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Tanker's Day


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25 minutes ago, wild001 said:

drone cost multiply mine consumed, but only use 1 mine, and only count as 1 mine. same as other drone like booster,defender, even though they consume more, they changed mission counting, only press that supply button counts.

so miner, camper drone that reduced mine cooldown will helps in this case.

if you dont have drone , then self destruction after placing each mine. (which also works but will ruin your KD ratio)

In the last Missions supplies consumed by drones were counted!

This was my experience. I have checked it in the end of each battle!

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2 hours ago, northstar said:

Can you give us a reason? Why do you nerf railgun again, it's already weak enough now. If you don't like railgun, you can just delete it from tanki instead of nerf it again and again and again...

I do agree that Railgun is weak but perhaps the developers are trying to decrease the number of Railgun users in MM which will result in less Falcon module users, which might make Railgun playable again.

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3 minutes ago, Spy said:

 which will result in less Falcon module users, which might make Railgun playable again.

They shouldn't have nerfed the normal damage so heavily then. The two augments that disabled critical hits aren't going to be much use now even if no one on the enemy team equips Railgun protection. 

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Here's this weeks patch notes. And its mostly another bad update.

You know why long range turrets are used more than melee ranged turrets? Its because most of the maps in MM are so large that it becomes illogical to buy and use melee ranged turrets.

If you devs have actually played your own game, you would realize its a pain to go from point A to point B just to get a kill. Players resort to long range kills because its less frustration inducing.

But its none of the turrets faults. It goes back to the flawed matchmaker system. EVERYBODY has been wanting you to improve it.

Improving MM will fix alot of the balance issues.

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Just now, At_Shin said:

Special missions are soo easy! :ohmy:

why the sad face ? this is a great opportunity without crys nor BPs tasks

Just now, Mr.Spark said:

The only problem is how we can waste mines faster xD

Just now, At_Shin said:

As a camper drone user I can appreciate your dilemma. 

oh wait

trust me use miner before they nerf it then ask the same question with other supplies 

Just now, cx2014 said:

 

the task says use not consume even if u placed 9 mines it still counted as 1 (or 2 idk) to prove it read previous UT weekends/events with that task and see

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Last update magnum was nerfed to the ground with 3 sec reload +3 sec amplification. Now with nerfed damage it is huge pile of trash.

Now I will start abusing OP vulcan and OP EMP gauss.

Rest in peace magnum ✨:sad::sleep:

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Well thunder was already not useable in mm as of prot and now its the worst turret in the game

 

railgun the only turret i have mk8 has been nerfed to the ground ? ill have to see if its still playable tomorrow 

 

I have 1 and bit million crystals saved what should i get as my main combo (rail, hornet) is ? for mm now 

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3 minutes ago, Master_Scope said:

Well thunder was already not useable in mm as of prot and now its the worst turret in the game

 

railgun the only turret i have mk8 has been nerfed to the ground ? ill have to see if its still playable tomorrow 

 

I have 1 and bit million crystals saved what should i get as my main combo (rail, hornet) is ? for mm now 

Hammer/viking and booster is a great move, if you dont like Hammer, then Ricochet will do the job.

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3 minutes ago, numericable said:

Hammer/viking and booster is a great move, if you dont like Hammer, then Ricochet will do the job.

Playing with hammer/viking and brutus on another account might swap to that one for mm until rail is buffed
Was thinking about buying booster at sales but I dont know if ill like the change (as seen on last week vlog)

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@Tanker-Arthur

Seems like Alternativa did listen to your suggestions.  <3

Quote
  • Railgun

    • Ordinary damage decreased from 450-900 to 350-700;

    • Critical damage decreased from 800-1600 to 655-1310;

Except the Gauss's arcade shot...

Spoiler
  • Gauss

    • Ordinary damage decreased from 355-705 to 335-670. 

    • Critical damage increased from 355-705 to 670-1340. 

    • Salvo damage decreased from 855-1745 to 750-1500;

Shaft... somewhat nerfed...

Quote
  • Ordinary and minimum sniping damage decreased from 355-705 to 335-670. 

  • Critical damage decreased from 500-1000 to 490-980. 

  • Charge time in aiming mode increased from 3-3 seconds to 5-3 seconds. 

  • «Heavy capacitors» augment — this augment now increases charging time while in aiming mode by 25% of the default value instead of the previous fixed value of 4 seconds. 

  • «Light capacitors» augment — this augment now decreases charging time while in aiming mode by 50% of the default value instead of the previous fixed value of 2 seconds. 

  • In addition to decreasing long range turrets' damage, Shaft receives a longer charge time in aiming mode at low modifications. 

  • These changes to the capacitor augments won't affect Mk7+ as the time will remain the same - 2 and 4 seconds. 

  • Balancing the capacitor augments was necessary due to Shaft’s increased charge time at the lower ranks. 

  • Shaft needs a short charge time for dynamic battles at high ranks; however this also makes it too easy at low ranks. 

 

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Just now, FrozenRailgun said:

@Tanker-Arthur

Seems like Alternativa did listen to your suggestions.  <3

Except the Gauss's arcade shot...

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  • Gauss

    • Ordinary damage decreased from 355-705 to 335-670. 

    • Critical damage increased from 355-705 to 670-1340. 

    • Salvo damage decreased from 855-1745 to 750-1500;

Shaft... somewhat nerfed...

 

Well, they sorta listened like....75% of the way.

Still not fond of any turret still having a critical hit and not really fond of Shaft still doing over 3k damage per hit.....


BUT AT LEAST THEY NERFED GAUSS :D

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Happy holidays everyone! Tanker's Day is here.

I want to say something very important to developers. After the conclusion of Tanker's Day, shall you release the BO-NK turret?

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