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Which status effect is the most annoying?


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Status effects  

16 members have voted

  1. 1. Which status effect is the most annoying?

    • AP (armour piercing)
      4
    • EMP (electromagnetic pulse)
      4
    • Stun
      2
    • Burning
      1
    • Freezing
      2
    • Jammer
      2
    • Supercharge
      1


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So at the moment we have a lot of status effects in the game, my question to you is - Which status effect is the most annoying in your opinion?

In my opinion it is AP, due to the fact that this status effect can be applied in many ways (different augments and overdrives). 

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The most annoying is EMP

 

Sure, AP can remove armor but you still keep your double damage and speed boost, so you can either just try to blast the enemy away or run and hide. With EMP,  in addition to removing double armor, it also removes the speed boost so really you are now left in an open field and prone to easy defeat. You can't run anywhere fast enough and without a boosted turret, you can't easily kill the enemy which is most likely on full supplies. EMP alone is basically almost the same as an Armor-Piercing effect cause of how essential Double Armor is in matchmaking, but it also disables speed and damage as well. 

And the stunning effect isn't really that annoying. It does remove all movement and prevents you from doing anything but at least it keeps your armor so you can survive if you are beefy enough. Also, I do understand why people consider this as the most annoying effect, but honestly it's really the developers' fault. Stun effects (in most games I played at least) are only supposed to last for a pretty short duration, but we got Railgun's stun augment being cranked up to the max and Hunter's stun is accompanied with an EMP effect as well, so it effectively immobilizes you and removes much of your armor and makes you more squishy while knocked out. Otherwise, the stun effect on its own and with a balanced, shorter duration (maybe 1 second per stun, 3 seconds max on certain equipment) is pretty tolerable. In my opinion, stunning is supposed to act as an alteration of the freezing effect. Ideally, stuns last shorter but they block full movement and shooting while freezes have a longer duration but a lesser movement restriction. 

 

So overall, in order from most annoying to least annoying based on how they are in the game:

  1. EMP: It deletes your supplies and effectively renders both your offensive and defensive power useless. And in a matchmaking battles where literally everyone above Warrant Officer 5 has supplies nowadays, removing supplies on someone is putting them at a huge disadvantage, especially since supplies are usually active all the time and it's not like the Jammer effect which disables an ability that people use much less often. Luckily though, it has little to no effect in Pro Battles but no one cares about those too much nowadays anyway.
  2. Stunning: Only because the developers dialed up the durations on some of these stuns to insanely long durations. But otherwise, I would've ranked it below the Burning effect. Like the freezing effect, it does no real damage, it only acts as a movement and ability restrictor.
  3. Burning: Don't be too surprised, 300 damage per second is really powerful and it should be changed back to how it was before October 2018 or just receive a nerf to it's damage.
    1. And no, I don't count Heat Immunity as a nerf for this. Players shouldn't have to grind years of tankcoins or pay money for tankcoins just to "manually nerf" things in the game. Also, it doesn't really count as a nerf if equipping Heat Immunity is "optional". 
  4. Armor Piercing: Yeah, it removes all armor but thankfully map obstacles act as non-removable armor. It's mostly Armor Piercing Core Magnums that are super annoying with this as they can shoot over the map obstacles. All-in-all, campers are least affected by this as they don't expose themselves much and even though it removes armor, at least your offensive power is still active as your speed boosts and damage boosts are not affected. However, I am really annoyed at the "concept" of this status effect. It's called "armor-piercing" but why does it "inflict" an effect on your enemy's armor? Shouldn't it "inflict" an effect on YOUR AMMO, allowing all your projectiles to bypass enemy armor? Because if it inflicts an effect on the enemy armor, the name of the status effect should be changed to "Armor Destroyer" or something like that.
  5. Supercharge: This effect isn't really that annoying on it's own, it just sucks that some turrets have absurd critical hit damages and it sucks that this effect can be paired with Double Damage for maximum damage.
  6. Freezing: No real damage, and you can technically still fight back in nearly every possible way. All you lose is speed, so it just makes you a easy victim for short-range turret users, Vulcan and Striker users, B0-NK people, and you have 0 chance of escaping with an enemy flag.
  7. Double Damage: If you don't have double armor or a 50% module equipped, players with this status effect will ruin your day. Thankfully, it boosts no other effects or inflict anything on you.
  8. Double Armor: All it does is boost resistance, but they can't kill you or do anything as long as they don't shoot back. All-in-all, it's not that annoying unless paired with other status effects.
  9. Immunity: This would be the most annoying status effect, but HUGE props to the developers for making it only activate for two seconds when respawning then going away forever unless you die and respawn again.
  10. Jammer: Not gonna lie, Overdrives are one of the "rarer" game mechanics so this doesn't do a whole lot. Yes, it's annoying if you can't activate overdrive after an enemy activates theirs on you, and in some tricky situations, you may need overdrive but otherwise, Jammer has a short duration yet all it does is prevents a game mechanic that has a long recharge from working. Also, with the amount of people who are iffy about overdrives being in the game, this effect is more like a gift to people who hate the concept of overdrives (like me). Overdrives are cool, but they kill you way too fast/make you become GodMode way too easily. No more skill is needed nowadays. Just point your Viking's Berserk Reactor and shoot.
    1. The main thing for me at least, that annoys me about Jammer, is why is it called "Jammer"? I would've called it "Jamming" lol, to fit the -ing theme of the Burning, Freezing, Stunning, and Armor Piercing effects. There's a reason why we don't use terms like Burner, Freezer, Stunner, and Armor Piercer. 
  11. Speed Boost: It boosts your speed but it doesn't boost any turret damage or armor resistance so it doesn't make it easier to kill enemies or survive enemy attacks. But it does have it's functions especially when paired with shorter ranged turrets and trying to escape with flags. Overall, only annoying if you don't have a speed boost active while the enemy does.
  12. Self-Destruction: You brought it on yourself.

