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New brand item available in the garage: Humans


numericable

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In real battlefield, tanks are driven by humans right?

In tanki online that should be the same, only hovering hulls such as hopper crusader and ares could not by driven by humans since those are futuristic tanks which are led by an artificially intelligence.

My idea is that we could buy an human to drive tanks for crystals.

 Those humans would be engineers who have their own abilities, one could unflip the tank thanks to his own mechanism that he put into the tank, (another one could refill the ammo faster to the weapon when it is empty= this one sound a bit pay to win, its just an example). Another one could attract close enemies seriously thanks to a magnet on the hull, this could be good for mammoth overdrive users to prevent runners for example. Those are just some fast ideas that i've made. But we need humans to drive track hulls.

 I have never seen tanks driving on their owns. These humans could have their intelligence upgraded for crystals. And those ability would not affect gameplay by alot, just some slight boost.

It also has its cosmetic aspects, they could have some fast line to say with a big deep voice which would show who is clearly the boss on the battlefield. Those lines could be something like " let's destroy them"  for cheap ones or " you're gonna die, clown" " if you keep missing your shot, i'm gonna kill, YOU!" "Tips are welcome", that would be good to humiliate ennemies, but there would be a cooldown between each lines so the battlefield would not be a kindergarden. Of course, those things would be available in Ultra containers to boost the economy.

Moreover, it would balance Hovering hulls and track Hulls because hovering hulls dont need humans since those are futuristic tanks. It would balance them as long as hovering hulls are harder to flip, have their overdrives charged way faster and they can straf to avoid getting shot by slow bullet (like ricochet or heavy plasma twins for example).

Furthermore, the human could give some advices to newbies that just joigned the game so they would feel less lonely while playing.

 

Please consider adding humans in the world of Tanki Online.

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Throughout the years one Tanki maintained a certain theme where the tanks get depicted as their own separate entities, without humans explicitly controlling the tank from within. I know this is contradicted in some of the official art from Tanki, which shows people in tank operator uniforms sitting atop their Tanki Online tanks, but generally, one of the biggest slogans in Tanki is "You are the tank!", implying that the tank is a mechanical manifestation of your actual self, rather than just a vehicle with a driver.

So overall, the suggestion doesn't fit within the current style that the game is following. Not to mention that the feature is already implemented in Wargaming games, so copying them directly doesn't sound like a great idea.

Not to mention that the gameplay features you suggest (unflipping the tank, speeding up reload, magnetic attraction) could just be part of a new drone or hull overdrive.

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Tanki is currently upgarding itself to a realistic version of its own, this self improvement of both better graphics could led to add humans. Its not because it has always been without them that it should stay as it is forever, you already said that it is contradictory while we can see some pictures of humans checking hands as a sign of a pact. Also, it is not because other games may have humans that this one couldn't, humans aren't a trademark and coryrighted one lol...

What about the cosmetic part which could give this game a chance to survive further?

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On 7/12/2021 at 5:55 PM, numericable said:

In real battlefield, tanks are driven by humans right?

In tanki online that should be the same, only hovering hulls such as hopper crusader and ares could not by driven by humans since those are futuristic tanks which are led by an artificially intelligence.

My idea is that we could buy an human to drive tanks for crystals.

 Those humans would be engineers who have their own abilities, one could unflip the tank thanks to his own mechanism that he put into the tank, (another one could refill the ammo faster to the weapon when it is empty= this one sound a bit pay to win, its just an example). Another one could attract close enemies seriously thanks to a magnet on the hull, this could be good for mammoth overdrive users to prevent runners for example. Those are just some fast ideas that i've made. But we need humans to drive track hulls.

 I have never seen tanks driving on their owns. These humans could have their intelligence upgraded for crystals. And those ability would not affect gameplay by alot, just some slight boost.

It also has its cosmetic aspects, they could have some fast line to say with a big deep voice which would show who is clearly the boss on the battlefield. Those lines could be something like " let's destroy them"  for cheap ones or " you're gonna die, clown" " if you keep missing your shot, i'm gonna kill, YOU!" "Tips are welcome", that would be good to humiliate ennemies, but there would be a cooldown between each lines so the battlefield would not be a kindergarden. Of course, those things would be available in Ultra containers to boost the economy.

Moreover, it would balance Hovering hulls and track Hulls because hovering hulls dont need humans since those are futuristic tanks. It would balance them as long as hovering hulls are harder to flip, have their overdrives charged way faster and they can straf to avoid getting shot by slow bullet (like ricochet or heavy plasma twins for example).

Furthermore, the human could give some advices to newbies that just joigned the game so they would feel less lonely while playing.

 

Please consider adding humans in the world of Tanki Online.

I think it's good that we don't have humans. In tanki there are tanks, in some other type of games you control humans. Tanki is quite unique in it's current state ( beside copies like mytanks), and i like that. 

Also, as Maf said, their slogen is "you are the tank" (video: )

 

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That would be too weird in my opinion.

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On 7/12/2021 at 8:55 AM, numericable said:

In real battlefield, tanks are driven by humans right?

In tanki online that should be the same, only hovering hulls such as hopper crusader and ares could not by driven by humans since those are futuristic tanks which are led by an artificially intelligence.

Moreover, it would balance Hovering hulls and track Hulls because hovering hulls dont need humans since those are futuristic tanks. It would balance them as long as hovering hulls are harder to flip, have their overdrives charged way faster and they can straf to avoid getting shot by slow bullet (like ricochet or heavy plasma twins for example).

Furthermore, the human could give some advices to newbies that just joigned the game so they would feel less lonely while playing.

I like to think of the game as if the tanks are remote controlled rather than physically piloted. In war, it's best to not have to lose any lives, so what better way to solve that then to make the vehicles remote controlled.

The tracked hulls are equally as futuristic as the hovering hulls in this game. The hovering hulls aren't even supposed to be considered tanks as they are hovercrafts, and a tank does not fit the description of a hovercraft.

 

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Should be a melee mode where it basically turns the game into grand theft auto in which your player can run around shooting opponents and try stealing their tanks. 

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