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"Uranium" to deal critical damage


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We know That uranium has a very high damage but with the reduction in projectile speed and less number of projectiles in salvo. It should deal critical damage without any increase in actual damage (unlike the normal ones which deal a full 100%). Uranium is supposed to have a high damage  but increasing it in critical will be really overpowered. It is a let down to see damage being decreased by protection.

 

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21 minutes ago, Crossbone said:

Ah, but how can it be overpowered when it can't even hit a wasp a 15 metres away or a dictator at 50 metres?

 The thing is that they refused to increase the damage of critical shots. And if you use it skillfully you can still get a good bunch of kills. Trust me. I can overpower legends with my mk 5 striker installed with this augment.

 

 

 

 

Use hopper for starfing

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16 minutes ago, SS-class-Hunter said:

 

 The thing is that they refused to increase the damage of critical shots. And if you use it skillfully you can still get a good bunch of kills. Trust me. I can overpower legends with my mk 5 striker installed with this augment.

 

 

 

 

Use hopper for starfing

I guess when you use uranium, you have to rely on salvos more often, huh?

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51 minutes ago, At_Shin said:

But then Smokey's Paralyzing rounds is an exception to this rule. It's critical damage is lesser than normal damage.

thats the only reason why I dont use itautocanon is the best

 

 

 

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1 hour ago, At_Shin said:

But then Smokey's Paralyzing rounds is an exception to this rule. It's critical damage is lesser than normal damage.

That was created 2 months before the developers made that claim. And most of Smoky augments, including the Legendary ones, are more on the balanced side rather than the unbalanced one, which can be mistaken as them being weak. 

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3 hours ago, At_Shin said:

But then Smokey's Paralyzing rounds is an exception to this rule. It's critical damage is lesser than normal damage.

What about Freeze, Fire, Stun and EMP Railgun then?)

Oh shoot i think about its normal critical damage, not normal normal one, my bad :,(

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On 7/8/2021 at 10:06 AM, SS-class-Hunter said:

We know That uranium has a very high damage but with the reduction in projectile speed and less number of projectiles in salvo. It should deal critical damage without any increase in actual damage (unlike the normal ones which deal a full 100%). Uranium is supposed to have a high damage  but increasing it in critical will be really overpowered. It is a let down to see damage being decreased by protection.

It would be nice if Striker with Uranium could still do Critical damage, like Thunder does.

Thunder's Critical is exactly 880 to an enemy. It's not x2 damage.

So Striker should do its base damage as Critical to an opponent as well, but not x2.

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