 

 

Also, funfact: EMP is the only status effect that literally deletes your crystals (because the supplies you activate are technically consumables that have monetary value)

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most annoying status effect is the one you dont have immu protection.

at least I have 1 immu for each type of hull category. take a tons of lucky and time and crystal to achieve max full protection.

I weight EMP immu > AP immu > stun immu > fire immu > freeze immu > jammer immu

lN3rr6A.png

Edited by wild001
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14 hours ago, yellowghetto said:

The most annoying Status Effect in the game is Spawn Protection.

But...spawn protection syncs up perfectly with Gauss' lock on time. Maybe your conversion was genuine ?

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Hmm the most annoying status effect to me.... FREEZING XD..yes people may say "but its one if the weakest status effect"...but I beg to differ, Its really annoying when trying to do capture modes.And you get the annoying freeze that is just hiding around the corner next to a flag base or touch down base.

Edited by MysticBlood

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8 hours ago, Abellia said:

But...spawn protection syncs up perfectly with Gauss' lock on time. Maybe your conversion was genuine ?

Actually, Gauss lock on time, Mk1-Mk7-9 when some just spawns in and you target them, your salvo will damage them. Mk7-10 - Mk8 will be blocked.

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17 hours ago, yellowghetto said:

Actually, Gauss lock on time, Mk1-Mk7-9 when some just spawns in and you target them, your salvo will damage them. Mk7-10 - Mk8 will be blocked.

You see, I'm not a degenerate Gauss player, so I wouldn't know.

Edited by Abellia
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On 7/25/2021 at 6:55 AM, Tanker-Arthur said:

The most annoying is EMP

 

Sure, AP can remove armor but you still keep your double damage and speed boost, so you can either just try to blast the enemy away or run and hide. With EMP,  in addition to removing double armor, it also removes the speed boost so really you are now left in an open field and prone to easy defeat. You can't run anywhere fast enough and without a boosted turret, you can't easily kill the enemy which is most likely on full supplies. EMP alone is basically almost the same as an Armor-Piercing effect cause of how essential Double Armor is in matchmaking, but it also disables speed and damage as well. 

