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Who has completed the new 4K stars battle pass?


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22 hours ago, TWICE said:

Challenge just returns to its old self now, i.e. before adding stars to daily & weekly missions. F2P/causal players are almost impossible to to reach level 50, not to mention the expensive BP.

Didn't know it was like this before but why change it back to something that didn't work in the past.

 

15 hours ago, Newnewnew said:

Anyone checked out the June challenge pt2 BP? The rewards look very lackluster

like i said before, not most BP's will be rubbish.. Even EMP Gauss, it's been out for a long time, buyers would have already had it by now. You still need to be a buyer to get the EMP of last week. Can't even begin to explain how bad rubberised round is, it shouldn't even be available in ultra containers, I would'nt even have it come from regular containers, its so impractical that I would be ok in being in the shop and it still wouldn't be as popular as the other augments. But hey, give up 1500 tankoins for pleasure. 

15 hours ago, 1-4-ALL said:

Actually they do, all the time, it just never benefits the majority of players, just the big buyers, which makes all the sense in the world if you are a developer.

I don't think this makes sense even from a business perspective. Unless they were hoping there would be enough people paying for the BP to compensate for people who think 500 is ok but 1500 isn't. In other words, they were expecting less people to buy the BP as most people would not justify the price increase, but that would be ok since there would be enough people paying 1500 tankoins and buying stars that it wouldn't be an issue. I don't know the stats, the devs do, but not appealing to the masses when it comes to a battle pass is not something that's ideal. I can only imagine that some investor thought there wasn't enough stars being bought in the shop and without realising the consequence of the increase of those stars, he wanted the sales to rise. Either that or what I said above. All in all, it's affecting most players and it's not good.

 

14 hours ago, NooNooHead said:

I finished the last challenge and there is no room for error at the 4K stars level. I got consecutive weekly finish in the top 3 and missed completing one on time. Maybe a break at this time is good.

That was with special missions, I was going to ask you to tell me how you'd get on but I know that its going to take over 2 hours a day for anyone to get a chance to complete BP.

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honestly i've got lucky in the last BP because of the events, this time if we do the math we will need extra 850 stars which is a lot

2 week mission= 900 stars

15 days mission= 2250 stars

900+2250=850 stars

 

and to get this 850 stars we should get extra 57 stars in 1 day for 15 days 

that means we must play 15 games and  get 4 stars at least and that's not a thing that anyone can do unless you have all the day and there's nothing to do;

this 15 games will be almost 1 hour and 45 minutes and most of the players don't have this time or maybe played 2 hours today but no one can do it daily for 15 days without stopping

 

 

THIS DISSION WILL MAKE THE PLAYERS HATE TANKI MORE AND MORE

Devs should really think again about this if they don't want to lose more players who buy BP.

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13 hours ago, Unleash said:

Then slapping fair to play players for years with p2w updates who are keeping this game somewhat skill based and alive also make sense? all right.

 

Without F2P players playing the game no buyer would touch it. I'd argue this game is not  that skill based at all. IMO it's just trial and error when it comes to most game modes but I can talk about that somewhere else as this isn't the right place for it. Especially now with BP giving the better augments at some point, F2P are in for a lot of hurt :/

 

11 hours ago, wolverine848 said:

Nah.

The game itself had many drawbacks.  I played it for a year (when I only had 1 TO account) and it was ... ... meh.

Agreed, I think those drawbacks could have been addressed if the developers actually made an effort. Instead they jumped ship on to their old game and started increasing MTX on here to increase their profits. 

 

11 hours ago, wolverine848 said:

Encouraging F2P players to leave the game, when your game relies highly on F2P players filling in slots in MM battles, does not make sense to me.  The game is not sustainable without a large supply of F2P tankers.

Totally agree. F2P players feel like dummies when I play MM. I guess the aim of the game is to make them feel motivated to play by micro upgrading their items and gain crystals from mobile ads ect but make them weak enough so that a heavy drone user can wipe them out. And if they lose a game they'll just blame the game for giving them an unlucky match or strong players and hope the next one will have noobier players than them. This won't hold for long. The 'buyer vs F2P' concept also makes F2P players feel 'superior' or more 'skilful' because they aren't using heavy supplies or drones to get a competitive edge. That mentality would die out as they see there's always buyers in the game and it's really nothing to be proud of. Plenty of other proper F2P games where revenue is only generated through cosmetics for ppl to try it if they wanted. 

