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Tanker's Day


Marcus
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14 hours ago, Perish said:

Look:

New missions needed/need 300 supplies and 20 minutes battle is perfect about it. also many scores you know many crystals.?

Again, there was not anything good that came from 20 min battles granted you got more boosted funds and experience at the same time MM would occasionally  mismatch ranks due to not many staying in these battles or also people rage quitting in a result. Like I have said before, 20 min battles caused more harm to the game than good. The only thing 20 min is good for is for arm racing event and should not ever apply to regular MM battles. 

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1 hour ago, GrayWolf8733 said:

Are you trying to artificially inflate your reputation score? Or maybe you're trying to create a favorable view of your opinions so people like Marcus see it and think that's what people want?
All of your posts have several alt accounts giving it positive ratings. All of these accounts have no posts and a large amount joined a mere 12 hours ago. Some more posts where this happens

Yes indeed, something very strange with that guy @Perish's posts lol. Most of his posts in this thread have a huge amount of positive reactions, from players I personally have never seen posting here - and despite the fact the points he is trying to make make little sense, which would not warrant such a response. Must be clan mates or friends, or his alts - I will give the benefit of the doubt and assume clan mates or friends.

The central point that longer battles = better progress with special missions similar to what we have for Tanker's Day is totally false. You can make equal progress in three 7-minute battles as you can in one 20-minute battle, for the current "use supplies" special mission - the only possible benefit is more time in battle and less time in queues. But longer battles could also mean longer queues - so even that may not be true. The advantage for such missions will at best be minimal - yes you will make more progress in "one battle" if the battles are longer, but that doesn't matter as it is your rate of progress which matters - which will be pretty much the same whether battles are long or short.

Edited by DestrotankAI9
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20 minutes ago, DestrotankAI9 said:

Yes indeed, something very strange with that guy @Perish's posts lol. Most of his posts in this thread have a huge amount of positive reactions, from players I personally have never seen posting here - and despite the fact the points he is trying to make make little sense, which would not warrant such a response. Must be clan mates or friends, or his alts - I will give the benefit of the doubt and assume clan mates or friends.

The central point that longer battles = better progress with special missions similar to what we have for Tanker's Day is totally false. You can make equal progress in three 7-minute battles as you can in one 20-minute battle, for the current "use supplies" special mission - the only possible benefit is more time in battle and less time in queues. But longer battles could also mean longer queues - so even that may not be true. The advantage for such missions will at best be minimal - yes you will make more progress in "one battle" if the battles are longer, but that doesn't matter as it is your rate of progress which matters - which will be pretty much the same whether battles are long or short.

Agreed.

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3 hours ago, PirateSpider said:

 

And your point is? You have never made an argument against the fact that there's no incentive to play for the rest of the week.

You said, "I never complained about them being too hard. I complained about there not being any incentive to continue playing for the week after they complete their weeklies." (in the previous thread). However I have shown from the quotes I just linked that in fact, you were not saying that - but were in fact saying that the new weeklies were too hard. The new weeklies can't be both too easy (get them completed fast and no incentive to play for the rest of the week) and too hard at the same time - so you are contradicting yourself here, and you are also claiming that you said something which is the opposite of what you actually said.

That was my point, and the reason I made that point was because - increasing the battle time to 20 minutes like you now seem to support, would make the weekly missions vastly harder than they are now. So you said you found the new weeklies too hard, and yet suddenly you come out in support of something that would make them much harder. So you have changed your mind pretty fast then, it would seem.

 

3 hours ago, PirateSpider said:

For your information, TO mobile has been a thing since 2017, maybe even earlier. So its definitely not a "new update".

I think you are confused. I am not saying that TO mobile is a "new update" - a change in battle time to 20 minutes would be the new update. You said that on TO mobile, we can change missions to avoid "finish top-3" or "finish battles in a mode" daily missions - so the problem I mentioned about those missions being far too hard with 20 minute battles is irrelevant.  I was saying that I can not play TO mobile - and I should not be forced to, to get around the problems caused by increasing battle time so much, and how it makes certain daily missions ridiculously hard.
 