And the stunning effect isn't really that annoying. It does remove all movement and prevents you from doing anything but at least it keeps your armor so you can survive if you are beefy enough. Also, I do understand why people consider this as the most annoying effect, but honestly it's really the developers' fault. Stun effects (in most games I played at least) are only supposed to last for a pretty short duration, but we got Railgun's stun augment being cranked up to the max and Hunter's stun is accompanied with an EMP effect as well, so it effectively immobilizes you and removes much of your armor and makes you more squishy while knocked out. Otherwise, the stun effect on its own and with a balanced, shorter duration (maybe 1 second per stun, 3 seconds max on certain equipment) is pretty tolerable. In my opinion, stunning is supposed to act as an alteration of the freezing effect. Ideally, stuns last shorter but they block full movement and shooting while freezes have a longer duration but a lesser movement restriction. 

 

So overall, in order from most annoying to least annoying based on how they are in the game:

  1. EMP: It deletes your supplies and effectively renders both your offensive and defensive power useless. And in a matchmaking battles where literally everyone above Warrant Officer 5 has supplies nowadays, removing supplies on someone is putting them at a huge disadvantage, especially since supplies are usually active all the time and it's not like the Jammer effect which disables an ability that people use much less often. Luckily though, it has little to no effect in Pro Battles but no one cares about those too much nowadays anyway.
  2. Stunning: Only because the developers dialed up the durations on some of these stuns to insanely long durations. But otherwise, I would've ranked it below the Burning effect. Like the freezing effect, it does no real damage, it only acts as a movement and ability restrictor.
  3. Burning: Don't be too surprised, 300 damage per second is really powerful and it should be changed back to how it was before October 2018 or just receive a nerf to it's damage.
    1. And no, I don't count Heat Immunity as a nerf for this. Players shouldn't have to grind years of tankcoins or pay money for tankcoins just to "manually nerf" things in the game. Also, it doesn't really count as a nerf if equipping Heat Immunity is "optional". 
  4. Armor Piercing: Yeah, it removes all armor but thankfully map obstacles act as non-removable armor. It's mostly Armor Piercing Core Magnums that are super annoying with this as they can shoot over the map obstacles. All-in-all, campers are least affected by this as they don't expose themselves much and even though it removes armor, at least your offensive power is still active as your speed boosts and damage boosts are not affected. However, I am really annoyed at the "concept" of this status effect. It's called "armor-piercing" but why does it "inflict" an effect on your enemy's armor? Shouldn't it "inflict" an effect on YOUR AMMO, allowing all your projectiles to bypass enemy armor? Because if it inflicts an effect on the enemy armor, the name of the status effect should be changed to "Armor Destroyer" or something like that.
  5. Supercharge: This effect isn't really that annoying on it's own, it just sucks that some turrets have absurd critical hit damages and it sucks that this effect can be paired with Double Damage for maximum damage.
  6. Freezing: No real damage, and you can technically still fight back in nearly every possible way. All you lose is speed, so it just makes you a easy victim for short-range turret users, Vulcan and Striker users, B0-NK people, and you have 0 chance of escaping with an enemy flag.
  7. Double Damage: If you don't have double armor or a 50% module equipped, players with this status effect will ruin your day. Thankfully, it boosts no other effects or inflict anything on you.
  8. Double Armor: All it does is boost resistance, but they can't kill you or do anything as long as they don't shoot back. All-in-all, it's not that annoying unless paired with other status effects.
  9. Immunity: This would be the most annoying status effect, but HUGE props to the developers for making it only activate for two seconds when respawning then going away forever unless you die and respawn again.
  10. Jammer: Not gonna lie, Overdrives are one of the "rarer" game mechanics so this doesn't do a whole lot. Yes, it's annoying if you can't activate overdrive after an enemy activates theirs on you, and in some tricky situations, you may need overdrive but otherwise, Jammer has a short duration yet all it does is prevents a game mechanic that has a long recharge from working. Also, with the amount of people who are iffy about overdrives being in the game, this effect is more like a gift to people who hate the concept of overdrives (like me). Overdrives are cool, but they kill you way too fast/make you become GodMode way too easily. No more skill is needed nowadays. Just point your Viking's Berserk Reactor and shoot.
    1. The main thing for me at least, that annoys me about Jammer, is why is it called "Jammer"? I would've called it "Jamming" lol, to fit the -ing theme of the Burning, Freezing, Stunning, and Armor Piercing effects. There's a reason why we don't use terms like Burner, Freezer, Stunner, and Armor Piercer. 
  11. Speed Boost: It boosts your speed but it doesn't boost any turret damage or armor resistance so it doesn't make it easier to kill enemies or survive enemy attacks. But it does have it's functions especially when paired with shorter ranged turrets and trying to escape with flags. Overall, only annoying if you don't have a speed boost active while the enemy does.
  12. Self-Destruction: You brought it on yourself.

