Jump to content
EN
Play

Forum

Tanker's Day


Marcus
 Share

Recommended Posts

Just a quick question does the ammunition offer gives boosted damage or double damage? The CM doesn't keep up with updates? ?

Also the 300 supplies mission is basically use dictator OD 300 times lol 

Edited by Incorp

Share this post


Link to post
Share on other sites

6 minutes ago, Incorp said:

Does dictator OD supplies count?

No, u need to press 1 to count. Buy supplies at 50% discount day,

300/2*150= 22,500, if u want 15uc

or finish 3 sets of weekly missions, u get 270 repair already, or free shards container 

  • Like 1

Share this post


Link to post
Share on other sites

2 hours ago, Incorp said:

Awww so dictators OD is basically useless for the missions or just for the repair kit one? @numericable

Yes, only supplies which you use pressing 1,2,3,4 and 5 are counted, not even extra supplies consumed by drones such as booster, defender, saboteur etc

  • Like 2
  • Saw it 1

Share this post


Link to post
Share on other sites

14 hours ago, Spy said:

I do agree that Railgun is weak but perhaps the developers are trying to decrease the number of Railgun users in MM which will result in less Falcon module users, which might make Railgun playable again.

I give you one more chance to read what you have typed here.

Does it even make sense at all? You are essentially suggesting the Devs are trying to indirectly buff railgun by directly nerfing it... What is this????

  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

  • Head Administrator
Just now, Warpriest said:

I give you one more chance to read what you have typed here.

Does it even make sense at all? You are essentially suggesting the Devs are trying to indirectly buff railgun by directly nerfing it... What is this????

The main reason Railgun is bad in MM is because there are too many Falcon users right now. So by making Railgun weaker, the number of Falcon modules should decrease. I am not saying this is what they thought but it's a possibility.

Share this post


Link to post
Share on other sites

8 minutes ago, Spy said:

The main reason Railgun is bad in MM is because there are too many Falcon users right now. So by making Railgun weaker, the number of Falcon modules should decrease. I am not saying this is what they thought but it's a possibility.

I thought only Riddler can make up such cleaver explanation.

I guess this is what happen when a person is trying to pump the tires.

 

What's your next suggestion? Trying to make peace by sending an army to the battlefield? When all the enemies are dead, peace is achieved?

Edited by Warpriest
  • Like 1

Share this post


Link to post
Share on other sites

5 minutes ago, Spy said:

The main reason Railgun is bad in MM is because there are too many Falcon users right now. So by making Railgun weaker, the number of Falcon modules should decrease. I am not saying this is what they thought but it's a possibility.

If they wanted to decrease the number of falcon modules, then they should decrease the total protection value it gives. Same with the grizzly modules.

Share this post


Link to post
Share on other sites

  • Head Administrator
Just now, Warpriest said:

I thought only Riddler can make up such cleaver explanation.

I guess this is what happen when a person is trying to pump the tires.

You can call it a theory, it's not really an "accurate explanation" to this change.

  • Haha 1

Share this post


Link to post
Share on other sites

Just now, Spy said:

You can call it a theory, it's not really an "accurate explanation" to this change.

Theory has to make sense. Yours doesn't. It is a claim. An absurd one.

You assumption works this way

  1. Railgun nerf
  2. Less player playing railgun, railgun become less popular
  3. Less playing equipping railgun module
  4. The rest that still playing railgun will get an indirect buff

Yet, it doesn't end there

       5.  Old railgun players realized there are less railgun modules out there, they re-pick railgun
       6.  Railguns are popular again, so does the railgun modules
       7.  Repeat
This is an endless cycle. 

Nerfing railgun will never ever achieve what you are suggesting. And I thought it is obvious enough for an ordinary human being to realize that.

"The Devs are trying to indirectly buff Railgun by directly nerfing it". What in the hell is that??

  • Agree 1

Share this post


Link to post
Share on other sites

  • Head Administrator
Just now, Warpriest said:

Theory has to make sense. Yours doesn't. It is a claim. An absurd one.

You assumption works this way

  1. Railgun nerf
  2. Less player playing railgun, railgun become less popular
  3. Less playing equipping railgun module
  4. The rest that still playing railgun will get an indirect buff

Yet, it doesn't end there

       5.  Old railgun players realized there are less railgun modules out there, they re-pick railgun
       6.  Railguns are popular again, so does the railgun modules
       7.  Repeat
This is an endless cycle. 

Nerfing railgun will never ever achieve what you are suggesting. And I thought it is obvious enough for an ordinary human being to realize that.

"The Devs are trying to indirectly buff Railgun by directly nerfing it". What in the hell is that??

It makes sense to me, at least for the time being because as of now Railgun is unplayable ?‍♂️

  • Haha 2

Share this post


Link to post
Share on other sites

27 minutes ago, Spy said:

The main reason Railgun is bad in MM is because there are too many Falcon users right now. So by making Railgun weaker, the number of Falcon modules should decrease. I am not saying this is what they thought but it's a possibility.

With the introduction of Critical damage, Railgun is no longer "weak." Well, except for those lucky tankers who have the Armadillo Module.

When I use Hunter or Hopper. I am attacking a Railgun, I think I can survive. BOOM, crit, and dead.

Edited by yellowghetto

Share this post


Link to post
Share on other sites

  • Head Administrator
Just now, yellowghetto said:

With the introduction of Critical damage, Railgun is no longer "weak." Well, except for those lucky tankers who have the Armadillo Module.

Railgun is still weak, the critical damage doesn't change much (it simply made the status effect augment worse)

  • Agree 1

Share this post


Link to post
Share on other sites

1 minute ago, Spy said:

It makes sense to me, at least for the time being because as of now Railgun is unplayable ?‍♂️

And you are suggesting the Devs may thought nerfing it will make it a bit more playable? Well, good luck with your awesome theory then. 

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Just now, Spy said:

Railgun is still weak, the critical damage doesn't change much (it simply made the status effect augment worse)

Actually, I think it made the Status Augments stronger. They last for so long, and the crit from a Railgun is just absurd. It's based off of chance, but it's basically coin flip. 

Have you tried Railgun's Scout? Broken.

 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...