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Tanker's Day


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4 minutes ago, yellowghetto said:

Actually, I think it made the Status Augments stronger. They last for so long, and the crit from a Railgun is just absurd. It's based off of chance, but it's basically coin flip. 

Have you tried Railgun's Scout? Broken.

 

Before the critical update, Railgun's status effect augments applied the effect every time you hit an enemy. There is no way they are stronger now. 

Critical shots are unreliable, you don't know when you are gonna get one which makes the gameplay depend on luck. The last time Railgun was playable was when we had the old Hornet OD.

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Just now, Spy said:

Before the critical update, Railgun's status effect augments applied the effect every time you hit an enemy. There is no way they are stronger now. 

Critical shots are unreliable, you don't know when you are gonna get one which makes the gameplay depend on luck. The last time Railgun was playable was when we had the old Hornet OD.

Yes, but they lasted for such a short duration. Take Railgun's stun. It lasted for 1 or 2 seconds. Pretty annoying, but not very useful.

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1 minute ago, yellowghetto said:

Yes, but they lasted for such a short duration. Take Railgun's stun. It lasted for 1 or 2 seconds. Pretty annoying, but not very useful.

It was very useful, it was even better than the EMP one.

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2 minutes ago, Spy said:

It was very useful, it was even better than the EMP one.

I thought it was useful against Vulcans but that's about it. Vulcan was meta at the time with everyone using IB and HI.

I think the 5 second stuns now are absurd and when I am hit by it, there is no chance for survival. Forced to wear Immunity.

Edited by yellowghetto

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Anyway, I'm just here to see how long can this game last. What I see so far is a whole month of garbage balancing changes, while at the same time, refusing to make changes tat are obvious enough.

  • No/meaningless nerf to Tesla
    There has been a few direct and indirect nerfs to Tesla, but none of that actually matters at all. Nerfing Tesla aug. is good, but the main issue is not the aug. but the damage. And with no surprise, nothing has been done on the damage department so far.
     
  • Absurd buff to Firebird to Freeze
     
  • Weird changes to Driver (seriously, why???)
     
  • Nerf to some medium range turrets (again, why????)

 

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41 minutes ago, yellowghetto said:

I thought it was useful against Vulcans but that's about it. Vulcan was meta at the time with everyone using IB and HI.

I think the 5 second stuns now are absurd and when I am hit by it, there is no chance for survival. Forced to wear Immunity.

I'm not saying they are weak now but they used to be strong before. Anyways, Railgun is still weak and that's sad because it's my favorite turret.

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miner drone enable being activate battle while camp drone need to stay in camping

average 1 battle w miner drone: 6 rk, 7 dd, 7da, 15 nitro, 28 mine (ctf attacking)

average 1 battle w camp drone: 4 rk, 9 dd, 9 da, 9 nitro, 45 mines. (assult camping)

Edited by wild001

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I am finally done with the missions. They weren't difficult but only that I use supplies kinda less these days, thanks to heavy capacitor shaft. So I just realized how less I use supplies these days when I started to complete the missions. Mines was the easiest and repair kits one was the most difficult.

15 UCs weren't bad to be honest. I did expect at least one exotic but didn't get any but I am satisfied with whatever I got.

Screenshot-59.png

This one was the best and also the only legendary I got.

I am really happy with this celebrations. Keep up tanki! ?

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5 minutes ago, wild001 said:

so open in 5s is less red one than open in 15s?

Well lol I doubt that. Developers did say that the rewards are independent of such stuff.

Anyway I do not know. I just opened 15 in sets of 5.

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Just now, At_Shin said:

 

you are trying to say that mines consumed by camper do count or is mines cooldown with that drone faster than miner

also miner still usefull for the task for lower ranks use supplies to speed-up the cooldown

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5 hours ago, Iron_Man said:

I am finally done with the missions. They weren't difficult but only that I use supplies kinda less these days, thanks to heavy capacitor shaft. So I just realized how less I use supplies these days when I started to complete the missions. Mines was the easiest and repair kits one was the most difficult.

15 UCs weren't bad to be honest. I did expect at least one exotic but didn't get any but I am satisfied with whatever I got.