3 hours ago, PirateSpider said:

I think you're just criticizing just to criticize. During 7 minute matches, you basically have to be a tryhard to complete 300 score missions let alone in a specific game mode. 

You score 250 points in your first 7 minute cp battle but you need 300 points to complete the mission. Cp wait times are often around 5 minutes before you get put into another one. You get the last 50 points in just around a minute. The total time you spent trying to complete the mission is 13 minutes.

At the same rate, it would've taken you only 8 minutes to complete the mission in a 20 minute match, what you choose to do for the remainder of the battle is up to you.

Haha, well I think you might be doing this. I am trying to explain clearly why a change to 20 minute battles would be awful, in the current system - and how it would make daily and weekly missions especially, terrible to complete.

In relation to your example, you are giving a very specific scenario here where you score exactly 250 points, for a 300 point mission - and then have a 5 minute queue. Personally, my queue times are usually less than 5 minutes, and I often score 300 points in a match. You could get any mission "pick up supplies", "use overdrives", "capture points" - and you would complete many of these missions within a single 7 minute battle. Increasing battle time to 20 minutes would mean that you have to spend 20 minutes for missions that you can complete in much less time than that, in addition to making "finish battles" and "finish top-3" daily and weekly missions much longer. So it would cause a greatly increased time to get missions done, no matter what missions you received.



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I think I have discussed this far enough to the point people won't want to read this conversation any further - I think I have made my points clear. I am not in support of 20 minute battles - 10 minutes would be good but 20 would be awful, in regard to having to quit battles rather than endure 20 minutes of a battle which you don't like, and in regard to completing missions. That is my point, and a lot of people would agree - they have already expressed such opinions in the Ultra Weekend thread when feedback on 20 minute battles was requested.

Edited by DestrotankAI9
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Soo i want t

30 minutes ago, DestrotankAI9 said:

Yes indeed, something very strange with that guy @Perish's posts lol. Most of his posts in this thread have a huge amount of positive reactions, from players I personally have never seen posting here - and despite the fact the points he is trying to make make little sense, which would not warrant such a response. Must be clan mates or friends, or his alts - I will give the benefit of the doubt and assume clan mates or friends.

The central point that longer battles = better progress with special missions similar to what we have for Tanker's Day is totally false. You can make equal progress in three 7-minute battles as you can in one 20-minute battle, for the current "use supplies" special mission - the only possible benefit is more time in battle and less time in queues. But longer battles could also mean longer queues - so even that may not be true. The advantage for such missions will at best be minimal - yes you will make more progress in "one battle" if the battles are longer, but that doesn't matter as it is your rate of progress which matters - which will be pretty much the same whether battles are long or short.

I want to tell you exactly guys. Those guys who reacted my posts are my friends, who sharing my opinion and they reacting my posts. if it's wrong i will tell them and they will not do that anymore also, they will unreacting. Take my apologies if i do mistake. 

Edited by Perish
Word mistake
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26 minutes ago, Perish said:

Soo i want t

I want to tell you exactly guys. Those guys who reacted my posts arey friends, who sharing my opinion amd they reacting my posts. if it's wrong i will tell them amd they will not do that anymore also, they will unreacting. Take my apologies if i do mistake

OK thanks for explaining - well I will take your word for that. I guessed that it must be friends, you must be very popular lol.

Sorry if my post was harsh, but yes I have explained why I don't think this point about the longer battles making mission progress easier is valid. With so many friends reacting to your post, it might seem that many players agree with your point - and perhaps developers will decide to implement 20 minute battles, which in my opinion would hurt the game a lot. I would personally consider quitting if this were to happen, and probably a lot of others too. Maybe for special events, sometimes, for a change - but I would not like to see this in the game permanently.

Edited by DestrotankAI9

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20-minute battle is longer than ever.  Battles lasted 15 minutes back in 2018 before the introduction of MM and TO mobile.  Keep in mind that battles were much more slow paced back then.

 

7-minute battle is good for mobile users as you can see most of the small scale PvP mobile games don't last longer than 5 minutes per round.  The problem for Tanki is that it normally takes 20-40 seconds til everyone in a team loads into the battle.  There should be a lobby or buffering period for those with faster connections to warm up before everyone loads into the map.  In this way, everyone can play for 7 full minutes.