If BP is obtainable without insane amounts of effort it would make people stay imo. Even the free BP is an incentive for players to log in every day but not for 2 hours + everyday. You just can't get away with expecting players to play a lower end game like this for that long.

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1 hour ago, Super-Memo said:

honestly i've got lucky in the last BP because of the events, this time if we do the math we will need extra 850 stars which is a lot

2 week mission= 900 stars

15 days mission= 2250 stars

900+2250=850 stars

 

and to get this 850 stars we should get extra 57 stars in 1 day for 15 days 

that means we must play 15 games and  get 4 stars at least and that's not a thing that anyone can do unless you have all the day and there's nothing to do;

this 15 games will be almost 1 hour and 45 minutes and most of the players don't have this time or maybe played 2 hours today but no one can do it daily for 15 days without stopping

 

 

THIS DISSION WILL MAKE THE PLAYERS HATE TANKI MORE AND MORE

Devs should really think again about this if they don't want to lose more players who buy BP.

It's 1 hr 45 mins ish assuming you get highest score in every game in all games for the entire time your playing on the game for 14 days straight to complete BP. Most of the developers dont work 2 hours a day on this game. They refer to it as 'Tanki Online Project' as in they don't even see it as a game just do the bare minimum to make it feel like one all while milking out the money from players around the world. All games extract money of their players in one way or another but having this BP being impossible to achieve isn't benefitting the game and affecting the players who wanted to take part in the BP. I was someone who never missed a single BP until now. I'm not working for Tanki, I dont get paid or get any benefit from taking part in BP except purely for fun. But being FORCED to play 2 hours + a day isn't fun. Taking 1500 tankoins or 15 Euros for me to gamble away at this BP isn't fun either. 

I started looking at other more fun games to play and there are many. Call of Duty Mobile, Runescape and a few others I've tried out. If there are unrealistic expectations asked of me every day from a game, I say no. 

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@Marcus   As you are an English community manager, I think it's ideal for you to bring the opinions from this thread to developers and find a way to solve this real issue. Everyone on this thread has said that the BP in it's current state at 4k stars every 14 days is too much. If you want numbers, it's a minimum of 2 hours per day to complete these challenges to get to level 50 by the 14th day. This is not including daily/weekly missions that are missed, or people who are not able to play for a day entirely. 

There has been opinions from very grindy players and high scoring players in MM games who are clearly saying that this BP is very hard to achieve without putting in a good amount of hours per day. We shouldn't be forced to put this amount of hours per day to play the game. The whole point of a battle pass in all games is to cater for the majority of players and make them feel engaged regardless of their skill level. 

The battle pass is the heart and soul of the game you could say. It's what attracts players to the game every day and even if someone doesn't feel like playing too much, they would at least log in to the game and take part in a short daily/ weekly mission and let that contribute towards their BP progress. If a BP comes out that's impossible to achieve for a casual player, then there is no point in taking part in the first place.

This is not a F2P vs buyer discussion. Players who are taking part in both the silver and gold-tier battle pass confirm that without having to spend 2 hours or more in to the game, the BP can't be completed. Most players in the game are casuals. As stated by Tanki in the past, very few people in the game pay for the game. I personally feel insulted having to be one of the few who do support the game while paying 3 x more for the privilege. My feelings aside, you can browse the 4 pages of this thread to get a feel for how this BP has negatively impacted players and that it's not the direction the game should go towards.

Please do forward our thoughts to developers or the man in charge to get things sorted. This isn't just me, it's all players. To resolve this issue, either reduce the stars down to 3k without changing or increase the amount of stars we get from daily/weekly missions, and from MM games. Even if someone got to level 50 in BP just from dailies and weeklies, it is increasing the player engagement at a healthy level. With the BP at it's current state, players are forcing hours of their in to the game and most likely will give up. It's unhealthy and unnecessary.

As a English community manager, please do look in to the concerns of players and help our opinions reach the top of the chain to provide a better gaming experience. 

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2 hours ago, Piety said:

I don't think this makes sense even from a business perspective

My point being that the developers will introduce ANYTHING into the game, practical or not, if they think it will gain them more cash from the gullible and the P2W players.

