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Shaft Ability to Snipe Tesla Balls


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Similar to Shaft's unique ability to damage a Magnum user by sniping the end of the turret that's peaking out from above a wall, Shaft should be able to snipe a Tesla ball, dealing damage to the Tesla user that shot it. This new feature would provide a way to counteract the strategy Tesla users use to damage targets on higher ground, by shooting a ball up a ramp and shooting it steadily to damage opponents in the vicinity above the ramp.

Note: This feature would ONLY work in Shaft's sniper mode, not the arcade mode of shooting.

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Under Review

Valid

I mean that would actually allow shaft to kill tesla from a considerable distance. I don't think giving such an advantage to shaft is fair. Anyway I'd love to hear the opinion of others.

Also will the shaft deal full damage if the shaft hits Tesla''s ball? For instance if the shaft would deal 2000 damage to hull will it deal the same if it hits tesla's ball?

Secondly, if a Tesla's ball is across the map and the one who shot is somewhere else, will damage be dealt to Tesla if a shat shoots the ball?In short, does the feature you propose depend on distance between the ball and tesla who shot it?

There are many tesla balls flying through the map. So how do you propose to differentiate between the balls of allies and opponents?

I think you understand that this is not as simple as it is with magnum.

 

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1 hour ago, Iron_Man said:

Anyway I'd love to hear the opinion of others.

I like the idea, I think it would be a good addition to the game.

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On 8/14/2021 at 8:25 AM, Iron_Man said:

Under Review

I mean that would actually allow shaft to kill tesla from a considerable distance. I don't think giving such an advantage to shaft is fair. Anyway I'd love to hear the opinion of others.

Also will the shaft deal full damage if the shaft hits Tesla''s ball? For instance if the shaft would deal 2000 damage to hull will it deal the same if it hits tesla's ball?

Secondly, if a Tesla's ball is across the map and the one who shot is somewhere else, will damage be dealt to Tesla if a shat shoots the ball?In short, does the feature you propose depend on distance between the ball and tesla who shot it?

There are many tesla balls flying through the map. So how do you propose to differentiate between the balls of allies and opponents?

I think you understand that this is not as simple as it is with magnum.

 

Do the right thing, decline it.

By the way I am not a tesla user. 

Bought it, don't like it that much, bit boring.

Edited by G-92
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Seems like a good idea, but consider this: the enemy team is attacking your base and is trying to capture the flag. If they capture it, our team loses, so we have to win. In the distance you spot a Tesla shooting it's electro-balls towards you. Would you rather, in the heat of this critical moment, waste your energy and time to shoot the balls or just eliminate the Tesla tank itself? This feature will be severely under utilized, so it will make it implausible to spend time and resources developing it.

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7 hours ago, Hex said:

Would you rather, in the heat of this critical moment, waste your energy and time to shoot the balls or just eliminate the Tesla tank itself?

If you read my idea, it's largely supposed to counteract the situations in which a Tesla is hidden completely from the opposing team, yet is shooting balls and hitting them to deal damage to opponents from behind cover.

7 hours ago, Hex said:

This feature will be severely under utilized, so it will make it implausible to spend time and resources developing it.

Same thing with Shaft's ability to shoot the Magnum turret, but it still exists in the game... ?‍♂️

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Yeah, it can give Shaft more uniqueness. 

Even though it has a sniping red line like other Weapons, Shaft's ability can also destroy and remove Tesla's slow projectile speed balls.

This can allow Shaft to open up the battlefield from all the Tesla balls, and give its allies an opening to escape and capture flags/balls/points more safely.

Plus, having another cool ability can improve the variety in the game.

 

(I think we also have damage marks in the new Tanki Online Interface, which is another small, but cool addition to the game!)

Let's keep improving!

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I don't think it would be fair to have the damage go through the ball to hit the Tesla, but I do like the idea of letting Shaft's sniping shot destroy the ball like Wasp, Mammoth, Titan and Hunter do currently. 

