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Ultra Weekend August 27th - 30th


Marcus
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18 minutes ago, PirateSpider said:

I too once thought that since Russians made up the bulk of the player base then the shop prices there should be considerably high. But that's until I saw a table of each countries minimum wage.

https://worldpopulationreview.com/country-rankings/minimum-wage-by-country

 

According to this website, Russian minimum wage is approximately 3-4x lower than in the US or Canada.

Cheapest country in tanki are not only russian, they are poland, mexican and bresilian, thats what i was basing to make my statement, and bresilian, mexican are even cheaper than russian so it isnt according to the purchasing power, they made the prices according to the money exchanging real price -> when you change a money to another one, you have to pay for this, and these prices are relatively low in those country because the money is the least valuable.

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13 minutes ago, RIDDLER_8 said:

I am thrilled to start another fun ultra weekend, but when shall when have BO-NK available in the garage? Please give me an answer.

image.png

I will give you my immediate feedback on battle duration for the juggernaut battle mode. It is as follows for matchmaking battles only for juggernaut:

1. Please increase juggernaut's armor to 100,000 HP.

2. Double the damage for juggernaut's terminator and strikers.

3. Juggernaut battle duration must be 1 hour for the most fun.

Pff you really live in another world, it becomes exhausting, what about making juggernaut loading in 10 secondes too?

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First make this game Balanced. You really greedy imbicile kids, who focus on 10% buyer. Tesla Still killing with booster damage in 3 shots, my MK7 & Titan with Defender drone. In close battles like CP, TDM, Siege, almost evry match. It's killing MK7 tank like Mk4. If they use lightning balls, then 1 shot enough to kill Titan with defender drone.

No doubt why your game not popular like COD an PUBG because you are kid in making games, you don't focus on 90 % players who waste time and get killed by buyers.

I m now done with this game developers, i give time to other games where atleast players are considered equal.

  • Saw it 1

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5 hours ago, Marcus said:

Special «Can never have too many weasels» bundle

  • «Weasel» Mk7 protection module
  • 1 updated weekly container

Thanks for the Ultra Weekend. However, I'm not sure whether I want to see other Mk7 Modules being offered to very low ranks... The weasel one might be ok, though. I don't use Tesla anyway (I don't even have it lol)

I really hope there won't be any other offers which might even offer stuff like stock Mk7 Turrets and Hulls for lower ranks. This would REALLY create an imbalance, aside from the fact of being able to get 9999 GS at Lieutenant Colonel...

  • Saw it 1

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1 hour ago, vst said:

will there be 30% discounts? looking forward to buying booster drone for 98k.

No sales this time.

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2 hours ago, RIDDLER_8 said:

I am thrilled to start another fun ultra weekend, but when shall when have BO-NK available in the garage? Please give me an answer.

image.png

I will give you my immediate feedback on battle duration for the juggernaut battle mode. It is as follows for matchmaking battles only for juggernaut:

1. Please increase juggernaut's armor to 100,000 HP.

2. Double the damage for juggernaut's terminator and strikers.

3. Juggernaut battle duration must be 1 hour for the most fun.

Sorry riddler, but with this post you have lost the plot.

  • Saw it 1

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I want to ask something (off-topic but i dont know where to do it so..)

In a few days we will have 50% sale (probably)

Will that apply to AP & EMP augments for hulls ? Will they cost 2500 tankoins ?

  • Saw it 1

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54 minutes ago, year20 said:

I want to ask something (off-topic but i dont know where to do it so..)

In a few days we will have 50% sale (probably)

Will that apply to AP & EMP augments for hulls ? Will they cost 2500 tankoins ?

Yes it will, to me they dont even wortg 2,5k now since we can have plenty of those with shard containers 

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1 hour ago, RIDDLER_8 said:

Lets make juggernaut very strong if battle times of matchmaking increases. That makes sense though.

Yea ofc so one player can dominate the whole battle ...

  • Saw it 1

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Welp here also comes stunning hammers. If you don't know what Im talking about its in the recent patch notes. Hammers getting a stun augment. Welp time to equip stun immunity again.

 

Edited by MysticBlood

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Hmm 20 minutes battle too long. Tanki 10 minutes is plenty. 20 minutes only 3 battles in an hour.... players are gonna leave battles frequently.

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40 minutes ago, numericable said:

*Weasel module bundle exist*

-Players: there will be too many weasel modules at recruit!

-Developers: Let's name it "can never have too many weasels"

Pop goes the weasel. XD sorry lol random moment.

 

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5 hours ago, x_Sorinel_x said:

7 are enough.

You must have really good internet to enjoy Tanki battles that last the full 7 minutes.

 

People like me with less than ideal internet need to have at least 1 minute of loading time.

Then we have probably a 33% chance of being kicked from the battle halfway through due to the internet connection randomly cutting off.

Then it takes 2 more minutes to reload Tanki and reload the battle.

Edited by Tanker-Arthur

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Just now, MysticBlood said:

Welp here also comes stunning hammers. If you don't know what Im talking about its in the recent patch notes. Hammers getting a stun augment. Welp time to equip stun immunity again.

KT.jpg

 

If you had to choose, would you prefer my idea or the stun augment Tanki devs added?

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3 hours ago, Tanker-Arthur said:

If they don't have stun immunity equipped, then yes :)

When they are playing the game, not in real life :)

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Each SJR i get about 50kills w smoky od and blaster, it only counts 30kills

so definitely blaster drone kill not count,

but at least it make crytsal w more kills, about 5500 for 20min battle

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Tanki devs are liars, they never fix friday's lag on mobile version and they said in patch notes that they fixed multiple bug when they actually didnt, i dont know why they lie for this. 

- bug after Changing equipment is still here, so when we change equipment we have to wait 2 dies before it actually change

-bug with crusader's icicle (worst overdrive) that aim at teamate and doesnt have any horizontal/vertical aim.

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1 minute ago, numericable said:

Tanki devs are liars, they never fix friday's lag on mobile version and they said in patch notes that they fixed multiple bug when they actually didnt, i dont know why they lie for this. 

- bug after Changing equipment is still here, so when we change equipment we have to wait 2 dies before it actually change

-bug with crusader's icicle (worst overdrive) that aim at teamate and doesnt have any horizontal/vertical aim.

Don't take what you see in the playstore seriously at this point. The fact that they stopped Mobile Patch Notes speaks for itself. 

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