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Episode 309 of the V-LOG!


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3 hours ago, RIDDLER_8 said:

It really sucks not being able to browse for paints in your garage. I hope that this problem gets resolved once the new interface is live.

We need a Favorites feature so we can select our favorites paints to be in that section. Easy to find.

Edited by lssimo

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11 hours ago, lssimo said:

We need a Favorites feature so we can select our favorites paints to be in that section. Easy to find.

Don’t we already have that?

What should be done is that opening the Paints section of the garage should initially take you to the Favorites page instead of the rarity of the currently equipped paint (Rare, Epic, Legendary, Special)

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Please add 2 more Tankions. I need to earn 10 Tankions per weekly containers so that I can manage to earn 5000 Tankions for free to buy the 4th slot protection module. Please do that and add only 2 extra Tankions. I am not asking for much but please increase the Tankions from 8 to 10 per weekly container.

Please, please, please do that!

Thank you.

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On 8/21/2021 at 11:24 AM, GrayWolf8733 said:

Don’t we already have that?

What should be done is that opening the Paints section of the garage should initially take you to the Favorites page instead of the rarity of the currently equipped paint (Rare, Epic, Legendary, Special)

I do know, I just wanted to see if others knew?

10 hours ago, RIDDLER_8 said:

We do not have a search feature for paints. We need one as soon as possible.

Do you use the Favorites feature?

A Search funtion would bloat the game, and very few would use it. The favorites feature is better, you just select your favorite paints so then you can find them in the Favorites section.

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A favourites feature is good, but the problem is that I have to stroll up and down in my garage to search for paints that I want to wear in battles, even when using the colored button categories such as Common, Legendary or else.

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8 coins x 3 = 24,

3 coins x 6 = 18.

so now you earn coins about 6 more per week, means you get you 5000 coins 4th module about 1-2 month earlier than before,

still 1yr to go to save for extra 3600 coins for me now.

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16 minutes ago, wild001 said:

8 coins x 3 = 24,

3 coins x 6 = 18.

so now you earn coins about 6 more per week, means you get you 5000 coins 4th module about 1-2 month earlier than before,

still 1yr to go to save for extra 3600 coins for me now.

Well at least 6 coins more is good. I think 10 tankoins per weekly container is good. I suggest to increase the number of tankoins to 10 per weekly container.

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22 hours ago, RIDDLER_8 said:

Please add 2 more Tankions. I need to earn 10 Tankions per weekly containers so that I can manage to earn 5000 Tankions for free to buy the 4th slot protection module. Please do that and add only 2 extra Tankions. I am not asking for much but please increase the Tankions from 8 to 10 per weekly container.

Please, please, please do that!

Thank you.

I think you made yourself pretty clear ?

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On 8/20/2021 at 8:34 PM, The_Resistance said:

100 TK per challenge

There is that as well. If you do all the challenges and cumulate these TK with those from the weekly containers then 1500 TK can be achieved in 21-22 weeks (~5 months with 10 challenges completed ) versus 2.5 months not so long ago (500 TK for the pass - 4 challenges completed & 18 TK from weekly containers).

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They should also make it so that we earn tankcoins from normal containers.

Like this:

  • Common: 10 tankcoins
  • Uncommon: 50 tankcoins
  • Rare: 100 tankcoins
  • Epic: 500 tankcoins
  • Legendary: 1000 tankcoins
  • Exotic: 5000 tankcoins

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7 minutes ago, Tanker-Arthur said:

They should also make it so that we earn tankcoins from normal containers.

Like this:

  • Common: 10 tankcoins
  • Uncommon: 50 tankcoins
  • Rare: 100 tankcoins
  • Epic: 500 tankcoins
  • Legendary: 1000 tankcoins
  • Exotic: 5000 tankcoins

 

I think like an converter with which we can convert crystals to tankoins would be good. Maybe like 400crytals=1 tankoin or so would be nice. It will be really good. Adding tankoins to containers isn't a bad idea either. I only hope for it to be implemented

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for the new weekly containers and missions . I'm so far enjoying having them, seeing one account I have collected one of my weekly in 2 days .this one was the 50 kills ..  the old way it would have taken me longer to collect a mission .

only issue i have is the old mission - to place in the top 3 position on a winning team /15 times should be removed and players given a 1 container for it. seeing the new weekly missions is 7 times . which I find is  more durable then the past.

new rewards in containers ..

05fHb0z.png

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New weekly mission changes look good - glad that the game will be more suitable for casual players now. I think if you play 3 (or maybe 4) days a week, and complete the crazy weekends, you can complete the challenge now - no need to play 5 or 6 days a week.

