to use Vulcan with its relatively small firing period prior to overheating while suffering the startup period along with the slow rotation speed. 

You know what else is fine? SSR. If this happens, then vlucan should receive an at least 30% damage nerf. 

4 hours ago, LOLKILLERTOTHEDEATH said:

may have "infinite range" but it's immensely challenging to land hits at longer ranges. The damage may be high, but I mean how many Vulcans do you see which aren't already capable of firing "infinitely"? Even then, Vulcan can only target a single enemy at a time, so I don't feel like it would be broken at all. People with heat immunity already fire it "infinitely" and most Vulcan players do seem to use heat immunity anyways. 

It is also challanging to land shots at longer range with twins too, except that it's much harder and it has a limited range. Twins has this ability, and let twins to have this ability as an only turret. Also, vulcan HI is not fine atvall with 800DPS, as @Tanker-Arthur already said.

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1 hour ago, Unleash said:

It really isnt hard since you have little aimbot on html5. Its a lot harder with twins to hit players.

 

3 hours ago, mjmj5558 said:

You know what else is fine? SSR. If this happens, then vlucan should receive an at least 30% damage nerf. 

It is also challanging to land shots at longer range with twins too, except that it's much harder and it has a limited range. Twins has this ability, and let twins to have this ability as an only turret. Also, vulcan HI is not fine atvall with 800DPS, as @Tanker-Arthur already said.

The bullets fly very much slower than what they did in th epast, so trying to hit enemies across say even a map like Kungur or Polygon can be difficult because a lot of your shots will miss anyways. How does it matter that turrets have unique abilities though? In theory, even Smoky or Thunder can fire infinitely. Even with the 800 DPS

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8 hours ago, mjmj5558 said:

A better idea: nerf HI vulcan with an overheating damage penalty, because HI vulcan is already OP. If you want to fire to the infinity without HI, use SSR and you only neer to stop for a little moment.

What?

Why the heck would anyone equip Heat Immunity if the user suffered from overheating?

And SSR comes with a -15% damage nerf.  It's a horrible augment.  Used it for a week after buying it then shelved it.

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9 hours ago, mjmj5558 said:

A better idea: nerf HI vulcan with an overheating damage penalty, because HI vulcan is already OP. If you want to fire to the infinity without HI, use SSR and you only neer to stop for a little moment.

Then HI would be useless why do you think HR already exists. 

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On 5/27/2021 at 8:18 PM, LOLKILLERTOTHEDEATH said:

Title. I think that stock vulcan and all augments should be allowed to fire indefinitely without overheating (except IB). Honestly I don't think it would really be broken at all. Most of the time people use Vulcan with heat immunity and their turret augment of choice anyways.

I see the first sentence... NO!  And yes this sounds really broken.....Infinite Range; Really BROKEN 

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1 hour ago, MysticBlood said:

Then HI would be useless why do you think HR already exists. 

I didn't say only nerf HI. I say that the overheating (technical, no matter what is your temperature) damage penalty should be re-introduced.

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1 hour ago, MysticBlood said:

I see the first sentence... NO!  And yes this sounds really broken.....Infinite Range; Really BROKEN 

Infinite range doesn't mean you actually are effective at infinite range. Just because it has "infinite" range doesn't make it broken. I struggle to hit enemies even around 200 metres away, let alone at "infinite" range. Even the ability to fire "infinitely" is meaningless, becausee a match lasts only 7 minutes and you'll most likely die well before that at least 1 time. Essentially, what I mean is that the "infinte" range and firing is really just a psycological thing. People see infinite and assume it'll be a nightmare to handle. In practice though, it's really not a huge deal Not to mention, people already use Vulcan with HI quite frequently (myself included) and most of the time do not happen to be a one man army such as with say EMP salvo.

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1 hour ago, mjmj5558 said:

I didn't say only nerf HI. I say that the overheating (technical, no matter what is your temperature) damage penalty should be re-introduced.

Makes.  No.  Sense.

