Jump to content
EN
Play

Forum

New gauss augment.


Recommended Posts

So there need to be more aug. for guass. Not more buyers aug. but ones that everyday players can get. I am suggesting a new aug. that makes the cikback that the tanker recieves for getting shot greater. It would make gameplay more interisting, especially when combating some1 trying to use an od on u. I hope if this is implimented that they arnt put in ultras like everything else is.

Share this post


Link to post
Share on other sites

On 8/29/2021 at 11:35 AM, artc said:

So there need to be more aug. for guass. Not more buyers aug. but ones that everyday players can get. I am suggesting a new aug. that makes the cikback that the tanker recieves for getting shot greater. It would make gameplay more interisting, especially when combating some1 trying to use an od on u. I hope if this is implimented that they arnt put in ultras like everything else is.

So Adrenaline but better?

There are a lot of typos and grammatical issues that makes this topic confusing to understand.

Share this post


Link to post
Share on other sites

16 hours ago, yellowghetto said:

 

Its basically the same as smokeys assult rounds. Rounds with increased impact strength, making it easier to throw off the enemys aim.

Share this post


Link to post
Share on other sites

On 8/29/2021 at 2:35 PM, artc said:

So there need to be more aug. for guass. Not more buyers aug. but ones that everyday players can get. I am suggesting a new aug. that makes the cikback that the tanker recieves for getting shot greater. It would make gameplay more interisting, especially when combating some1 trying to use an od on u. I hope if this is implimented that they arnt put in ultras like everything else is.

Impact?

 

What are you willing to give up for greater impact?

Share this post


Link to post
Share on other sites

40 minutes ago, MysticBlood said:

If gauss gets this augment, a damage reduction would be necessary in my opinion to make up for increased impact force or slower lock on time. 

Maybe a 10% damage nerf if the impact force is increased by 40%? ?

Share this post


Link to post
Share on other sites

1 minute ago, PirateSpider said:

Maybe a 10% damage nerf if the impact force is increased by 40%? ?

Could work but then gauss would just still be annoying if it doesn't have a hinder to its lock on mechanism as well. 

Share this post


Link to post
Share on other sites

2 hours ago, MysticBlood said:

If gauss gets this augment, a damage reduction would be necessary in my opinion to make up for increased impact force or slower lock on time. 

I believe the devs said there would be a longer reload time. Either that or as u said, a damage reduction

Share this post


Link to post
Share on other sites

6 hours ago, artc said:

@Spy change it to planned ;) they said it in the vlog

Saw it too.

It would be interesting for the Augment to push tanks back without flipping them.

Like it would feel like a huge windy force that shoves you. The trade off is less damage haha.

I like it. Upvoted.

Share this post


Link to post
Share on other sites

17 hours ago, MysticBlood said:

If gauss gets this augment, a damage reduction would be necessary in my opinion to make up for increased impact force or slower lock on time. 

Damage nerf would have to be a lot more than the 10% suggested by others.

Another option would be removal of splash damage.

Share this post


Link to post
Share on other sites

Another augment suggestion: introduce an augment in which the time needed for lock on would decreased to 0.5 second also the target in the sight rectangle will last for 3 seconds or more. The downsides might be 1- damge 2-area damge 3- reload time.

Share this post


Link to post
Share on other sites

22 hours ago, SulfuricAcid said:

Another augment suggestion: introduce an augment in which the time needed for lock on would decreased to 0.5 second also the target in the sight rectangle will last for 3 seconds or more. The downsides might be 1- damge 2-area damge 3- reload time.

21 hours ago, Tanker-Arthur said:

Here are some possible downsides for the augment:

  • Damage decreased 75%

or

  • Reload time increased 300%

Moreover, It got a name, the augment, it is "No where to hide".

 

Share this post


Link to post
Share on other sites

  • Head Administrator
12 minutes ago, numericable said:

Finally after +15 days, the title get updated, my eyes won't hurt anymore with "guass augament"

You could report it you know.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...