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TL; DR - There is no such thing as too long when it comes to the future of our favourite game, Tanki Online, so I implore you, whether you are a helper, player or developer, to please read this and consider it seriously.

 

Tanki Online has always been our favourite game ever since we first touched it - If you are still here, you must really love the general concept of the game and enjoy it thoroughly. Whether it be the friendly atmosphere, the explosions or the dashing looks of the Tanks which attracts you to this game, you have found a place at home in Tanki Online.

So did I.

That was, until I realised the main flaw about this game: THE DEVELOPERS DON'T LISTEN TO THE PLAYERBASE!

Now you might say, hey rus0806, of course the developers listen. They host Q&As with the players, and occasionally even implement updates which we like!

 

But note my use of 'Occasionally'. As far as I've seen, in my time at Tanki (Around 7 years), I've never, I repeat, never, seen the developers asking the players to vote on new updates. Sure, there is the occasionally hype when the developers announce some new update which benefits the general player base, but the vast majority of the updates are completely uncalled for and dare I say, disliked by the general community.

And you know how I know that? - The drop in the playerbase. 

The game used to be so fun to play in. All these events with your friends, your clan, your favourite second family. Just think of all the great times you've had playing this game. Why have so many players left? 'Is it because they've grown up?' I doubt it. 'Is it because they've moved on to another game?' Again, speaking from personal experience, I highly doubt that. 

So why is it that so many players have left the game? Well, the simple answer is, due to the massive influx of updates which no one wanted. 

 

Lets start at the beginning:

A year or two after I started to play Tanki, the paint-resistance seperation update came along. Personally, I neither dislike it nor like it, but many players ended up hating it. From that very update, you might say, a new Tanki was born, one that began to acclerate downhill, quickly.

This new update put many players on edge, as the main mechanics of the game was altered significantly. A few who didn't cope left the game for good, but as a whole, Tanki was at its peak at the time so there wasn't a huge change in the playerbase.

 

Fastforward a year or so, and there came the introduction of containers. As a novelty in the playerbase at the time, many loved it, as it is very similar to gambling. Perhaps players loved the thrill of leaving it all to chance, but it was at first definitely one of the favourite updates at the time. 

And then it all turned buyer-centric. I get why Tanki Online requires money to support its employees and servers, and I myself, having spent over 1k dollars throughout my entire Tanki career, know that a good game should be supported well. However, running the game purely for benefits is a very hurtful thing to do. 

Back then, there wasn't a mess of drones, augments, skins and whatnot, and the main thing players complained about was supply users, or what is colloquially known as 'druggers'. However, it was never a big issue - people who spend money, as well as people who save up crystals more efficiently, are always bound to have more supplies than those who are perhaps worse at saving their crystals, therefore there was no solution, nor a major problem, to the issue.

The introduction of containers at first completely eliminated that issue. It allowed non-paying players a chance to compete with paying players. But then, when it was available through the shop, buyers started to spend a lot of money on these containers, thus gaining significant amounts of supplies and crystals, completely unbalancing the game. This again caused the playerbase to winge about those who pay to play, but it still hasn't reached boiling point yet...

 

2018 was definitely an unique year. In that year came many new updates, siginificantly more than the years prior. We got Matchmaking, shot colors, augments, drones and a new turret, causing many players to leave but nothing as significant as what was about to come.

 

2019... If the previous few years were acclerating down a hill, then the following years, including 2019, is equal to a plummit from the sky.

And I'm not even being dramatic. 

The year started off OK. we then got a whole bunch of updates to matchmaking and many rebalances, which seem to unbalance more than it rebalances. But moving on.

The disaster truely comes with overdrives in April. By overdrives I don't mean the blue, activate-all-supplies overdrive, but the updated individual abilities type of overdrives.


Overdrives were actually widly anticipated in the community, many loved the idea of this new concept. But I bet this update popped that idea like a balloon. The day before the update, everything was all calm and good, then bam, the server updates, and the entire lobby is filled with craziness. And not good craziness either. In every single battle, it was filled with chaos, and at first it was very funny to watch and try out. However, a week or so afterwards, when people have gotten sick of the novelty, the reality started to sink in - they were stuck with this insane update that completely ruined gameplay.

 

This is probably one of, if not the worst, and most uncalled-for updates in the entirety of Tanki Online. Despite me saying that players were curious about this new feature, I'm certain no one asked for this, and to be honest, if players were given a chance to remove this update, I bet 90% or more of the players would second that.