 

As many mentioned in some previous posts, battles in bigger maps should really last longer since it takes so long for players to travel around the map.  10 minutes would be good when a map can fill more than 16 players (8v8).

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2 hours ago, Perish said:

Thats why 20 minute's battle is good. 

You can earn so many crystals, experiences, scores in map and also do easily missions, also weekle missions. In 20 minute's battle evry single player can make more scores amd u don't will mad at buyer's and you know =) on pmayers who have excellent garage and items. Think about it please??

Wrong. I "run" from many many many 20 minutes battles (I play most of the time CTF). If in first 2-3 minutes, enemy team get my flag, I just "run". Not wasting time or 1000 supplies to change the score.

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1 minute ago, TWICE said:

The problem for Tanki is that it normally takes 20-40 seconds til everyone in a team loads into the battle.  There should be a lobby or buffering period for those with faster connections to warm up before everyone loads into the map.

So true. Many times my team is "sleeping". Like enemy got 3-4 players running to take my flag, and my team is AFK. We should have 30 seconds "pause" mode at the start of the battle.

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Yes, i dont like 20 minutes battles, they are bad to me because i can't take the 10 shards and 2k easy crystals after each 7 minutes for ads seen, i would have to do it each 20 minutes which isn't good for mobile players. Also, what if you are being matched in a map that you don't like? You will have to wait 20 minutes because even if you leave the battle, MM system will put you in the same battle again and again if you chose a specific mode, and most of the times it happens in the worst maps such as berlin or lost temple, such maps nobodies want to play in.

Edited by numericable
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56 minutes ago, DestrotankAI9 said:

You said, "I never complained about them being too hard. I complained about there not being any incentive to continue playing for the week after they complete their weeklies." (in the previous thread). However I have shown from the quotes I just linked that in fact, you were not saying that - but were in fact saying that the new weeklies were too hard. The new weeklies can't be both too easy (get them completed fast and no incentive to play for the rest of the week) and too hard at the same time - so you are contradicting yourself here, and you are also claiming that you said something which is the opposite of what you actually said.

That was my point, and the reason I made that point was because - increasing the battle time to 20 minutes like you now seem to support, would make the weekly missions vastly harder than they are now. So you said you found the new weeklies too hard, and yet suddenly you come out in support of something that would make them much harder. So you have changed your mind pretty fast then, it would seem.

 

I think you are confused. I am not saying that TO mobile is a "new update" - a change in battle time to 20 minutes would be the new update. You said that on TO mobile, we can change missions to avoid "finish top-3" or "finish battles in a mode" daily missions - so the problem I mentioned about those missions being far too hard with 20 minute battles is irrelevant.  I was saying that I can not play TO mobile - and I should not be forced to, to get around the problems caused by increasing battle time so much, and how it makes certain daily missions ridiculously hard.
 

Haha, well I think you might be doing this. I am trying to explain clearly why a change to 20 minute battles would be awful, in the current system - and how it would make daily and weekly missions especially, terrible to complete.

In relation to your example, you are giving a very specific scenario here where you score exactly 250 points, for a 300 point mission - and then have a 5 minute queue. Personally, my queue times are usually less than 5 minutes, and I often score 300 points in a match. You could get any mission "pick up supplies", "use overdrives", "capture points" - and you would complete many of these missions within a single 7 minute battle. Increasing battle time to 20 minutes would mean that you have to spend 20 minutes for missions that you can complete in much less time than that, in addition to making "finish battles" and "finish top-3" daily and weekly missions much longer. So it would cause a greatly increased time to get missions done, no matter what missions you received.



_______________________________________________________________________________________________________________________________________________________________



I think I have discussed this far enough to the point people won't want to read this conversation any further - I think I have made my points clear. I am not in support of 20 minute battles - 10 minutes would be good but 20 would be awful, in regard to having to quit battles rather than endure 20 minutes of a battle which you don't like, and in regard to completing missions. That is my point, and a lot of people would agree - they have already expressed such opinions in the Ultra Weekend thread when feedback on 20 minute battles was requested.

You can change daily missions on mobile and then go back to do them in the pc version, the appli loads pretty fast.