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1 hour ago, TheCongoSpider said:

I don't think it would be fair to have the damage go through the ball to hit the Tesla, but I do like the idea of letting Shaft's sniping shot destroy the ball like Wasp, Mammoth, Titan and Hunter do currently. 

Yeah, maybe instead, reward the shaft 5 points for every spark it snipes out of existence. Might not damage a tank, but it would be a good contribution to the shafts team as it'll be one less thing for its teammates to have to worry about.

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10 minutes ago, PirateSpider said:

Yeah, maybe instead, reward the shaft 5 points for every spark it snipes out of existence. 

I wouldn't go that far. ?

 

11 minutes ago, PirateSpider said:

Might not damage a tank, but it would be a good contribution to the shafts team as it'll be one less thing for its teammates to have to worry about.

As Tesla balls are neutral, that action can also do the Teslas on your team a disservice. 

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2 hours ago, TheCongoSpider said:

I do like the idea of letting Shaft's sniping shot destroy the ball like Wasp, Mammoth, Titan and Hunter do currently. 

That's actually a very good idea, it would work similarly as a nerf for Tesla without being too overpowered/game-breaking.

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10 hours ago, Iron_Man said:

@High.AnxietyWould you be so kind as to address the questions I've asked in my post earlier?

Sure

 

On 8/14/2021 at 2:25 AM, Iron_Man said:

I mean that would actually allow shaft to kill tesla from a considerable distance. I don't think giving such an advantage to shaft is fair.

Well yes, but it'd balance out the confrontations between a Tesla up close against a Shaft, since Shaft can hardly compete at short range with any turret, much less Tesla (since it's arguably the most over-powered short range turret.

On 8/14/2021 at 2:25 AM, Iron_Man said:

Also will the shaft deal full damage if the shaft hits Tesla''s ball? For instance if the shaft would deal 2000 damage to hull will it deal the same if it hits tesla's ball?

Secondly, if a Tesla's ball is across the map and the one who shot is somewhere else, will damage be dealt to Tesla if a shat shoots the ball?In short, does the feature you propose depend on distance between the ball and tesla who shot it?

It probably shouldn't since I agree that that would be fairly over-powered, especially with the damage output Shaft does and the high potential of one-shotting an enemy with a fully charged snipe. Maybe there could be a system put in place where the damage is reduced over a distance, similar to how the arcade mode of fire for Shaft works, where Tesla balls shot very far from the Shaft user did little damage, but Tesla balls shot at close range would be enough to seriously damage/eliminate an opposing Tesla user.

Also, from the opinions stated by other people in this topic, it could potentially be implemented in a way where the Shaft doesn't do any damage to the Tesla user, they would just destroy the ball shot by the Tesla, that would still effectively get the job done regarding the over-powered usage of Tesla's ball shooting mode.

On 8/14/2021 at 2:25 AM, Iron_Man said:

There are many tesla balls flying through the map. So how do you propose to differentiate between the balls of allies and opponents?

Well, this is actually something that needs to be fixed anyways, since it's hard to tell if a Tesla ball will pass right through your tank (meaning it was shot by an ally) or if it will explode upon impact with your tank (meaning it was shot by an opposing Tesla). As we see with Shaft, the laser of an ally is blue, and the opposing team's laser is red, so maybe we could see something like that with Tesla too, where the balls are at least slightly tinted red/blue (depending on the team it is coming from). That's something that needs to happen anyways, aside from this Shaft idea, and I will create another Ideas and Suggestions topic proposing that as well.

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I dont like this idea because it would be a buff for shaft and shaft actually doesnt need a buff but more likely a nerf to his damage, it would also encourage camping. However, i think that your idea is orginal and should be considered only if the shaft get a serious nerf to cover its new ability.

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6 hours ago, numericable said:

I dont like this idea because it would be a buff for shaft and shaft actually doesnt need a buff but more likely a nerf to his damage, it would also encourage camping. However, i think that your idea is orginal and should be considered only if the shaft get a serious nerf to cover its new ability.

I agree Shaft is over-powered and in need of a nerf, but same thing with Tesla, and this would at least accomplish one of those objectives without making the other turret too over-powered because of this update.

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