But sadly, only a chain of bad updates follow into 2020, which was one of the most horrific years in our lifetimes, both in the physical world as well as in Tanki Online.

The updates list just gets longer and longer, and there are countless updates during 2020. Most of them are disliked by the majority of the Tankers, causing massive amounts of players to leave the game for good. The game then added all these new effects, stuns, emps and critical hits, which completely overcomplicates the game, and as a whole, put the game down the drain.

2021, even though we are only three-quarters through the year, has seen more updates than the whole year of 2020. And I bet there will be much more to come, if the developers do not decide to change for good. 

I honestly don't know where to start to be honest, the game is a true mess right now and it's causing more and more players to leave by the hour.

______________________________________________________________

But despite ranting about the failures of the game, I'd like to applaud some aspects of the game which I find quite successful. For example, the transition into HTML5 was pretty successful. The new graphics are also extremely nice, and the smoothness of control is unparalleled. Besides that, I really appreciate the work of the Helpers and Admins in the work they do for this game.

What I really want, and I'm sure the majority of players want too, is for the developers, the coders and the marketeers of the game to listen to us. 

If even a single developer sees this, and decide to make improvements, I feel like a great barrier will have been broken through.

1) Please listen to what the player has to say, and read their suggestions. If you (the developers) don't want to spend a long time doing this, just send a monthly forum post out, with a vote for which areas the players wants improvement in. The one which gets voted the most should then be updated to match the players' desires.

This would vastly improve the relationship between the developers and players, and create a friendly atmosphere again.

2) This opinion might not be overly popular, but regardless, I'd like to suggest it. Whether you take it, thats your choice. However I'm sure I'm not the only player thinking about this:

Remove all the updates which players considered bad in the past few years! If you (The developer) have the guts and courage to do it, I can almost guarentee you that the playerbase will grow back, especially with the new interface.

This includes the overdrives update, the new hulls which were added, the augments, and anything that is not cosmetic. Please, make the game simple again, instead of the complex mess it is in right now!

3) Always ask players to vote on new update suggestions!  I know it is your game, and you can do whatever you want. However, we players, especially those who support you financially, are using your services, which means we would very much like to have the best experience possible. 
If you've never heard the japanese phrase 'Customers are god' (
okyakusama wa kamisama desu), maybe it is time to learn something new for today.

If you genuinely wish the game to improve, as many players and myself included want, please start TODAY. NOW. RIGHT THIS SECOND.

It is never too late to change, until it is too late. And dare I say, the end of Tanki will soon come, and if the developers continue their current trance of updating the game every few days with unwanted content, well, I'd just like to remark that I cannot foresee the game lasting to see the dawn of next year.

 

So if you really do want to have a TL; DR for this post, here is the takeaway: Never be afraid to change It's not too late, until it is. Please, PLEASE, I beg you not to let this post become a 'I told you so'...

 

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Guys I know I just typed a 1.5k+ word essay but I really do care about the game that I loved, and please, if you know a developer who is willing to spend a few minutes reading this and giving it a go, would really make mine (and a lot of other players') day.

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Oh and to add, I don't want this post to be a shaming post. I know how hard the developers work, and I know for sure that if they were pointed in the right direction this game would be fabulous. But perhaps, just like Adobe flash, the game will eventually be dead because of a lack of communication and a clear direction. For that to happen is certainly the dread of every player.

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4 hours ago, rus0806 said:

THE DEVELOPERS DON'T LISTEN TO THE PLAYERBASE!

Listening ≠ doing. Developers can (and do) collect our feedback, but they can't just take it all and do the most popular thing, because then we would very quickly end up with millions of tankoins raining from the sky, players running around with extremely overpowered Railguns, 99% discounts on everything, and the game shutting down a week later due to lack of revenue.

6 hours ago, rus0806 said:

I've never, I repeat, never, seen the developers asking the players to vote on new updates

This is because of two reasons:

  1. The majority of the player base consists of children, who cannot be trusted to make decisions in the game's development due to lack of understanding of how a F2P multiplayer online game functions and what kind of changes are most beneficial for it.
  2. The people who would vote do not represent the general player base. The game is divided into two types of players — those who care about the game and its community (i.e. those, who would actually care to vote), and those who just play. The ones that play are a majority, and their needs and preferences are different to those in the first group. So if you are the kind of person that wrote at least one message on the game's forum, then you already belong to the minority first group and your opinion doesn't accurately represent the needs of all players as a whole.

