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Episode 311 of the V-LOG!


Marcus
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In today’s episode, we will be celebrating Tanker’s Day. We’ll also be adding new skins and announcing contest results.

 

 

 

Made with ❤️ by Tanki and 

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❤️

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13 minutes ago, Yveltal9 said:

I hope next, developper gonna add kits for hyperion so people could test it in test server

i dont think it needs to be in the test server if you have more than 1 braincell you going to know its trash.

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13 minutes ago, Yveltal9 said:

I hope next, developper gonna add kits for hyperion so people could test it in test server

Hyperion is same as pro battle or parkur mode w cooldown off

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Could you explain how QotW winners are choosen? This time I see only 7 of them and the other slots are empty, why? I answered correctly so I don't understand why I'm not on the list despite the abundance of free spaces.

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New gauss alteration :
Aiming time takes more time but damage increased but reload time increased

Classic one : When aiming, it will stuns the enemy for 3 secondes

Arcade mode has more recoil, more damage, less reload, but aiming mode disabled

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1 hour ago, Eithern said:

Could you explain how QotW winners are choosen? This time I see only 7 of them and the other slots are empty, why?

The link for last weeks QotW wasn't working properly from the forum side. It just sent you back to the topic.

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I don't like big maps, even though it's easier to complete Supply Missions on those.

I think there should be an option in Settings to turn off Big Maps.

Same for long battles, there should be an option to turn off Long Battles.

I remember one of the reasons why they changed to 7 minute battles was because of one sided battles and the promise was that with 7 minutes we can tolerate them better because it will soon be over.

If we turn off Long Battles we should get new battles of 7 minutes or join battles in progress that aren't one sided.

If we joing losing teams we should get 25% more on Battle Rewards.

Edited by lssimo
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3 hours ago, lssimo said:

I think there should be an option in Settings to turn off Big Maps.

I have said the same thing since the introduction of MM.  Players should at least have a few simple options/filters to indicate their preferences.  People can tolerate longer waiting time if they know there is a better chance to get what they want.

 

We come to play the game, not being forced to be cannon fodder.

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3 hours ago, lssimo said:

I don't like big maps, even though it's easier to complete Supply Missions on those.

I think there should be an option in Settings to turn off Big Maps.

Same for long battles, there should be an option to turn off Long Battles.

I remember one of the reasons why they changed to 7 minute battles was because of one sided battles and the promise was that with 7 minutes we can tolerate them better because it will soon be over.

If we turn off Long Battles we should get new battles of 7 minutes or join battles in progress that aren't one sided.

I also very much agree - I really dislike playing on the 14 player maps. The longer battles really highlights for me how much I dislike these battles - and I know many players also feel the same.

The first CTF game I played was on Dusseldorf, and as I thought it would be - it was hideous. Even though our team was winning - no chance to cap a flag as there was a 9999 clan camping the enemy flag so no-one else could get near, and giving the flag to themselves each time. Actually quite rare you even get near the enemy flag in 14v14 - but anyway - with so many team mates even if you do there is little chance to capture. The game was even worse for the enemy team who were of course getting farmed, as well as capturing 0 flags.

Mercifully, since the game was one-sided the boredom ended rather fast - so thankful that it wasn't a "close" game which ended 1-0 after 12 minutes of everyone playing as if it was TDM as no-one can capture.

Long games, make bad matches MUCH worse - with the 7 minute battles we do at least get them over with fast, and we can move on to another (hopefully) better battle. I think 10 minutes is a good balance for MM - not too long - but also long enough for a comeback.

But I would still REALLY like to see an option to filter out certain maps when searching, because I really hate certain modes in large maps. I don't think most players would miss it if the 14 player maps were removed from MM - I do quite like the different team sizes (up to 12 players), but the 14 player maps with teams that large are generally not fun to play on.

 

3 hours ago, lssimo said:

If we joing losing teams we should get 25% more on Battle Rewards.

That's an interesting idea, however I don't think this would be good as it would give players less incentive to go for the win - the rewards between winning and losing are already quite even if it is a close match. If your team is getting totally farmed however (and you are earning very little score), 25% extra crystals wouldn't really add up to that much anyway.
 

Edited by DestrotankAI9
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This thread needs to be archived now. Please close and archive this thread like you did with all the previous V-Log threads. Please do not forget to do that each passing Friday of the week.

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9 minutes ago, RIDDLER_8 said:

This thread needs to be archived now. Please close and archive this thread like you did with all the previous V-Log threads. Please do not forget to do that each passing Friday of the week.

The new V-LOG wasn't released yet so the topic will remain open until it happens.

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