You have to remember that the developers do not care at all about balance and the effect their updates have on normal players, as long as they see a opportunity for making money they will always give the buyers what they want, more OP equipment to rule the battlefield, which means more money for them, win, win for the devs.

The devs no exactly what they are doing.

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On 6/16/2021 at 11:50 AM, Unleash said:

They must increase final reward to 250 tankoins or atleast lower battle pass to 1k tankoins...

I think they shouldn't have increased the price at all. It doesn't make the game more fun, the rewards don't get any better. From a player perspective, we have only gone backwards. It is in line with the decline of Tanki in recent years, where the calculator is no longer used for calculating game balance, only for turnover.

Edited by Knaagdier

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5 hours ago, Super-Memo said:

honestly i've got lucky in the last BP because of the events, this time if we do the math we will need extra 850 stars which is a lot

2 week mission= 900 stars

15 days mission= 2250 stars

900+2250=850 stars

 

and to get this 850 stars we should get extra 57 stars in 1 day for 15 days 

that means we must play 15 games and  get 4 stars at least and that's not a thing that anyone can do unless you have all the day and there's nothing to do;

this 15 games will be almost 1 hour and 45 minutes and most of the players don't have this time or maybe played 2 hours today but no one can do it daily for 15 days without stopping

 

 

THIS DISSION WILL MAKE THE PLAYERS HATE TANKI MORE AND MORE

Devs should really think again about this if they don't want to lose more players who buy BP.

Same, got 4000 stars last challenge because of Happy Birthday special missions. Now, need 3306 stars; 900 from weekly missions, 13 days left means 1950 stars from daily missions. I need 456 stars, so about 36 stars daily just from battles.

6 battles if I get 6 stars each time. Or 12 battles / 3 stars. Or 18 battles / 2 stars... Yeah right. Playing only to finish missions now. 2-3 hours or more each day for 100 Tankoins ? NO ! 2-3 hours or more for 250-300 Tankoins. YES !

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9 hours ago, Piety said:

Agreed, I think those drawbacks could have been addressed if the developers actually made an effort. Instead they jumped ship on to their old game and started increasing MTX on here to increase their profits. 

I mean in a way I think tx was too balanced of a game. It was basically almost the opposite of tanki. People could easily get xt skins and rare items by grinding the mm and the overall game lacked content. It was just the same old rating  battles over and over again. As someone who has been in the master league for a while, I have to say getting there wasn’t very hard. All you have to do is play battles. If I remember right, for every season, you get rewards based on which league you finish in. For the masters league, you would be awarded with a pretty big number of x crystals which will allow you to buy xt containers and upgrade modules. Other than that, the devs hardly made an effort to add better more captivating content. In the end I think players would just get bored and left the game for good since, to put it simply, there were many other better games out there that had evolving content.  

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ultra weekend is coming,

so 1000 extra - 300 = 700 extra

700/16 = 43 star per day;

  • 7 battle if you alwasy 6 (50min)
  • 14 battles if you just 3 (1.5hr)
  • 22 battle if you always 2 (2hr+)

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10 hours ago, Piety said:

That was with special missions, I was going to ask you to tell me how you'd get on but I know that its going to take over 2 hours a day for anyone to get a chance to complete BP.

For daily missions, I always change them to something easier for me, like pick up supplies, finish 2 battles, use OD 10 times, get 1600 crystals, etc. 2/3 of weekly missions are easy once you get the daily ones going. I still like the deal damage missions but now I just do the minimum if possible. I leave battles early if I see the other side is much better. I may also leave if I see protection is heavy against my top 3 turrets. Too many campers on my side, I will leave too. For the last challenge, the special missions were tough, 30K points and 300 OD. I was lucky to discover the team juggernaut rugby mission helped move the needle quite a bit. I probably spent more than 5 hours on that weekend to get both special missions to a reasonable level.

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On 6/16/2021 at 5:18 AM, 1-4-ALL said:

TX failed dismally because not enough players were willing to start over with a new account.

TX could have been a winner if the developers had let players switch their accounts to it, but they decided to try and make new money and it fell off the proverbial cliff.....big time.

How exactly would you go about transferring a player's TO progress to TX progress, taking into account the different progression systems used by the games?

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1 hour ago, ThirdOnion said:

How exactly would you go about transferring a player's TO progress to TX progress, taking into account the different progression systems used by the games?