Developers have their own data collection and people with the right tools to analyse that data. This is what they use to make decisions. And believe me that, as a business that aims to turn a profit, it's in their best interest to do everything possible to keep players happy and interested in playing the game.

6 hours ago, rus0806 said:

1) Please listen to what the player has to say, and read their suggestions. If you (the developers) don't want to spend a long time doing this, just send a monthly forum post out, with a vote for which areas the players wants improvement in. The one which gets voted the most should then be updated to match the players' desires.

This would vastly improve the relationship between the developers and players, and create a friendly atmosphere again.

This already happens in a plethora of different ways. Weekly Q&As in the Vlog, announcement topics with comments open for feedback, places to leave your ideas and suggestions to improve the game.

All of these official places get checked by community managers and every comment gets taken into account. If the CM doesn't have time, then the moderators collect feedback and compile weekly and monthly reports, which get forwarded to devs.

6 hours ago, rus0806 said:

Remove all the updates which players considered bad in the past few years! If you (The developer) have the guts and courage to do it, I can almost guarentee you that the playerbase will grow back, especially with the new interface.

This includes the overdrives update, the new hulls which were added, the augments, and anything that is not cosmetic. Please, make the game simple again, instead of the complex mess it is in right now!

A free to play game needs new content to survive. No new content = dead game. It's as simple as that and there is no way around it, and there's a lot more content to come, whether we like it or not.

The only alternative is to change to a subscription model, i.e. you must have Premium Account to play the game at all. This will not work.

Besides, "bad updates" are subjective. One thing you dislike is someone's favourite feature. Another thing you like a lot someone else wants removed no matter what. It's impossible to make everybody happy, and, like I said above, your idea of a perfect game is not the same as everyone's idea of a perfect game.

That's all I have to say about this.
I can also recommend that you check out this livestream summary that Hex and I did a couple years ago. It's old and partially outdated, but the first section in particular covers most of the same points you raised in your post.

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3 hours ago, Maf said:

Listening ≠ doing. Developers can (and do) collect our feedback, but they can't just take it all and do the most popular thing, because then we would very quickly end up with millions of tankoins raining from the sky, players running around with extremely overpowered Railguns, 99% discounts on everything, and the game shutting down a week later due to lack of revenue.

This is because of two reasons:

  1. The majority of the player base consists of children, who cannot be trusted to make decisions in the game's development due to lack of understanding of how a F2P multiplayer online game functions and what kind of changes are most beneficial for it.
  2. The people who would vote do not represent the general player base. The game is divided into two types of players — those who care about the game and its community (i.e. those, who would actually care to vote), and those who just play. The ones that play are a majority, and their needs and preferences are different to those in the first group. So if you are the kind of person that wrote at least one message on the game's forum, then you already belong to the minority first group and your opinion doesn't accurately represent the needs of all players as a whole.

Developers have their own data collection and people with the right tools to analyse that data. This is what they use to make decisions. And believe me that, as a business that aims to turn a profit, it's in their best interest to do everything possible to keep players happy and interested in playing the game.

This already happens in a plethora of different ways. Weekly Q&As in the Vlog, announcement topics with comments open for feedback, places to leave your ideas and suggestions to improve the game.

All of these official places get checked by community managers and every comment gets taken into account. If the CM doesn't have time, then the moderators collect feedback and compile weekly and monthly reports, which get forwarded to devs.

A free to play game needs new content to survive. No new content = dead game. It's as simple as that and there is no way around it, and there's a lot more content to come, whether we like it or not.

The only alternative is to change to a subscription model, i.e. you must have Premium Account to play the game at all. This will not work.

Besides, "bad updates" are subjective. One thing you dislike is someone's favourite feature. Another thing you like a lot someone else wants removed no matter what. It's impossible to make everybody happy, and, like I said above, your idea of a perfect game is not the same as everyone's idea of a perfect game.

That's all I have to say about this.
I can also recommend that you check out this livestream summary that Hex and I did a couple years ago. It's old and partially outdated, but the first section in particular covers most of the same points you raised in your post.

Personally I think chidren are easier to trust if you treat them well, as they are more inclined to provide more honest answers about how they feel about something.

