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I think Freeze shouldn't be a different version of Firebird, I think it should be more different.

I think for that we should try to make it more realistic.

Freezing agents that would freeze an object very rapidly do exist but to freeze with them you need to use it in liquid form, in other words Freeze should throw liquid freezing agent like liquid nitrogen. That would change the look of the shooting, how it's aplied would be different, the angle would be smaller and the range longer.

Then we should ask if just freezing an object damages it? I think it depends. I think most objects don't get damaged, but since tanks are machines with moving parts, electronics and fluids, I think they would get damaged if the tank or it's parts are moving. So in order to make it more realistic how about if they get small amount of damage if they are not moving and major damage if they are moving?

Another way to damage a frozen tank would be for friends to shoot it or to ram it with your tank.

One more thing Freeze could do is freeze the ground so enemy tanks that go over it lose control.

 Have more ideas to add, feel free to share.

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I like this idea. The Freeze should activate quicker but no damage. Damage done can be self-damage while trying to move in a frozen state, the affected player just has to wait for the thaw to complete. The turret can still fire: however, Firebird and Vulcan without Heat Immunity can thaw themselves out faster by firing their turrets. Freeze Immunity is still in effect.

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For the first part I understood if you mean like the Freeze will throw water instead of snow. I think it will look ugly

For the second part yes it's logical, but I see it's a huge nerf to Freeze. I like to freeze enemies and take a turn around them. Except if moving will cause them damage up to 1800DPS (depends on speed), and I can ram them. But this will make taking the flag is impossible because you will not move till the freezing effect go

For the logical part, I can say Ricochet is bouncing off of the wall, while the tanks are metal.. So Ricochet must also bounce off the tanks (no damage).

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18 hours ago, Benefactor said:

I like this idea. The Freeze should activate quicker but no damage. Damage done can be self-damage while trying to move in a frozen state, the affected player just has to wait for the thaw to complete. The turret can still fire: however, Firebird and Vulcan without Heat Immunity can thaw themselves out faster by firing their turrets. Freeze Immunity is still in effect.

Freeze Immunity just ruins the idea, imagine a Freeze that does no damage nor freezes; that Freeze would need Toxic Mix or change turret.

The Freeze of the idea needs to do a good amount of damage, then if the enemy tank moves it damages itself more.

You have two options: Relax and die slowly or fight back and die faster.

11 hours ago, asem.harbi said:

For the first part I understood if you mean like the Freeze will throw water instead of snow. I think it will look ugly

For the second part yes it's logical, but I see it's a huge nerf to Freeze. I like to freeze enemies and take a turn around them. Except if moving will cause them damage up to 1800DPS (depends on speed), and I can ram them. But this will make taking the flag is impossible because you will not move till the freezing effect go

For the logical part, I can say Ricochet is bouncing off of the wall, while the tanks are metal.. So Ricochet must also bounce off the tanks (no damage).

Yes, it should throw liquid, that has same evaporation the farther it goes. You can check how liquid nitrogen works in video sites.

Second part, you can stop moving and let Freeze empty it's refrigerant reservoir, then you pop a RK and continue. The thawing could be faster because the engine is still working and producing heat.

I'm not saying the whole game should be more realistic. With Rico, maybe we can say the balls do damage to metal and not concrete or soil.

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1 hour ago, lssimo said:

Yes, it should throw liquid, that has same evaporation the farther it goes. You can check how liquid nitrogen works in video sites.

Second part, you can stop moving and let Freeze empty it's refrigerant reservoir, then you pop a RK and continue. The thawing could be faster because the engine is still working and producing heat.

I'm not saying the whole game should be more realistic. With Rico, maybe we can say the balls do damage to metal and not concrete or soil.

Oh liquid nitrogen looks nice, changed my opinion.

Rico is more probable to bounce off of a tank than bouncing off of the soil.

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On 9/10/2021 at 8:26 AM, SulfuricAcid said:

I disagree. why touching a turret's parameters where it is unnecessary. In my opinion, the freeze itself and how it damages are both in their best state. thus why to change something thats is already working well.!!!

Good point, but a different Freeze will be like getting a new turret.

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8 hours ago, lssimo said:

Good point, but a different Freeze will be like getting a new turret.

Then, we can have 2 approaches. First, is to create an augment of mentioned parameters in this topic. Second, is to really make a new melee range turret.

 

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On 9/12/2021 at 8:29 PM, SulfuricAcid said:

Then, we can have 2 approaches. First, is to create an augment of mentioned parameters in this topic. Second, is to really make a new melee range turret.

I was just thinking on the possibilities I guess, because it would be complicated to change Freeze from what it is now.

However if we change Freeze to something like what I'm proposing Toxic Mix will remain almost the same but the current Freeze can't exist because it would create confusion, and I think the same about another freezing turret.

Edited by nikunj04

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19 minutes ago, lssimo said:

I was just thinking on the possibilities I guess, because it would be complicated to change Freeze from what it is now.

However if we change Freeze to something like what I'm proposing Toxic Mix will remain almost the same but the current Freeze can't exist because it would create confusion, and I think the same about another freezing turret.

I agree, this would introduce many new and complex possibilities, but too much change isn't that effective.

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Tbh freeze needs a whole rework , it has been come into everyone's eyes about the freeze new crit abilites and how it poses an unfair advantages against players. Some mechanism has to be sorted out

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3 hours ago, nikunj04 said:

Tbh freeze needs a whole rework , it has been come into everyone's eyes about the freeze new crit abilites and how it poses an unfair advantages against players. Some mechanism has to be sorted out

Now we have powerful Paladin, that ignores crit and freeze...

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4 minutes ago, The_Resistance said:

Now we have powerful Paladin, that ignores crit and freeze...

But most of the people won't start to use the paladin as soon as it launches and first its gonna be in UC and then available in garage to everyone so it will be time before we could introduce paladin into the picture

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