 

 

Also, funfact: EMP is the only status effect that literally deletes your crystals (because the supplies you activate are technically consumables that have monetary value)

you forgot spawn prot

 

Edit: I am blind. Ignore this.

Edited by yellowghetto
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On 7/25/2021 at 2:55 PM, Tanker-Arthur said:

The most annoying is EMP

By a huge margin. 

That is why I target these "waste of space players". 

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On 7/25/2021 at 9:55 AM, Tanker-Arthur said:

The most annoying is EMP

 

Sure, AP can remove armor but you still keep your double damage and speed boost, so you can either just try to blast the enemy away or run and hide. With EMP,  in addition to removing double armor, it also removes the speed boost so really you are now left in an open field and prone to easy defeat. You can't run anywhere fast enough and without a boosted turret, you can't easily kill the enemy which is most likely on full supplies. EMP alone is basically almost the same as an Armor-Piercing effect cause of how essential Double Armor is in matchmaking, but it also disables speed and damage as well. 

And the stunning effect isn't really that annoying. It does remove all movement and prevents you from doing anything but at least it keeps your armor so you can survive if you are beefy enough. Also, I do understand why people consider this as the most annoying effect, but honestly it's really the developers' fault. Stun effects (in most games I played at least) are only supposed to last for a pretty short duration, but we got Railgun's stun augment being cranked up to the max and Hunter's stun is accompanied with an EMP effect as well, so it effectively immobilizes you and removes much of your armor and makes you more squishy while knocked out. Otherwise, the stun effect on its own and with a balanced, shorter duration (maybe 1 second per stun, 3 seconds max on certain equipment) is pretty tolerable. In my opinion, stunning is supposed to act as an alteration of the freezing effect. Ideally, stuns last shorter but they block full movement and shooting while freezes have a longer duration but a lesser movement restriction. 

 

So overall, in order from most annoying to least annoying based on how they are in the game:

  1. EMP: It deletes your supplies and effectively renders both your offensive and defensive power useless. And in a matchmaking battles where literally everyone above Warrant Officer 5 has supplies nowadays, removing supplies on someone is putting them at a huge disadvantage, especially since supplies are usually active all the time and it's not like the Jammer effect which disables an ability that people use much less often. Luckily though, it has little to no effect in Pro Battles but no one cares about those too much nowadays anyway.
  2. Stunning: Only because the developers dialed up the durations on some of these stuns to insanely long durations. But otherwise, I would've ranked it below the Burning effect. Like the freezing effect, it does no real damage, it only acts as a movement and ability restrictor.
  3. Burning: Don't be too surprised, 300 damage per second is really powerful and it should be changed back to how it was before October 2018 or just receive a nerf to it's damage.
    1. And no, I don't count Heat Immunity as a nerf for this. Players shouldn't have to grind years of tankcoins or pay money for tankcoins just to "manually nerf" things in the game. Also, it doesn't really count as a nerf if equipping Heat Immunity is "optional". 
  4. Armor Piercing: Yeah, it removes all armor but thankfully map obstacles act as non-removable armor. It's mostly Armor Piercing Core Magnums that are super annoying with this as they can shoot over the map obstacles. All-in-all, campers are least affected by this as they don't expose themselves much and even though it removes armor, at least your offensive power is still active as your speed boosts and damage boosts are not affected. However, I am really annoyed at the "concept" of this status effect. It's called "armor-piercing" but why does it "inflict" an effect on your enemy's armor? Shouldn't it "inflict" an effect on YOUR AMMO, allowing all your projectiles to bypass enemy armor? Because if it inflicts an effect on the enemy armor, the name of the status effect should be changed to "Armor Destroyer" or something like that.
  5. Supercharge: This effect isn't really that annoying on it's own, it just sucks that some turrets have absurd critical hit damages and it sucks that this effect can be paired with Double Damage for maximum damage.
  6. Freezing: No real damage, and you can technically still fight back in nearly every possible way. All you lose is speed, so it just makes you a easy victim for short-range turret users, Vulcan and Striker users, B0-NK people, and you have 0 chance of escaping with an enemy flag.
  7. Double Damage: If you don't have double armor or a 50% module equipped, players with this status effect will ruin your day. Thankfully, it boosts no other effects or inflict anything on you.
  8. Double Armor: All it does is boost resistance, but they can't kill you or do anything as long as they don't shoot back. All-in-all, it's not that annoying unless paired with other status effects.
  9. Immunity: This would be the most annoying status effect, but HUGE props to the developers for making it only activate for two seconds when respawning then going away forever unless you die and respawn again.
  10. Jammer: Not gonna lie, Overdrives are one of the "rarer" game mechanics so this doesn't do a whole lot. Yes, it's annoying if you can't activate overdrive after an enemy activates theirs on you, and in some tricky situations, you may need overdrive but otherwise, Jammer has a short duration yet all it does is prevents a game mechanic that has a long recharge from working. Also, with the amount of people who are iffy about overdrives being in the game, this effect is more like a gift to people who hate the concept of overdrives (like me). Overdrives are cool, but they kill you way too fast/make you become GodMode way too easily. No more skill is needed nowadays. Just point your Viking's Berserk Reactor and shoot.
    1. The main thing for me at least, that annoys me about Jammer, is why is it called "Jammer"? I would've called it "Jamming" lol, to fit the -ing theme of the Burning, Freezing, Stunning, and Armor Piercing effects. There's a reason why we don't use terms like Burner, Freezer, Stunner, and Armor Piercer. 
  11. Speed Boost: It boosts your speed but it doesn't boost any turret damage or armor resistance so it doesn't make it easier to kill enemies or survive enemy attacks. But it does have it's functions especially when paired with shorter ranged turrets and trying to escape with flags. Overall, only annoying if you don't have a speed boost active while the enemy does.
  12. Self-Destruction: You brought it on yourself.

 

 

Also, funfact: EMP is the only status effect that literally deletes your crystals (because the supplies you activate are technically consumables that have monetary value)

AP removes your module as well.  When hit with AP you usually die fairly quickly unless your enemies have no clue.

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On 7/25/2021 at 5:54 AM, Spy said:

So at the moment we have a lot of status effects in the game, my question to you is - Which status effect is the most annoying in your opinion?

In my opinion it is AP, due to the fact that this status effect can be applied in many ways (different augments and overdrives). 

ALL OF THEM.

The status effects are one of the worst series of updates  TO has implemented to date.

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I actually hate Burn!

I don't like taking any extra damage from any other source besides the blasts my tank takes.

When I see my tank become red and taking extra burn damage, I feel super weak.

So I use Heat Immunity all the time.

 

When we get more Status Effects (maybe starting with 7 or 8), I hope we get a 2nd Augment Slot so we can equip a 2nd Status Effect Immunity that we find annoying.

After Burn Status Effect, my 2nd most annoying is EMP.

 

At least for Stun, we don't drop the flag/ball anymore.

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On 7/26/2021 at 8:15 AM, ThirdOnion said:

A poll would be good.

Will make one a bit later when I have time, thanks for the idea.

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