Jump to content
EN
Play

Forum

Viking OD rework.


 Share

Recommended Posts

There have been some complaints about Viking being OP, and suggesting straight up needs for it. When I look at it, the first thing I'm seeing is that so many people have turret augments equipped, which affects the impact of the OD.

So why not revert all turret augments to the default versions for the duration of the OD?

 

 

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

  • Head Administrator

Valid

Your second idea has been removed because it was suggested elsewhere.

Share this post


Link to post
Share on other sites

actually viking od is happening rare due long charging time, max 2 od per battle

I suggest, make viking od activate anytime but you need to charging more time for more activate time.

currently say: 3 min = 8s OD, then 1min  = 2s OD.

since, a lot of time, killing a tank with 8s OD is too much, the only time 8s is useful when dealing with JGR or cleaning enemy base, rest time 8s is too much to clean just 1 tank

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

I am not sure how this Hull regarding its OD has not received a rework or nerf yet. 

Before Hopper's OD stability nerf, I still thought Viking OD was the most overpowered one. I think it should get a nerf/rework similar to Hopper's.

Proposed change.

Viking OD charges faster. About the same speed as Hopper's currently.

Duration of OD. Same, depends on interactions maybe increase or decrease.

 

The catch. 

Since Vikings will charge their ODs much faster, the catch is that upon activation, if the user takes any hitpoint of damage, their OD immediately ends.

 

Share this post


Link to post
Share on other sites

 

3 hours ago, yellowghetto said:

I am not sure how this Hull regarding its OD has not received a rework or nerf yet. 

Before Hopper's OD stability nerf, I still thought Viking OD was the most overpowered one. I think it should get a nerf/rework similar to Hopper's.

Proposed change.

Viking OD charges faster. About the same speed as Hopper's currently.

Duration of OD. Same, depends on interactions maybe increase or decrease.

 

The catch. 

Since Vikings will charge their ODs much faster, the catch is that upon activation, if the user takes any hitpoint of damage, their OD immediately ends.

 

Don't you think the viking od change will encourage camping and would be completely useless against turrets like firebird, freeze, isida, tesla, vulcan and twins . Even the camper drone heals you for first shot . Anyone using camper drone is basically using viking od then as the damage boost stats are also very similar . What would be the point to use viking anymore? Everyone will shift to paladin (whose od charges at same rate but last x3 longer and is better than viking's od as it applies 2 status effects). 

Share this post


Link to post
Share on other sites

3 hours ago, tank7 said:

 

Don't you think the viking od change will encourage camping and would be completely useless against turrets like firebird, freeze, isida, tesla, vulcan and twins . Even the camper drone heals you for first shot . Anyone using camper drone is basically using viking od then as the damage boost stats are also very similar . What would be the point to use viking anymore? Everyone will shift to paladin (whose od charges at same rate but last x3 longer and is better than viking's od as it applies 2 status effects). 

Camper Drone does not affect healing. It is only damage and defense boost for the first shot. Anyways, the point is. If you take any damage while your OD is active, it will immediately end.

Also, Paladin OD needs a duration nerf.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...