Also, I've seen the livestream summary by you and Hex, and I think everything there is very true. However, the bit about Tanki not advertising, causing them to lose players is concerning. HTML5 has been out for quite a while now, and yet there hasn't been a influx of players to join the game. I wonder if they have started advertising, and if they haven't I'm not sure why that is.

Perhaps the article is a bit outdated, but in 2019 tanki wasn't losing as much as it has lost in 2021 and 2020. 

There is around 150k Active players per week right now, thats including those who simply log on and check the game.

around 99k do 3-4 battles in that week, and 50k who do 10+ battles.

Basically a tenth of players remain, and probably will get less soon, since some new players are just alt accounts of old players.

 

 

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14 minutes ago, rus0806 said:

more inclined to provide more honest answers about how they feel about something

Doesn't take a genius to know what the honest answer is. The vast majority of players want two things: 1) earn more rewards or buy stuff cheaper and 2) have their favourite items get buffed while everything else gets nerfed. You won't get very far with feedback like that, which is why player feedback, while very important to take into account for decision-making, cannot be the only source that's used to determine how the game will develop. 

19 minutes ago, rus0806 said:

There is around 150k Active players per week right now, thats including those who simply log on and check the game.

around 99k do 3-4 battles in that week, and 50k who do 10+ battles.

I'm genuinely curious where you got this info. I've never seen numbers of active player get released in detail like that.

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29 minutes ago, rus0806 said:

Personally I think chidren are easier to trust if you treat them well

Trust has nothing to do with it.

Many won't have a clue their "request" will break the game.  I'm still waiting for the "fart" turret.

 

Personally, at this point I think TO should adopt every suggestion that is put forward by anyone.

It would be just awesome.  ?

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6 minutes ago, Maf said:

I'm genuinely curious where you got this info. I've never seen numbers of active player get released in detail like that.

Ikr, many people have been saying that tanki's has once had millions of players online. But the truth is those figures were directed towards how many accounts were created at that time.

I also have to seriously question the accuracy of the claims of "100k players being online at the same time in 2013-2014-2015" since the numbers can be manipulated just by logging on another account.

 

I would say the number of legit players that tanki's once had would be maybe 75k max.

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22 minutes ago, wolverine848 said:

Communicated ... how?

By stats. If they play more and spend more, it means that whatever updates happened recently have a positive effect.

 

13 minutes ago, PirateSpider said:

Ikr, many people have been saying that tanki's has once had millions of players online. But the truth is those figures were directed towards how many accounts were created at that time.

I don't think anyone claims millions online, but millions of active accounts seems reasonable if you consider 140k concurrent online at one point. And manipulating that by logging into alt accounts is unrealistically difficult. There are very few people who log into more than one account simultaneously at any time.

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2 hours ago, Maf said:

By stats. If they play more and spend more, it means that whatever updates happened recently have a positive effect.

 

I don't think anyone claims millions online, but millions of active accounts seems reasonable if you consider 140k concurrent online at one point. And manipulating that by logging into alt accounts is unrealistically difficult. There are very few people who log into more than one account simultaneously at any time.

It is suprisingly easy to get the information on weekly active users, and even daily active users if you are keen enough.

You need to have a few alt accounts, and play them at different intervals. For the first account play 1 battle and earn like 1 experience. The 2nd account, play 5 battles and earn like 1k, and the third one, earn 5k+.

Then go on the ratings page and look at the respective ratings of each of your accounts. that's how I got my data, and since Tanki resets it's ratings every monday for me (today), I can gauge, quite accurately, the number of active players and the data.

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3 hours ago, Maf said:

By stats. If they play more and spend more, it means that whatever updates happened recently have a positive effect.

 

I don't think anyone claims millions online, but millions of active accounts seems reasonable if you consider 140k concurrent online at one point. And manipulating that by logging into alt accounts is unrealistically difficult. There are very few people who log into more than one account simultaneously at any time.

That is their preferences for the options available to them.

If you "offer" me a kick in the groin OR a poke in the eye, and I happen to pick the poke in the eye, is that really what I want?

Edited by wolverine848
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People did not complain about 2019 or 2017 , but everybody claims that after that , Tanki started its downfall . why? Not because all changes were bad, not at all, but the majority of changes introduced were either too complex for the game balance or disliked by "majority of the playerbase". Dont u think 2017 or 2019 had its downsides , i know for a fact that many veterans left the game during that time because what was a simple "tank - moving game" was now something else.