They said (at the time) they were thinking about it and nothing was certain and they would let players no as soon as they had decided.

It of course never happened. Why players wanted their old accounts intact for TX was because the rumours at the time, implied that TO was getting replaced with TX and obviously players didn't want to lose their accounts and start over on TX from scratch.

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I did not complete the June - part 1 challenge, which is the first challenge since they started offering stars from weekly and daily missions AND where I played a large amount throughout the challenge period, that I did not complete. The 4000 stars requirement is highly excessive for the casual player - not everyone can play every day, if you do play literally every day of the challenge you still have to play a huge amount to complete it - but if you can't play on certain days the extra stars you must earn to make up for that is truly punishing.

If you miss one day, you must make up 150 stars (that is 50 games where you get 3 stars without premium, or 25 with) - I missed 2 days of the challenge where I could not play, which meant I would have needed to play 100 games without premium or 50 games with - and THAT is assuming I managed 3 (or 6) stars every single game. To get 300 stars from games, that would take 100 x 7 = 700 minutes or 11 hours and 40 minutes of playtime to complete, just for missing two days, and that is if I managed 3 stars every game, or 5 hours and 50 minutes with premium - just for missing two days of dailies.


********************************************************                  Analysis:                      ******************************************************************************

Now let's think about how many stars you need to make up to complete the challenge for someone in my situation, taking the June - part 1 challenge as an example:

Spolier (full maths calculation within):
 

Spoiler

 

15 days -> 15x150 = 2250 stars from missions if you play each day.
But, if you can only play 13 days like me, that is only 1950 stars.

2 sets of weekly missions -> if you manage to complete the "float" mission also (which many find quite hard within 1 week if they get finish top-3 x15, for example): 450 x 2 = 900 stars

400 stars from special missions (and completing the special missions in themselves takes a considerable amount of time) = 400 stars

So that makes 1950 + 900 + 400 = 3250 stars only

That means you need to make up 750 stars to complete the challenge, even if you manage all special missions and all weekly missions.

The average player will manage 2 stars per game (or 4 with premium) so that will mean you will need 375 games without premium or 163 with premium (if you are lucky enough to get premium, and the one day of premium is only available very late in the challenge).

375 games / 13 = almost 29 games per day, without premium on average! Or just under 15 games per day with premium.

29 x 7 = 203 minutes, or 3 hours and 23 minutes playtime each day required to complete the challenge without premium.....

Let assume that you get lucky and get 3 days premium from a container, along with the 1 day of premium available in the challenge (available late on) and that you play 1/3 of your games under that premium to take best advantage of it.

 



Result: 3 hours 23 minutes / (1+1/3) = 2 hours 32 minutes of playtime per day

 

**********************************************************                                Conclusion:                         ****************************************************************

So the average player who can play 13 days of a 15 day challenge, who completes all special missions and all weekly missions and has premium for 4 days will need to play on average around 2 hours and 30 minutes of games each day to complete the challenge. That is just too much, for a daily requirement. The challenge should require at most 3500 stars, otherwise it is out of the reach of all but the most no-life players who can play daily, and a lot.

***********************************************************************************************************************************************************************

Edited by DestrotankAI9
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On 6/18/2021 at 10:24 AM, DestrotankAI9 said:

I did not complete the June - part 1 challenge, which is the first challenge since they started offering stars from weekly and daily missions AND where I played a large amount throughout the challenge period, that I did not complete. The 4000 stars requirement is highly excessive for the casual player - not everyone can play every day, if you do play literally every day of the challenge you still have to play a huge amount to complete it - but if you can't play on certain days the extra stars you must earn to make up for that is truly punishing.

If you miss one day, you must make up 150 stars (that is 50 games where you get 3 stars without premium, or 25 with) - I missed 2 days of the challenge where I could not play, which meant I would have needed to play 100 games without premium or 50 games with - and THAT is assuming I managed 3 (or 6) stars every single game. To get 300 stars from games, that would take 100 x 7 = 700 minutes or 11 hours and 40 minutes of playtime to complete, just for missing two days, and that is if I managed 3 stars every game, or 5 hours and 50 minutes with premium - just for missing two days of dailies.