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1 hour ago, LOLKILLERTOTHEDEATH said:

Infinite range doesn't mean you actually are effective at infinite range. Just because it has "infinite" range doesn't make it broken. I struggle to hit enemies even around 200 metres away, let alone at "infinite" range. Even the ability to fire "infinitely" is meaningless, becausee a match lasts only 7 minutes and you'll most likely die well before that at least 1 time. Essentially, what I mean is that the "infinte" range and firing is really just a psycological thing. People see infinite and assume it'll be a nightmare to handle. In practice though, it's really not a huge deal Not to mention, people already use Vulcan with HI quite frequently (myself included) and most of the time do not happen to be a one man army such as with say EMP salvo.

Right now you have 4 options...

1) Fire bursts until energy bar is almost depleted then pause before continuing fire

2) Continuously fire and suffer afterburn damage which can be mitigated by DA and RK

3) Equip Heat Resistance so you cut in half the amount of burn damage you suffer

4) Equip Heat Immunity so you suffer no burn damage from continuous fire.

IMO the 4 options are plenty.  I see no real good reason to justify continuous fire anyway.  It's annoying on twins.  It's annoying on vulcan...

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2 hours ago, wolverine848 said:

Right now you have 4 options...

1) Fire bursts until energy bar is almost depleted then pause before continuing fire

2) Continuously fire and suffer afterburn damage which can be mitigated by DA and RK

3) Equip Heat Resistance so you cut in half the amount of burn damage you suffer

4) Equip Heat Immunity so you suffer no burn damage from continuous fire.

IMO the 4 options are plenty.  I see no real good reason to justify continuous fire anyway.  It's annoying on twins.  It's annoying on vulcan...

Well my suggestion is mostly because vulcan players already fire "infinitely" so it doesn't really matter I think.

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6 hours ago, LOLKILLERTOTHEDEATH said:

Well my suggestion is mostly because vulcan players already fire "infinitely" so it doesn't really matter I think.

Unless they have IB, there's no point.  Turret rotation while firing is horrible.  At the very least they need to stop firing to re-acquire the target or acquire a new target.

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13 hours ago, wolverine848 said:

Unless they have IB, there's no point.  Turret rotation while firing is horrible.  At the very least they need to stop firing to re-acquire the target or acquire a new target.

Well frankly, I see no reason to especially if using RAT for example. Alternatively, hovering hulls don't suffer turret rotation speeds so it works pretty well with them too. 

 

9 hours ago, MEDlC_DageLV said:

Vulcan already can one hit kill wasp, that thing needs no buffs.

It cannot one hit kill anything unless the enemy has extremely low HP

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14 minutes ago, LOLKILLERTOTHEDEATH said:

Alternatively, hovering hulls don't suffer turret rotation speeds so it works pretty well with them too. 

How is that possible?

In any event, I don't see them giving "unlimited" fire to vulcan without some kind of damage nerf as well.  prefer it as is as I see no reason to continuously fire.

Currently it takes a while to get to point of overheating.  Heck I rarely see autocannons do that and they suffer no overheat.  There's no real reason to never pause your firing.

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7 minutes ago, wolverine848 said:

How is that possible?

In any event, I don't see them giving "unlimited" fire to vulcan without some kind of damage nerf as well.  prefer it as is as I see no reason to continuously fire.

Currently it takes a while to get to point of overheating.  Heck I rarely see autocannons do that and they suffer no overheat.  There's no real reason to never pause your firing.

Well I've managed to circle strafe enemies with Crusader Vulcan if that's what you mean. Even with the old IB HI it wasn't a huge problem. Frankly if you never pause firing, you never get caught off guard. Certainly works well on hovering hulls and RAT for tracked hulls.

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This has to be accompanied by a DPS nerf...but we already have that in the form of SSR. 

 

 

I prefer it the way it is. Energy consumption management is part of Vulcan's charm and one of the things there to not make it a "turn your brain off and win" turret, that coupled with the decreased rotation speed while firing. 

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On 5/27/2021 at 8:18 PM, LOLKILLERTOTHEDEATH said:

Title. I think that stock vulcan and all augments should be allowed to fire indefinitely without overheating (except IB). Honestly I don't think it would really be broken at all. Most of the time people use Vulcan with heat immunity and their turret augment of choice anyways.

No thanks, Twins players will get even more pissed off

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