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New Kickbake immunity


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 I propose an immunity to turret or bomb kickback. I now u could argue that this is similar to the heavy weight augament , but it really isnt. The HW aug. makes the hull very heavy compared to its originall mass. Which makes it easier to plow thru tanks, and harder for you to be thrown off balence. The Kcickbake immunity however is not meant to plow thru tanks, it would make the tank immune to the folowing.

kickbake from turret shots.

kickbake from wasps bomb.

kickbake from mines.

basically unless another tank phisically ran into you, it would be impossible for you to be moved about without you doing it yourself.

*This immunity would not apply to the jugg. od,  you would still be nocked back by that.*

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Of course, to justify the cost of creating this immunity, we will have to create a new status effect, create Ultra-Container exclusive augments that deal increased impact force, and to add additional knockback to some existing augments. 

 

  • Augments

 

Slugger - Impact force per pellet increased from 70 to 180

Blunderbuss - Impact force per pellet increased from 70 to 250

Stable Plasma - Impact force increased from +10% to +50%

Subcalibre Rounds - Impact force increased from +20% to +80%

Assault Rounds - Projectile speed increased from 1,500m/sec to 5,000m/sec

                               Impact force increased from +35% to +80%

 

Supercumulative Rounds - Critical hits now deal +80% impact force

Round Destabilisation - Impact force increased from +20% to +80%

Electromagnetic Accelerator "Scout" - Now increases impact force by 30%

Hyperspace Rounds - Removed impact force penalty

Harpoon - Now additionally increases impact force by 30%

Heavy Capacitors - Increases maximum sniping impact force by 50%

 

 

  • New Status Effect has been added - Lightweight 

 

Tanks afflicted with this status receive 50% more impact force from all sources. 

 

  • Overdrives

 

Wasp - Bomb now inflicts the Lightweight status effect to all enemies in line of sight for 5 seconds

 

Hornet - Scout Radar now inflicts the Lightweight status to all enemies in line of sight within 50 metres for 9 seconds

 

Viking - Additionally increases the impact force of turrets by 20% during the duration

 

 

  • Added 4 new augments to Ultra Containers:

 

Lightweight Shot - The last shot in the clip applies the Lightweight status for 10 seconds

                                  Impact force per pellet increased from 70 to 100

                                 The clip reloads 10% faster

 

Lightweight Minus-Field - Enemies hit by a bounced projectile will be inflicted with the Lightweight status for 4 seconds

                                              Impact force increased by 70%

 

Super Lightweight Rounds - Critical hits will apply the Lightweight Status to all enemies hit for 20 seconds 

                                                  Critical damage decreased by 30%

 

Lightweight Salvo - Salvos will now inflict the Lightweight Status to all players within 10 metres for 7 seconds 

                                   Sniping damage decreased by 25%

                                   Reload after salvo decreased by 50%

 

  •  Added  Lightweight Immunity for all hulls to Ultra Containers
  • Ultra Weekend is here! 

 

 

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1 hour ago, TheCongoSpider said:
  • New Status Effect has been added - Lightweight 

 

Tanks afflicted with this status receive 50% more impact force from all sources. 

Imagine being inflicted with this status effect and then having an auto cannon smoky, scout railgun, ricochet, or twins come after you. :wacko:

 

That'd be sooooo annoying.

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3 hours ago, Spy said:

 

yes, but heavy weight can still be affected by this. The immunity makes u 100% immune from it.

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First of all, I do not like the idea of adding more Immunities, Status Effects of what we currently have (I think it's the right amount, minus Jammer). We would eventually have the Dual Immunity Augments hinted at the Wiki, which I am not looking forward to.


Second, I believe you meant "Knockback."

Not kick back, and watch your Hull act like the Hulk.

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umm really dude?

Stability comes with mass. So I believe that it is how it works. Trust me an immunity for everything only makes things difficult. Impact force is something I believe you should learn to deal with but not be given with the choice of an augment which nullifies it entirely.

It is pretty much similar to heavy weight though.

1 hour ago, artc said:

yes, but heavy weight can still be affected by this. The immunity makes u 100% immune from it.

100% immunity from anything is bad. Especially from stuff like Impact or Splash damage. There are many augments and turrets whose signature feature is their impact. For instance Railgun. Round destabilization augment for this turret increases the impact. Now this aspect of this augment would be rendered entirely useless with the augment you propose.

More immunities=more stuff in the container prize pool=less chances for you to get what you want.

 

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1 hour ago, artc said:

yes, but heavy weight can still be affected by this. The immunity makes u 100% immune from it.

Wouldn't make sense to be completely immune, like @Iron_Man said, stability is dependent on mass. You can't just slap an actual immunity on a tank. Heavyweight augment is practically the immunity against knock back, kickback, and push back.

 

What's next? An immunity against damage?

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28 minutes ago, PirateSpider said:

Wouldn't make sense to be completely immune, like @Iron_Man said, stability is dependent on mass. You can't just slap an actual immunity on a tank. Heavyweight augment is practically the immunity against knock back, kickback, and push back.

 

What's next? An immunity against damage?

Dont give ideas lol what if devs saw this comment and took it seriously XD

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Status changed to "Declined"

Pretty much similar to Heavyweight Construction.

Secondly, impact is something which people should learn dealing with. Providing an immunity is just not only ridiculous but also pretty much useless. Why? Any person with logical thinking would equip EMP immunity or other status effect immunity as negative statuses are more annoying that Impact.

 

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