The new weekly missions solve a problem Tanki had for free players - you were "forced" to play in a certain way - a little bit every day - and if you played more than that (more than your missions) you were effectively punished as you would end up running out of supplies. It is kinda bad to punish players for playing more - a bit counterintuitive. Now with the new system, you can play more on an individual day if you want, and make good progress. The missions overall look easier so this seems to be a better system, for me anyway. Glad that we are no longer forced to play 5-6 days a week.

Of course, if you play 5-6 days a week you will still make better progress - but now at least we have the choice whether to do that, or play more on 3 days or so perhaps.

My only complaint - why are there so few mines in the new weekly containers??? Only 30 (90 per week?)? We used to get 360 mines per week from weekly containers at Legend - we could now run out of mines. Mines are not a premium supply - costing the same as BA/BD/speed boosts, so I think we should get 100 just like the rest.

We are getting more crystals, Tankoins and batteries now though which is great - and also the missions themselves are better. So a good change in my book.

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13 hours ago, DestrotankAI9 said:

We are getting more crystals, Tankoins and batteries now though which is great - and also the missions themselves are better. So a good change in my book.

This only goes for ranks such as yours where the punishment you get for a gain in XP doesn't count anymore. For ranks such as mine, the threat of doing the new weekly missions instead of the cumulative ones we had before has become a major threat. Of course I know this is exactly what was intended. 

Edited by LeGurp
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I think that we should also have the option to change weekly missions like the daily ones because some missions are really hard to do and its not even in our hand (for example: take one of the top 3 places in winners team 10 times)

8/10 of the times my team losses lol

Worst mission ever

Maybe if you make it top 3 no matter if we lose or win

Edited by year20
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14 hours ago, DestrotankAI9 said:

New weekly mission changes look good - glad that the game will be more suitable for casual players now. I think if you play 3 (or maybe 4) days a week, and complete the crazy weekends, you can complete the challenge now - no need to play 5 or 6 days a week.

The new weekly missions solve a problem Tanki had for free players - you were "forced" to play in a certain way - a little bit every day - and if you played more than that (more than your missions) you were effectively punished as you would end up running out of supplies. It is kinda bad to punish players for playing more - a bit counterintuitive. Now with the new system, you can play more on an individual day if you want, and make good progress. The missions overall look easier so this seems to be a better system, for me anyway. Glad that we are no longer forced to play 5-6 days a week.

Of course, if you play 5-6 days a week you will still make better progress - but now at least we have the choice whether to do that, or play more on 3 days or so perhaps.

My only complaint - why are there so few mines in the new weekly containers??? Only 30 (90 per week?)? We used to get 360 mines per week from weekly containers at Legend - we could now run out of mines. Mines are not a premium supply - costing the same as BA/BD/speed boosts, so I think we should get 100 just like the rest.

We are getting more crystals, Tankoins and batteries now though which is great - and also the missions themselves are better. So a good change in my book.

There's no incentive for non legend ranked players to play more than one day a week now. The most toxic and cancerous top 3 in winners team mission is still there, and what's worst, there's no change button.

 

And if the top 3 in winners team mission lands on the easy slot, then players would have 2 choices:

1) become a tryhard and sabotage allies that are approaching your score.

OR

2) quit the game.

 

The old system was miles better. The casual players might not have played for very long everyday, but they at least come online everyday. Only real problem with it was again that top 3 in winners team mission.

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1 hour ago, year20 said:

I think that we should also have the option to change weekly missions like the daily ones because some missions are really hard to do and its not even in our hand (for example: take one of the top 3 places in winners team 10 times)

8/10 of the times my team losses lol

Worst mission ever

Maybe if you make it top 3 no matter if we lose or win

I second that. For small to medium ranks, this would be just marvellous ?

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On 8/15/2021 at 2:09 AM, RIDDLER_8 said:

I agree. I hope that weekly containers shall have more Tankions. I really needs lots of Tankions to buy the 4th slot module.

Looks like your wish came true, are you satisfied with the update and the amount of Tankoins from the new weekly containers?

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Quote

 

Patch Update #660 - Released 27th August 2021

 

  • Ultra Weekend and updated Ultra Containers;

  • Added Hammer's new «Stunning Pellets» augment. The last shot in the ammo clip stuns every target hit by its pellets;

  • Tesla's «Dilatory protocol» augment decreases the maximum distance of the ball lightning from 40 metres to 30 metres.

    • The last update has already made it hard to use this augment with Titan. Maybe this change is unnecessary. We will keep an eye on statistics.

  • Hammer's «Wyvern's Breath» augment, Smoky's «Cryo rounds» augment and Railgun's «Cryo rounds» augment no longer decrease critical damage

    • Till this moment we were trying to find the right balance between «Burning» and «Freezing» status effects. After recent changes it became clear that Freezing status effects needed special treatment and shouldn't have that huge difference in damage in comparison with Burning status effects;

  • Anti-cheat improvements.

 

 

Edited by lssimo

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