8 hours ago, Maf said:

Listening ≠ doing. Developers can (and do) collect our feedback, but they can't just take it all and do the most popular thing, because then we would very quickly end up with millions of tankoins raining from the sky, players running around with extremely overpowered Railguns, 99% discounts on everything, and the game shutting down a week later due to lack of revenue.

 

The thing Maf  told was dangerously true. I've seen many social media platforms  like facebook , twitteretc. for years and now even discord , where people demand such crazy things because its fun. The requests of players  are so annoying since 2018 that it will make ur head crack. Directly depending upon the players for the running of the game  cant be too fruitful at all . Its been over 10 years , i think devs know what people like and what-not. But there can be  more discussion and open polls  so that people choose whatever they Desire in the upcoming changes and then devs get  to know what the major tankers have in their mind and make further changes accordingly. For example , if they want to release a new hull , but the maximum votes decline that opinion , so the devs can put that thinking to halt and instead fix other major bugs and issues which are currently malfunctioning in the game.

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1 hour ago, nikunj04 said:

People did not complain about 2019 or 2017 , but everybody claims that after that , Tanki started its downfall . why? Not because all changes were bad, not at all, but the majority of changes introduced were either too complex for the game balance or disliked by "majority of the playerbase". Dont u think 2017 or 2019 had its downsides , i know for a fact that many veterans left the game during that time because what was a simple "tank - moving game" was now something else.

The thing Maf  told was dangerously true. I've seen many social media platforms  like facebook , twitteretc. for years and now even discord , where people demand such crazy things because its fun. The requests of players  are so annoying since 2018 that it will make ur head crack. Directly depending upon the players for the running of the game  cant be too fruitful at all . Its been over 10 years , i think devs know what people like and what-not. But there can be  more discussion and open polls  so that people choose whatever they Desire in the upcoming changes and then devs get  to know what the major tankers have in their mind and make further changes accordingly. For example , if they want to release a new hull , but the maximum votes decline that opinion , so the devs can put that thinking to halt and instead fix other major bugs and issues which are currently malfunctioning in the game.

For example hovering hulls - I think that is just completely unncessary. Would that be considered as a silly thing that people demand? I don't get why they would implement something as ridiculous as hopping/hovering hulls but it just seem like the norm now.

If you told someone from 2015 that this game would progress into whatever it is right now, I highly doubt they'd want to invest time into the game.

I feel like tanki is trying to follow in the direction of A-list games like Fornite and all those other famous games. Tanki devs wanna add new things like voice chat, change up the interface, add battle passes and seasons but really, I feel like people who play this game are just simply seeking a easy, simple tank game that you can relax to.

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3 minutes ago, rus0806 said:

For example hovering hulls - I think that is just completely unncessary. Would that be considered as a silly thing that people demand? I don't get why they would implement something as ridiculous as hopping/hovering hulls but it just seem like the norm now.

If you told someone from 2015 that this game would progress into whatever it is right now, I highly doubt they'd want to invest time into the game.

I feel like tanki is trying to follow in the direction of A-list games like Fornite and all those other famous games. Tanki devs wanna add new things like voice chat, change up the interface, add battle passes and seasons but really, I feel like people who play this game are just simply seeking a easy, simple tank game that you can relax to.

I agree , i was against the concept of hovering hulls too , i mean it completely changed the dynamics of the game. Tanki Online was just game where "tanks" which moved while being stuck to the ground, not flying or hovering , hopper's OD was a major gamechanger which had both positive and negative impacts .I think the motive behind all these updates is that Devs just doesn't want to hear someone say to their face "the game is lame now , stop it".

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8 minutes ago, nikunj04 said:

I agree , i was against the concept of hovering hulls too , i mean it completely changed the dynamics of the game. Tanki Online was just game where "tanks" which moved while being stuck to the ground, not flying or hovering , hopper's OD was a major gamechanger which had both positive and negative impacts .I think the motive behind all these updates is that Devs just doesn't want to hear someone say to their face "the game is lame now , stop it".

I do not think that even a fraction of the community asked for new content! I thought the players were satisfied by the occasional holidays and the sales, and made happy by the new paints and skins that were released. The blue overdrive dome was great! I don't understand why they had to change it into individual abilities which broke the game.