 

********************************************************                  Analysis:                      ******************************************************************************

Now let's think about how many stars you need to make up to complete the challenge for someone in my situation, taking the June - part 1 challenge as an example:

15 days -> 15x150 = 2250 stars from missions if you play each day.
But, if you can only play 13 days like me, that is only 1950 stars.

2 sets of weekly missions -> if you manage to complete the "float" mission also (which many find quite hard within 1 week if they get finish top-3 x15, for example): 450 x 2 = 900 stars

400 stars from special missions (and completing the special missions in themselves takes a considerable amount of time) = 400 stars

So that makes 1950 + 900 + 400 = 3250 stars only

That means you need to make up 750 stars to complete the challenge, even if you manage all special missions and all weekly missions.

The average player will manage 2 stars per game (or 4 with premium) so that will mean you will need 375 games without premium or 163 with premium (if you are lucky enough to get premium, and the one day of premium is only available very late in the challenge).

375 games / 13 = almost 29 games per day, without premium on average! Or just under 15 games per day with premium.

29 x 7 = 203 minutes, or 3 hours and 23 minutes playtime each day required to complete the challenge without premium.....

Let assume that you get lucky and get 3 days premium from a container, along with the 1 day of premium available in the challenge (available late on) and that you play 1/3 of your games under that premium to take best advantage of it.

3 hours 23 minutes / (1+1/3) = 2 hours 32 minutes of playtime per day

 

**********************************************************                                Conclusion:                         ****************************************************************

So the average player who can play 13 days of a 15 day challenge, who completes all special missions and all weekly missions and has premium for 4 days will need to play on average around 2 hours and 30 minutes of games each day to complete the challenge. That is just too much, for a daily requirement. The challenge should require at most 3500 stars, otherwise it is out of the reach of all but the most no-life players who can play daily, and a lot.

***********************************************************************************************************************************************************************

There's no doubt in anyone's mind including the developers by now that the current BP isn't something that will work. Yet we're still here and there's no response. I've personally not purchased this BP just like the last one and I won't until this issue is addressed. Sometimes you gotta compromise. But in this case the compromise is to put in at least 2 hours and that's not a commitment I'm going to make to a game lead by delusional people thinking I'll spend a tenth of my day on the game. You have to be lost to think it's ok to spend this amount of time on a game. No response from the English community manager of Tanki either which is a shame. 

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nPbl7rJ.png

 

Well, now done with the addicional rewards event of MM battles, got 1200+ stars im MM (Now more 1k for complete all challenge)

Spoiler

Prizes for earning stars

 

As soon as the paints disappear from the Shop, fan fights will begin! The more stars you earn, the more containers you will receive after the end of the tournament. You do not have to play with the fan paint equipped, but it’s a great way to cheer for your favourite team!

 

Starting from Tuesday, June 15th at 02:00 UTC till Sunday, June 20th at 02:00 UTC, you will receive special rewards for earning Stars in MM battles:

 

  • 300–699 stars:
    5 Containers + 5 Containers if you have purchased the fan paint of the winning team;

  • 700–1199 stars:
    10 Containers + 5 Containers if you have purchased the fan paint of the winning team;

  • 1200+ stars:
    15 Containers + 5 Containers if you have purchased the fan paint of the winning team.

 

Edited by pocrettttt

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reached 3250 stars for current challenges, still 5 days left.

150 x 5 = 750 star, means just do daily mission is enough to finish.

--------------

still have 300 stars from UFO mission, and 450 stars for current weekly mission not used yet.

so next challenge, I will have 750 stars as head start;

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Done with 2 days ahead

yL5hT8H.png

pretty consistent game play for past 3 weeks

Each week:

  - 17hr
  - 135K XP
  - 220K battle fund, (actually way more from various containers + rankups + premium + ad cry)

nGKE3YV.png

Edited by wild001
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I'll reach 4000. Need 108 stars; 300 from 2 days daily missions. Easy. The special missions with star rewards sure help. But if we get challenges with no special missions, hard for me...

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I completed it again, thanks to Premium and Ultra Weekend missions. This was on the LAST DAY, so I guess I played the bare minimum for completion lol.

Screen_Shot_2021-06-29_at_10.46.36_PM.pn

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No chance this time. Got 1893 stars. Need 2107 stars; with 1200 stars from daily missions and 400 from weekly missions, not enough. With no premium or special missions, no chance to reach 4000 stars.

Stupid changes to challenges...

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