Edited by numericable
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7 hours ago, DestrotankAI9 said:

In relation to your example, you are giving a very specific scenario here where you score exactly 250 points, for a 300 point mission - and then have a 5 minute queue. Personally, my queue times are usually less than 5 minutes, and I often score 300 points in a match. You could get any mission "pick up supplies", "use overdrives", "capture points" - and you would complete many of these missions within a single 7 minute battle. Increasing battle time to 20 minutes would mean that you have to spend 20 minutes for missions that you can complete in much less time than that, in addition to making "finish battles" and "finish top-3" daily and weekly missions much longer. So it would cause a greatly increased time to get missions done, no matter what missions you received.

Well. What about the medium difficulty missions like earn 1000 points in battle or 1000 crystals in battle? Or deal 150k damage, or get 50 kills? Or use 10 of a certain supply? Or activate OD (unless you use a hull with a fast charging rate)? And then there's the long difficulty missions like 300k damage and 100 kills. There's no way you be able to complete them in just 7 minutes.

7 hours ago, DestrotankAI9 said:

You said, "I never complained about them being too hard. I complained about there not being any incentive to continue playing for the week after they complete their weeklies." (in the previous thread). However I have shown from the quotes I just linked that in fact, you were not saying that - but were in fact saying that the new weeklies were too hard. The new weeklies can't be both too easy (get them completed fast and no incentive to play for the rest of the week) and too hard at the same time - so you are contradicting yourself here, and you are also claiming that you said something which is the opposite of what you actually said.

That was my point, and the reason I made that point was because - increasing the battle time to 20 minutes like you now seem to support, would make the weekly missions vastly harder than they are now. So you said you found the new weeklies too hard, and yet suddenly you come out in support of something that would make them much harder. So you have changed your mind pretty fast then, it would seem.

You claimed that you can finish one of these new weeklies in just 90 minutes. And unless it was finish battles or you got lucky with the top 3 in winners team, that's just impossible.

20 minute battles helps in getting a good amount of progress towards the other missions done.

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41 minutes ago, PirateSpider said:

You claimed that you can finish one of these new weeklies in just 90 minutes. And unless it was finish battles or you got lucky with the top 3 in winners team, that's just impossible.

This was my first set of the new weekly missions. I completed all of them in 1 hour. 

 

Screenshot-2021-08-22-23-10-04-109-com-t

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Just now, PirateSpider said:

Well. What about the medium difficulty missions like earn 1000 points in battle or 1000 crystals in battle? Or deal 150k damage, or get 50 kills? Or use 10 of a certain supply? Or activate OD (unless you use a hull with a fast charging rate)? And then there's the long difficulty missions like 300k damage and 100 kills. There's no way you be able to complete them in just 7 minutes.

i don't want to remind you about medium and hard top 3 task... :ph34r:

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46 minutes ago, fghjkl54 said:

i don't want to remind you about medium and hard top 3 task... :ph34r:

Adding a change button to weekly missions would fix that.

12 minutes ago, TheCongoSpider said:

No, in 7 minute battles. My missions there reset on Mondays. Very unfortunate though, that they do not reset on Sundays when events occur. 

you must have gotten the jackpot then, 7 minute matches are usually unbalanced to play on, and that's not even taking into account the legend ranks.

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On 9/6/2021 at 4:30 AM, l3eblueto said:

I really took advantage of this 50% promotion, I left my protections all improving, some were to the maximum others in half and there goes more what matters and that I could enjoy and a lot.??
unknown-3.png
unknown.png

Protection is nothing without drone n armadillo.

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Thanks developers for choosing this big maps for arms race!!

i can't play on them!!!

they are very very laggy, at first i enter battle (with a huge lag) (FPS) then the game freeze for 1 minute and it become normal after this i got 0 damage bug!!!!!!

then i do this every time and i'm getting more FPS  drop!

MM battles better than this ffff arms race

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1 minute ago, Spy said:

Post moved.

I'm sorry to hear about it, but maybe we can solve that. Read the following article and try the solutions provided in it

Also, kindly make sure that your PC meets the minimum system requirements.

The problem are in the maps that tanki choosing

edit: ok thanks

Edited by Only_Event

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