I really loved the concept of just simple tanks firing at each other, but right now they are just injecting the game with new updates! I saw on their development page that they were thinking about adding another new hull, game mode and even bots? what??!! 

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1 minute ago, rus0806 said:

I do not think that even a fraction of the community asked for new content! I thought the players were satisfied by the occasional holidays and the sales, and made happy by the new paints and skins that were released. The blue overdrive dome was great! I don't understand why they had to change it into individual abilities which broke the game.

I really loved the concept of just simple tanks firing at each other, but right now they are just injecting the game with new updates! I saw on their development page that they were thinking about adding another new hull, game mode and even bots? what??!! 

That was not the player's doing , devs had that in mind for quite some time. The major changes u talked about were also discussed in the previous vlogs of 2019-2018 far before it was introduced.

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3 hours ago, rus0806 said:

It is suprisingly easy to get the information on weekly active users, and even daily active users if you are keen enough.

You need to have a few alt accounts, and play them at different intervals. For the first account play 1 battle and earn like 1 experience. The 2nd account, play 5 battles and earn like 1k, and the third one, earn 5k+.

Then go on the ratings page and look at the respective ratings of each of your accounts. that's how I got my data, and since Tanki resets it's ratings every monday for me (today), I can gauge, quite accurately, the number of active players and the data.

That is actually quite a smart method, I'll give you that.

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On 9/5/2021 at 9:11 AM, rus0806 said:

The disaster truely comes with overdrives in April. By overdrives I don't mean the blue, activate-all-supplies overdrive, but the updated individual abilities type of overdrives.


Overdrives were actually widly anticipated in the community, many loved the idea of this new concept. But I bet this update popped that idea like a balloon. The day before the update, everything was all calm and good, then bam, the server updates, and the entire lobby is filled with craziness. And not good craziness either. In every single battle, it was filled with chaos, and at first it was very funny to watch and try out. However, a week or so afterwards, when people have gotten sick of the novelty, the reality started to sink in - they were stuck with this insane update that completely ruined gameplay.

 

This is probably one of, if not the worst, and most uncalled-for updates in the entirety of Tanki Online. Despite me saying that players were curious about this new feature, I'm certain no one asked for this, and to be honest, if players were given a chance to remove this update, I bet 90% or more of the players would second that.

Now this is YOUR OPINION. Actually, a lot of people who I asked said that they loke the new ODs. Including me. They bring such a variety to battles. The problem is not with them, rather with status effects (which was introduced later) and that they aren't balanced well. However, as a concept, it was probabaly the best update ever for me.

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8 minutes ago, mjmj5558 said:

Now this is YOUR OPINION. Actually, a lot of people who I asked said that they loke the new ODs. Including me. They bring such a variety to battles. The problem is not with them, rather with status effects (which was introduced later) and that they aren't balanced well. However, as a concept, it was probabaly the best update ever for me.

Yeah.  The wasp smokey mode was a bore. I have to admit, the status effects and overdrives really fires up the game. 

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12 hours ago, nikunj04 said:

People did not complain about 2019 or 2017 , but everybody claims that after that , Tanki started its downfall .

When were the unique ODs introduced?   I've been complaining since then.

Ditto for the paint/protection separation - a lot of ppl were unhappy with that.

Lots of unpopular "updates" going back further than 2020.

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2 hours ago, mjmj5558 said:

Now this is YOUR OPINION. Actually, a lot of people who I asked said that they loke the new ODs. Including me. They bring such a variety to battles. The problem is not with them, rather with status effects (which was introduced later) and that they aren't balanced well. However, as a concept, it was probabaly the best update ever for me.

Hornet OD was OP for over 2 years.  Was only a good update for the hornet-rail wanna-be "skilled" players.

That wouldn't be your main combo ... would it ... ?

Edited by wolverine848
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3 minutes ago, wolverine848 said:

That wouldn't be your main combo ... would it ... ?

Checking profiles doesnvt mean anything. I haven't used that vombo since like 1 and a half years... (just check exp earned....)

Edited by mjmj5558
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Just now, mjmj5558 said:

Checking profiles doesnvt mean anything. I haven't used that vombo since like 1 and a half years...

Hornet has had that OD for quite some time.  We both know you benefited plenty before you stopped using it.

600 hrs on hornet.  Your next most used hull has... ... ... 85 hrs.

 

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