Screenshot-59.png

This one was the best and also the only legendary I got.

I am really happy with this celebrations. Keep up tanki! ?

Congrats dude! I saw you in a Polygon RGB, and even said hi. No response. ?

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2 hours ago, At_Shin said:

Miner drone can reduce cd for mines by 10 seconds each time you use another supply. While it can help you lay 2 or 3 mines pretty quickly you will have to wait for about 30 seconds after that (because of cd).

Camper drone at level 20 simply reduces reload of all supplies by 6x times. So, a 30 second long cd for mines becomes a small 5 second cd (meaning you can place a mine every 5 seconds).

I have already completed the mines mission thanks to Camper drone.

Can I cheese this with Crisis Drone? With the expense of my Supplies?

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Done, mine is easiest one with Miner drone or Camp, within 8 battles

nitro is 2nd, da is 3rd, just play normally and go into enemy when supply run out, so dead reset cooldown without any drone

then use camp drone to waste DD and RK in assult camping with motar magnum

 

EuaHqq1.png

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I have successfully completed all those dazzling supplies missions for Tanker's Day 2021. Now lets see the exciting content that I have earned in all my containers. See the spoilers below for all my in-game earnings. I hope that BO-NK becomes available in the garage after Arms Race is over. In the meantime, lets check those cool container rewards:

Spoiler

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Spoiler

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Thank you so much dudes for all those awesome rewards. This time, I have been so lucky for earning two alien paints for the same event. Tanker's Day 2021 was the very best one I ever had so far. Many thanks.

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1 hour ago, RIDDLER_8 said:

I have successfully completed all those dazzling supplies missions for Tanker's Day 2021. Now lets see the exciting content that I have earned in all my containers. See the spoilers below for all my in-game earnings. I hope that BO-NK becomes available in the garage after Arms Race is over. In the meantime, lets check those cool container rewards:

  Reveal hidden contents

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  Reveal hidden contents

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  Hide contents

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Thank you so much dudes for all those awesome rewards. This time, I have been so lucky for earning two alien paints for the same event. Tanker's Day 2021 was the very best one I ever had so far. Many thanks.

Be careful, that's a sign to show you will be abducted by Aliens upthere very soon, watch out.

 

Jk :D

Edited by numericable
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Missions are too izi , completed them in 3-4 hrs within the start of the challenge . I demand new set of missions to be posted so that there is smthing to do for the rest  of the 14 days xD.

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Almost 3 millions crystals wasted. Bought Tesla Mk7-0, Weasel Mk7-0, Minus-field augment (Tesla), Remote rocket explosives augment (Striker). All Common and Rare paints; the expensive crystal paints from Epic (Golden Star, Frost). Got 125/406 paints (no more crystals paints left). 450.000 crystals left for upgrades.

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On 9/3/2021 at 7:46 AM, Warpriest said:

Tanki Dev: Slightly nerf Tesla.

As a tesla player I will correct you on this. The nerf to tesla was huge and makes tesla as a defensive turret quite useless when using the dilatory augment.

The reload time is far to long and so this augment is a waste of crystals. I have tried it out in a few battles and have now discarded tesla as a turret that has any significant value in battle, in a defensive role at least.

As a attacking turret I still see it as a decent option, but bearing in mind the amount of turrets, hulls, (overdrives) with whatever augments and drones they have on in battle tesla is not as OP as you make out. I have still not seen any turret (tesla included before the big nerf) win a battle on it's own with no help, unless it is in combination with the legal hack which still dominates all cap mode battles and has had no real nerf of any note. It's dominance in these modes is still absolute, so why do the devs allow it.

Tesla imo was the only turret that had any chance of stopping that legal hack dominating battles. Now that this ability has been severely nerfed, tesla is just another average turret that has no counter to the legal hack using it's flying abilities to overrun the opposing team with little to no resistance. 

As for team work with random players using tesla, never happens, (maybe once in a millennium) so don't even go there. 

A thought occurred to me. What if the nerf to the dilatory augment was intended as a way of making players buy one of the other augments, wouldn't put it past the devs to try and facilitate this.  

Edited by G-92

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